Completed Jigglypuff vs Creepy Knife Dude

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#1
Pwnemon said:

(Cacnea) Alec (M)

Nature: Quirky (none)

Types:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
SC: 1
WC: 4
BRT: 14

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Disable
GrassWhistle
Switcheroo

Hidden Power (Rock, 7)
Poison Jab
Brick Break

(Deino) Tony (M)

Nature: Naive (+spe, +7% acc, -1 spD)

Types:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 1
Spe: 44 (+)
SC: 1
WC: 2
BRT: 13

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Dragon Tail
Madotsuki said:
Here they are, then! Thanks for reffing.





Shuckle [Caliborn] (M)
Nature: Relaxed (+1 Def., speed \ 1.15, -10 evasion)
Type:
Bug/Rock

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Gluttony: (Innate) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Contrary (DW): (Can be Enabled) - This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 80
Attack: Rank 1
Defense: Rank 10 (+1)
Special Attack: Rank 1
Special Defense: Rank 9
Speed: 4 (divided by 1.15)
Size Class: 1
Weight Class: 2
Base rank total: 22

MC: 0
DC: 0/5

Attacks:
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw

Accupressure
Sand Tomb
Rock Blast

Toxic
Sandstorm
Dig





Duskull [Doc Scratch] (M)
Nature: Impish (+1 Def., -1 Spc. Att.)
Type: Ghost
Ghost

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: Trait - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 80
Attack: Rank 2
Defense: Rank 4 (+1)
Special Attack: Rank 1 (-1)
Special Defense: Rank 3
Speed: 25
Size Class: 1
Weight Class: 2
Total Base Rank: 12

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Memento
Pain Split
Imprison

Trick Room
Taunt
Torment


Are you going to PM Pwnemon?
Madotsuki sends out
Pwn sends out and orders
Mado orders
 
#2
"Heh... my... second battle..."
Madotsuki regained her composure. "I'll... I'll kill you!" she screamed.
"I mean..." she stammered, trying to backpedal. "That was harsh for smack talk... Doc Scratch, get out there!"

<I shall treat our... guest kindly.>
 
#4
"...Damn. You're going to taunt me... But we'll get the jump! Doc! Sneak through the Shadows and Taunt him first!"

<It's not befitting of a host, but desperate times call for desperate measures... hoo. hoo.>

Shadow Sneak + Taunt - Cooldown - Pain Split

(If that's not a feasible combination for some reason, do Night shade - night shade - night shade)
 
#5
I could definetly see the pokemon using the shadows to sneak behind it's opponent, Taunt it and then strike accordingly. And fuck da police!




Tony

HP: 90| EN: 100| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind




Doc Scratch

HP: 80| EN: 100| Spe: 25
Ranks: 2/4/1/3
Size: 1| Weight: 1
Abilities: Levitate
Other: Low HP


May put some flavor later....i am so tired atm.


Action 1

Doc used Taunt + Shadow Sneak - (10 + 4)*1,5 = 20 energy

Tony is taunted! And cant use Taunt at all! - 9 energy

Action 2

Tony used Crunch - 5 energy
To hit (4678) - Yes
To crit (9110) - No
To lower Def (2472) - No
(8 + 3 + 3 - 1,5)*1,5 = 18,75 damage

Doc is cooling down!

Action 3


Tony used Crunch - 9 energy
To hit (915) - Yes
To crit (7950) - No
To lower Def (5414) - No
(8 + 3 + 3 - 1,5)*1,5 = 18,75 damage

Doc used Pain Split - 15 Energy
Both pokemon now have 66 HP!





Tony

HP: 66| EN: 77| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind




Doc Scratch

HP: 66| EN: 65| Spe: 25
Ranks: 2/4/1/3
Size: 1| Weight: 1
Abilities: Levitate
Other: Low HP
 
#8
"Gotcha. Doc Scratch, are you ready to do some planning?"

<When it comes to plans (not to mention charisma), I assure you I am second to none.>

Trick Room - Confuse Ray - Pain Split

IF opponent uses Crunch and its effect activates, THEN use Disable on Crunch

(That sub works, right?)
 
#10

Tony

HP: 66| EN: 77| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind




Doc Scratch

HP: 66| EN: 65| Spe: 25
Ranks: 2/4/1/3
Size: 1| Weight: 1
Abilities: Levitate
Other: Low HP


Action 1

Tony used Bite combo - 21 energy
To crit (7030) - No
To flinch (5321) - YES!
(13,5 + 3 - 1,5)*1,5 = 22,5 damage

Doc flinched!

