UU Jellicent

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Sapphire.

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QC Checks: radianthero156, Kushalos, Kitten Milk
GP Checks: fleurdyleruse, horyzhnz


Overview
########

Jellicent has an excellent Water / Ghost typing and decent defensive stats to go along with it. It also has access to Will-O-Wisp and Recover, allowing it to stall out the majority of the metagame. Furthermore, it has a Water immunity, thanks to Water Absorb, and it can spinblock because of its Ghost typing. This gives Jellicent the capability to counter Calm Mind Suicune; this is one of its main niches. However, Jellicent is somewhat slow and only has an average offensive presence. It is also very susceptible to status as Jellicent has no way of curing it.


Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt / Ice Beam / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 200 Def / 12 SpD / 44 Spe
nature: Bold


Moves
========

Scald is a great STAB move and has a high 30% chance to burn. Recover keeps Jellicent healthy throughout the match. The third move is a toss-up. Will-O-Wisp is the preferred move, as it is more reliable for burning the opponent than Scald. However, Toxic can be used to put a timer on deadly walls, though it can clash with Scald's chance to burn. The last move is also a matter of preference. Taunt is the preferred move, as it allows Jellicent to beat Pokemon such as Blissey one-on-one and avoid being Toxic + Soft-Boiled stalled. Taunt also prevents Pokemon such as Forretress and Donphan from setting up entry hazards and lets Jellicent counter Calm Mind Suicune. However, Ice Beam can be used to hit Grass-types such as Shaymin and Roserade harder. Shadow Ball can also be used, serving as a secondary STAB move.


Set Details
========

The given EV spread maximizes Jellicent's physical bulk and allows it to outspeed Pokemon with base 65 Speed such as Umbreon and Chesnaught, while the Special Defense EVs give Download users such as Porygon2 and Porygon-Z an Attack boost when they switch in. Leftovers provides Jellicent with passive recovery and makes it harder to take out when combined with Recover. A Bold nature is used to further increase Jellicent's physical bulk. Water Absorb is the ability of choice, as Cursed Body and Damp aren't that useful, and it gives Jellicent an useful Water immunity.


Usage Tips
========

Try not to get Jellicent inflicted with status, as it will get worn down really easily. Use Will-O-Wisp or Toxic frequently to support teammates. In addition, use Recover sparingly, as it will be very important against defensive teams. Switch into Water-type attacks so Jellicent can recover a bit of its HP. You can also switch Jellicent into Rapid Spin users such as Forretress and Donphan and status or attack them. Use Taunt to shut down walls.


Team Options
========

Rapid Spin or Defog users such as Forretress and Flygon make good partners because Jellicent is susceptible to all entry hazards and is worn down quickly. In addition, cleric support from Blissey, Florges, and Umbreon is greatly appreciated because Jellicent has no other way of curing status. Entry hazard setters such as Ferroseed and Forretress make for excellent partners because they appreciate Jellicent's ability to spinblock. Lastly, Ground-types such as Rhyperior and Hippowdon can switch into Electric-type moves aimed at it, as well as set up Stealth Rock which Jellicent can keep on the field, although they share a Grass-type weakness.


Other Options
########

A specially defensive EV spread can be used to allow Jellicent to check many special attackers such as Nidoking. Pain Split can be used, but Recover is a more reliable method of recovery. Hydro Pump and Water Spout are stronger STAB moves than Scald, but Jellicent is outclassed in offensive roles, and Scald is a must on bulky Water-types. It can run an offensive set or a Choice Specs set, but as stated previously, it is outclassed by Pokemon such as Starmie and Mega Blastoise. Trick Room can be used to reverse the turn order, but Pokemon such as Cofagrigus do it better. Cursed Body is an option, but Water Absorb is a much better ability as it gives Jellicent an immunity.


Checks & Counters
########

**Grass-types with Natural Cure**: Grass-types with Natural Cure such as Celebi, Shaymin, and Roserade are unaffected by Will-O-Wisp and can force Jellicent out with their strong STAB attacks.

**Dark-types**: Dark-types such as Honchkrow and Krookodile hate being burned by Scald and Will-O-Wisp, but they can force Jellicent out with their STAB moves.

