RU Jellicent

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Taken over from Sturdynips

QC: atomicllamas, molk, spirit
GP: Vox, The Dutch Pumberjack

Overview
########

Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that doesn't lose to Pursuit and Arena Trap users thanks to Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm

Moves
========

Jellicent can inflict burns with both Scald and Will-O-Wisp, which which makes up for its uninvested physical bulk. Recover is mandatory to keep Jellicent's health up through the duration of the match so that it can repeatedly switch in without being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Registeel, as well as various entry hazard setters. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald to hit the likes of Slowking relatively harder than Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, while Toxic can be used to cripple special attackers such as Slowking.

Set Details
========

A specially defensive EV spread with a Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, Jellicent is much more vulnerable to Knock Off; however, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards. Hitmontop is another good partner for the same reason, as it can provide Rapid Spin support while handling most Dark-types.

Other Options
########

Jellicent can utilize an offensive set with a Choice item and moves such as Energy Ball and Water Spout, aided by Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a status Orb or Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, and Knock Off users in general greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth come in for free on most of Jellicent's moves, and Virizion with a Lum Berry can set up without fearing status.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.

QC: atomicllamas, molk
GP:

Overview
########
  • Great typing allows Jellicent to be a decent spinblocker
  • Checks a wide range of threats such as Cobalion, Escavalier, Moltres
  • Access to reliable recovery, will-o-wisp, and taunt which is great for a defensive mon
  • Typing leaves it weak to the common Knock Off, as well as common Grass- and Electric-type moves
  • Faces competition for a team slot with other spinblockers as well as other bulky Water-types such as Alomomola and Slowking
  • Can be set up bait for the likes of Virizion.

Utility
########
name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold

Moves
========
  • Scald is great on a defensive Water-type; STAB and nice burn chance
  • W-o-w is preferred to further cripple physical attackers
  • Recover is vital for longevity
  • Shadow Ball is secondary STAB that has really good coverage
  • Taunt shuts down hazard users, clerics, etc.
  • Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
  • Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w

Set Details
========
  • EVs for physical bulk and enough speed to outrun Alomomola
  • Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
  • Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
  • Lefties are staple on defensive mons.

Usage Tips
========
  • switch into pokemon using rapid spin to block it, as well as act as somewhat of a physical wall in general to check the likes of Durant, Escavalier, and Cobalion.
  • be wary of knock off from spinners such as hitmonlee and kabutops
  • similarly, take note that many of the Pokemon Jellicent can check can carry moves to severely damage it with. eg Emboar's Grass Knot or Wild Charge and Durant's Crunch.
  • Use Taunt as much as is wise when you face defensive Pokemon to prevent them from setting up entry hazards, and, importantly, stop them from inflicting status. Be wary against certain opponents though, trying to block Amoonguss's Spore is risky when Giga Drain does heavy damage
  • try and spread burns with Scald and will-o-wisp as much as possible as this will quickly wear down the opposing team.

Team Options
========
  • This set is suited to balanced or stall teams
  • Grass-type partners are good to take on Grass- and Electric attacks that Jellicent fears. Amoonguss and Tangrowth work well in this role, and appreciate Jellicent taking Fire- and Ice-type moves.
  • Knock Off and Dark moves in general pose a threat, so bulky Fighting-type Pokemon are good choices. Emboar roasts Grass-types, while Virizion can also take on Electric-type moves.
  • Gligar has nice type synergy with jellicent and removes entry hazards with defog, which Jellicent appreciates.
  • Cleric support from the likes of aromatisse is very useful, and wishpassing can ease the pressure on Jellicent to use recover.

