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Joltik [BW2 Update] [QC 3/3] [GP 3/3]

Discussion in 'Uploaded Analyses' started by Good_Luck!, Apr 8, 2013.

  1. iss

    iss happily ever after
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    You left a couple of comments from GP in there, so be sure to clear those out. Content-wise this is fine. Go ahead and get the last GP check!
  2. (makeup)

    (makeup) kevin
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    this does not need a fourth QC check
  3. Good_Luck!

    Good_Luck!

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    Cleared.

    Ok, just the GP check then.
  4. Jukain

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    The overview needs to be rewritten. It's overspecific. You don't talk about partners in an overview. Don't compare it to everything else. In an overview, you open with a concise statement that describes the Pokemon. You write 3-4 sentences about its main role in the metagame and its most notable traits. You note its flaws. You close with a positive statement about the Pokemon. It isn't supposed to be detailed. It's supposed to give the reader a brief read that gives, well, an overview of the Pokemon.

    Stay tuned from an amateur check on the rest from Treecko.
  5. Hollywood

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    [Overview]

    <p>As the smallest Pokemon in existence, Joltik is often overlooked in favor of bigger, tougher-looking choices such as Magnemite, Chinchou, and Larvesta. As a matter of fact, Joltik is sometimes outclassed by them as an offensive threat, as it doesn't have the same offensive presence or durability. Although, Joltik does have three key redeeming qualities: its typing, movepool, and awesome cuteness. Bug / Electric typing is a blessing in the current metagame. Like Magnemite, Joltik can threaten Water- and Flying-type opponents. However, unlike Magnemite, it sports a valuable resistance to Fighting-type moves. Joltik can also single-handedly defeat almost all Grass-type threats in the tier, such as Foongus and Shroomish&mdash;Pokemon that Chinchou struggles with. Larvesta, meanwhile, can only dream of having the Speed and movepool Joltik does.</p>

    <p>However, Joltik still struggles to find a place in many teams, as it's not powerful enough to sweep teams on its own and its near-useless abilities give it a difficult time shining. While it doesn't have a crippling quadruple weakness to Stealth Rock like Larvesta, it still should have a Rapid Spin user as a teammate, as its frailness and reliance on offensive items won't let it last long enough. Joltik's ability to hit almost all of the tier neutrally gives it an incredibly useful niche on hyper offensive teams. All in all, with Joltik's attractive qualities, it shouldn't be treated as just a cute bug.</p>

    (remove line break)
    [SET]
    name: Choice Scarf
    move 1: Volt Switch
    move 2: Thunderbolt
    move 3: Bug Buzz
    move 4: Giga Drain
    item: Choice Scarf
    ability: Swarm
    nature: Modest
    evs: 36 Def / 220 SpA / 236 Spe

    [SET COMMENTS]

    <p>Joltik can use its great typing, access to Volt Switch, and decent Speed to fulfill a classic scout role. STAB Volt Switch is the main attacking option, as it will hit hard while keepmaintaining momentum on your side. Thunderbolt is a more powerful option, hitting hard many hitting many threats harder while having (it will hit everything that isn't immune to Electric harder than a Volt switch) with a chance of paralysis. Although, in most cases, Bug Buzz is a more reliable STAB move as nothing is immune to it,(AC) and it hits Grass-types trying to tank Joltik's Electric attacks for super effective damage. Giga Drain is the main selling point of Joltik, as it lets it hit Pokemon immune to Electric-type moves, such as Ground-types and Chinchou, for super effective damage. It even gives Joltik some nice recovery, which it appreciates because of its frailness.</p>

    [ADDITIONAL COMMENTS]

    <p>With theJoltik's listed EV spread, Joltik can als allows it to work as an effective revenge killer, as it hiouts 16 Speed, which, when coupled with a Choice Scarf, lets it outspeeding the whole unboosted metagame,(AC) ands well as common Pokemon at +1,(AC) such as Scraggy, Snover, Dratini, and Axew. It also maximizes damage output when running a Modest nature. The small investment in Defense lets Joltik better handle most common priority attacks, such as Murkrow's Sucker Punch and Tirtouga's Aqua Jet. The only specially-based priority move, Vacuum Wave, deals little damage thanks to Joltik's Bug typing. Joltik can run a Timid nature to avoid Speed ties against common Choice Scarf users, such as Adamant Mienfoo, Modest Chinchou, Cranidos, and Larvesta; however, the loss of power is very noticeable and Joltik has trouble against all of them either way.</p>

    <p>Swarm is the ability of choice, as without HP investment switching into Stealth Rock four times will give Bug Buzz a much-needed boost. Although it could be seen as contradictory when running Giga Drain, the other abilities are less useful. Unnerve could be used, but Oran Berry is rare,(AC) and Joltik shouldn't be staying in against Dwebble, the most common user of it. Compoundeyes is even more situational, as all of the listed moves have perfect accuracy, so it would only be helpful against Sand Veil and Snow Cloak users, but neither ability is used enough to warrant Compoundeyes. (since Compoundeyes would be useless for the set, I don't think it's entirely necessary to mention)</p>

    <p>Rapid Spin users are the best teammates for Joltik, as entry hazards heavily limit its ability to switch- ins. Drilbur is the best choice, boasting the ability to set uputilize both Rapid Spin and Stealth Rock on, the opponent's side as well, allowing Joltik to take better advantage oflatter of which punishes the opponent for the numerousmany switches it forcthat Joltik causes. As this set is intended to support the team and not the other way around, it can fit into most teams. Unlike most other Electric-types, however, Joltik cannot defeat Murkrow without team support, so Roost Archen and Tirtouga make excellent partners. Archen can also form a VoltTurn core with Joltik; just note that the stacked Rock-type weaknesses make a Rapid Spin user mandatory. Mienfoo can also form a VoltTurn core with Joltik due to its great defensive synergy, resisting Rock-type attacks. Defensive Pokemon,(AC) such as Porygon, Munchlax, and Lickitung,(AC) can tank most hits and recover their health. Magnemite, the only Pokemon in the tier that resists every attack on this set, can also switch into Joltik without fear. AdditiFor this reasonally, Fighting-type attackers, such as Timburr and Mienfoo, care good partners to defeat all of the Pokemon mentioned above. Bulky Misdreavus only resists Bug Buzz, but it won't be bothered by Joltik's other attacks, so a Pokemon that can handle Ghost-types, such as Stunky, Houndour, or Vullaby,(AC) is appreciated. Payback Timburr and bulky Croagunk can also defeat Misdreavus while retaining the ability to hit defensive walls, so they make great Joltik partners.</p>

    [SET]
    name: Agility
    move 1: Agility
    move 2: Thunderbolt
    move 3: Bug Buzz
    move 4: Giga Drain
    item: Life Orb / Eviolite
    ability: Unnerve
    nature: Modest
    evs: 36 Def / 220 SpA / 236 Spe

    [SET COMMENTS]

    <p>Joltik's s(capitalize)Speed and access to Agility make it a formidable late-game cleaner. Hyper offensive teams wi, which allows appreciate this ability to clean up weako function well on hyper offensived teams. This set aims to boost up with Agility when the opponent switches to a Ground-type or Chinchou in an attempt to absorb a Volt Switch. With a boost under its belt, Joltik can attack with Bug Buzz, Thunderbolt, or Giga Drain. Bug Buzz will be the most-used STAB, as nothing is immune to it and it has a handy chance to drop Special Defense drop chance, which can turn the tides of a tight match. Thunderbolt is the strongest STAB in Joltik's movepool and hits Fighting- and Flying-type opponents, which resist Bug Buzz, h (sounded awkward). Giga Drain allows Joltik to defeat all Ground-types except for Numel and gives it a little recovery so that it can last longer.</p>

    [ADDITIONAL COMMENTS]