**Taunt**: Taunt shuts down Jellicent and renders it useless.

**Status**: Status effects such as burn and poison will wear down Jellicent quickly.
 
Last edited:
Overview really needs to emphasise that Jellicent is a spinblocker primarily, the only mention of it in the whole analysis is one sentence in team options. The usage tips say nothing about good times to spinblock, eg vs Forry, or more risky times (mega blastoise) so there really should be far more about spinblocking than there currently is as it's one of Jelli's main roles.

Also I'd imagine Taunt would be worthy of more of mention, perhaps even a slash in the final slot. It lets Jellicent beat Blissey 1v1, and shut down hazard users etc. I haven't used it since early UU but I imagine it would be just as useful as a weak shadow ball / ice beam
 
^yeah you should probably remove that sentence lol.

that said, you should probably mention in the counters section that jellicent attracts dangerous electric types like ampharos, raikou, magneton, etc, then mentioning that bulky ground types like hippowdon are good partners because they are immune to electric and can set sr that jellicent spinblocks, while having good synergy.

jellicent also has other cool options that aren't common but are viable, like trick room and cursed body, you should also mention that.

after that, 1/3
 

Kushalos

ÜN ÜN ÜN
is a Tiering Contributoris a Contributor to Smogon
OUPL Champion
Idk if other council members are against it but fuck it im gonna post it anyway.

  • With a spread of EVs: 44 Spd / 252 HP / 200 Def / 12 SDef, you can outspeed base 65s like Umbreon and Chesnaught, while the special defense evs give PZ and P2 an attack boost. (<<<<Should be main spread imo)

  • Slash Taunt before Ice Beam, perhaps even before Shadow Ball. Make Taunt main slash. As it allows you to prevent Blissey using its Toxic Soft-Boiled shenanigans and you can prevent pokes like Ferroseed Forry and Donphan from laying hazards
  • Add Blissey to list of clerics.
  • Mention Choice Specs and Water Spout in OO.
QC 2/3 you can write this up now n_n
 

KM

slayification
is a Community Contributoris a Tiering Contributor
Remove mentions of mew. There needs to be a fairly heavy stress on Taunt Jellicent's ability to hard counter CroCune, as this is one of its main niches, especially on stall teams.

I'll come back and stamp after this stuff is done

#necroqc
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
Amcheck?

Overview
########

Jellicent has an excellent Water / Ghost typing, and decent defensive stats to go along with it. It also has access to Will-O-Wisp and Recover, allowing it to stall out the majority of the metagame. It also has a Water-type immunity, (comma) thanks to Water Absorb, and it can block Rapid Spin because of its Ghost-typing (no dash). This gives Jellicent the capability to hard counter Calm Mind Suicune, which is one of its main niches. However, (comma) not everything is great for Jellicent; it is somewhat slow and has only average offensive presence. It is also very prone susceptible to status as it has no way of curing it.
(remove extra line)

Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt / Ice Beam / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 200 Def / 12 SpD / 44 Spe
nature: Bold

Moves
========

Scald is a great STAB move on Jellicent, and has a high 30% chance to burn, as well as being its STAB attack. Recover keeps Jellicent healthy throughout the match. The third move is a toss-up. Will-O-Wisp is the preferred move, as it having decent accuracy and is more reliable for burning the opponent than relying on Scald to burn. However, Toxic can be used to put a timer on deadly walls, though it can clash with Scald's chance to burn rate. The last move is also a matter of preference. Taunt is the preferred move, as it allows Jellicent to beat Pokemon such as Blissey one-on- versus one and avoid being Toxic + Softboiled stalled. Taunt also prevents Pokemon such as Forretress and Donphan from setting up entry hazards. In addition, Taunt and lets Jellicent counter Calm Mind Suicune, and is great on defensive teams. However, Ice Beam can be used to hit Grass-types such as Shaymin and Roserade harder than any other move. Shadow Ball can also be used, and serves as the a secondary STAB move.
(remove a line)

