[Overview]
<p>Jirachi features as a great supporting Pokemon in the Uber environment due to the domination of powerful Dragon-types. With its solid base 100/100/100 defenses and resistance to the common Dragon-type moves, it can take on those powerful Dragons-types with ease, and use its large number supporting movepool to cripple opponents and aid its teammates. An immunity to Toxic Poison also helps in prolonging Jirachi's lifespan, unaffected by Toxic Spikes and Toxic itself. On top of all this, it can also deal reasonable damage with its attacks with its base 100 attacking stats.</p>
[SET]
name: Ubers Wisher
move 1: Wish
move 2: U-Turn
move 3: Protect / Iron Head
move 4: Body Slam / Thunder Wave / Stealth Rock
item: Leftovers
nature: Careful
evs: 252 HP / 40 Def / 216 SpD
[SET COMMENTS]
<p>Jirachi can fill the role of a great supporter for any team; with its excellent typing, allowing allows it to take those powerful Dragon-type attacks, and a its great support movepool becomes a good asset to Jirachi's teammates. Wish + Protect will be Jirachi's means of recovery, and it's great in that it can be passed to recover its teammates as well. Coupled with its great defenses and typing, this makes it very hard to take down. Jirachi can may also support its team with paralysis, through the use of either Thunder Wave, which is guaranteed to paralyze anything that isn't a Ground-type, and Body Slam, which does damage, and also has a nifty 60% paralysis rate due to Serene Grace, hitting everything but Ghost-types. U-turn allows Jirachi to scout, and it eases helps provide recovery to a teammate with Wish. Stealth Rock is another support option that can be used if your team lacks a Stealth Rock user.</p>
<p>The choice between Protect and Iron Head should be determined on whether you want to be sure Jirachi will to survive the next hit for certain self recovery, or whether you want to have a reliable STAB move but with only a 60% chance of ensuring that your opponent doesn't attack you and only if Jirachi is faster than flinching the opposing Pokemon. Iron Head can make it very difficult for the opponent to move if they get paralyzed; immobilized, Jirachi can then simply chip away at the opposing Pokemon's health to eventually take it down. This works especially well on foes such as Latias, Giratina-O, Latios, Rayquaza, Mewtwo, and Darkrai, Pokemon that are usually fast, but not as bulky.</p>
[ADDITIONAL COMMENTS]
<p>Kyogre, Groudon, Palkia, Dialga, Giratina, and Garchomp are all solid counters and checks to Jirachi as it lacks the power to deal significant damage to them. These pokemon can easily wait for a turn when it is they're not fully paralyzed or flinched, while and take minimal damage from Iron Head, and then attack and to OHKO Jirachi. Groudon and Garchomp are just immune to Thunder Wave and can KO Jirachi with Earthquake, but beware of Body Slam.</p>
<p>Latias may be used in order to can switch into Kyogre and Groudon, and 2HKO either with Grass Knot. Latias can also switch into Palkia's Surf and Garchomp's Earthquake, outrun and OHKO with Dragon Pulse, or force it to switch if it is Scarfed. Specially defensive Groudon may be used to take an attack from Dialga, and then maim it with Earthquake.</p>
<p>Toxic can be used to cripple bulky switch-ins such as Groudon and Lugia. Jirachi can also run dual screens in the last two slots in order to better support a sweep for a teammate. Jirachi You may also run extra Speed to outrun offensive variants of Pokemon, such as Groudon and Kyogre, but it doesn't gain too much by doing this. Ice Punch may also be run on Jirachi used to deal heavy damage to Rayquaza and Garchomp, and Fire Punch to deal heavy damage to Forretress and Scizor. Finally, Jirachi can also run the powerful Thunder with rain support.</p>
[SET]
name: Ubers Choice Scarf
move 1: Iron Head
move 2: Trick
move 3: Ice Punch / Fire Punch
move 4: U-turn
nature: Jolly
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>When it comes to revenge killing, Jirachi is often overlooked in favor of the more powerful Garchomp, Palkia, and Dialga. Even though Jirachi lacks the raw power that they have, it does boast many qualities that they can only wish they had; Jirachi's long list of resistances, most notably to Dragon-type moves, allow it to more easily switch into the likes of Latios, Latias, and Rayquaza more easily. Due to Jirachi's resistance to ExtremeSpeed and greater base 100 Speed, Jirachi is one of the few Pokemon that can revenge kill both Swords Dance and Dragon Dance Rayquaza, something only Choice Scarf Gengar and Garchomp can do otherwise. Finally, unlike other Choice Scarfers, Jirachi is remarkably difficult to trap with Wobbuffet as it can cripple it with Trick, escape its shadowy clutches via U-turn, or possibly flinch it to death with Iron Head.</p>
