“You know, at times like this one feels, well, perhaps extinct animals should be left extinct.”
― Michael Crichton, Jurassic Park
As Garchomp was threatened by fast Dragon-type and Tyranitar was shut down by Fighting-type Pokémon, a partner which could have key resistances to common physical attacks was needed; a sweeper which could get advantage of the absence of physical tanks was also a great teammate for wall-breakers like Garchomp: Azumarill was a great Latios check, good priority user and great physical attacker that could sweep after the revenge-kill of checks like Ferrothorn and Skarmory.
Even if the problem of Steel- and Dragon-type Pokémon was solved, Bulky Waters like Rotom-W could be really annoying as they could check Azumarill and Heatran. That having been said, a Grass- or Dragon-type that could check Azumarill and Rotom-W was needed: Ferrothorn was the best solution, also granting useful damage in the terms of Spikes and Leech Seed. Anyway, a good way to lure Bulky Waters seemed to be the most effective method to make the sweep of Azumarill much easier, so SubToxic Heatran was added as it could cripple Azumarill and Rotom-W, but also Latias and Landorus-T.
At that moment, the team was well balanced and not too weak to the most used Pokémon in Overused. On the other hand, it was quite slow and fast sweepers like Alakazam and Gengar could be a problem. In fact, a fast, powerful, special sweeper was needed to check and revenge-kill these kind of threats. Thundurus-I was a great wall-breaker, which could also paralyze fast attackers like Greninja and Talonflame and kill threatening wall-breakers like Garchomp, Charizard Y and Medicham.
The team was finished; it was well balanced and didn't have much problem against the most common threats. After posting it to Smogon, many of you helped me to do some changes and some movesets and items were changes. Three days after I posted it, I decided to replace Thundurus-I with Zapdos, as it could be bulkier and could perform as a check of many threats, like Pinsir-Mega. Moreover, it provided Defog support, which was much useful.
As strong as a T-Rex, as bulky as a Triceratopus, as fast as a Velociraptor: Garchomp is a threatening predator which can destroy and devour the opponent team with ease. Thanks to its Mega Stone, its raw power and average bulk are even increased, with the only downside of a lowering in Speed.
As for the moveset, Earthquake and Draco Meteor are the main STAB moves, with the latter nailing physical pivots like Landorus-T and Rotom-W. Fire Blast makes Garchomp a great lurer which can revenge-kill Steel-type Pokèmon like Ferrothorn and Scizor. Stone Edge hits Togekiss and Zapdos, also being boosted by Sand Force.
A Lonely nature is used to boost Garchomp's already high Attack, as Defense is not as important as Special Defense, which is useful not to be OHKOed from Hidden Power [Ice]. The EVs spread makes Garchomp OHKO Togekiss with Stone Edge outside of the Sand, with Stealth Rock damage. The Speed is maximized and the rest is put into Special Attack
As for the moveset, Earthquake and Draco Meteor are the main STAB moves, with the latter nailing physical pivots like Landorus-T and Rotom-W. Fire Blast makes Garchomp a great lurer which can revenge-kill Steel-type Pokèmon like Ferrothorn and Scizor. Stone Edge hits Togekiss and Zapdos, also being boosted by Sand Force.
A Lonely nature is used to boost Garchomp's already high Attack, as Defense is not as important as Special Defense, which is useful not to be OHKOed from Hidden Power [Ice]. The EVs spread makes Garchomp OHKO Togekiss with Stone Edge outside of the Sand, with Stealth Rock damage. The Speed is maximized and the rest is put into Special Attack
Stealth Rock is the main move of the set, dealing damage to many Flying-type Pokémon like Talonflame. Ice Beam nails Landorus-T, Garchomp and Dragonite; Fire Blast revenge-kills Ferrothorn, Skarmory and Scizor. Superpower deals higher damage than Low Kick against Terrakion and Heatran.
As for the EVs spread, 244 Speed EVs are enough to out-speed standard Landorus-T, Special Attack is maximized in order to make Tyranitar a great lurer. The remaining 12 EVs are put into Attack to boost Crunch's damage.
Spikes and Leech Seed are the main moves of the set, with the latter granting many OHKOes and 2HKOes from Garchomp and the latter being a reliable source of recovery. Power Whip and Gyro Ball are powerful STAB moves, with the former revenge-killing Water- and Ground-type Pokémon and the latter taking advantage of Ferrothorn's low Speed.
