[OVERVIEW] Ghost ======== Because of its great typing and its massive special bulk, Jellicent finds itself the premier special wall on every balanced Ghost team. Its Water typing in conjunction with its massive bulk allows it to sponge many Water- and Fire-type moves. Jellicent is also able to take on many defensive threats such as Chansey and Toxapex with Toxic and Taunt. Alongside this, access to Water Absorb gives Jellicent a useful Water immunity allowing it to avoid Scald burns. However, while Jellicent's Special Defense may be great, its Defense leaves it open to physical attackers and wallbreakers, and its Speed leaves it vulnerable to stallbreakers such as Mew or Heatran that lock it into Scald with Taunt and cripple it with status conditions or Knock Off. Despite all its defensive traits, Jellicent is very passive, which is why it does not fit onto more offensive Ghost teams. [SET] name: Utility move 1: Taunt move 2: Scald move 3: Toxic move 4: Recover item: Leftovers ability: Water Absorb nature: Calm evs: 252 HP / 252 SpD / 4 Spe [SET COMMENTS] Moves ======== Taunt gives Jellicent the ability to break past bulky defensive Pokemon by removing their ability to recover and blocking the status moves they usually carry. Scald prevents Jellicent from being complete Taunt bait and can be used to fish for burns. Toxic puts bulky Pokemon such as Chansey and Mantine on a timer, and is used in conjunction with Taunt in order to stallbreak. Recover is Jellicent's only form of reliable recovery, and is used to heal off damage whenever Jellicent gets worn down. Set Details ======== Maximum investments in HP and Special Defense along with a Calm Nature allow Jellicent to act as a special wall. 4 EVs are put into Speed in order for Jellicent to outspeed base 60 speed walls, such as Swampert, Empoleon, Porygon2, and Clefable and Taunt them. Water Absorb can be used to avoid Scald burns by absorbing Water-type attacks. Leftovers provide Jellicent with longevity, preventing it from being worn down too fast. Usage Tips ======== In order to preserve momentum, send Jellicent out on special attackers and double switch it back out on predicted switches. Be careful of using Taunt when there is a wallbreaker on the opposing side, as using Taunt may freely invite one such as Meloetta or Tapu Koko in. Use Taunt and Toxic to wear bulky Pokemon such as Chansey down. Always keep Jellicent healthy so that it can switch into attacks and wall them more easily. Switch out Jellicent in order to scout for Toxic, as being Poisoned hinders Jellicent's ability to wall and forces it to switch out in order to keep healthy. If the presence of a physical attacker is on the opposing side, try going for Scald instead of Toxic in order to burn the incoming physical attacker when it does choose to come out. Try not to stay in on Pokemon that carry Knock Off, such as Mew or Shuckle, as losing Leftovers will result in Jellicent being worn down faster due to the lack of passive recovery that Leftovers provide. Team Options ======== Mega Sableye is a great team option for Jellicent because of its ability to take mainly Ghost- and Dark-type moves, such as Knock Off, its ability to bounce back entry hazards and status moves, and its ability to burn and cripple physical attackers with Will-O-Wisp and Knock Off. Mega Sableye can be thrown in front of physical attackers because of its higher Defense stat. Gengar can absorb Toxic Spikes for Jellicent, and is able to knock out many Grass-types with Sludge Wave, and also appreciates Jellicent's ability as a pivot in order to take attacks for Gengar. Mimikyu knocks out Dark-type Pokemon for Jellicent such as Mega Sableye and Mega Sharpedo, and uses Jellicent's Toxic in order to wear the opposing Pokemon down enough for a KO. Gourgeist-XL is another partner for Jellicent for its high defense and ability to take Electric- and Grass-type attacks directed at Jellicent. Jellicent can also take Fire- and Ice-type attacks for Gourgeist-XL, such as Alolan Ninetales' Blizzard and Volcanion's Fire Blast, making them an adequate defensive core. Dhelmise appreciates Jellicent's ability to take Fire and Ice attacks. Alolan Marowak is another great partner for Jellicent because of its defensive typing and ability, being able to absorb Electric attacks with LightningRod. Alolan Marowak's wallbreaking potential also allows it to deal with Mega Venusaur, Alolan Muk, and Ferrothorn for Jellicent, while using Jellicent to take Water attacks for it, and gives Jellicent the ability to take advantage of the Stealth Rock it sets because of the switches Jellicent forces. Alongside Dhelmise, Gourgeist, or Alolan Marowak, Jellicent forms a powerful core due to their combined typings and Alolan Marowak's LightningRod. [STRATEGY COMMENTS] Other Options ============= Ghost -------- Acid Armor can be used to make up for Jellicent's lackluster Defense, but it is only consistent against hyper offensive teams. Will-o-Wisp can be used to cripple physical attackers, but many other Ghost-type Pokemon make better use of the move such as Mega Sableye abd Gourgeist-XL. Toxic is also mandatory for stallbreaking. Trick Room can be used to set up for Trick Room Ghost teams, in order to consistently set up Trick Room with Jellicent's huge bulk and recovery; however Jellicent cannot make use of Trick Room itself because of how passive it is, it has to switch out in order to prevent wasting Trick Room turns. Checks and Counters =================== Ghost -------- **Grass types** Grass type Pokemon such as Tapu Bulu, Breloom, and Mega Venusaur can all wear down or knock out Jellicent with their Grass-type attacks. **Electric types** Electric type Pokemon such as Tapu Koko or Alolan Raichu threaten to knock Jellicent out with their Electric type attacks. **Dark types** Dark-type Pokemon such as Mega Sharpedo and Hydreigon take advantage of Jellicent's Ghost typing and threaten to knock it out with their STAB moves. **Knock Off** Knock Off not only deals a lot of damage to Jellicent, but removes Leftovers, resulting in Jellicent being worn down much more easily. **Physical attackers** Physical attackeres such as Mega Lopunny and Dragonite take advantage of Jellicent's low Defense and threaten to badly damage it with their physical attacks. However, most of them hate switching into Scald in fear of getting burned. **Wallbreakers** Wallbreakers such as Mega Gardevoir, Kyurem-B, and Meloetta tend to break past Jellicent using their strong attacks. **Stallbreakers** Stallbreakers such as Mew and Swords Dance Gliscor use Taunt to lock Jellicent into Scald and cripple it with Knock Off or Toxic. **Status** Status effects such as burn and poison wear Jellicent down. Toxic forces Jellicent to switch out to keep itself healthy and burn cancels out Leftovers recovery.