<p>Iron Head is the bread-and-butter of this set, as with the Speed boost from Choice Scarf, Jirachi will have an extremely easy time outspeeding most Pokémon you are likely to encounter, greatly increasing the number of Pokemon it can repeatedly flinch with Iron Head. It is also Jirachi's strongest reliable physical attack - that said, don't expect it to hit too hard coming off Jirachi's only decent offensive stats. However, this is more than offset by its incredibly high chance to flinch; Jirachi is capable of chaining a a few flinches now and then to actually inflict a great deal of damage. U-turn is a great move for maintaining momentum, allowing it to scout for potential switch-ins as well as leaving quite a dent on the likes of Mewtwo, Latias, and Latios. Ice Punch is the preferred option on the third moveslot as it can easily dispatch Rayquaza, Garchomp, and Shaymin-S, though the former two require a bit of residual damage to be knocked out by it. However, Fire Punch can be used to cook Forretress, Scizor, and Lucario, as all three can otherwise wall the set. Finally, Trick is great for crippling targets after Jirachi's job is done, however, be warned that Tricking too early forfeits Jirachi's role as a revenge killer, and furthermore, fails against Giratina-O, Arceus, and does essentially nothing against other Choice Scarfers, so use it with extreme care.</p>
[ADDITIONAL COMMENTS]
<p>The EVs are relatively simple; maximizing Attack allows it to deal as much damage as possible - this is particularly important as its offensive prowess is rather lackluster, and maximum Speed allows Jirachi to speed tie with a Dragon Danced Salamence at worst. Even with no investment, Jirachi's natural bulk, coupled with its resistances, allow it to absorb most resisted hits with ease.</p>
<p>Jirachi is best fitted on a team that requires the use of all of its qualities, which are revenge killing both Swords Dance and Dragon Dance Rayquaza, Nasty Plot Darkrai, Calm Mind Mewtwo, and Latias, and Latios. It should not have a team built around it, but it will appreciate the partnership of several Pokemon. Stealth Rock support is almost required so that it can land a clean OHKO on Rayquaza with Ice Punch, as well as 2HKO Darkrai with Iron Head. Groudon, Tyranitar, and Deoxys-S are all excellent choices for that role. Spikes support is highly appreciated as well, and it works extremely well in tandem with U-turn; Deoxys-S, Forretress, and Skarmory can provide the Spikes support. The last two being great Dragon resists in their own right, as this Jirachi lacks recovery and power, and thus can not be entirely relied on all the time on taking to take those powerful blows.</p>
<p>As Jirachi fulfills the role of a revenge killer, as well as a Steel-type, it makes fitting Latias and Latios easier to fit on your team. Either of these Pokemon cover up all of Jirachi's weaknesses, while Jirachi resists their Dragon- and Ice- type weaknesses. Giratina-O is in a similar boat; Choice Scarf Jirachi can often land a U-turn on the likes of Mewtwo, Latias, and Latios as they fire attacks that threaten it, only to have Giratina-O absorb the ineffective hit instead. Giratina-O can then finish the remains of their HP with Shadow Sneak. For this tactic to have the most success, however, entry hazards are a necessity, and Giratina-O can conveniently preserve them thanks to its immunity to Rapid Spin.</p>
<p>As mentioned before, Choice Scarf Jirachi lacks recovery and power, and repeated Dragon-type attacks from the likes of Dialga and Palkia will quickly wear it down. Furthermore, Jirachi's weakness to Fire-type attacks means that it can be OHKOed if your opponent predicts the switch-in. A backup Steel-type Pokemon is appreciated. Heatran in particular gets a nod, as it can absorb Fire-type attacks that are aimed at Jirachi, the aforementioned Skarmory also helps. Skarmory may have troubles with Mewtwo, Latias, and Latios, which Jirachi can cover to an extent, while Skarmory's immunity to Earthquake allows it to handle Garchomp and Groudon. Although Tyranitar is not a Steel-type Pokemon, its resistance to Fire-type attacks and boosted Special Defense grants it the ability to take on special Dragon-type attacks with moderate ease.</p>
[SET]
name: Ubers Substitute + Thunder Wave
move 1: Substitute
move 2: Thunder Wave
move 3: Iron Head
move 4: Ice Punch / Body Slam / Fire Punch
item: Leftovers
nature: Careful
evs: 252 HP / 100 Atk / 156 SpD
[SET COMMENTS]
<p>Jirachi's infamous set of OU happens to have great potential in ubers. Its excellent typing allows it to take on many special attacks from Pokemon threats such as Latias, Latios, Giratina-O, Mewtwo and Darkrai. It may also take a range of Dragon-type attacks from Choiced Pokemon such as Palkia, Dialga, Garchomp, and Rayquaza due to its Steel typing. Keep in mind, though, that if they aren't in fact not Choiced, Jirachi will take some heavy damage. After taking the attack, Jirachi may proceed by either using with Substitute to scout the switch and protect it from status, or to Thunder Wave the opposing Pokemon. Due to the largely Speed oriented metagame, Thunder Wave can cripple many fast sweepers. It then commences the infuriating Para-Flinch strategy with Iron head. This strategy is very useful for taking hits from frailer but faster sweepers, and then taking them down.</p>