    <p>The EV sparead and nature aim to maximiz EVs for this set are damage output. into Defense EVs are useful toto help defend Joltik from priority. It's possible to move those EVs to HP, but they won't make any difference in survivability because of suchLife Orb recoil. A LifEviolite Orb is neededan option for this set, as it adds power to all of Joltik's attacks. Eviolite, however, is anothem on this set in order option to help Joltik boost up in front of threats it can't scare out, but the damage output won't be enough to secure many OHKOs, such as the ones on non-Eviolite Mienfoo, (are the following examples all non-Eviolite Pokemon as well? if not, move "non-Eviolite Mienfoo to the end of this list to prevent confusion from the readers, and if so, remove "non-Eviolite" from Mienfoo and just say "Mienfoo, Pawniard, Houndour, and Dwebble, all without Eviolite," or something along those lines) Pawniard, Houndour, and Dwebble. Because of this, a Timid nature should also be dismissed even though it allows Joltik to outspeed Adamant Drilbur in the sand and Naughty Drifloon after a boost. Drifloon will easily defeat non-boosted Joltik if Unburden has been activated; if it isn't, then it has to be wary of Joltik's Thunderbolt. Drilbur, on the other hand, has to take a major risk switching in due to Joltik's Life Orb-boosted Giga Drain, which can potentially OHKO it, making Timid an inferior option. Unnerve is the ability of choice, as Compoundeyes is nearly useless, and Joltik's frailty in addition to Life Orb recoil means that Swarm will give a one-time boost to Bug Buzz and then Joltik will die, making it an inferior option. Unnerve, however, will prevent the odd Oran Berry user, such as Dwebble or Recycle Bronzor, from stalling out Joltik. Electro Ball is a decent option over Thunderbolt, as it can reach 150 Base Power against slow threats such as Slowpoke and Munchlax. However, it isn't useful against Joltik's common counters, as they are not OHKOed. Energy Ball is a similar case because it always OHKOes Life Orb Drilbur, something Giga Drain fails to do sometimes.</p>

    <p>Rapid Spin users are good partners for this set. Drilbur, Staryu, and Tentacool are excellent choices for users of the move, having good defensive synergy with Joltik. Entry hazard setters are also a great option because they allow Joltik to secure OHKOs on threats such as Eviolite Drilbur, bulky Houndour, Murkrow, Vullaby, and Slowpoke. Dwebble and Ferroseed are also solid partners, as they can lay both Stealth Rock and Spikes. Dwebble can act as a suicide lead on hyper offensive teams, while Ferroseed can defeat opposing Rapid Spin users. Bulky Ghost-type partners, such as Misdreavus, can also help in keeping entry hazards up. Golett can set up Stealth Rock and defeat common Joltik counters, most notably Magnemite and Numel; Joltik, in turn, can easily beat the Water- and Grass-types that can stop Golett. It can also defeat Natu so that Golett won't have to worry about its Stealth Rock being bounced back. Creating setup opportunities is needed for Joltik to succeed, as it is very frail. Memento Diglett can provide such opportunities and wear down special walls and Rock-types under sand with its own Life Orb-boosted attacks. Joltik's coverage and Speed make it a good Nasty Plot recipient through Baton Pass. Mime Jr. can use Encore on a weak attack, use Nasty Plot, and then Baton Pass the boost,(AC) allowing Joltik to more easily sweep through the opposing team more easily.</p>

    <p>Hard-hitting offensive partners can overwhelm the opposing team so Joltik can clean up afterwards. Bulky Chinchou can form a devastating offensive core with it, as it attracts Joltik's counters and can weaken them enough for Joltik to defeat them. Houndour is also a nice option, beingas it is able to take out Bronzor and Magnemite; with Flash Fire, it can also take advantage of the Fire-type attacks Joltik lures with Flash Fire. Ponyta can defeat Magnemite and cripple physical priority users with Flame Body. Roost Archen is also a very good offensive partner, as it has a high Attack stat and can thus obliterate walls. Heavy hitters,(AC) such as Nasty Plot Misdreavus, Dragon Dance Scraggy, and Life Orb Murkrow,(AC) can also weaken teams enough soto give Joltik can opportunity to switch in, boost up, and sweep through the opposing team. Joltik can also switch roles with many of these Pokemon by weakening walls so the other can finish them off.</p>

    <p>Electro Ball is a decent option over Thunderbolt, as it can reach 150 Base Power against slow threats such as Slowpoke and Munchlax. However, it isn't useful against Joltik's common counters, as they are not OHKOed. Energy Ball is a similar case because it always OHKOes Life Orb Drilbur, something Giga Drain fails to do sometimes.</p>

    (This was moved up earlier in the analysis.)

