boltsandbombers
i'm sorry mr. man
Taken over from Sturdynips
QC: atomicllamas, molk, spirit
GP: Vox, The Dutch Pumberjack
Overview
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Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that doesn't lose to Pursuit and Arena Trap users thanks to Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm
Moves
========
Jellicent can inflict burns with both Scald and Will-O-Wisp, which which makes up for its uninvested physical bulk. Recover is mandatory to keep Jellicent's health up through the duration of the match so that it can repeatedly switch in without being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Registeel, as well as various entry hazard setters. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald to hit the likes of Slowking relatively harder than Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, while Toxic can be used to cripple special attackers such as Slowking.
Set Details
========
A specially defensive EV spread with a Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.
Usage Tips
========
This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, Jellicent is much more vulnerable to Knock Off; however, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.
Team Options
========
Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards. Hitmontop is another good partner for the same reason, as it can provide Rapid Spin support while handling most Dark-types.
Other Options
########
Jellicent can utilize an offensive set with a Choice item and moves such as Energy Ball and Water Spout, aided by Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a status Orb or Choice item to cripple a defensive Pokemon.
Checks & Counters
########
**Dark-types**: Sharpedo, Drapion, and Knock Off users in general greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.
**Bulky Grass-types**: Amoonguss and Tangrowth come in for free on most of Jellicent's moves, and Virizion with a Lum Berry can set up without fearing status.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.
**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.
QC: atomicllamas, molk, spirit
GP: Vox, The Dutch Pumberjack
Overview
########
Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that doesn't lose to Pursuit and Arena Trap users thanks to Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm
Moves
========
Jellicent can inflict burns with both Scald and Will-O-Wisp, which which makes up for its uninvested physical bulk. Recover is mandatory to keep Jellicent's health up through the duration of the match so that it can repeatedly switch in without being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Registeel, as well as various entry hazard setters. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald to hit the likes of Slowking relatively harder than Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, while Toxic can be used to cripple special attackers such as Slowking.
Set Details
========
A specially defensive EV spread with a Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.
Usage Tips
========
This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, Jellicent is much more vulnerable to Knock Off; however, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.
Team Options
========
Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards. Hitmontop is another good partner for the same reason, as it can provide Rapid Spin support while handling most Dark-types.
Other Options
########
Jellicent can utilize an offensive set with a Choice item and moves such as Energy Ball and Water Spout, aided by Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a status Orb or Choice item to cripple a defensive Pokemon.
Checks & Counters
########
**Dark-types**: Sharpedo, Drapion, and Knock Off users in general greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.
**Bulky Grass-types**: Amoonguss and Tangrowth come in for free on most of Jellicent's moves, and Virizion with a Lum Berry can set up without fearing status.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.
**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.
QC: atomicllamas, molk
GP:
Overview
########
Utility
########
name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:
Moves
========
same as above:
Set Details
========
Usage Tips
========
Team Options
========
Other Options
########
Checks & Counters
########
**Dark-types**: Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.
**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton
**Status**: Toxic in particular from other walls, tspikes is also really bad
GP:
Overview
########
- Great typing allows Jellicent to be a decent spinblocker
- Checks a wide range of threats such as Cobalion, Escavalier, Moltres
- Access to reliable recovery, will-o-wisp, and taunt which is great for a defensive mon
- Typing leaves it weak to the common Knock Off, as well as common Grass- and Electric-type moves
- Faces competition for a team slot with other spinblockers as well as other bulky Water-types such as Alomomola and Slowking
- Can be set up bait for the likes of Virizion.
Utility
########
name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold
Moves
========
- Scald is great on a defensive Water-type; STAB and nice burn chance
- W-o-w is preferred to further cripple physical attackers
- Recover is vital for longevity
- Shadow Ball is secondary STAB that has really good coverage
- Taunt shuts down hazard users, clerics, etc.
- Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
- Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w
Set Details
========
- EVs for physical bulk and enough speed to outrun Alomomola
- Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
- Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
- Lefties are staple on defensive mons.
Usage Tips
========
- switch into pokemon using rapid spin to block it, as well as act as somewhat of a physical wall in general to check the likes of Durant, Escavalier, and Cobalion.
- be wary of knock off from spinners such as hitmonlee and kabutops
- similarly, take note that many of the Pokemon Jellicent can check can carry moves to severely damage it with. eg Emboar's Grass Knot or Wild Charge and Durant's Crunch.
- Use Taunt as much as is wise when you face defensive Pokemon to prevent them from setting up entry hazards, and, importantly, stop them from inflicting status. Be wary against certain opponents though, trying to block Amoonguss's Spore is risky when Giga Drain does heavy damage
- try and spread burns with Scald and will-o-wisp as much as possible as this will quickly wear down the opposing team.
Team Options
========
- This set is suited to balanced or stall teams
- Grass-type partners are good to take on Grass- and Electric attacks that Jellicent fears. Amoonguss and Tangrowth work well in this role, and appreciate Jellicent taking Fire- and Ice-type moves.
- Knock Off and Dark moves in general pose a threat, so bulky Fighting-type Pokemon are good choices. Emboar roasts Grass-types, while Virizion can also take on Electric-type moves.
- Gligar has nice type synergy with jellicent and removes entry hazards with defog, which Jellicent appreciates.
- Cleric support from the likes of aromatisse is very useful, and wishpassing can ease the pressure on Jellicent to use recover.
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:
Moves
========
same as above:
- Scald is great on a defensive Water-type; STAB and nice burn chance
- W-o-w is preferred to cripple physical attackers
- Recover is vital for longevity
- Shadow Ball is secondary STAB that has really good coverage
- Taunt shuts down hazard users, clerics, etc.
- Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
- Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w
Set Details
========
- Special Defense EVs bolster Jelli's already good Special Defense. Speed EVs outspeed alomomola
- Calm nature for more SpD bulk
- Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
- Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
- Leftovers is self explanatory
Usage Tips
========
- This set focuses on acting more as a wall against special attackers such as Moltres and somewhat less of a spinblocker
- Be really wary about Knock Off from spinners and fighting-types as without investment Jelli isn't going to be taking physical hits well.
- remember that by virtue of its typing jellicent can still check some physical attackers - will-o-wisp and scald burns are even more important, however.
- jellicent can be worn down quite easily so try and keep healthy with recover or simply avoid trying to check too many threats at once.
- Some special attackers that this set is designed to check can bypass jellicent's high Special Defense thanks to psyshock. Delphox and Reuniclus are relevant examples
Team Options
========
- This set works best in defensive or balanced teams - jelli really needs to be on teams with good synergy as is weak to many top tier threats.
- Pokemon that can handle physical attackers are a must, Cobalion is decent as it takes Dark moves while Jelli absorbs Fire- and Fighting-type moves and special attacks in general.
- Grass-types are great partners for defensive synergy. Virizion and Amoonguss in particular.
- Fire-types such as emboar and delphox roast opposing Grass pokemon
- Gligar is a cool partner as it provides defog support (though this can be counter productive with Jelli's common spinblocking role). Jelli eats up Ice- and Water-type moves for Gligar.
Other Options
########
- Offensive Scarf/Specs water spout
- Trick Room
- Dazzling Gleam
- Magic Coat
- Trick (choice items, flame orb, etc)
Checks & Counters
########
**Dark-types**: Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.
**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton
**Status**: Toxic in particular from other walls, tspikes is also really bad
Last edited: