Overview
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Special Attacker
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name: Bulky Trick Room Setter
move 1: Trick Room
move 2: Hydro Pump / Water Spout
move 3: Will-O-Wisp
move 4: Protect / Recover / Curse
ability: Water Absorb
item: Safety Goggles / Sitrus Berry
evs: 252 HP / 140 Def / 116 SpD
ivs: 0 Spe
nature: Sassy
Moves
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Set Details
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Usage Tips
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Team Options
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Checks & Counters
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**Typing Advantage**: Jellicent’s main threats are Electric, and Grass types, but also struggles against Dark and Ghost Types. Pokemon such as Thundurus, Zapdos, and Rotom are all capable oh 2HKOing Jellicent, while Jellicent cannot do much in response. Mega-Venusaur is a total wall, and direct counter to Jellicent, as the best it can attempt to do it burn it and stall for one or two turns if forced to stay on the field. Aegislash matches its slow speed when minimum, and is completely capable of 2HKOing Jellicent, while the best it can do is burn and possible stall. Dark Types such as Hydreigon or Darkrai also fair very well against Jellicent, while Hydreigon is capable of walling it entirely. Bisharp completely counters Jellicent with its only option being to try to will-o-wisp it, but it out of tr Jellicent will usually not be given the chance. Special Dragons are capable of walling Jellicent. Charizard-Y will usually beat Jellicent due to it being able to learn Solar Beam, and Jellicent being so weak.
**Taunt**: When taunted Jellicent will only be able to use Water Spout, which in most cases is not the best option.
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- With 100 Base HP, 75 Def, and 105 SpD Jellicent fils the role of a bulky support mon quite well
- With the combination of its bulk, typing, and Water Absorb as an ability Jellicent has a great ability to switch in, as well as wall quite a few pokemon.
- In most cases it is best to use one water move as its STAB attack.
- Jellicent best fits on teams that utilize trick room well.
- Jellicent is capable of taking on a fair portion of the meta for its role such Mega-Kangaskhan, Mega-Metagross, Mega-Diancie, and other physical attackers. While it also completely walls water pokemon such as Keldeo.
- Jellicent has no real offensive presence even with hydro pump or water spout.
- The ghost typing assists Jellicent as a trick room setter, as without scrappy it cannot be fake'd out.
Special Attacker
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name: Bulky Trick Room Setter
move 1: Trick Room
move 2: Hydro Pump / Water Spout
move 3: Will-O-Wisp
move 4: Protect / Recover / Curse
ability: Water Absorb
item: Safety Goggles / Sitrus Berry
evs: 252 HP / 140 Def / 116 SpD
ivs: 0 Spe
nature: Sassy
Moves
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- Trick room is used for speed control
- Hydro Pump is usually a better option if it is your preferred lead.
- Water Spout puts out a decent amount of damage, though scald can be a bit more reliable at times, especially with the burn chance. Water Spout could potentially prove useless in a game as you may be required to repeatedly recover just to put out near respectable damage, which could waste TR turns.
- Will - O - Wisp obviously handicaps physical attackers, but also gives an option when in fear of Sucker Punch.
- Recover assists with keeping the already quite bulky Jellicent alive long term, which in turn also helps with stalling if necessary.
- Protect can keep Jellicent safe while its partner deals with opposing threats to Jellicent, potentially allowing it to set up trick room.
Set Details
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- The Spread capitalizes on the already bulky stats Jellicent has.
- Recover pairs very well with Water Spout, allowing it to continuously put out max damage, stall, and bait hits continuously.
- With the combination of typing, will o wisp, and recover Jellicent is capable of walling a fair portion of the meta, mainly fighting, water types.
- Once again with the combination of typing, and Water Absorb Jellicent becomes a viable situation for a vast amount of situations. In most cases it will either take no damage, or extremely little if used correctly.
- Sassy Nature combined with 0 speed ivs allows it to reach its minimum speed stat, which in turn will allow Jellicent to outspeed pokemon in trick room.
Usage Tips
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- Great stop to Kangaskhan due to Jellicent being virtually untouchable by it
- Dealing with threats is important to do before committing to stalling out while you’re whittling away at the remaining mons.
- It is best used as a lead trick room setter, as most pokemon cannot use fake out on it, which will lead to an easy set up of trick room.
Team Options
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- Trick room is the ultimate option for speed control with Jellicent.
- Pokemon such as Scrafty offer fake out support which makes it much easier for Jellicent to successfully use Trick Room.
- Mega Camerupt takes advantage of both trick room, and Water Absorb quite well. Trick room capitalizing on its extremely low speed, and Water Absorb covering its biggest weakness. While it can also take out grass types that would otherwise threaten Jellicent.
- Ferrothorn is a great partner, and with mega Camel it forms a nice FWG core that's fairly hard to take down.
- Sylveon takes advantage of will-o-wisp with its poor defensive stat.
- If used on a full trick room team it is just about always good to bring a second trick room setter. Cresselia is a very viable option.
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- Scald can prove to be a viable option for teams that are especially weak in physical defense, or lack intimidate as the burn chance has potential to help out in that area quite a bit.
- Shadow ball could be added as a surprise option to assist with teams weak to Aegislash.
- Jellicent is also bulky enough to take a hit from a pokemon, and use disable on it, taking away potentially its best move.
- Curse could also be a viable option if other moves seem to be redundant on a team.
- Cursed Body can be a helpful form of support if Water Absorb is not needed.
Checks & Counters
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**Typing Advantage**: Jellicent’s main threats are Electric, and Grass types, but also struggles against Dark and Ghost Types. Pokemon such as Thundurus, Zapdos, and Rotom are all capable oh 2HKOing Jellicent, while Jellicent cannot do much in response. Mega-Venusaur is a total wall, and direct counter to Jellicent, as the best it can attempt to do it burn it and stall for one or two turns if forced to stay on the field. Aegislash matches its slow speed when minimum, and is completely capable of 2HKOing Jellicent, while the best it can do is burn and possible stall. Dark Types such as Hydreigon or Darkrai also fair very well against Jellicent, while Hydreigon is capable of walling it entirely. Bisharp completely counters Jellicent with its only option being to try to will-o-wisp it, but it out of tr Jellicent will usually not be given the chance. Special Dragons are capable of walling Jellicent. Charizard-Y will usually beat Jellicent due to it being able to learn Solar Beam, and Jellicent being so weak.
**Taunt**: When taunted Jellicent will only be able to use Water Spout, which in most cases is not the best option.
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