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:

Moves
========
same as above:
  • Scald is great on a defensive Water-type; STAB and nice burn chance
  • W-o-w is preferred to cripple physical attackers
  • Recover is vital for longevity
  • Shadow Ball is secondary STAB that has really good coverage
  • Taunt shuts down hazard users, clerics, etc.
  • Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
  • Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w

Set Details
========
  • Special Defense EVs bolster Jelli's already good Special Defense. Speed EVs outspeed alomomola
  • Calm nature for more SpD bulk
  • Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
  • Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
  • Leftovers is self explanatory

Usage Tips
========
  • This set focuses on acting more as a wall against special attackers such as Moltres and somewhat less of a spinblocker
  • Be really wary about Knock Off from spinners and fighting-types as without investment Jelli isn't going to be taking physical hits well.
  • remember that by virtue of its typing jellicent can still check some physical attackers - will-o-wisp and scald burns are even more important, however.
  • jellicent can be worn down quite easily so try and keep healthy with recover or simply avoid trying to check too many threats at once.
  • Some special attackers that this set is designed to check can bypass jellicent's high Special Defense thanks to psyshock. Delphox and Reuniclus are relevant examples

Team Options
========
  • This set works best in defensive or balanced teams - jelli really needs to be on teams with good synergy as is weak to many top tier threats.
  • Pokemon that can handle physical attackers are a must, Cobalion is decent as it takes Dark moves while Jelli absorbs Fire- and Fighting-type moves and special attacks in general.
  • Grass-types are great partners for defensive synergy. Virizion and Amoonguss in particular.
  • Fire-types such as emboar and delphox roast opposing Grass pokemon
  • Gligar is a cool partner as it provides defog support (though this can be counter productive with Jelli's common spinblocking role). Jelli eats up Ice- and Water-type moves for Gligar.

Other Options
########
  • Offensive Scarf/Specs water spout
  • Trick Room
  • Dazzling Gleam
  • Magic Coat
  • Trick (choice items, flame orb, etc)

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.

**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton

**Status**: Toxic in particular from other walls, tspikes is also really bad
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
amcheck? :)

Overview
########
(could add an empty line here to make it easier to read)
Jellicent boasts several uncommon qualities, that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon, such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls is also very useful for any defensive Pokemon. Jellicent is also an excellent Moltres counter that can handle Pursuit and Arena Trap users with Will-O-Wisp. The combination of Taunt and a status move allow Jellicent to wear down walls, which is often very beneficial. However, these benefits are heavily undermined by several glaring flaws. Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common. (maybe end on a higher note, reiterating Jellicent's good qualities in a sentence or something?)

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:

Moves
========
(empty line)
Jellicent can inflicting burns is emphasized in with both Scald and Will-O-Wisp, which works very well with Jellicent'its Special Defense investment. Recover is mandatory in order to keep Jellicent's health up throughout the duration of the match so that it may repeatedly switch into the Pokemon it checks and avoid being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Alomomola, as well as various entry hazard users, while. Shadow Ball can be used instead of Scald. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, and Toxic can be used to cripple special attackers such as Slowking.

Set Details
========
(empty line)
A specially defensive EV spread and Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an completely immunity to Water-type moves, notably Scald. Cursed Body is viable, and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, (comma) Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on acting more as a walling against special attackers such as Moltres than on spinblocking and somewhat less of a spinblocker. Without Defense investment, this set is much more prone to vulnerable to Knock Off. However, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, (comma) so try and to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, (comma) such as Psyshock from Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while it return Jellicent can switch in on Fire-types which are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weaknesses to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Offs, other Dark-type moves, and physical attacks aimed at Jellicent, (comma) while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, (comma) as Jellicent is quickly worn down by entry hazards. However, this can be counterproductive to with Jellicent's spinblocking role.

Other Options
########

Jellicent can utilize an offensive set with a Choice Specs or Choice Scarf and moves such as Energy Ball and Water Spout alongside Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a Status Toxic Orb, Flame Orb, or a Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, and Knock Off users in general greatly threaten out Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free on most of Jellicent's moves, and Virizion can set up without fearing status with the use of a Lum Berry.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with as can Druddigon's Outrage, Clawitzer's Dark Pulse, and Pokemon with coverage moves such as Crunch on Durant and Grass Knot from Emboar (isn't Clawitzer's Dark Pulse a coverage move too? unless i'm missing something, it could be better to just say "...Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot").