Set Details
========

The given aims EV spread maximizes Jellicent's ability to handle physical bulk hits, as well as giving and gives it the ability to outspeed Pokemon with base 65 Speed such as Umbreon and Chesnaught, while the Special Defense EVs give Porygon2 and Porygon-Z an Attack boost rather than a Special Attack boost. Leftovers provides Jellicent with passive recovery, and in conjunction with Recover, makes it harder to take out. A Bold nature is used to further increase Jellicent's physical bulk. Water Absorb is the ability of choice as Cursed Body and Damp aren't that useful, and it gives Jellicent a Water-type immunity.
(remove a line)

Usage Tips
========

Try not to get Jellicent inflicted with status, as it will get worn down really easily. Use Will-O-Wisp or Toxic frequently to support your teammates. In addition, use Recover sparingly, as against defensive teams, it will be very important against defensive teams (i'm not sure what you mean here. is this about pp?). Switch into Water-type attacks so Jellicent can recover a bit of its HP thanks to Water Absorb. You can also switch Jellicent into spinners Pokemon such as Forretress and Donphan that know Rapid Spin, and inflict them with status or attack them. Use Taunt often as well to shut down defensive walls.
(remove a line)

Team Options
========

Rapid Spin or Defog users such as Forretress and Flygon make good partners because Jellicent is suspectable susceptible to all entry hazards, and is worn down quickly. In addition, cleric support from Blissey, Florges, (comma) and Umbreon is greatly appreciated because Jellicent has no other way of curing status. Entry hazard setters such as Ferroseed and Forretress make excellent partners, because they appreciate Jellicent's ability being able to block Rapid Spin. Lastly, Ground-types such as Rhyperior and Hippowdon make good partners because Jellicent attracts Electric-type moves, and they can switch into Electric-type moves aimed at it as well as being able setting up Stealth Rock which Jellicent can spinblock, although they share a the same Grass-type weakness with Jellicent.
(remove a line)

Other Options
########

A specially defensive EV spread can be used to allow Jellicent to check many special attackers in the tier such as Nidoking. Pain Split can be used, but Recover is more reliable. Hydro Pump and Water Spout are stronger STAB moves can also be used, but Jellicent is outclassed in offensive roles, and Scald is a must on bulky Water-types such as Jellicent. It can run an offensive set and or Choice Specs set can be used, but as stated previously, it is outclassed by Pokemon like Starmie and Mega Blastoise. Trick Room can be used to reverse Speed order, but Pokemon such as Cofagrigus do it better. The ability Cursed Body is an option can be used, but Water Absorb is a much better ability as it gives Jellicent an immunity. (there was a lot of repetition of 'can be used' here)

Checks & Counters
########

**Grass-types**: (these all need a colon) Grass-types with Natural Cure such as Celebi, Shaymin, and Roserade don't care about Will-O-Wisp thanks to their Natural Cure ability, and can force Jellicent out with their strong STAB attacks.

**Dark-types**: Dark-types such as Honchkrow and Krookodile hate being burned by Scald and Will-O-Wisp's burn effect, but they can force Jellicent out with their respective STAB moves.

**Taunt**: Taunt shuts down Jellicent and renders it basically useless.

**Status**: Status such as burn and poison will wear down Jellicent quickly.

Overview
########

Jellicent has an excellent Water / Ghost typing and decent defensive stats to go along with it. It also has access to Will-O-Wisp and Recover, allowing it to stall out the majority of the metagame. It also has a Water-type immunity, thanks to Water Absorb, and it can block Rapid Spin because of its Ghost typing. This gives Jellicent the capability to hard counter Calm Mind Suicune, which is one of its main niches. However, not everything is great for Jellicent; it is somewhat slow and has only average offensive presence. It is also very susceptible to status as it has no way of curing it.

Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt / Ice Beam / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 200 Def / 12 SpD / 44 Spe
nature: Bold

Moves
========

Scald is a great STAB move and has a high 30% chance to burn. Recover keeps Jellicent healthy throughout the match. The third move is a toss-up. Will-O-Wisp is the preferred move, as it is more reliable for burning the opponent than Scald. However, Toxic can be used to put a timer on deadly walls, though it can clash with Scald's chance to burn. The last move is also a matter of preference. Taunt is the preferred move, as it allows Jellicent to beat Pokemon such as Blissey one-on-one and avoid being Toxic + Softboiled stalled. Taunt also prevents Pokemon such as Forretress and Donphan from setting up entry hazards and lets Jellicent counter Calm Mind Suicune. However, Ice Beam can be used to hit Grass-types such as Shaymin and Roserade harder. Shadow Ball can also be used, and serves as a secondary STAB move.

