So this is my second RMT and this time it'll be OU. TBH, I never thought this team would do well. It does have some SERIOUS flaws, but I like it a lot. I want to make this RMT thread to improve on it. And no, I will not get rid of Jolteon. Well anyways, here it is: Jolteon (F) @ Expert Belt Trait: Volt Absorb EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Volt Switch - Shadow Ball - Hidden Power [Ice] Lead/Sweeper - A little weird how this lead goes since it doesn't do too much with either Volt Switch or simply attack. I used to have Choice Specs, but I wanted to use more attacks than one. Life Orb damage wasn't very too appealing either. I just don't want Jolteon to die xD Hidden Power Ice helped more than one occasion against Dragon/Ground types like Dragonite, Garchomp, Gliscor, etc. Shadow Ball is there for more coverage against Gengar/Espeon. Thunder is there for obv rain abuse. Toxicroak (F) @ Black Sludge Trait: Dry Skin EVs: 244 HP / 132 Atk / 120 Def / 12 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Drain Punch - Sucker Punch - Ice Punch Sweeper/Staller - Standard SD set abusing the rain. The only poke that can deal with Magnezone effectively. Can survive EQ's from most threats, but only one EQ. lol. Switching to Vaporeon or Dragonite can handle EQ's handily though, so I'm not too worried. Vaporeon (M) @ Leftovers Trait: Hydration EVs: 248 HP / 252 Def / 8 Spd Bold Nature (+Def, -Atk) - Rest - Scald - Protect - Wish Stall/Support - Probably my favourite Vaporean set. As long as rain is up, I rest as long as the PP runs out. It's so amazing even without rain since it can scout and plan accordingly. Wish is mostly for heal support for any poke that needs it. Scald is there to have that chance for burn. Politoed (F) @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def / 4 Spd Bold Nature (+Def, -Atk) - Scald - Ice Beam - Protect - Toxic Rain - The much needed rain inducer. Very defensive set, so it can last as long as it can against opposing weather teams. Scald for stab/burn. Ice beam to take out annoying Dragons. Protect for obv scouting. Overall, pretty simple set. Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef Relaxed Nature (+Def, -Spd) - Spikes - Stealth Rock - Gyro Ball - Leech Seed Wall/Hazards - Standard except I have Spikes and Stealth Rock. It's nice to have both since I want to have as much hazards out to weaken the opposing team more. has great synergy with both Dnite when Ferrothorn can't handle other threats like Breloom and other fighting types. Dragonite (M) @ Leftovers Trait: Multiscale EVs: 252 HP / 4 SAtk / 252 Spd Calm Nature (+SDef, -Atk) - Hurricane - Thunder - Dragon Tail - Roost Wall/Phazer - A really great addition to the team. Can cover many threats such as grass, ground and fighting types. With 100% accuracy Hurricane in the rain, it can kill off so many threats. Thunder is there for more added power. Roost/Multiscale helps so much. I just wish I had a spinner to give it more support. Dragon Tail is there to remove threats Dnite doesn't like. Threats: Kyrum B and Magnezone are really annoying to deal with as far as I remember. I'll edit this later on when I'm not feeling too tired. So any criticsm is greatly appreciated. Just keep Jolteon in there. :3 Thanks!