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten out Jellicent with their STAB moves.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at it's HP.
 

tehy

Banned deucer.
Amcheck

Comments real soon.


Comments:

The sentence combinations in the overview i made aren't perfect, but i felt it had too many standalone, not that long statements.

You gotta mention what Scald actually does (relevant targets?) And what shadow ball hits. I felt it better to cut out the first part and then talk about what wow does right after taunt.

Jellicent's bulk def. contributes to it taking on a flying type and a rock/ground type, since it doesn't resist any of that

Team options, i mentioned grass synergy.

I don't like the gligar mention, jelli dont mind hazards that much. Maybe mention that jelli takes water+ice and gligar fogs in return, but fog sucks for a spinblocker like you already did

Knock off users aren't all dark types.

Overview
########

Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water- / Ghost- typing allows it to function as a spinblocker as well asnd a check to many common Pokemon such as Cobalion and Escavalier., Awhile access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that can handle Pursuit and Arena Trap users with Will-O-Wisp. However, Jellbut icent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:

Moves
========

JeScalld is a decent STAB that can inflict burns with both in Scald and Will-O-Wisp, which works very well with its Special Defense investment. Recover is mandatory in order to keep Jellicent's health up throughout the duration of the match so that it may repeatedly switch into the Pokemon it checks and avoid being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Alomomola, as well as various entry hazard users. JeWill-O-Wiecnt'sp main nfliche its burns and, ing thandem combwination ofh Taunt, wears down and Wpossibll-O-Wiy even breaksp defensive to wearms; dthis is owne buof Jelky Poklicent's moain niches. Shadow Ball can be used instead of Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, and Toxic can be used to cripple special attackers such as Slowking.

Set Details
========

A specially defensive EV spread and Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with., as Iin these situations, Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on walling special attackers, such as Moltres, than on blocking Rapid Spin. Without Defense investment, this set is much more vulnerable to Knock Off. However, but Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing and bulk. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers withat can Psyshit Jelliocent's weaker defense, such as Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types which are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types, while it takes on Fire- and Ice-types for them. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards.; Hhowever, this can be counterproductive to Jellicent's spinblocking role.

Other Options
########

Jellicent can utilize an offensive set with Choice Specs or Choice Scarf and moves such as Energy Ball and Water Spout, alongside Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a Toxic Orb, Flame Orb, or Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-type Moves**: Sharpedo, Drapion, and Knock Off users in general greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free on most of Jellicent's moves and threaten it out with Giga Drain, and Virizion can set up without fearing status with the use of a Lum Berry.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves and don't mind being burned.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.
 
Last edited:
Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards. However, this can be counterproductive to Jellicent's spinblocking role.
If you worried about it being counterproductive, why not pair it with a Rapid Spinner? Hitmontop pairs very well with Jellicent, and is able to take Dark-Type attacks aimed at Jellicent.
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1 set 2 ez

Overview
########

Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water- / Ghost-[remove hyphens]typing allows it to spinblock and check function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that can handle Pursuit and Arena Trap users with Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm

Moves
========

Jellicent can inflict burns with both in Scald and Will-O-Wisp, which works very well with its Special Defense investment. Recover is mandatory in order to keep Jellicent's health up throughout the duration of the match so that it may repeatedly switch into the Pokemon it checks and avoid being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Alomomola, as well as various entry hazard users. Jelliecnt's Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald ends abruptly, maybe add some reasoning. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, and while Toxic can be used to cripple special attackers such as Slowking.

Set Details
========

A specially defensive EV spread and Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, this set Jellicent is much more vulnerable to Knock Off. However, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types which that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent,[comma] while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards. However, this can be counterproductive to Jellicent's spinblocking role.

Other Options
########

Jellicent can utilize an offensive set with Choice Specs or Choice Scarf and moves such as Energy Ball and Water Spout alongside Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a Toxic Orb, Flame Orb, or Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, and Knock Off users in general greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free on most of Jellicent's moves, and Virizion with Lum Berry can set up without fearing status with the use of a Lum Berry.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.