Set Details
========

The given EV spread maximizes Jellicent's physical bulk and gives it the ability to outspeed Pokemon with base 65 Speed such as Umbreon and Chesnaught, while the Special Defense EVs give Porygon2 and Porygon-Z an Attack boost rather than a Special Attack boost. Leftovers provides Jellicent with passive recovery, and in conjunction with Recover, makes it harder to take out. A Bold nature is used to further increase Jellicent's physical bulk. Water Absorb is the ability of choice as Cursed Body and Damp aren't that useful, and it gives Jellicent a Water-type immunity.

Usage Tips
========

Try not to get Jellicent inflicted with status, as it will get worn down really easily. Use Will-O-Wisp or Toxic frequently to support your teammates. In addition, use Recover sparingly, as it will be very important against defensive teams. Switch into Water-type attacks so Jellicent can recover a bit of its HP. You can also switch Jellicent into spinners such as Forretress and Donphan and inflict them with status or attack them. Use Taunt often as well to shut down defensive walls.

Team Options
========

Rapid Spin or Defog users such as Forretress and Flygon make good partners because Jellicent is susceptible to all entry hazards and is worn down quickly. In addition, cleric support from Blissey, Florges, and Umbreon is greatly appreciated because Jellicent has no other way of curing status. Entry hazard setters such as Ferroseed and Forretress make excellent partners because they appreciate Jellicent's ability to block Rapid Spin. Lastly, Ground-types such as Rhyperior and Hippowdon can switch into Electric-type moves aimed at it as well as set up Stealth Rock which Jellicent can spinblock, although they share a Grass-type weakness.

Other Options
########

A specially defensive EV spread can be used to allow Jellicent to check many special attackers such as Nidoking. Pain Split can be used, but Recover is more reliable. Hydro Pump and Water Spout are stronger STAB moves, but Jellicent is outclassed in offensive roles, and Scald is a must on bulky Water-types such as Jellicent. It can run an offensive set or Choice Specs set, but as stated previously, it is outclassed by Pokemon like Starmie and Mega Blastoise. Trick Room can be used to reverse Speed order, but Pokemon such as Cofagrigus do it better. Cursed Body is an option, but Water Absorb is a much better ability as it gives Jellicent an immunity.

Checks & Counters
########

**Grass-types**: Grass-types with Natural Cure such as Celebi, Shaymin, and Roserade don't care about Will-O-Wisp and can force Jellicent out with their strong STAB attacks.

**Dark-types**: Dark-types such as Honchkrow and Krookodile hate being burned by Scald and Will-O-Wisp, but they can force Jellicent out with their STAB moves.

**Taunt**: Taunt shuts down Jellicent and renders it basically useless.

**Status**: Status such as burn and poison will wear down Jellicent quickly.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
added in the good stuff from above

Overview
########
Jellicent has an excellent Water / Ghost typing, and decent defensive stats to go along with it. It also has access to Will-O-Wisp and Recover, allowing it to stall out the majority of the metagame. It alsoFurthermore, it has a Water-type immunity, thanks to Water Absorb, and it can block Rapid Spin because of its Ghost- typing. This gives Jellicent the capability to hard counter Calm Mind Suicune, which; this is one of its main niches. However not everything is great for, Jellicent; it is somewhat slow and has only average offensive presence. It is also very pronsusceptible to status as it has no way of curing it.

Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt / Ice Beam / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 200 Def / 12 SpD / 44 Spe
nature: Bold
Moves
========
Scald is a great STAB move on Jellicent, and has a high 30% chance to burn, as well as being its STAB attack. Recover keeps Jellicent healthy throughout the match. The third move is a toss -up. Will-O-Wisp is the preferred move, having decenas it accuracy and is more reliable than relyfor burning the opponent than Scald to burn. However, Toxic can be used to put a timer on deadly walls, though it can clash with Scald's chance to burn rate. The last move is also a matter of preference. Taunt is the preferred move, as it allows Jellicent to beat Pokemon such as Blissey one versus -on-one and avoid being Toxic + Softb-Boiled stalled. Taunt also prevents Pokemon such as Forretress and Donphan from setting up entry hazards. In addition, Tauntnd lets Jellicent counter Calm Mind Suicune, and is great on defensive teams. However, Ice Beam can be used to hit Grass-types such as Shaymin and Roserade harder than any other move. Shadow Ball can also be used, and can serves as thea secondary STAB move.

Set Details
========
The given aims EV spread maximizes Jellicent's ability to handle physical hits, as well asbulk and givinges it the ability to outspeed Pokemon with base 65 Speed such as Umbreon and Chesnaught, while the Special Defense EVs give Download users such as Porygon2 and Porygon-Z an Attack boost rather than a Special Attack boost when they switch in. Leftovers provides Jellicent with passive recovery, and, in conjunction with Recover, makes it harder to take out. A Bold nature is used to further increase Jellicent's physical bulk. Water Absorb is the ability of choice, as Cursed Body and Damp aren't that useful, and it gives Jellicent a Water-type immunity.

Usage Tips
========
Try not to get Jellicent inflicted with status, as it will get worn down really easily. Use Will-O-Wisp or Toxic frequently to support your teammates. In addition, use Recover sparingly, as against defensive teams, it will be very important against defensive teams. Switch into Water-type attacks so Jellicent can recover a bit of its HP th. You canks to Water Absorb. Also switch Jellicent into PokemonRapid Spin users such as Forretress and Donphan that know Rapid Spin, and inflict them with status or attack them. Use Taunt often as well to shut down defensive walls.

Team Options
========
Rapid Spin or Defog users such as Forretress and Flygon make good partners because Jellicent is suspectaceptible to all entry hazards, and is worn down quickly. In addition, Ccleric support from Blissey, Florges, and Umbreon is greatly appreciated because Jellicent has no other way of curing status. Entry hazard setters such as Ferroseed and Forretress make for excellent partners, because they appreciate Jellicent being able's ability to block Rapid Spin. Lastly, Ground-types such as Rhyperior and Hippowdon make good partners because Jellicent attracts Electric-type moves, and they can switch into Electric-type moves aimed at it, as well as being able setting up Stealth Rock which Jellicent can spinblock, although they share the same Grass-type weakness with Jellicent.

Other Options
########
A specially defensive EV spread can be used to allow Jellicent to check many special attackers in the tier such as Nidoking. Pain Split can be used, but Recover is more reliable. Hydro Pump and Water Spout can also be useare stronger STAB moves than Scald, but Jellicent is outclassed in offensive roles, and Scald is a must on bulky Water-types such as Jellicent. OIt can run an offensive set andor Choice Specs set can be used, but, as stated previously, it is outclassed by Pokemon like Starmie and Mega Blastoise. Trick Room can be used to reverse the Speed order, but Pokemon such as Cofagrigus do it better. The ability Cursed Body cis an be usedoption, but Water Absorb is a much better ability as it gives Jellicent an immunity.

Checks &amp; Counters
########
**Grass-types with Natural Cure**: Grass-types with Natural Cure such as Celebi, Shaymin, and Roserade don't care aboutunaffected by Will-O-Wisp thanks to their Natural Cure ability, and can force Jellicent out with their strong STAB attacks.
**Dark-types**: Dark-types such as Honchkrow and Krookodile hate being burned by Scald and Will-O-Wisp's burn effect, but they can force Jellicent out with their respective STAB moves.
**Taunt**: Taunt shuts down Jellicent and renders it basically useless.
**Status**: Status effects such as burn and poison will wear down Jellicent quickly.

GP 1/2~
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview
########

Jellicent has an excellent Water / Ghost typing and decent defensive stats to go along with it. It also has access to Will-O-Wisp and Recover, allowing it to stall out the majority of the metagame. Furthermore, it has a Water-type immunity, thanks to Water Absorb, and it can block Rapid Spin spinblock because of its Ghost typing. This gives Jellicent the capability to counter Calm Mind Suicune; this is one of its main niches. However, Jellicent is somewhat slow and has only has an average offensive presence. It is also very susceptible to status as it Jellicent has no way of curing it.


Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt / Ice Beam / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 200 Def / 12 SpD / 44 Spe
nature: Bold


Moves
========

Scald is a great STAB move and has a high 30% chance to burn. Recover keeps Jellicent healthy throughout the match. The third move is a toss-up. Will-O-Wisp is the preferred move, as it is more reliable for burning the opponent than Scald. However, Toxic can be used to put a timer on deadly walls, though it can clash with Scald's chance to burn. The last move is also a matter of preference. Taunt is the preferred move, as it allows Jellicent to beat Pokemon such as Blissey one-on-one and avoid being Toxic + Soft-Boiled stalled. Taunt also prevents Pokemon such as Forretress and Donphan from setting up entry hazards and lets Jellicent counter Calm Mind Suicune. However, Ice Beam can be used to hit Grass-types such as Shaymin and Roserade harder. Shadow Ball can also be used, and can serve serving as a secondary STAB move.


Set Details
========

The given EV spread maximizes Jellicent's physical bulk and gives it the ability allows it to outspeed Pokemon with base 65 Speed such as Umbreon and Chesnaught, while the Special Defense EVs give Download users such as Porygon2 and Porygon-Z an Attack boost rather than a Special Attack boost when they switch in. Leftovers provides Jellicent with passive recovery,(RC) and,(RC) in conjunction with Recover,(RC) makes it harder to take out when combined with Recover. A Bold nature is used to further increase Jellicent's physical bulk. Water Absorb is the ability of choice, as Cursed Body and Damp aren't that useful, and it gives Jellicent a useful Water-type immunity.


Usage Tips
========

Try not to get Jellicent inflicted with status, as it will get worn down really easily. Use Will-O-Wisp or Toxic frequently to support your teammates. In addition, use Recover sparingly, as it will be very important against defensive teams. Switch into Water-type attacks so Jellicent can recover a bit of its HP. You can also switch Jellicent into Rapid Spin users such as Forretress and Donphan and inflict them with status or attack them. Use Taunt often as well to shut down defensive walls.


Team Options
========

Rapid Spin or Defog users such as Forretress and Flygon make good partners because Jellicent is susceptible to all entry hazards and is worn down quickly. In addition, cleric support from Blissey, Florges, and Umbreon is greatly appreciated because Jellicent has no other way of curing status. Entry hazard setters such as Ferroseed and Forretress make for excellent partners because they appreciate Jellicent's ability to block Rapid Spin spinblock. Lastly, Ground-types such as Rhyperior and Hippowdon can switch into Electric-type moves aimed at it, as well as set up Stealth Rock which Jellicent can spinblock keep on the field, although they share a Grass-type weakness.


Other Options
########

A specially defensive EV spread can be used to allow Jellicent to check many special attackers such as Nidoking. Pain Split can be used, but Recover is a more reliable method of recovery. Hydro Pump and Water Spout are stronger STAB moves than Scald, but Jellicent is outclassed in offensive roles, and Scald is a must on bulky Water-types such as Jellicent. It can run an offensive set or a Choice Specs set, but,(RC) as stated previously, it is outclassed by Pokemon like such as Starmie and Mega Blastoise. Trick Room can be used to reverse the Speed turn order, but Pokemon such as Cofagrigus do it better. Cursed Body is an option, but Water Absorb is a much better ability as it gives Jellicent an immunity.


Checks &amp; Counters
########

**Grass-types with Natural Cure**: Grass-types with Natural Cure such as Celebi, Shaymin, and Roserade are unaffected by Will-O-Wisp and can force Jellicent out with their strong STAB attacks.

**Dark-types**: Dark-types such as Honchkrow and Krookodile hate being burned by Scald and Will-O-Wisp, but they can force Jellicent out with their STAB moves.

**Taunt**: Taunt shuts down Jellicent and renders it useless.

**Status**: Status effects such as burn and poison will wear down Jellicent quickly.

GP 2/2
 
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