Overview
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Specially Defensive
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name: Specially Defensive
move 1: Recover
move 2: Taunt / Hex
move 3: Scald
move 4: Will-O-Wisp
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm
Moves
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Set Details
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Usage Tips
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Team Options
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SURPRISE
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name: Choice Specs
move 1: Hydro Pump / Surf
move 2: Shadow Ball
move 3: Ice Beam
move 4: Giga Drain / Energy Ball / Sludge Wave
ability: Water Absorb
item: Choice Specs
evs: 208 HP / 252 SpA / 48 Spe
nature: Modest
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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**Physical Moves**: Jellicent can't take physical moves well without inflicting a burn. Drapion is a big one. Doublade too.
**Faster Taunt**: All the Specially Defensive set can do is spam Scald.
**Status**: Toxic cripples Jellicent.
**Strong SE moves**: Jellicent doesn't take strong SE moves like Thunderbolt and Leaf Storm i.e. AV Eelektross Tangrowth Rotom-C
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- Good special bulk
- Decent typing
- Spinblocker
- Large defensive movepool (WoW, Toxic, Taunt, Recover, Scald)
- Recovery move
- Only one very viable set
- Slow
- Darks are common in the tier (Drapion, Houndoom)
Specially Defensive
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name: Specially Defensive
move 1: Recover
move 2: Taunt / Hex
move 3: Scald
move 4: Will-O-Wisp
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature: Calm
Moves
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- Recover heals.
- Taunt allows Jellicent to shut down slower defensive Pokemon, such as Alomomola and Steelix, preventing Jellicent from getting hit with Toxic and preventing the opponent from using support moves. Jellicent also functions as a great stallbreaker with Taunt who can then wear down Pokemon with Scald and burn status (WoW or Scald burns).
- Hex is a STAB move that doubles in power when the opposing Pokemon is burned and it can nail CM users.
- Scald is a great spammable move that burns.
- Decently accurate status move that cripples physical attackers.
- Shadow Ball can be used over Scald to hit the plethora of Psychic types in the tier harder besides Meloetta, including Slowking and Reuniclus.
- Jellicent has other offensive moves like Ice Beam to hit Grass-types, Flying-types and Dragon-types; Sludge Wave to hit Grass-types and Fairy-types.
Set Details
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- 44 Spe EV's outspeed neutral uninvested Alomomola to Taunt it before it can use Toxic on Jellicent.
- 252 HP EV's maximizes bulk.
- Rest is thrown into SpD and a Calm nature to take advantage of Jellicent's good Special Defense stat.
- Leftovers recovers 1/8 HP per turn and helps with taking hits.
- Water Absorb is a great ability that grants Jellicent immunity to Water-type attacks and heals 25% HP when Jellicent is hit by a Water-type move.
- Cursed Body is a very viable ability. Useful against Pokemon that only have one good move to attack Jellicent with.
Usage Tips
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- Taunt slower defensive Pokemon.
- Switch into Special attacks.
- Spinblock.
- Burn big offensive threats, Scald spam everything else.
- Be weary of Knock Off.
Team Options
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- Best on teams that need a spinblocker, check to Fire-types, or stallbreaker.
- Can be part of a FWG core.
- Houndoom.
- Cobalion and Hitmontop.
SURPRISE
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name: Choice Specs
move 1: Hydro Pump / Surf
move 2: Shadow Ball
move 3: Ice Beam
move 4: Giga Drain / Energy Ball / Sludge Wave
ability: Water Absorb
item: Choice Specs
evs: 208 HP / 252 SpA / 48 Spe
nature: Modest
Moves
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- Hydro Pump best STAB.
- Surf 100% accuracy but lose a bunch of OHKO's, so idk if it's even worth it.
- Shadow Ball secondary STAB.
- Ice Beam hits Grass-types mostly, Braviary, Fletchinder and Druddigon too.
- Giga Drain hits Water-types.
- Energy Ball more power.
- Sludge Wave actually gets you better coverage but you don't hit Water-types as hard.
- HP Fire nails Abomasnow and Ferroseed (lol).
- I guess Trick is an option but 4 attack Jellicent without Specs is pretty bad.
Set Details
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- Surprise factor.
- Choice Specs.
- Water Absorb good ability.
- 48 Spe outspeeds neutral Alomomola and 124 neutral Offensive Tangrowth.
- 252 SpA.
- Rest dumped in HP.
- Modest nature.
- 252 SpA / 4 SpD / 252 Spe outspeeds stuff like 252 neutral Clawitzer and 8 neutral Golbat but might not be worth the loss in bulk.
- If using HP Fire, 168 HP / 252 SpA / 88 Spe outspeeds 84 neutral Abomasnow.
- Timid nature is a possibility but you lose out on a bunch of OHKO's.
Usage Tips
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- Best used to net a surprise OHKO by bluffing a defensive set.
Team Options
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- Dark-type for Meloetta.
- Emboar for AV Escavalier.
- Dugtrio for Electric-types not named Eelektross.
- Entry hazards, specifically Stealth Rocks, really helps with some OHKO's and 2HKO's - Cobalion.
Other Options
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- Confuse Ray
- Magic Coat
- Night Shade
- Trick Room (idk this might be worth its own set)
- Icy Wind
- Safeguard
- Toxic (WoW is way better though)
- Hex
Checks & Counters
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**Physical Moves**: Jellicent can't take physical moves well without inflicting a burn. Drapion is a big one. Doublade too.
**Faster Taunt**: All the Specially Defensive set can do is spam Scald.
**Status**: Toxic cripples Jellicent.
**Strong SE moves**: Jellicent doesn't take strong SE moves like Thunderbolt and Leaf Storm i.e. AV Eelektross Tangrowth Rotom-C
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