1/2
 
Last edited:
hai amcheck :/
add remove (comment)

Overview
########

Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that can handle Pursuit and Arena Trap users with Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.

(Either this is really well written and proofread, or I'm just a horrible proofreader... This paragraph is like perfect to me :] )

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm

Moves
========

Jellicent can inflict burns with both Scald and Will-O-Wisp, which works very well with its investment in Special Defense EVs investment. Recover is mandatory to keep Jellicent's health up through the duration of the match so that it may repeatedly switch in and avoid being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Alomomola, as well as various entry hazard setters users. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald to hit the likes of Slowking relatively harder than Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, while Toxic can be used to cripple special attackers such as Slowking.

(Scald doesn't really shut down Alomomola, it does 10-12%, with Burn damage is around 24% damage. Maybe make an example of another Defensive Pokemon that doesn't resist scald.)
Set Details
========

A specially defensive EV spread and Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, Jellicent is much more vulnerable to Knock Off.(Remove Period) ;(Add Semicolon) however However, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards.(Remove Period) ;(Add Semicolon) however However, this can be counterproductive to Jellicent's spinblocking role.

(Sorry, with the ; however, it makes your phrases a lot more connected instead of having two seperate sentences connecting two points that are connected. Its also a bit easier to read for the reader. )

Other Options
########

Jellicent can utilize an offensive set with Choice Specs or Choice Scarf and moves such as Energy Ball and Water Spout alongside Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a Toxic Orb, Flame Orb, or Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, and Knock Off users in general,(Add Comma) greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth come in for free on most of Jellicent's moves, and Virizion with a Lum Berry can set up without fearing status.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.


Awesome writing :]
Hope i helped :]
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
hai amcheck :/
add remove (comment)

Overview
########

Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that can handle Pursuit and Arena Trap users with Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.

(Either this is really well written and proofread, or I'm just a horrible proofreader... This paragraph is like perfect to me :] )

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm

Moves
========

Jellicent can inflict burns with both Scald and Will-O-Wisp, which works very well with its investment in Special Defense EVs investment. Recover is mandatory to keep Jellicent's health up through the duration of the match so that it may repeatedly switch in and avoid being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Alomomola, as well as various entry hazard setters users. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald to hit the likes of Slowking relatively harder than Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, while Toxic can be used to cripple special attackers such as Slowking.

(Scald doesn't really shut down Alomomola, it does 10-12%, with Burn damage is around 24% damage. Maybe make an example of another Defensive Pokemon that doesn't resist scald.)
Set Details
========

A specially defensive EV spread and Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, Jellicent is much more vulnerable to Knock Off.(Remove Period) ;(Add Semicolon) however However, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards.(Remove Period) ;(Add Semicolon) however However, this can be counterproductive to Jellicent's spinblocking role.

(Sorry, with the ; however, it makes your phrases a lot more connected instead of having two seperate sentences connecting two points that are connected. Its also a bit easier to read for the reader. )

Other Options
########

Jellicent can utilize an offensive set with Choice Specs or Choice Scarf and moves such as Energy Ball and Water Spout alongside Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a Toxic Orb, Flame Orb, or Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, and Knock Off users in general,(Add Comma) greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth come in for free on most of Jellicent's moves, and Virizion with a Lum Berry can set up without fearing status.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.


Awesome writing :]
Hope i helped :]
Implemented, thanks.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove
add (Capitalize)

(comments)
Taken over from Sturdynips

QC: atomicllamas, molk, spirit
GP: Vox,

Overview
########

Jellicent boasts several uncommon qualities that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as a check to many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt allows Jellicent to wear down walls. Jellicent is also an excellent Moltres counter that can handle doesn't lose to Pursuit and Arena Trap users with thanks to (other Moltres counters are removed by them, right? needs to be worded a little more clearly because a new reader can't reasonably be expected to know this) Will-O-Wisp. However, Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of that of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm

Moves
========

Jellicent can inflict burns with both Scald and Will-O-Wisp, which works very well with its investment in Special Defense (this doesn't really make any sense as far as I'm seeing; if you mean 'which makes up for its uninvested physical bulk', please word it as such). Recover is mandatory to keep Jellicent's health up through the duration of the match so that it may can repeatedly switch in and avoid without being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Registeel, as well as various entry hazard setters. Jellicent's main niche is using the combination of Taunt and Will-O-Wisp to wear down bulky Pokemon. Shadow Ball can be used instead of Scald to hit the likes of Slowking relatively harder than Scald. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, while Toxic can be used to cripple special attackers such as Slowking.

