Hello, if you are not involved, please do not post in this thread until the completion of this battle. Thank you. "Hello one & all, we are back at the ASB Tournament Arena to bring you live coverage of the Doubles Rubber between Team jassmashpwn & Team Order's Requiem! Team jassmashpwn won their Round 1 Matchup against Team Those Three Guys Who Used to Scramble, while Team Order's Requiem enjoyed a Bye Round 1! Now, let us recap the rules & regulations of the match." 4v4 Doubles 2 Day Player DQ Time (Strict) 2/3 Day Ref DQ Time (Strict) 5 Recoveries/5 Chills per Pokemon 2 Substitutions Sequences=OFF (Switch Method Roll [OK/KO]: 1579/10000; OK) Switch=OK Abilities=ALL Items=OFF "And what Arena are we on?" The arena you all know & love: THE ASB TOURNAMENT ARENA!!! (Move your mouse to reveal the content) The arena you all know & love: THE ASB TOURNAMENT ARENA!!! (open) The arena you all know & love: THE ASB TOURNAMENT ARENA!!! (close) Arena: ASB Tournament Arena Field Type: Neutral Complexity: Simple Format: All Restrictions: No Restrictions Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. "Now, with that done, it is time to meet today's combatants!" "First, representing Team jassmashpwn...It is Pwnemon!" TEAM PWNEMON Hot Potato (M) (Move your mouse to reveal the content) Hot Potato (M) (open) Hot Potato (M) (close) (Pyroak) Hot Potato (M) Nature: Rash (+ SpA, - SpD) Types: Grass / Fire Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: 3 Def: 4 SpA: 4 (+) SpD: 2 (-) Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: FULL MC: 0 DC: FULL Attacks: Wood Hammer Flare Blitz Sweet Scent Growth Absorb Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Zap Cannon Earth Power Counter Dragonbreath Aromatherapy Sunny Day SolarBeam Fire Blast Will-O-Wisp Hidden Power (Ice, 7) Endure Light Screen+ Substitute+ Protect Aerotoxin (F) (Move your mouse to reveal the content) Aerotoxin (F) (open) Aerotoxin (F) (close) Gliscor Aerotoxin (F) Nature: Jolly (+15% spe, +14 acc boost, -1 SpA) Types: Ground / Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: 3 Def: 5 SpA: 1 (-) SpD: 3 Spe: 110 + +14 ACC Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: FULL MC: 1 DC: FULL Attacks: Ice Fang Fire Fang Thunder Fang Poison Jab Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics Guillotine U-turn Screech Counter Cross Poison Night Slash Agility Sky Attack Tailwind+ Toxic Earthquake Taunt Roost Substitute Stealth Rock Torment Dig Protect Aerial Ace Rock Slide Struggle Bug Brick Break THE UNDERMINER (M) (Move your mouse to reveal the content) THE UNDERMINER (M) (open) THE UNDERMINER (M) (close) Colossoil(THE UNDERMINER) (M) Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. EC: Full MC: 0 DC: Full Stats: HP: 120 Atk: 5 Def: 3 SpA: 2 (-) SpD: 3 Spe: 110+ Size Class: 5 Weight Class: 10 Base Rank Total: 22 14% flat acc boost moves: Drill Run Leer Peck Horn Attack Bite Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Body Slam Dig Crunch Bounce Megahorn Encore Fake Out Dive Sucker Punch Endure+ Taunt Protect Substitute Earthquake Snatch Dragon Tail U-turn Quash+ Rock Slide Gemcraft (M) (Move your mouse to reveal the content) Gemcraft (M) (open) Gemcraft (M) (close) Sableye (Gemcraft) (M) Types: Ghost/Dark Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Nature: Brave (+1 Atk, -15% spe, -10% evasion) Stats: HP: 90 Atk: 4 (+) Def: 3 SpA: 3 SpD: 3 Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 -10 EVA Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. EC: FULL MC: 0 DC: FULL Attacks: Leer Scratch Foresight Night Shade Astonish Fake Out Fury Swipes Detect Shadow Sneak Zen Headbutt Foul Play Metal Burst Recover Sucker Punch Magic Coat Gravity Icy Wind+ Taunt Dig Payback Will-O-Wisp Toxic "And now, representing Team Order's Requiem...It is MrcRanger97!" TEAM MRCRANGER97 Libra (M) (Move your mouse to reveal the content) Libra (M) (open) Libra (M) (close) Lucario [Libra] (M) Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (90*1.15=103.5=104) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Quick Attack* Foresight* Endure* Counter* Force Palm* Feint* Reversal* Screech* Dark Pulse Metal Claw Bone Rush Metal Sound Extremespeed Heal Pulse Aura Sphere Close Combat Detect* Iron Defense* Sky Uppercut* Magnet Rise Helping Hand Hi Jump Kick Ice Punch Bulk Up* Brick Break* Shadow Claw* Substitute Rock Slide Focus Blast Envy (F) (Move your mouse to reveal the content) Envy (F) (open) Envy (F) (close) Kitsunoh (Envy) (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks Scratch Iron Defense Tail Whip Lick Odor Sleuth Faint Attack Shadow Sneak Curse Metal Burst Copycat Imprison. Fake Out Perish Song Shadow Claw Shadowstrike Iron Head Revenge Yawn Meteor Mash Metal Sound Protect Dig Substitute Earthquake U-turn Torment Rock Slide Will-o-Wisp Pain Split Super Fang Hoenhiem (M) (Move your mouse to reveal the content) Hoenhiem (M) (open) Hoenhiem (M) (close) Revenankh (Hoenhiem) (M) Nature: Rash (+1 SpA, -1 SpD) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 (-) Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 0 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Hammer Arm Moonlight Punishment Destiny Bond Drain Punch Counter Wide Guard Pain Split Ice Punch Shadow Ball Earthquake Brick Break Rock Slide Protect Taunt Pride (M) (Move your mouse to reveal the content) Pride (M) (open) Pride (M) (close) Gengar (Pride) (M) Nature: Naughty (+1Atk, -1SpD) Type: Poison/Ghost Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate. HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 5 SpD: Rank 2 (-) Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 3 Attacks: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Ball Dark Pulse Shadow Punch Nightmare Dream Eater Destiny Bond Will-o-Wisp Fire Punch Thunder Punch Endure Explosion Toxic Venoshock Psychic Taunt Torment "And now, with that done, both player must send in two Pokemon & then I'll coinflip who attacks first! On your marks, get set, DUEL!!!" TURN ORDER Pwnemon/Pwnemon's Ghost & MrcRanger97 send to me, via Smogon PM, their starting two Pokemon. Its_A_Random posts who is sent out, & coinflips who goes first.