Jumpluff (BW2 Update)

Governess

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To-Do List

0. Get this analysis in skeleton form. []

I. Fix any errors pertaining to the content / set(s) of the analysis. []

II. Receive two QC Checks, fixing any mistakes along the way. []

III. Fully write out the analysis after the 2nd QC Check. []

IV. Receive the final QC Check when the written work has been looked over. []

V. Correct any obvious grammar-prose mistakes before handing it to GP. []

VI. Receive two GP Checks, and have this analysis on-site. [ ]

3/3: | Treecko | WhiteDMist | ebeast |
2/2: | melvni | complete legitimacy |

[Overview]

<p>Jumpluff was always known in previous generations as a fast pivot that could annoy the opposition with a plethora of support moves, such as Encore and Sleep Powder. These days, it can use these moves to ease setup for its surprisingly decent Swords Dance set. Setup opportunities are not all that Jumpluff's support moves offer, as it can also act as a dedicated supporter Pokemon; its Sunny Day and pivot sets are also very effective. However, while other Grass-types in the tier cannot boast the high Speed stat that Jumpluff claims, it still falls short of them due to its common weaknesses to Fire-, Ice-, and Rock-type attacks, as well as its crippling Stealth Rock weakness.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set is by far Jumpluff's best offensive set. Even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier, and its decent coverage lets it hit most of NU for at least neutral damage. Acrobatics is Jumpluff's strongest Flying-type STAB move, and its power is increased further when the Flying Gem is used. Seed Bomb is a Grass-type STAB move that hits hard against Rock-types that resist Flying-type attacks. Swords Dance boosts Jumpluff's Attack to acceptable levels and is the center point of the set. Finally, Sleep Powder and Encore both allow Jumpluff to set up more easily but in different ways; specifically, Sleep Powder allows Jumpluff to set up while the opponent is immobilized by sleep, while Encore can force switches, gaining momentum and allowing Jumpluff to set up.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread ensures that Jumpluff can Speed tie with Tauros and other max Speed Jumpluff. Substitute can be used in the final moveslot to allow Jumpluff to avoid status conditions and set up safely. Sunny Day support can benefit Jumpluff, as it is able to outspeed almost all of NU unboosted with Chlorophyll. Volbeat and Liepard, both of which can also offer U-turn support to Jumpluff, are great sun inducers. Entry hazard support from Pokemon such as Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, such as an OHKO on Tangela after Spikes and Stealth Rock damage. Gurdurr is a great partner for Jumpluff, as it likes the support Jumpluff offers to help it set up Bulk Ups, and it threatens Sap Sipper users and Steel-types, two types of Pokemon that trouble Jumpluff, with Mach Punch and Drain Punch. Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Bastiodon and Probopass, both of which threaten Jumpluff. Finally, Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with Swords Dance, such as Piloswine and Kangaskhan.</p>

[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>With this set, Jumpluff is more than capable of crippling opponents with its status moves, then switching into a sweeper with U-turn. With Jumpluff's high Speed stat, it can serve as a quick pivot with U-turn to bring a teammate in after the foe is crippled. Encore allows Jumpluff to lock slower Pokemon into a move that won't harm its team and can force switches. Sleep Powder puts potential switch-ins to sleep, giving Jumpluff the chance to bring in a potent sweeper. Finally, Leech Seed gives Jumpluff and its teammates a source of recovery.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs allow Jumpluff to switch into Stealth Rock four times at full HP, and the rest of the spread focuses on making Jumpluff as fast as possible. Protect is a viable option that allows Jumpluff to collect additional HP from Leech Seed, but it cannot find a place in the moveset without sacrificing something more useful overall. Toxic can be used to wear down the opponents faster and cripple them further, but it has trouble fitting into the moveset as well. Substitute is a great option to attempt a SubSeed set, but the strategy in itself is mediocre. Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of Taunt users are slower than Jumpluff and are therefore not that big of a threat.</p>

<p>Because Jumpluff can cripple the opponent for its teammates, good partners are sweepers who appreciate that. Charizard in particular does well against opposing Grass-types and Jynx. Entry hazard support is great to have with Jumpluff, as it usually forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options. Gothorita is also a good partner, as the momentum Jumpluff gains can be used to its advantage, allowing it to trap and KO foes Jumpluff cripples before they can switch out. Gurdurr is a great partner, as it can set up Bulk Up very efficiently thanks to Jumpluff and it threatens Sap Sipper users and Steel-type Pokemon with its Fighting-type STAB. Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that like having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Jumpluff can fit into sun teams nicely with its ability, Chlorophyll, making it a great candidate for a sun inducer. Sunny Day allows Jumpluff to set up sun and provide support for sun sweepers, such as Exeggutor and Charizard. Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary. Encore is also used to allow Jumpluff's partners to have less trouble setting up and lock walls into a less desirable move. Memento sacrifices Jumpluff to weaken the opponent, allowing the following partner to set up more easily.</p>

[ADDITIONAL COMMENTS]

<p>Heat Rock increases Sunny Day's longevity. The given EV spread allows Jumpluff to switch into Stealth Rock four times at full HP and gives it as much Speed as possible. When Jumpluff is in the sun, Chlorophyll allows it to outspeed nearly the entire unboosted tier. Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the superior option. U-turn is an alternative over Memento, allowing Jumpluff to set up sun multiple times over the course of a match.</p>