Set Details
========

A specially defensive EV spread and with a Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred, as it provides an immunity to Water-type moves, notably Scald. Cursed Body is viable and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations, Jellicent can often stall with Recover until Cursed Body activates.

Usage Tips
========

This set focuses more on walling special attackers such as Moltres than on blocking Rapid Spin. Without Defense investment, Jellicent is much more vulnerable to Knock Off; however, Jellicent can still check some physical attackers such as Fletchinder and Rhyperior, due to its typing. Jellicent can be worn down quite easily, so try to keep it healthy with Recover or simply avoid trying to check too many threats at once. It is important to be wary of special attackers that can hit Jellicent's weaker defense, such as Delphox and Reuniclus with Psyshock.

Team Options
========

Jellicent works best on defensive or balanced teams that need checks to threats such as Moltres. Granbull is a good partner to absorb Knock Off and handle physical attackers, while Jellicent can switch in on Fire-types that are troublesome for Granbull. Grass-types such as Amoonguss can cover Jellicent's weakness to opposing Grass-types. Cobalion makes for a good partner to absorb Knock Off, other Dark-type moves, and physical attacks aimed at Jellicent, while in return Jellicent absorbs some Fire- and Fighting-type attacks for Cobalion. Gligar is a helpful partner to provide Defog support, as Jellicent is quickly worn down by entry hazards. Hitmontop is another good partner to for the same reason, as it can provide Rapid Spin support while handling most Dark-types.

Other Options
########

Jellicent can utilize an offensive set with Choice Specs or Choice Scarf a Choice item and moves such as Energy Ball and Water Spout, (AC) alongside aided by (pretty much only did this one for readability) Speed support in the form of Trick Room, Tailwind, or Sticky Web. However, such a set is generally outclassed by other offensive Water-types such as Clawitzer. Jellicent can use its low Speed to its advantage by setting up Trick Room, but there are many better Trick Room setters. Magic Coat can be used to deflect status moves and entry hazards, but Jellicent has trouble fitting it into its moveset. Lastly, Trick can be used with a Toxic Orb, Flame Orb, status Orb or Choice item to cripple a defensive Pokemon.

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, and Knock Off users in general, (RC) greatly threaten Jellicent with their respective STAB moves. However, most have to watch out for Will-O-Wisp on the switch.

**Bulky Grass-types**: Amoonguss and Tangrowth come in for free on most of Jellicent's moves, and Virizion with a Lum Berry can set up without fearing status.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, as can Druddigon's Outrage, Clawitzer's Dark Pulse, Durant's Crunch, and Emboar's Grass Knot.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, and Magneton all threaten Jellicent with their STAB moves.

**Status**: Toxic quickly wears down Jellicent, while burn slowly chips away at its HP.

QC: atomicllamas, molk
GP:

Overview
########
  • Great typing allows Jellicent to be a decent spinblocker
  • Checks a wide range of threats such as Cobalion, Escavalier, Moltres
  • Access to reliable recovery, will-o-wisp, and taunt which is great for a defensive mon
  • Typing leaves it weak to the common Knock Off, as well as common Grass- and Electric-type moves
  • Faces competition for a team slot with other spinblockers as well as other bulky Water-types such as Alomomola and Slowking
  • Can be set up bait for the likes of Virizion.