Action 2

Tony is cooling down.....

Doc used Confuse Ray - 5 energy
RNG for intensity -> 3999 = Severe (3 Actions)

Action 3

Tony tries to use Crunch....
To hitself (1-5000=Yes) -> 2344
Tony hit itself!
(4 + 1,5) = 5,5 damage
Confusion stage decreased by 2!

Doc used Pain Split - 12 energy
Both mons now have 52 HP!



Tony

HP: 52| EN: 56| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Confused for 1 more action.




Doc Scratch

HP: 52| EN: 48| Spe: 25
Ranks: 2/4/1/3
Size: 1| Weight: 1
Abilities: Levitate
Other: Low HP


Boring round.
Pwn, you may go now.
 
#12
(Bluh, I'm too tired to screw around with rping right now)

Shadow Sneak + Taunt - Disable (crunch) - Trick Room

Doc may be going down, but you're going down with him!


The hell am I doing

Shadow Sneak + Taunt - COOLDOWN (Disable crunch) - Grudge
 
#13

Tony

HP: 52| EN: 56| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Taunted (3 actions)




Doc Scratch

HP: 52| EN: 48| Spe: 25
Ranks: 2/4/1/3
Size: 1| Weight: 1
Abilities: Levitate
Other: Low HP

Some hax in Pwn's favor here wich allows him to KO Doc.

Action 1

Doc used Taunt + Shadow Sneak - (10 + 4)*1,5 = 20 energy

Tony is taunted! Because Pwn doesnt cares at all! Dont really expected that to work in different battles :P



Tony used Bite - 3 energy
To crit (403) - Ayup!
(6 + 3 + 3 - 1,5)*1,5 = 15,75 damage

Action 2


Tony used Crunch - 5 energy
To crit (9240) - No
To lower Def (889) - Yes
(8 + 3 + 3 - 1,5)*1,5 = 18,75 damage
Doc's defense fell!


Doc has to cooldown!

Action 3


Tony used Crunch - 9 energy
To hit (4678) - Yes
To crit (9110) - No
To lower Def (2472) - No
(8 + 3 + 3 - 1,5)*1,5 + 1,75 = 20,5 damage


And now comes Shuckle.......

Oh crap.


Tony

HP: 50| EN: 39| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Confused for 1 more action.




Doc Scratch

HP: KO| EN: KO| Spe: 25
Ranks: 2/4/1/3
Size: 1| Weight: 1
Abilities: Levitate
Other: Low HP


Madotsuki sends out Caliborn and begins the stall-fest.
 
#16

Tony

HP: 50| EN: 39| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Taunted for 3 actions


Caliborn

HP: 80| EN: 100| Spe: 4
Ranks: 1/10/1/9
Size: 1| Weight: 1
Abilities: Sturdy, Gluttony
Other: DAT Defense.


Action 1


Tony used Crunch - 13 energy
To crit (9819) - No
To lower Def (287) - Yes
(8 + 3 - 8 - 1) = 2 damage (@_@)

Caliborn used Toxic - 7 energy
To hit (8755) - Yes

Tony is poisoned.
- 1 HP to Tony

Action 2

Tony used Bite - 3 energy
To crit (5650) - No
to flinch (9838) - No
(6 + 3 - 8 - 1) + 1,75 = 1,75 damage

Caliborn used - 17 energy
To hit (5952) - Yes
Number of hits (2865) -> 2 Hits -> 3 Hits due to Shuckle's Bug typing
To crit (3657, 3981, 1080) - No
(14 - 1,5 + 3) = 15,5 damage

- 1 HP to Tony

Action 3

Tony used Crunch - 5 energy
To crit (899) - No
To lower Def (3567) - Yes
(8 + 3 - 8 - 1) + 1,75 = 3,75 damage (@_@)

Caliborn is cooling down.

- 1 HP to Tony



Tony

HP: 32| EN: 18| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Badly poisoned (2 DPA).


Caliborn

HP: 73| EN: 76| Spe: 4
Ranks: 1/10/1/9
Size: 1| Weight: 1
Abilities: Sturdy, Gluttony
Other: DAT Defense.
 
#18
(I think both of Tony's attacks should've done 3 more, from either the attack rank bonus or STAB...)