<p>Sun sweepers, such as Exeggutor, Charizard, Victreebel, and Rapidash, are great partners for Jumpluff, as they can take advantage of the sun it offers to capitalize on their respective abilities. Other sun inducers, such as Regirock and Volbeat, should be used along with Jumpluff so that it doesn't have all the weight on its shoulders and to have a reliable backup. Prankster Liepard is a big threat to this set, as it can Taunt Jumpluff before Jumpluff can cripple it. Pokemon that can deal with this threat, such as Sawk and Gurdurr, are great partners. Gurdurr in particular is an excellent partner for Jumpluff, as it can deal with Sap Sipper users and Steel-types, two types of Pokemon Jumpluff despises.</p>

[Other Options]

<p>Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does Aromatherapy have problems fitting into a moveslot, but there are also bulkier, better suited clerics out there to take Jumpluff's place, such as Lickilicky. Synthesis can be used over Leech Seed and Giga Drain for instant recovery, and it works even better in sun, where it heals 2/3 of Jumpluff's HP. Amnesia and Cotton Guard are alternative moves to increase Jumpluff's defenses, but Jumpluff would still be quite frail. Reflect offers even more support, but because Jumpluff lacks Light Screen, it isn't worth taking a moveslot. Stun Spore can be used in place of Sleep Powder to reduce faster opponents' Speed, but because it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option. Finally, an all-out specially attacking set in the sun can be utilized, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to boost it.</p>

[Checks and Counters]

<p>Bulky Pokemon in general, such as Lickilicky and Misdreavus, can counter Jumpluff. Electric-types resist Jumpluff's main STAB move and can hit it hard with Hidden Power Ice or an Electric-type attack. Piloswine puts fear into Jumpluff's heart with its Ice-type STABs, which decimate it. Jumpluff can be easily revenge killed by faster threats, such as Swellow and Choice Scarf users, such as Rotom-S, which also resists both of Jumpluff's STABs. Pokemon with the ability Vital Spirit, most notably Primeape, can switch into Jumpluff much more easier, as they do not fear Sleep Powder. However, it's a risky move for some of them, as Jumpluff can seize the opportunity and, for example, OHKO Primeape with Acrobatics if it is running the Swords Dance set.</p>

<p>There are also a variety of Pokemon that can check Jumpluff well. Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well, thus checking the Swords Dance set fairly easily. They can be crippled with ease by Jumpluff's other sets, however. Sawsbuck and Miltank with Sap Sipper can check Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from the Swords Dance set. Other Grass-types, such as Serperior and Tangela, take little damage from Jumpluff bar Acrobatics, and they are immune to Leech Seed, but they must be wary of Sleep Powder. Taunt can shut down all of Jumpluff's sets, but be aware that Jumpluff can retaliate back if it is running the Swords Dance set. Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because, even at +2 Attack, it is fairly weak. With the exception of the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting its partners come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.</p>

[Overview]
  • Known as fast Pivot user in previous generations with little offensive presence.
  • Flying Gem and Acrobatics gives Jumpluff an offensive niche.
  • Can be a surprising sweeper with excellent speed and Swords Dance.
  • Perfectly capable of setting up Sunny Day.
  • Weak to common typings such as Fire, Ice, and Rock.
  • Offensive sets are fairly easily revenge killed, due to poor defensive typing.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set is by far Jumpluff's best (and only) offensive set, and even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier.
  • Decent coverage, hitting most of the tier for neutral damage.
  • Acrobatics - strong Flying STAB, and its power is only increased when used alongside Flying Gem.
  • Seed Bomb - Grass-type STAB for Jumpluff.
  • Swords Dance - boosts Jumpluff's Attack to acceptable standards.
  • Sleep Powder and Encore - both capable of allowing Jumpluff to set up easier, but with different ways; specifically, Sleep Powder can allow Jumpluff to set up while the opponent is immobilized in sleep, and Encore can force switches, gaining momentum and allowing it to set up.

[ADDITIONAL COMMENTS]

  • EVs - focuses on maximizing Jumpluff's Attack and ensuring that it Speed ties with Tauros and other max Speed Jumpluff.
  • Chlorophyll - can double Jumpluff's Speed in sun, making it harder to stop.
  • Substitute can be used in the final moveslot to allow Jumpluff to avoid stays and set up safely.
  • Sunny Day support may benefit Jumpluff, being able to outspeed everything with a Chlorophyll boost. Some usable Sunny Day users are Volbeat and Liepard, which can U-Turn into Jumpluff for momentum.
  • Entry hazard support from Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, specifically securely a OHKO with Spikes and Stealth Rock with Flying Gem Acrobatics on Tangela.
  • Gurdurr is a great partner for Jumpluff, as it likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel-type Pokemon with Mach Punch and Drain Punch.
  • Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Basitodon and Probopass, both which threaten Jumpluff
  • Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with SD, such as Piloswine and Kangaskhan.

[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd

[SET COMMENTS]
  • Capable of crippling the opponents with its status moves, then switching into a sweeper with U-turn.
  • Encore - can trap slower Pokemon into a move that won't harm Jumpluff's team and can force switches.
  • Sleep Powder puts potential switch-ins into Jumpluff asleep and can force switches, giving Jumpluff the chance to bring in a potent sweeper.
  • U-turn - Jumpluff's high Speed stat allows it to quickly pivot to a sweeper after Jumpluff crippled the foe.
  • Leech Seed - gives Jumpluff (and its teammates) a source of recovery and can cripple the opponent.