Utility
########
name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold

Moves
========
  • Scald is great on a defensive Water-type; STAB and nice burn chance
  • W-o-w is preferred to further cripple physical attackers
  • Recover is vital for longevity
  • Shadow Ball is secondary STAB that has really good coverage
  • Taunt shuts down hazard users, clerics, etc.
  • Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
  • Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w

Set Details
========
  • EVs for physical bulk and enough speed to outrun Alomomola
  • Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
  • Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
  • Lefties are staple on defensive mons.

Usage Tips
========
  • switch into pokemon using rapid spin to block it, as well as act as somewhat of a physical wall in general to check the likes of Durant, Escavalier, and Cobalion.
  • be wary of knock off from spinners such as hitmonlee and kabutops
  • similarly, take note that many of the Pokemon Jellicent can check can carry moves to severely damage it with. eg Emboar's Grass Knot or Wild Charge and Durant's Crunch.
  • Use Taunt as much as is wise when you face defensive Pokemon to prevent them from setting up entry hazards, and, importantly, stop them from inflicting status. Be wary against certain opponents though, trying to block Amoonguss's Spore is risky when Giga Drain does heavy damage
  • try and spread burns with Scald and will-o-wisp as much as possible as this will quickly wear down the opposing team.

Team Options
========
  • This set is suited to balanced or stall teams
  • Grass-type partners are good to take on Grass- and Electric attacks that Jellicent fears. Amoonguss and Tangrowth work well in this role, and appreciate Jellicent taking Fire- and Ice-type moves.
  • Knock Off and Dark moves in general pose a threat, so bulky Fighting-type Pokemon are good choices. Emboar roasts Grass-types, while Virizion can also take on Electric-type moves.
  • Gligar has nice type synergy with jellicent and removes entry hazards with defog, which Jellicent appreciates.
  • Cleric support from the likes of aromatisse is very useful, and wishpassing can ease the pressure on Jellicent to use recover.

Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:

Moves
========
same as above:
  • Scald is great on a defensive Water-type; STAB and nice burn chance
  • W-o-w is preferred to cripple physical attackers
  • Recover is vital for longevity
  • Shadow Ball is secondary STAB that has really good coverage
  • Taunt shuts down hazard users, clerics, etc.
  • Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
  • Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w

Set Details
========
  • Special Defense EVs bolster Jelli's already good Special Defense. Speed EVs outspeed alomomola
  • Calm nature for more SpD bulk
  • Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
  • Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
  • Leftovers is self explanatory

Usage Tips
========
  • This set focuses on acting more as a wall against special attackers such as Moltres and somewhat less of a spinblocker
  • Be really wary about Knock Off from spinners and fighting-types as without investment Jelli isn't going to be taking physical hits well.
  • remember that by virtue of its typing jellicent can still check some physical attackers - will-o-wisp and scald burns are even more important, however.
  • jellicent can be worn down quite easily so try and keep healthy with recover or simply avoid trying to check too many threats at once.
  • Some special attackers that this set is designed to check can bypass jellicent's high Special Defense thanks to psyshock. Delphox and Reuniclus are relevant examples

Team Options
========
  • This set works best in defensive or balanced teams - jelli really needs to be on teams with good synergy as is weak to many top tier threats.
  • Pokemon that can handle physical attackers are a must, Cobalion is decent as it takes Dark moves while Jelli absorbs Fire- and Fighting-type moves and special attacks in general.
  • Grass-types are great partners for defensive synergy. Virizion and Amoonguss in particular.
  • Fire-types such as emboar and delphox roast opposing Grass pokemon
  • Gligar is a cool partner as it provides defog support (though this can be counter productive with Jelli's common spinblocking role). Jelli eats up Ice- and Water-type moves for Gligar.

Other Options
########
  • Offensive Scarf/Specs water spout
  • Trick Room
  • Dazzling Gleam
  • Magic Coat
  • Trick (choice items, flame orb, etc)

Checks & Counters
########

**Dark-types**: Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.

**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.

**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.

**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton

**Status**: Toxic in particular from other walls, tspikes is also really bad




GP 2/2
 

Molk

Godlike Usmash
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uh, uploaded i guess, although i'm gonna have to sort something out before this appears onsite.
 

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