    (You have a lot of partners here, and I think it would be useful to cut some. Remember, you want analyses to be as concise as possible to avoid tl;dr's from our readers. Try to include only the most pertinent information.)

    [SET]
    name: Eviolite
    move 1: Thunderbolt / Discharge
    move 2: Bug Buzz
    move 3: Giga Drain
    move 4: Thunder Wave / Volt Switch
    item: Eviolite
    ability: Unnerve / Swarm
    nature: Impish
    evs: 116 HP / 196 Def / 60 SpA / 116 SpD

    [SET COMMENTS]

    <p>Joltik's typing leaves it with only two weaknesses&mdash;Fire and Rock&mdash;that are both fairly uncommon. This,(AC) coupled with its good resistances to Fighting and Grass,(AC) makes Joltik a viable user of a bulky set. With its decent offensive coverage, Joltik plays an important role on balanced teams. Thunderbolt and Bug Buzz are reliable STABs that have useful secondary effects. Discharge is a good option over Thunderbolt, as this set is meant to slowly wear down the opposing team, and Discharge can spread paralysis on fast threats, such as Misdreavus and Murkrow. Giga Drain rounds off Joltik's coverage and provides much-needed recovery. In the last slot, Thunder Wave can be used to guarantee paralysis on opponents that aren't Ground-type. Volt Switch, however, provides a scouting move and works well if Discharge is used.</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread gives Joltik a high and odd-numbered HP to minimize damage from Stealth Rock. The defensive spread with a Bold Nature is useful forto help Joltik switch into Fighting-type attacks. It also gives Joltik a chance to survive two Brave Birds from Murkrow and retaliate with an Electric-type attack. Special Defense investment provides Joltik the ability to switching into Grass-type attacks, while the Special Attack EVs boost its offensive presence. Modest is an option to deal more damage, as is Calm to balance its defenses, but those natures won't make any notable difference in damage dealt or given, while the listed Bold nature will significantly help in taking physical attacks. Either of the two listed abilities can be used, as both are equally situational. Oran Berry users are uncommon, so Unnerve won't be helping too much, and getting into Swarm range would only slightly boost Bug Buzz, which won't be enough because this set lacks power. This set has many other possible move choices, such as Disable and Sucker Punch, but paralysis and scouting are usually superior to coverage against situational extra threat coverages.</p>

    <p>Having a Rapid Spin user is mandatory, as it greatly reduces Joltik's effectiveness as a bulky support Pokemon. Drilbur can set up Stealth Rock, while Staryu's Speed and offenses enable it to revenge kill threats weakened by Joltik. Tentacool has high Special Defense, allowing it to tank special attacks aimed at Joltik; can spread Toxic to wear down special walls, such as Lileep and Porygon; and can use Knock Off to get rid of Eviolite. Water- and Ground-type Pokemon in general can help Joltik defeat Numel and Magnemite, two common Joltik counters. Chinchou and Golett can defeat said counters one-on-one, so they are the top choices for teammates. Knock Off users, such as Mienfoo and Vullaby, can help Joltik intoby wearing the opponent down,(AC) and they benefit from the paralysis spread by Joltik, as they are slow and durable. Mienfoo can also threaten special walls with its Fighting-type STAB, while Vullaby can carry Taunt to stop the opposing Pokemon from using recovery moves,(AC) which greatly adds to the entry hazard damage set by other teammates. As this set causes a lot of switches, entry hazard setters are good partners: Dwebble can defeat Fire-type Pokemon and set up both Stealth Rock and Spikes at the same time. Defensive Steel-types are difficult to handle for Joltik to handle, so bulky Magnemite makes for a very good partner. As Joltik can switch into Fighting-types and deal heavy damage to them, Pokemon that benefit from seeing them gone or weakened are good partners. Swords Dance Pawniard, Curse Lickitung, Rock Polish Cranidos, and Nasty Plot Zorua are some decent examples of such Pokemon.</p>