[ADDITIONAL COMMENTS]

  • 248 HP EVs can allow Jumpluff to switch into SR four times at full HP, and 252 Spe EVs + Jolly grant more Speed to Jumpluff.
  • Protect allows Jumpluff to collect extra Leech Seed damage, but it doesn't have a place in the moveset.
  • Toxic can be used to wear down opponent's quicker and cripple them further, but it has trouble fitting into the moveset as well.
  • Substitute - a great option to attempt a SubSeed set, but the strategy in general is mediocre.
  • Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of the Taunt users are slower than Jumpluff to be that big of a threat.
  • Sweepers such as Charizard (can deal with opposing Grass-types and Choice Scarf Pokemon such as Sawk and Jynx) are good options to use with Jumpluff, as Jumpluff can weaken the opponents for them, then switch them in.
  • Entry hazard support is great to have with Jumpluff in this set, as it forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options.
  • Gothorita is also a good partner, as the momentum Jumpluff gains can be taken to its advantage, trapping and KOinf the foes Jumpluff cripples before they can switch out.
  • Gurdurr is a great partner for Jumpluff, as it likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel-type Pokemon with Mach Punch and Drain Punch.
  • Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that likes having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd

[SET COMMENTS]

  • Jumpluff is a capable weather setter for Sun teams.
  • Its ability to fall into sun teams nicely + Chlorophyll makes it a great sun inducer candidate.
  • Sunny Day allows Jumpluff to set up sun and provide support for Exeggutor, Charizard, and other sun users.
  • Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary.
  • Encore is also used to allow sun users to have less trouble setting up and trap non-attacking or setup sweepers into one less desirable move.
  • Heat Rock increases Sunny Day's longevity.
  • Memento weakens the opponent, allowing the following partner to set up against the weakened opponent.

[ADDITIONAL COMMENTS]

  • The current EV spread + Jolly allows Jumpluff to switch into SR four times at full HP and boast very high Speed.
  • Chlorophyll - allows Jumpluff to outspeed nearly the entire tier.
  • Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the best option.
  • U-Turn is another option rather than Memento, allowing Jumpluff to setup sun multiple times in multiple situations.
  • Sun users are great partners for Jumpluff, such as Exeggutor, Charizard, Victreebel, and Rapidash, as they can complement each other.
  • Other sun users such as Regirock and Volveat should be used along with Jumpluff to not put all the weight on Jumpluff's shoulders and have a reliable back-up.
  • Gurdurr is a great partner for Jumpluff, as it likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel-type Pokemon with Mach Punch and Drain Punch.
  • As Jumpluff has no attacking moves, Taunt poses a problem to this set too, as Jumpluff is shut down by Taunt from Liepard. Pokemon who can deal with such threats, such as Sawk and Gurdurr, can KO them with ease.

[Other Options]

  • Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does it have problems fitting it into a moveslot, there are also bulkier, better-suited clerics out there instead of Jumpluff.
  • Synthesis can be used for instant recovery over Leech Seed and Giga Drain, and it can work even better in sun, where its healing length is increased.
  • Amensia and Cotton Guard are alternative boosting moves to increase Jumpluff's bulk, but Jumpluff would still be quite frail.
  • Reflect - can offer even more support, but without Light Screen, it isn't worth taking a moveslot for.
  • Stun Spore can be used in place of Sleep Powder to reduce faster opponent's Speed, but since it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option.
  • An all-out specially offensive set in the sun can be used, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to raise it.

[Checks and Counters]

  • Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well from Jumpluff, checking the Swords Dance set.
  • Bulky Pokemon in general, such as Lickilicky and Misdreavus, fare pretty well against Jumpluff.
  • Electric-types resist Jumpluff's main STAB move and can hit Jumpluff hard with Hidden Power Ice or an Electric-type attack.
  • Sawsbuck and Miltank with Sap Sipper can counter Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from offensive set.
  • Other Grass-types, such as Serperior and Tangela, takes little damage from Jumpluff (bar Acrobatics), having immunity to Leech Seed, but Serperior must be wary of Sleep Powder.
  • Vital Spirit allows Pokemon such as Primeape to switch in much easier into Sleep Powder.
  • Jumpluff can be revenge-killed rather easily from faster threats such as Swellow and Choice Scarf users such as Rotom-S.
  • Piloswine puts fear into Jumpluff with a combination of Icicle Spear and Ice Shard, which both decimate Jumpluff.
  • Taunt shuts down all of Jumpluff's sets bar Swords Dance.
  • Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because even at +2 it is fairly weak.
  • Minus the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting them come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.
 
Last edited:

Governess

A Beautiful Blossom Waiting to Bloom
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Alright, taking this over as well; Imma make the changes to this analysis from the previous post, then it'll be ready for another QC check! :)
 

Governess

A Beautiful Blossom Waiting to Bloom
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(Sorry for double posting) I added all the changes from the previous thread, and it's ready for another look-at from QC! :)
 

WhiteDMist

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I have mixed thoughts on the SubSeed set. SubSeed is generally a bad strategy since it does nothing but provide residual damage, can't do much to Grass-types, and is mostly just a nuisance rather than a threat. Some SubSeed users can get past opposing Grass-types on their own, but Jumpluff cannot. I do think Encore and Sleep Powder are good moves that might make it worth keeping, but it becomes extremely vulnerable to Taunt and especially Taunt CM Serperior. I talked to some other QC members (Annoyer and Ebeast) and we feel like U-turn should be slashed with Substitute to provide some momentum against opposing Grass-types. This also makes the set more of a utility set that takes advantage of all of Jumpluff's excellent support moves (Encore, Sleep Powder, Leech Seed). I'd also mention that Sub Jumpluff plays much differently from U-turn Jumpluff because of these reasons.
 
@Raseri @ebeast @Annoyer @WhiteDMist @FLCL @Zebraiken @DTC @Sweet Jesus @tennisace

Which sets should be included?