[ADDITIONAL COMMENTS]
<p>The EVs allow for 101 HP Subs, which allows to helps it survive 2 hits from Bissey's Seismic Toss. The Special Defense EVs allow some extra bulk for Jirachi, so that it can allowing it to take powerful special attacks more easily; and the rest of the EVs are dumped into Attack, to dealing more damage to things such as the likes of mewtwo and Latias. Substitute allows Jirachi to scout switches and play accordingly, and Thunder Wave is helpful for crippling faster sweepers. With Serene Grace, Iron Head provides a reliable STAB move with a 60% flinch rate thanks to serene grace. Combined with paralysis, there is only a 30% chance for the opponent to attack while Jirachi uses Iron head. The last move on Jirachi depends on the team it is used on, as well as a matter of preference. Ice Punch can be used to finish off Ice-weak Pokemon such as Giratina-O, Latias, and Lugia to avoid having to risk another turn of flinch. This may be used to finish of Pokemon such as Giratina-O, Latias and Lugia. Body Slam allows Jirachi to deal cheap damage as well as being able to having a 60% chance to of paralysis the opponent. Body Slam can also paralyze Groudon and Garchomp, in which Thunder Wave cannot. Body Slam can may also be used to deal with frailer Substitute users so that they either lose 25% of their HP each turn or they will have a 60% chance to get paralyzed. This is also effective against Taunt users, most notably Mewtwo. Fire Punch is effective to surprise opponents who switch Steel-types such as Scizor and Forretress, into Jirachi and take dealing heavy damage from it. Keep in mind, though that Fire Punch will not be of much use if Kyogre is on your team as Fire Punch's power would be halved.</p>
<p>Other moves such as Wish may be used for self recovery, in which when combined with Iron Head, provides a degree of invincibility. Thunder also has a 60% paralysis rate chance with Serene Grace, but may only be used in the rain for its higher accuracy not to miss often. It can also deals reasonable damage to Kyogre. U-turn is a great scouting move, to find out what your opponent switches into Jirachi especially when Groudon and Kyogre switches in; it also deals a little bit of damage while switching out.</p>
[TEAM OPTIONS]
<p>Kyogre makes a great teammate for Jirachi as it provides rain, which weakening common Fire-type attacks aimed it. Latias can switch into many of Jirachi's counter's attacks, such as Kyogre and Palkia's surf, Groudon and Garchomp's Earthquake, and Dialga's Fire Blast. It can also destroy Steel-types that switch into Jirachi by using Hidden Power Fire and Thunder on them. Kyogre can then outrun all of them and attack accordingly. Giratina also makes a great pair with Jirachi as it can easily take attacks that Jirachi is weak to, and cripple them the opponent with Will-O-Wisp or phaze them with Roar. Ho-Oh can switch into Surfs in the sun, and is immune to Earthquakes, while recovering from the damage taken from Stealth Rock with Jirachi's Wish. Dialga can switch into Surfs from Kyogre and Palkia while Firing back Thunders. Magnezone can trap common Scizor, Forretress, and Skarmory switch ins and take them all out with Thunderbolt or Hidden Power Fire.</p>
[OTHER OPTIONS]
<p>Jirachi's wide movepool allows it to have many other options to use to deal with threats it would normally not able to deal with or serve a different purpose. Fire Punch allows it to take down common Forretress, Scizor, and Skarmory switch ins but cannot be used in the rain effectively. Thunder can deal reasonable damage to Kyogre as well as a 60% Paralysis chance rate thanks to Serene Grace. Toxic can cripple a common switch in such as Groudon, Kyogre, and Lugia; while they Jirachi still cannot deal anything back and is still threatened, it will be able to wear them down. Jirachi can also run a dual screen set which can support a team to aid in sweeping or to add extra defenses to the team.</p>
[COUNTERS]
<p>Jirachi does has many counters; though. Kyogre won't take much damage from any of its attacks and can retaliate with Surf which will at least 2HKO it. and Groudon is immune to Thunder Wave and will KO Jirachi with Earthquake. Any Steel-type can easily switch into any of Jirachi's attacks and completely wall it, and can attack Jirachi or set up entry hazards unless it runs Fire Punch. Any Pokemon faster than Jirachi with Taunt or Substitute can easily set up on it, while Jirachi does little damage back; this works especially well for Mewtwo. Bulkier Pokemon and Pokemon that those who resist Jirachi's attacks STAB can easily switch in and take minimal damage, then attack or cripple it with status once Iron Head does not flinch the opponent; this includes Giratina, Ho-Oh, Palkia, Dialga, Garchomp, and Manaphy, who is also immune to status. Jirachi also hates to be burned as its Iron Head will be severely weakened, and it would dealing only around 14% damage to Pokemon such as Latias. Jirachi also hates paralysis as it ruins its attempt to combine paralysis and Iron Head and take them down against faster Pokemon.</p>