Anyway

Boulder Blaster (Rock Blast + Rock Throw) - Cooldown (Sand Tomb) - Boulder Blaster
 
#19
Nah, i am prety sure my calcs are right, you would be right if he activated Hustle.



Tony

HP: 32| EN: 18| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Badly poisoned (2 DPA).


Caliborn

HP: 73| EN: 76| Spe: 4
Ranks: 1/10/1/9
Size: 1| Weight: 1
Abilities: Sturdy, Gluttony
Other: DAT Defense. - 1 Defense


FIGHT!

Action 1

Tony used Taunt - Who cares
Caliborn is taunted!

Caliborn used Boulder Blaster! - 14 energy
To hit (6780) - Yes
Number of hits (1982) - 2 + 1 -> 3 Hits
To crit (9998, 9267, 5251) - No
(9*1,5 + 5) + 3 - 1,5 = 15,75 damage

Tony is harmed by the poison!
-2 HP

Action 2

Tony chilled! +Who cares energy

Caliborn is cooling down

Action 3


Tony used Crunch - 5 energy
To crit (9764) - No
To lower Def (4245) - No
(8 + 3 - 8 - 1) + 1,75 = 3,75 damage (@_@)



Caliborn used Boulder Blaster! - 30 energy
To hit (5970) - Yes
Number of hits (4496) - 3 + 1 -> 4 Hits
To crit - Doesnt matters

Tony fainted!



Tony

HP: KO| EN: KO| Spe: 79
Ranks: 3/2/2/1
Size: 1| Weight: 1
Abilities: Hustle
Other: Blind. Badly poisoned (2 DPA).


Caliborn

HP: 69| EN: 32| Spe: 4
Ranks: 1/10/1/9
Size: 1| Weight: 1
Abilities: Sturdy, Gluttony
Other: DAT Defense. Cooling down
 
#22

Caliborn

HP: 69| EN: 32| Spe: 4
Ranks: 1/10/1/9
Size: 1| Weight: 1
Abilities: Sturdy, Gluttony
Other: DAT Defense. Cooling down


Alec

HP: 90| EN: 100| Spe: Faster
Ranks: 3/2/3/2
Size: 1| Weight: 1
Abilities: Sand Veil
Other: Hugs!


Battling!

Caliborn is cooling down!

Action 1

Alec used Poison Jab - 6 energy
To poison (5978) - No
To crit (5581) - No
(8 - 3 - 5)*0,67 = 0 damage! -> 1 damage!

Action 2

Alec used Poison Sting (Contact) - 3 energy
To crit - Always crits
To poison (2578) - Yes
(4 + 3 - 3 - 5)*0,67 = 0 damage -> 1 damage!

Caliborn used Sand Tomb - 5 energy
To hit (987) - Yes
To crit (272) - Almost
(4 - 1,5)*0,67 = 1,675 damage to Alec!

Alec's Sand Veil is partialy activated! +10% Evasion.

-2 HP to Alec
-2 HP to Caliborn

Action 3

Alec used Leech Seed - 8 energy
To hit (4788) - Yes
Caliborn was seeded!

+2 HP to Alec
-2 HP to Caliborn

Caliborn used Struggle Bug - 2 energy
To hit (1012) - Yes
To crit (2019) - No
Alec's Sp.Attack dropped!
(4 + 3 - 1,5)*2,25 = 12,375 damage

-2 HP to Caliborn
-2 HP to Alec



Caliborn

HP: 61| EN: 25| Spe: 4
Ranks: 1/10/1/9
Size: 1| Weight: 1
Abilities: Sturdy, Gluttony
Other: DAT Defense. Cooling down. Poisoned (-2 HP per action). Seeded (5 actions).


Alec

HP: 76| EN: 83| Spe: Faster
Ranks: 3/2/3/2
Size: 1| Weight: 1
Abilities: Sand Veil
Other: Hugs! Sand Veil partialy activate (+10% Evasion).


Pwnemon's turn.
 

Stratos

Banned deucer.
#23
this slipped my mind 100%, apologies

(shuckle's not cooling down you goose of silliness)

Pin Missile ~ HP Rock ~ Pin Missile
IF Shuckle attempts to rest, grasswhistle that action
 
#25
Energy KO! (I think.)

Theres not much point in doing an actual reffing and i am a lazy bastard, so....yeah.

3 MC for Shuckle
2 MC for Duskull
2 MC and a KOC for Deino, Shuckle and Cacnea.
2 CC for Mado and Pwn
4 UC to me.
 
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