I think Swords Dance and Sun Support should stay. Sun Support has enough of a niche with its awesome Speed, Encore, and Memento to give it a set (imo, but feel free to disagree). I know that WDM brought up a support/pivot set to replace SubSeed, and I'm cool with this. Something like Encore / Sleep Powder / U-turn / Leech Seed | something else would be cool. SubSeed is obviously not the greatest though, and it should probably be SOME kind of support set instead. Thoughts? Credits to tennisace for the post, since I just stole it. :V

srsly we need an @nuqc tag or something
 

WhiteDMist

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Yeah I have no problem with the Sun support set, it can set up Sun pretty easily after it Sleep Powders and both U-turn and Memento help maximize Sun turns. Yeah, @nuqc would be lovely...
 

tennisace

not quite too old for this, apparently
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set order should be pivot set that you mentioned, sd, then sun support imo. we rejected subseed serp which is almost as fast, bulkier, and has more offensive presence, so i dont see why we wouldnt reject subseed here too.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Thank you, everyone who has replied. I have been away for a while (and the quality of the OP's skeleton of this) has been lacking, so I have tried to spruce it up the best of my ability. I have removed SubSeed and added in the Pivot set, and I have made all the changes pointed out in the replies. :)
 

WhiteDMist

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[Pivot]
Substitute should still be mentioned in AC of the pivot set. Just mention that while it'll make it a SubSeed set, the strategy in general is mediocre. You can just name it "Support Pivot" since that defines it perfectly. For teammates, you can remove mention of Taunt and cleric teammates for Jumpluff since status is generally Encore bait. Sun support is pretty unnecessary, since Jumpluff is the one who should be supporting the team. Since U-turn lets you bring in a teammate on an Encored, sleeping, or incoming Pokemon, Pokemon that likes having a free set up turn really appreciate Jumpluff. Stuff like Zangoose, Gorebyss, Ursaring, Samurott, etc all appreciate Jumpluff's support.

[Swords Dance]
You can merge the first two points in Set Comments. The third point should come after your mention of Seed Bomb. Acrobatics should be before Seed Bomb since it is the main/strongest move and has the best coverage.

[Other Options]
Mention Reflect being useful, but without Light Screen isn't worth taking a moveslot for.

[Checks and Counters]
Bulky Pokemon such as? Give examples please. Mention that except for the SD set, Jumpluff prefers to support its teammates so you should focus and not letting them come in safely as it is nearly impossible to prevent it from doing its job (Memento, U-turn, Sunny Day).

Gurdurr needs to be mentioned as a great teammate. It likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel Pokemon with Mach Punch and Drain Punch.

Implement all this and

QC 2/3
 
On another note, I feel like SD should be first. @DTC loves it to death, and in general, sleep + SD + a great high Base Power move + awesome Speed are all fantastic qualities.
 

Governess

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Thank you, WhiteD, I have made all the changes. I also switched the order around to have SD set first. I'll have this written as soon as I can! :)
 

Governess

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(Sorry for double posting) Jumpluff has been written out, and it is ready for a final look-at from QC! :)
 

ebeast

she's probably sexting nprtprt
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[Overview]
The way you have it now makes it seem like Jumpluff no longer uses a Support set, so fix that up in some way. I would have it talk about Swords Dance first, adding how it uses its support moves like Sleep Powder and Encore to set up, then mentioning how it can also use its support moves on dedicated supporting sets. Then you can bring up Support Pivot and Sunny Day here.

[Checks and Counters]
When mentioning Rotom-S add how it resists both of Jumpluff's STABs. When talking about Primeape switching into Sleep Powder, add how it's risky for it to do so as it could just get easily OHKOed by Acrobatics if its an SD set.

Implement and I'll stamp. Overview changes is the most important one for this.
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Jumpluff was always known as fast pivot user in previous generations as a fast pivot user that can could annoy the opposition with a plethora of support moves, such as Encore and Sleep Powder, (start new sentence) which These days, it can use these moves to ease setup on for its surprisingly decent Swords Dance set. Setting up is not all that Jumpluff's support moves offer, as it can also act as a dedicated supporter Pokemon with sets; a its Sunny Day set and a pivot set both come to mind are also very effective. While However, while other Grass-types in the tier cannot boast the high Speed stat that Jumpluff claims, Jumpluff it still falls short to of them due to its common weakness against weaknesses to Fire-, Ice-, and Rock-type attacks, as well as a its crippling Stealth Rock weakness.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set is by far Jumpluff's best (and only) (there's probably a way to work in only somewhere if you really want to, but right now it kind of reads like 'this set is by far Jumpluff's...only offensive set, which sounds a little weird) offensive set, (start new sentence) and even Even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier. It boasts decent coverage, hitting most of NU for at least neutral damage. Acrobatics is Jumpluff's strong strongest Flying-type STAB, and its power is increased further when the Flying Gem is used. Seed Bomb is Jumpluff's secondry secondary Grass-type (I'd remove either secondary or Grass-type; Seed Bomb is both Jumpluff's secondary STAB and it's Grass STAB but it's not its secondary Grass STAB) STAB, which hits hard against Rock-types that resist Flying. Swords Dance boosts Jumpluff's Attack to acceptable standards levels and is the center point of the set. (maybe move this to before the sentence about Acrobatics since its the first move on the set) Finally, Sleep Powder and Encore are both capable of allowing Jumpluff to set up easier more easily but in different ways; specifically, Sleep Powder allows Jumpluff to set up while the opponent is immobilized in by sleep, while Encore can force switches, gaining momentum and allowing Jumpluff to set up.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread ensures that Jumpluff can Speed tie with Tauros and other max Speed Jumpluff. Substitute can be used in the final moveslot to allow Jumpluff to avoid status conditions and can set up safely. Sunny Day support can benefit Jumpluff, as it is able to outspeed almost all of NU unboosted with Chlorophyll. Volbeat and Liepard, both of which can also offer U-turn support to Jumpluff, are great sun inducers. Entry hazard support from Pokemon such as Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, such as an OHKO to on Tangela after Spikes and Stealth Rock damage. Gurdurr is a great partner for Jumpluff, as it likes the support Jumpluff offers to help it set up Bulk Ups, and it threatens Sap Sipper users and Steel-types, two types of Pokemon that trouble Jumpkuff, with Mach Punch and Drain Punch. Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Basitodon Bastiodon and Probopass, both of which threaten Jumpluff. Finally, Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with Swords Dance, such as Piloswine and Kangaskhan.</p>