The 48 SDef EVs are used in order to prevent Life Orb Alakazam and Thundurus from OHKOing with Focus Blast. The rest are invested into physical bulk to tale hits from the likes of Azumarill and Mamoswine.
Wonderful movepool and amazing offensive presence are only two of the many features which make Heatran the most reliable Fire-type Pokémon of the OU metagame. In fact, its wonderful typing allows him to force so many switches that the opponent team will be soon weakened enough to sweep with Azumarill and Thundurus in the late-game.
Fire Blast is the best Fire STAB, while Earth Power nails Heatran and Tentacruel. Flash Cannon hits many Garchomp checks, like Azumarill, Latios and Togekiss. Stone Edge revenge-kills Talonflame and Volcarona.
As for the EVs, Special Attack and Speed are maximized, while the rest is put into Atk for Stone Edge.
Fire Blast is the best Fire STAB, while Earth Power nails Heatran and Tentacruel. Flash Cannon hits many Garchomp checks, like Azumarill, Latios and Togekiss. Stone Edge revenge-kills Talonflame and Volcarona.
As for the EVs, Special Attack and Speed are maximized, while the rest is put into Atk for Stone Edge.
As for the moveset, Thunderbolt and Hidden Power [Ice] provide good coverage, forming the great Bolt-Beam combo and hitting threats like Pinsir, Garchomp, Medicham and Thundurus-I. Roost and Defog are Utility moves, with the former healing the damage dealt by Stealth Rock, and the latter removing every kind of Entry Hazards from the field.
The EVs spread allows Zapdos to be a great check to Flying-Spam and Lucario, but also a good Garchomp and Thundurus-I revenge-killer. HP are maximized, while the remaining EVs are split into Defense and Special Defense, giving Zapdos a great mixed bulk.
Thanks to its change of typing, Azumarill has become one of the strongest wall-breakers.Also being a reliable Dragon-type Pokémon check and wonderful priority user, it can be considered the offensive physical sweeper par excellence.
As for the moves, Waterfall and Play Rough are the main STAB moves, with the latter being almost unstoppable, as it 2HKOes Bulky Water like Rotom-W. Aqua Jet is a useful priority move which revenge-kills fast sweepers and stat-uppers like Alakazam, Volcarona and Heatran. Knock Off can be quite surprising, hitting every kind of switch-in and disposing of their items.
Maximum Attack EVs make Azumarill very powerful, while the Speed EVs are used to outspeed Standard Skarmory. The rest are invested into HP, with the exception of 4 Defense EVs, which reduce the damage of Entry Hazards.
As for the moves, Waterfall and Play Rough are the main STAB moves, with the latter being almost unstoppable, as it 2HKOes Bulky Water like Rotom-W. Aqua Jet is a useful priority move which revenge-kills fast sweepers and stat-uppers like Alakazam, Volcarona and Heatran. Knock Off can be quite surprising, hitting every kind of switch-in and disposing of their items.
Maximum Attack EVs make Azumarill very powerful, while the Speed EVs are used to outspeed Standard Skarmory. The rest are invested into HP, with the exception of 4 Defense EVs, which reduce the damage of Entry Hazards.
Velociraptor (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 112 Atk / 144 SpA / 252 Spe
Lonely Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
T-Rex (Tyranitar) @ Focus Sash
Ability: Sand Stream
EVs: 12 Atk / 252 SpA / 244 Spe
Mild Nature
- Fire Blast
- Ice Beam
- Stealth Rock
- Crunch
Stegosaurus (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 208 Def / 48 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Spikes
Triceratops (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Flash Cannon
- Stone Edge
Pterodactyl (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 180 Def / 76 SpD
Bold Nature
- Thunderbolt
- Hidden Power [Ice]
- Defog
- Roost
Opossum (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
Ability: Rough Skin
EVs: 112 Atk / 144 SpA / 252 Spe
Lonely Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
T-Rex (Tyranitar) @ Focus Sash
Ability: Sand Stream
EVs: 12 Atk / 252 SpA / 244 Spe
Mild Nature
- Fire Blast
- Ice Beam
- Stealth Rock
- Crunch
Stegosaurus (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 208 Def / 48 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Spikes
Triceratops (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Flash Cannon
- Stone Edge
Pterodactyl (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 180 Def / 76 SpD
Bold Nature
- Thunderbolt
- Hidden Power [Ice]
- Defog
- Roost
Opossum (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
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