    [Other Options]

    <p>Joltik has a wide movepool, allowing it to run many different sets. A set with Substitute and three attacks coupled with Swarm and a pinch Berry can theoretically be devastating, but it is hard to pull off, as Joltik's Speed is not enough againstto outspeed common threats,(AC) such as Misdreavus and Murkrow that won't switch out from i,(AC) even after a boost. A set running Substitute and Disable is very useful, as most Pokemon carry only one super effective move to hit Joltik with. However, Gastly outclasses it in this role, sporting superior Speed and two useful immunities to make better use of a set like this oneuch a set. As surprising as it can be, Joltik, unlike most Electric-types, has a wide physical movepool, including X-Scissor, Wild Charge, and Sucker Punch, and other coverage options, but Joltik should make use of its superior Special Attack, as it won't hit hard enough even with a fairly powerful priority attack.</p>

    [Checks and Counters]

    <p>Stealth Rock is the most prominent obstacle for any Bug-type, and Joltik is no exception,(AC) as it will take heavy damage each time it switches in with them on the field. If Stealth Rock is not present, the best counter for Joltik is Magnemite,(AC) due to its resistances to all of its common attacks,(AC) and it can hit Joltik back with Hidden Power Fire fora super effective damagHidden Power Fire. Speaking of the Fire-type, any Fire-type can deal with Joltik, but most of them are frail and can't comfortably take a Modest Life Orb-boosted Thunderbolt. However, Numel won't mind any of Joltik's attacks and can use it as setup bait. Rock-types under Sandstorm can survive Giga Drain and send Joltik packing. Lileep is hit hard by Bug Buzz, but it does survive and can retaliate with Toxic or an attacking move. A Fighting-type that runs a Rock-type coverage move can decimate Joltik and score a surprise KO on it while Joltik is trying to check it.</p>

    <p>Oddly enough, Joltik can't defeat Murkrow, as it will either be heavily damaged by Brave Bird or outright KOed by Heat Wave, meaning it loses no matter what the scenario. Choice Scarf Murkrow stands out, beingas it is able to outspeed the standard Choice Scarf set and carryingies Heat Wave. In fact, every Choice Scarf user that hits at least 17 Speed, such as Gastly, can outspeed and defeat the Choice Scarf set, as it is very frail. However, this set is the most difficult to counter because it can survive most priority attacks and will usually switch out after scoring a KO. If those counters are down, Misdreavus is bulky enough to survive any hit and can wear Joltik down until it's defeated. Along those lines, common special walls, such as Porygon, Lickitung, and Munchlax, don't mind any of Joltik's attacks and can stall out Life Orb damage or set up on it. Phazers and Clear Smog users can remove its Agility boosts, as most of them are bulky enough to survive its attacks. If you are not running any of those, paralysis is generally the best way to handle it, with Prankster Murkrow and Cottonee being able to bypass its heightenboosted Speed and proceed to paralyze it, though they are unable to switch into Joltik easily. If all else fails, Joltik's frailty and lack of recovery mean it will inevitably fall at some point in the battle.</p>


    The analysis has a lot of content, but I'm not sure that's such a great thing. I think this is why Jukain originally asked for a third QC check as well. Grammar/Prose wise, most of my changes were small, subjective things that weren't necessarily in drastic need of changing, but it was a lot of information to take in. I think I mentioned this in the check, but the main thing is that you want as much pertinent information as possible while keeping the analysis concise. You're clearly very knowledgeable about the topic, so that's good, but I'd recommend looking over the analysis and making sure everything that you mention is important to the analysis. If you have any questions or anything, feel free to VM me!

    Also, left the overview alone because of Jukain's post.
  6. Jukain

    Jukain .leaf
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    Treecko is right -- I wanted a third QC check because this analysis is fluffy. I don't mean that from a grammar perspective. I mean that this analysis explains too much. The reader is expected to have a certain level of competence. For example:

    Not only is Vacuum Wave not all that common, but it is entirely irrelevant. The player never has to worry about Vacuum Wave -- so why mention it?
    Impish is the listed nature, btw. In any case, Modest and Timid are useless, as evidenced by what you wrote. Why uselessly explain them?