[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd

[SET COMMENTS]

<p>In With this set, Jumpluff is more than capable of crippling the opponents with its status moves, then switching into a sweeper with U-turn. With Jumpluff's high Speed stat, it can serve as a quick pivot with U-turn to bring a teammate in after the foe is cripple crippled. Encore allows Jumpluff to trap lock slower Pokemon into a move that won't harm its team and can force switches. Sleep Powder puts potential switch-ins into Jumpluff asleep to sleep, giving Jumpluff the chance to bring in a potent sweeper. Finally, Leech Seed gives Jumpluff and its teammates a source of recovery.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs allows allow Jumpluff to switch into Stealth Rock four times at full HP, and the rest focus of the spread focuses on making Jumpluff as fast as possible. Protect is a viable option that allows Jumpluff to collect additional HP from Leech Seed, but it cannot find a place in the moveset without sacrificing something more useful overall (feel free to use your own words here, but I feel qualifying this somehow would be useful). Toxic can be used to wear down the opponent opponents faster and cripple them further, but it has trouble fitting into the moveset as well. Substitute is a great option to attempt a SubSeed set, but the strategy in itself is mediocre. Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of the Taunt users are slower than Jumpluff to be and are therefore not that big of a threat.</p>

<p>Because Jumpluff can cripple the opponent for its teammates, good partners are sweepers who appreciate that. Charizard in particular does well against opposing Grass-types and Jynx. Entry hazard support is great to have with Jumpluff, as it usually forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options. Gothorita is also a good partner, as the momentum Jumpluff gains can be taken used to its advantage, trapping and KOing allowing it to trap and KO foes Jumpluff cripples before they can switch out. Gurdurr is once again a great partner for Jumpluff, as it can set up Bulk Up much very efficiently thanks to Jumpluff, (remove comma) and it threatens Sap Sipper users and Steel-type Pokemon with its Fighting-type STAB. Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that likes like having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd

[SET COMMENTS]

<p>Jumpluff's ability to fit Jumpluff can fit into sun teams nicely with its ability, Chlorophyll, makes making it a great canidate as candidate for a sun inducer. Sunny Day allows Jumpluff to set up sun and provide support for sun sweepers, such as Exeggutor and Charizard. Heat Rock increases Sunny Day's longevity. (items should be mentioned in Additional Comments not Set Comments) Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary. Encore is also used to allow Jumpluff's partners to have less trouble setting up and trap lock walls into a less desirable move. Memento weakens sacrifices Jumpluff to weaken the opponent in sacrifice for Jumpluff, allowing the following partner to set up against the weakened opponent more easily.</p>

[ADDITIONAL COMMENTS]

<p>The current given EV spread allows Jumpluff to switch into Stealth Rock four times at full HP and give Jumpluff gives it as much Speed as possible. When Jumpluff is in the sun, Chlorophyll allows it to nearly outspeed the entire unboosted tier. However, Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the superior option. U-turn is an alternative over Memento, which allows allowing Jumpluff to set up sun multiple times in multiple situations over the course of a match.</p>

<p>Sun sweepers, such as Exeggutor, Charizard, Victreebel, and Rapidash, are great partners for Jumpluff, as they can take advantage of the sun Jumpluff it offers to capitalize on their respective abilities. Other sun inducers, such as Regirock and Volbeat, should be used along with Jumpluff to not put all the weight on Jumpluff's its shoulders and to have a reliable backup. Prankster Liepard is a big threat to this set, as it can Taunt Jumplufff Jumpluff before it Jumpluff can cripple Liepard it. Pokemon that can deal with such threats this threat, such as Sawk and Gurdurr, are great partners. Gurdurr in particular is an excellent partner for Jumpluff, as it can deal with Sap Sipper users and Steel-types, two types of Pokemon Jumpluff despises.</p>

[Other Options]

<p>Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does Aromatherapy have problems fitting it into a moveslot, but there are also bulkier, better suited clerics out there to take Jumpluff's place, such as Lickilicky. Synthesis can be used over Leech Seed and Giga Drain for instant recovery over Leech Seed and Giga Drain, and it works even better in sun, where it heals 2/3 of the user's HP. Amensia Amnesia and Cotton Guard are alternative moves to increase Jumpluff's bulk, but Jumpluff would still be quite frail. Reflect can offer offers even more support, but because Jumpluff lacks Light Screen, it isn't worth taking a moveslot. Stun Spore can be used in place of Sleep Powder to reduce faster opponent's opponents' Speed, but because it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option. Finally, an all-out specially offensive set in the sun can be utilized, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to strengthen it.</p>

[Checks and Counters]

<p>Bulky Pokemon in general, such as Lickilicky and Misdreavus, can counter Jumpluff. Electric-types resist Jumpluff's main STAB move and can hit Jumpluff it hard with Hidden Power Ice or an Electric-type attack. Piloswine puts fear into Jumpluff's heart with its Ice-type STABs, which can decimate Jumpluff it. Jumpluff can be easily revenge killed from by faster threats, such as Swellow and Choice Scarf users, specifically such as Rotom-S, which also resists both of Jumpluff's STABs. Pokemon with the ability Vital Spirit, specifically most notably Primeape, can switch into Jumpluff much easier more easily, as they no longer do not fear Sleep Powder. However, it's a risky move for some of them, as Jumpluff can then seize the opportunity to and, for example, OHKO Primeape with Acrobatics if it is running the Swords Dance set.</p>

<p>There are also a variety of Pokemon who that can check Jumpluff well. Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well from Jumpluff, thus checking the Swords Dance set fairly easily. They can be crippled with ease against by Jumpluff's other sets, however. Sawsbuck and Miltank with Sap Sipper can counter Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from the Swords Dance set. Other Grass-types, such as Serperior and Tangela, take little damage from Jumpluff bar Acrobatics, and they have immunity are immune to Leech Seed, but they must be wary of Sleep Powder. Taunt can shut down all of Jumpluff's sets, but beware be aware that Jumpluff can retaliate back if it is running the Swords Dance dance set. Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because (add comma) even at +2 Attack, it is fairly weak. With the exception of the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting its partners come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.</p>


GP: 1/2
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Thank you, melvni (I really need to proofread my analyses before I send it to GP, that was just embarrassing qq), I have implemented the check! :)
 

complete legitimacy

is it cold in the water?
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
[Overview]

<p>Jumpluff was always known in previous generations as a fast pivot user that could annoy the opposition with a plethora of support moves, such as Encore and Sleep Powder. These days, it can use these moves to ease setup for its surprisingly decent Swords Dance set. Setting up opportunities are not all that Jumpluff's support moves offer, as it can also act as a dedicated supporter Pokemon; its Sunny Day set and pivot sets are also very effective. However, while other Grass-types in the tier cannot boast the high Speed stat that Jumpluff claims, it still falls short of them due to its common weaknesses to Fire-, Ice-, and Rock-type attacks, as well as its crippling Stealth Rock weakness.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set is by far Jumpluff's best offensive set. Even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier. It boas, and its decent coverage, lets it hitting most of NU for at least neutral damage. Acrobatics is Jumpluff's strongest Flying-type STAB move, and its power is increased further when the Flying Gem is used. Seed Bomb is Jumpluff'sa Grass-type STAB, which move that hits hard against Rock-types that resist Flying-type attacks. Swords Dance boosts Jumpluff's Attack to acceptable levels and is the center point of the set. Finally, Sleep Powder and Encore are both capable of allowing Jumpluff to set up more easily but in different ways; specifically, Sleep Powder allows Jumpluff to set up while the opponent is immobilized by sleep, while Encore can force switches, gaining momentum and allowing Jumpluff to set up.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread ensures that Jumpluff can Speed tie with Tauros and other max Speed Jumpluff. Substitute can be used in the final moveslot to allow Jumpluff to avoid status conditions and set up safely. Sunny Day support can benefit Jumpluff, as it is able to outspeed almost all of NU unboosted with Chlorophyll. Volbeat and Liepard, both of which can also offer U-turn support to Jumpluff, are great sun inducers. Entry hazard support from Pokemon such as Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, such as an OHKO on Tangela after Spikes and Stealth Rock damage. Gurdurr is a great partner for Jumpluff, as it likes the support Jumpluff offers to help it set up Bulk Ups, and it threatens Sap Sipper users and Steel-types, two types of Pokemon that trouble Jumpkluff, with Mach Punch and Drain Punch. Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Bastiodon and Probopass, both of which threaten Jumpluff. Finally, Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with Swords Dance, such as Piloswine and Kangaskhan.</p>

[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spde

[SET COMMENTS]

<p>With this set, Jumpluff is more than capable of crippling opponents with its status moves, then switching into a sweeper with U-turn. With Jumpluff's high Speed stat, it can serve as a quick pivot with U-turn to bring a teammate in after the foe is crippled. Encore allows Jumpluff to lock slower Pokemon into a move that won't harm its team and can force switches. Sleep Powder puts potential switch-ins to sleep, giving Jumpluff the chance to bring in a potent sweeper. Finally, Leech Seed gives Jumpluff and its teammates a source of recovery.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs allow Jumpluff to switch into Stealth Rock four times at full HP, and the rest of the spread focuses on making Jumpluff as fast as possible. Protect is a viable option that allows Jumpluff to collect additional HP from Leech Seed, but it cannot find a place in the moveset without sacrificing something more useful overall. Toxic can be used to wear down the opponents faster and cripple them further, but it has trouble fitting into the moveset as well. Substitute is a great option to attempt a SubSeed set, but the strategy in itself is mediocre. Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of Taunt users are slower than Jumpluff and are therefore not that big of a threat.</p>

<p>Because Jumpluff can cripple the opponent for its teammates, good partners are sweepers who appreciate that. Charizard in particular does well against opposing Grass-types and Jynx. Entry hazard support is great to have with Jumpluff, as it usually forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options. Gothorita is also a good partner, as the momentum Jumpluff gains can be used to its advantage, allowing it to trap and KO foes Jumpluff cripples before they can switch out. Gurdurr is a great partner, as it can set up Bulk Up very efficiently thanks to Jumpluff and it threatens Sap Sipper users and Steel-type Pokemon with its Fighting-type STAB. Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that like having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spde

[SET COMMENTS]