    Please go over your analysis and check for instances like these and fix them. Consider Treecko's changes all GP approved, but this is not done. I hate to delay this, but this analysis could use some slight looking over.
  7. Good_Luck!

    Good_Luck!

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    Gotcha, I can see now what you mean; sometimes I don't know when to stop talking. I'm trying to have this done ASAP but I can't find the option to edit the post and make the changes... Can someone help me with that? Thanks in advance.
  8. Jukain

    Jukain .leaf
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    Well currently the permissions are all fucked up, so you can't edit your posts. Just type the new version, post it, and I or someone else will give it a quick GP.
  9. tehy

    tehy

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    Well hey there, just stopped by to give my 2 cents

    'Although, in most cases, Bug Buzz is a more reliable STAB move '. This sounds like they're competing moves, but they're both main slashes. Maybe fix that a bit? This sentence just gives me the feeling that the set has these two moves slashed

    ' The only specially-based priority move, Vacuum Wave, deals little damage thanks to Joltik's Bug typing'. This is pretty irrelevant;you already gave an explanation for why it's invested in defense, 'most common priority attacks', you don't need to go further, so here's a good place to cut a bit of fluff.

    ' Although it could be seen as contradictory when running Giga Drain, the other abilities are less useful'. Who cares if it's seen as contradictory, because it's kind of not. And since you explain in the next two sentences why the other two abilities aren't worth it, which accounts for the second part of the sentence and why Swarm is the best ability, this is another place you can cut some fluff.

    ' Roost Archen', you mean Eviolite Archen?

    'Defensive Pokemon such as Porygon, Munchlax, and Lickitung can tank most hits and recover their health. Magnemite, the only Pokemon in the tier that resists every attack on this set, can also switch into Joltik without fear. Additionally, Fighting-type attackers, such as Timburr and Mienfoo, can defeat all of the Pokemon mentioned above.' These could easily all be one sentence, by starting out with "Timburr and Misdreavus can defeat these guys who blah blah'', and you can maybe group it in with synergy;taking rock-type attacks, and either volturning or maybe also beating bulky Misdreavus (fitting all that in there as well is a pretty tall order though so feel free not to).

    'It's possible to move those EVs to HP, but they won't make any difference in survivability because of such recoil'. In that case, why mention it? This is some easy fluff you can cut out.

    'A Timid nature should also be dismissed' So are you saying Eviolite should be dismissed? Or is this 'also' a carry-over from the 36 Defense to 36 HP #Vs? Also, it and the two sentences afterwards should be combined, it'd make them more coherent as well as overall shorter. In the Drifloon section, you might want to just explain that it's pretty pointless to outspeed Naughty Drifloon, since either you're Agility'd or it's Unburdened, so this only matters when you're both unboosted.

    'Unnerve, however, will prevent the odd Oran Berry user, such as Dwebble' I get bronzor, but Dwebble will just kill you. Actually, come to think, how does it help you against Dwebble? If it kills you, i'm fairly sure it just gets to eat its berry. Maybe say Defensive Oran Berry users? Or that it helps break them?

    'Discharge can spread paralysis on fast threats, such as Misdreavus and Murkrow' I think Murkrow is more worried about dying from STAB SE Electric attacks then from being paralysed.
  10. Oglemi

    Oglemi QUOTE DATABASE SLAYER, TIK SLAYER, going down the list
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    @Good_Luck! how is everything going here? Please make sure you've addressed all the concerns presented here asap!
    (makeup) likes this.
  11. GatoDelFuego

    GatoDelFuego No matter if it seems so hard, friends are near
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    @Oglemi This needs to be reassigned. Good_Luck hasn't even been online in a month.
  12. Kingler12345

    Kingler12345 COOKIE COOKIE COOKIE STARTS WITH C
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    Can I take over? I am on a lot an can fix the issues.
  13. mikel

    mikel @ air baloon
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    iss

    gp whatever/whatever

    not entirely sure why the evio set had impish lol
  14. iss

    iss happily ever after
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    Uploading...Uploaded.

    Thanks a ton mikel!

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