<p>Jumpluff can fit into sun teams nicely with its ability, Chlorophyll, making it a great candidate for a sun inducer. Sunny Day allows Jumpluff to set up sun and provide support for sun sweepers, such as Exeggutor and Charizard. Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary. Encore is also used to allow Jumpluff's partners to have less trouble setting up and lock walls into a less desirable move. Memento sacrifices Jumpluff to weaken the opponent, allowing the following partner to set up more easily.</p>

[ADDITIONAL COMMENTS]

<p>Heat Rock increases Sunny Day's longevity. The given EV spread allows Jumpluff to switch into Stealth Rock four times at full HP and gives it as much Speed as possible. When Jumpluff is in the sun, Chlorophyll allows it to nearly outspeed nearly the entire unboosted tier. Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the superior option. U-turn is an alternative over Memento, allowing Jumpluff to set up sun multiple times over the course of a match.</p>

<p>Sun sweepers, such as Exeggutor, Charizard, Victreebel, and Rapidash, are great partners for Jumpluff, as they can take advantage of the sun it offers to capitalize on their respective abilities. Other sun inducers, such as Regirock and Volbeat, should be used along with Jumpluff to not puso that it doesn't have all the weight on its shoulders and to have a reliable backup. Prankster Liepard is a big threat to this set, as it can Taunt Jumpluff before Jumpluff can cripple it. Pokemon that can deal with this threat, such as Sawk and Gurdurr, are great partners. Gurdurr in particular is an excellent partner for Jumpluff, as it can deal with Sap Sipper users and Steel-types, two types of Pokemon Jumpluff despises.</p>

[Other Options]

<p>Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does Aromatherapy have problems fitting into a moveslot, but there are also bulkier, better suited clerics out there to take Jumpluff's place, such as Lickilicky. Synthesis can be used over Leech Seed and Giga Drain for instant recovery, and it works even better in sun, where it heals 2/3 of the userJumpluff's HP. Amnesia and Cotton Guard are alternative moves to increase Jumpluff's bulkdefenses, but Jumpluff would still be quite frail. Reflect offers even more support, but because Jumpluff lacks Light Screen, it isn't worth taking a moveslot. Stun Spore can be used in place of Sleep Powder to reduce faster opponents' Speed, but because it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option. Finally, an all-out specially offensiveattacking set in the sun can be utilized, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to boostrengthen it.</p>

[Checks and Counters]

<p>Bulky Pokemon in general, such as Lickilicky and Misdreavus, can counter Jumpluff. Electric-types resist Jumpluff's main STAB move and can hit it hard with Hidden Power Ice or an Electric-type attack. Piloswine puts fear into Jumpluff's heart with its Ice-type STABs, which can decimate it. Jumpluff can be easily revenge killed by faster threats, such as Swellow and Choice Scarf users, such as Rotom-S, which also resists both of Jumpluff's STABs. Pokemon with the ability Vital Spirit, most notably Primeape, can switch into Jumpluff much more easier, as they do not fear Sleep Powder. However, it's a risky move fromor some of them, as Jumpluff can seize the opportunity and, for example, OHKO Primeape with Acrobatics if it is running the Swords Dance set.</p>

<p>There are also a variety of Pokemon that can check Jumpluff well. Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well, thus checking the Swords Dance set fairly easily. They can be crippled with ease by Jumpluff's other sets, however. Sawsbuck and Miltank with Sap Sipper can counterheck Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from the Swords Dance set. Other Grass-types, such as Serperior and Tangela, take little damage from Jumpluff bar Acrobatics, and they are immune to Leech Seed, but they must be wary of Sleep Powder. Taunt can shut down all of Jumpluff's sets, but be aware that Jumpluff can retaliate back if it is running the Swords Dance set. Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because, even at +2 Attack, it is fairly weak. With the exception of the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting its partners come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.</p>
[Overview]

<p>Jumpluff was always known in previous generations as a fast pivot that could annoy the opposition with a plethora of support moves, such as Encore and Sleep Powder. These days, it can use these moves to ease setup for its surprisingly decent Swords Dance set. Setup opportunities are not all that Jumpluff's support moves offer, as it can also act as a dedicated supporter Pokemon; its Sunny Day and pivot sets are also very effective. However, while other Grass-types in the tier cannot boast the high Speed stat that Jumpluff claims, it still falls short of them due to its common weaknesses to Fire-, Ice-, and Rock-type attacks, as well as its crippling Stealth Rock weakness.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set is by far Jumpluff's best offensive set. Even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier, and its decent coverage lets it hit most of NU for at least neutral damage. Acrobatics is Jumpluff's strongest Flying-type STAB move, and its power is increased further when the Flying Gem is used. Seed Bomb is a Grass-type STAB move that hits hard against Rock-types that resist Flying-type attacks. Swords Dance boosts Jumpluff's Attack to acceptable levels and is the center point of the set. Finally, Sleep Powder and Encore both allow Jumpluff to set up more easily but in different ways; specifically, Sleep Powder allows Jumpluff to set up while the opponent is immobilized by sleep, while Encore can force switches, gaining momentum and allowing Jumpluff to set up.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread ensures that Jumpluff can Speed tie with Tauros and other max Speed Jumpluff. Substitute can be used in the final moveslot to allow Jumpluff to avoid status conditions and set up safely. Sunny Day support can benefit Jumpluff, as it is able to outspeed almost all of NU unboosted with Chlorophyll. Volbeat and Liepard, both of which can also offer U-turn support to Jumpluff, are great sun inducers. Entry hazard support from Pokemon such as Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, such as an OHKO on Tangela after Spikes and Stealth Rock damage. Gurdurr is a great partner for Jumpluff, as it likes the support Jumpluff offers to help it set up Bulk Ups, and it threatens Sap Sipper users and Steel-types, two types of Pokemon that trouble Jumpluff, with Mach Punch and Drain Punch. Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Bastiodon and Probopass, both of which threaten Jumpluff. Finally, Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with Swords Dance, such as Piloswine and Kangaskhan.</p>

[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>With this set, Jumpluff is more than capable of crippling opponents with its status moves, then switching into a sweeper with U-turn. With Jumpluff's high Speed stat, it can serve as a quick pivot with U-turn to bring a teammate in after the foe is crippled. Encore allows Jumpluff to lock slower Pokemon into a move that won't harm its team and can force switches. Sleep Powder puts potential switch-ins to sleep, giving Jumpluff the chance to bring in a potent sweeper. Finally, Leech Seed gives Jumpluff and its teammates a source of recovery.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs allow Jumpluff to switch into Stealth Rock four times at full HP, and the rest of the spread focuses on making Jumpluff as fast as possible. Protect is a viable option that allows Jumpluff to collect additional HP from Leech Seed, but it cannot find a place in the moveset without sacrificing something more useful overall. Toxic can be used to wear down the opponents faster and cripple them further, but it has trouble fitting into the moveset as well. Substitute is a great option to attempt a SubSeed set, but the strategy in itself is mediocre. Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of Taunt users are slower than Jumpluff and are therefore not that big of a threat.</p>

<p>Because Jumpluff can cripple the opponent for its teammates, good partners are sweepers who appreciate that. Charizard in particular does well against opposing Grass-types and Jynx. Entry hazard support is great to have with Jumpluff, as it usually forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options. Gothorita is also a good partner, as the momentum Jumpluff gains can be used to its advantage, allowing it to trap and KO foes Jumpluff cripples before they can switch out. Gurdurr is a great partner, as it can set up Bulk Up very efficiently thanks to Jumpluff and it threatens Sap Sipper users and Steel-type Pokemon with its Fighting-type STAB. Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that like having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Jumpluff can fit into sun teams nicely with its ability, Chlorophyll, making it a great candidate for a sun inducer. Sunny Day allows Jumpluff to set up sun and provide support for sun sweepers, such as Exeggutor and Charizard. Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary. Encore is also used to allow Jumpluff's partners to have less trouble setting up and lock walls into a less desirable move. Memento sacrifices Jumpluff to weaken the opponent, allowing the following partner to set up more easily.</p>

[ADDITIONAL COMMENTS]

<p>Heat Rock increases Sunny Day's longevity. The given EV spread allows Jumpluff to switch into Stealth Rock four times at full HP and gives it as much Speed as possible. When Jumpluff is in the sun, Chlorophyll allows it to outspeed nearly the entire unboosted tier. Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the superior option. U-turn is an alternative over Memento, allowing Jumpluff to set up sun multiple times over the course of a match.</p>

<p>Sun sweepers, such as Exeggutor, Charizard, Victreebel, and Rapidash, are great partners for Jumpluff, as they can take advantage of the sun it offers to capitalize on their respective abilities. Other sun inducers, such as Regirock and Volbeat, should be used along with Jumpluff so that it doesn't have all the weight on its shoulders and to have a reliable backup. Prankster Liepard is a big threat to this set, as it can Taunt Jumpluff before Jumpluff can cripple it. Pokemon that can deal with this threat, such as Sawk and Gurdurr, are great partners. Gurdurr in particular is an excellent partner for Jumpluff, as it can deal with Sap Sipper users and Steel-types, two types of Pokemon Jumpluff despises.</p>

[Other Options]

<p>Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does Aromatherapy have problems fitting into a moveslot, but there are also bulkier, better suited clerics out there to take Jumpluff's place, such as Lickilicky. Synthesis can be used over Leech Seed and Giga Drain for instant recovery, and it works even better in sun, where it heals 2/3 of Jumpluff's HP. Amnesia and Cotton Guard are alternative moves to increase Jumpluff's defenses, but Jumpluff would still be quite frail. Reflect offers even more support, but because Jumpluff lacks Light Screen, it isn't worth taking a moveslot. Stun Spore can be used in place of Sleep Powder to reduce faster opponents' Speed, but because it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option. Finally, an all-out specially attacking set in the sun can be utilized, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to boost it.</p>

[Checks and Counters]

<p>Bulky Pokemon in general, such as Lickilicky and Misdreavus, can counter Jumpluff. Electric-types resist Jumpluff's main STAB move and can hit it hard with Hidden Power Ice or an Electric-type attack. Piloswine puts fear into Jumpluff's heart with its Ice-type STABs, which decimate it. Jumpluff can be easily revenge killed by faster threats, such as Swellow and Choice Scarf users, such as Rotom-S, which also resists both of Jumpluff's STABs. Pokemon with the ability Vital Spirit, most notably Primeape, can switch into Jumpluff much more easier, as they do not fear Sleep Powder. However, it's a risky move for some of them, as Jumpluff can seize the opportunity and, for example, OHKO Primeape with Acrobatics if it is running the Swords Dance set.</p>

<p>There are also a variety of Pokemon that can check Jumpluff well. Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well, thus checking the Swords Dance set fairly easily. They can be crippled with ease by Jumpluff's other sets, however. Sawsbuck and Miltank with Sap Sipper can check Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from the Swords Dance set. Other Grass-types, such as Serperior and Tangela, take little damage from Jumpluff bar Acrobatics, and they are immune to Leech Seed, but they must be wary of Sleep Powder. Taunt can shut down all of Jumpluff's sets, but be aware that Jumpluff can retaliate back if it is running the Swords Dance set. Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because, even at +2 Attack, it is fairly weak. With the exception of the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting its partners come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.</p>


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