Kadabra (Analysis)

#1

Kadabra

QC: [PK Gaming] [Fried Rhys] [Nails]
GP: [Komodo] [NWO]

[Overview]

<p>With Alakazam banned from RU, Kadabra now fulfills the niche of a fast and powerful special attacker with Magic Guard. Its Speed and Special Attack are substantially lower than said stats of Alakazam; however, Kadabra still possesses an excellent Speed base stat of 105, allowing it to outspeed a majority of the RU metagame. Although it may be less powerful, it still can tear things apart with its excellent base 120 Special Attack, and because of Magic Guard, Life Orb will give Kadabra a free power boost with essentially no drawbacks. In essence, Kadabra is a slightly slower, less powerful version of Alakazam. Defensively, there are virtually no differences, as both have abysmal defensive stats. Perhaps the biggest disadvantage when using Kadabra is that it does not have access to Focus Blast and must rely on the much weaker Hidden Power Fighting. However, these slight disadvantages do not make Kadabra any less dangerous than Alakazam was, thus making Kadabra a viable threat to contend with in RU.</p>

[SET]
name: Special Attacker
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Calm Mind
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although Kadabra is not as powerful as Alakazam, it still packs a serious punch thanks to its impressive offensive stat distribution. Magic Guard is one of the best abilities in the game, providing immunity to all forms of passive damage including entry hazard damage, damaging weather, damage from poison or burn, and Life Orb recoil. Magic Guard allows Kadabra to switch in on a predicted Will-O-Wisp or Toxic and act as a pseudo-status absorber. Move-wise, Psychic, Shadow Ball, and Hidden Power Fighting provide the best possible coverage with three attacks. Psychic is a necessary STAB attack and hits anything that doesn't resist it for major damage. Shadow Ball destroys opposing Psychic-types as well as Ghost-types, and Hidden Power Fighting hits the Dark- and Steel-types that otherwise wall Kadabra. Psyshock is an interesting option over Psychic to hit special walls such as Clefable on their weaker Defense, especially since Kadabra doesn't get Focus Blast, but Psyshock's lower Base Power makes it an inferior option in most cases. In the last slot, Substitute works well due to Kadabra's frailty, as it provides protection from priority move users and Choice Scarf users. Calm Mind is another viable option that boosts Kadabra's already great Special Attack to sky high levels as well as raising its Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is absolutely necessary for Kadabra to sweep, especially since its power output is considerably less than that of Alakazam. Thanks to Magic Guard, Kadabra doesn't suffer from Life Orb recoil; however, in the case that Kadabra is needed as a revenge killer, Focus Sash is an excellent option, as it will never break from entry hazards or detrimental weather such as hail. Substitute should obviously be used only with Life Orb, as using it with Focus Sash is counterproductive. The EV spread is fairly straightforward, maximizing Special Attack and Speed, as Kadabra really shouldn't be investing in bulk at all due to its abysmal defenses.</p>

<p>Because Kadabra lacks the raw power that its elder brother Alakazam sports, entry hazard support is absolutely necessary for it to get easier KOs. Kadabra can elect to use the combination of Substitute + Calm Mind to boost while being protected from status and the like, but this means sacrificing one of its coverage moves (most likely Shadow Ball), which makes Kadabra that much less effective. A good physical wall such as Steelix is a great partner due to its ability to tank almost every single physical attack in the game, especially because of Sturdy. Steelix can also set up Stealth Rock and rack up entry hazard damage with either Roar or Dragon Tail, and has handy resistances to Dark-, Bug-, and Ghost-type attacks. Kadabra also appreciates a strong, offensive, physical counterpart such as Honchkrow, Durant, or Choice Band Entei to break through the special walls that Kadabra has trouble with.</p>

[Other Options]

<p>With regards to its movepool, Kadabra has an enormous amount of other options. Encore can cause switches and potentially brings set up opportunities, but Kadabra will rarely find the opportunity to use it outside Encoring support moves such as Toxic, Will-O-Wisp, and the occasional setup move, and the Encored opponent will most likely switch out. Grass Knot or Energy Ball are options to hit bulky Water-types, but have little use otherwise. Hidden Power Fire is an option that hits Ferroseed harder than Hidden Power Fighting can, but Hidden Power Fire has no other uses and the coverage that it provides is inferior to that of Hidden Power Fighting. Hidden Power Ground provides coverage on Drapion and Steel-types, and doesn't force an imperfect Speed IV, allowing Kadabra to Speed tie with the likes of Manectric and Scyther, but again, Hidden Power Fighting usually provides superior coverage.</p>

<p>Taunt is another option over Substitute or Calm Mind to prevent Thunder Wave users from running amok, but most opponents tend to just attack Kadabra outright rather than try to status it. Kadabra also has access to Recover, but its defenses and HP are so terrible it will rarely prove useful. A set with Trick and a Choice item or Flame Orb / Toxic Orb has potential, but Choice Specs is outclassed by the main set, as Life Orb provides nearly the same boost with literally no drawbacks. On that note, a Choice Scarf set is viable, outspeeding some common threats such as Sceptile and Durant, but the relative lack of power, the risks associated with being locked into a Psychic-type attack, and Kadabra's susceptibility to priority make it a rather unappealing option. Kadabra gets Light Screen and Reflect, but there are much better users of the dual screen strategy, such as Uxie or Claydol. Weather support moves such as Rain Dance and Sunny Day are possible, but don't directly benefit Kadabra, take up valuable moveslots, and are better left to dedicated support Pokemon, such as Uxie. Kadabra can easily hold its own with the three moves listed, making Trick Room a viable option in the last moveslot. Trick Room used in conjunction with Focus Sash is an interesting option, as it will always allow Kadabra to get off a Trick Room, which could be potentially game-changing.</p>

[Checks and Counters]

<p>The best way to deal with Kadabra is priority, provided that Kadabra doesn't have a Substitute up. For example, Honchkrow and Entei can easily OHKO Kadabra with Sucker Punch and ExtremeSpeed, respectively, before it even has a chance to attack. Additionally, thanks to Kadabra's pitiful defenses, almost every decently powered attack in the game will at least 2HKO, and often OHKO it. Dugtrio can easily trap Kadabra due to Arena Trap, and OHKO it with a STAB Earthquake. Similarly, Pursuit users such as Krookodile and Drapion can easily eliminate Kadabra regardless of whether it switches out or not. Because Kadabra has the ability Magic Guard, it is unaffected by status such as poison or burn. For this reason, don't bother statusing Kadabra when you can just kill it outright. Paralysis completely cripples Kadabra, though it is usually a better choice just to attack it instead. Bulky special walls such as Claydol, Munchlax, Rotom-A, Slowking, and specially defensive Drapion can take multiple super effective hits and strike back. Drapion makes a good counter to Kadabra with its immunity to Psychic, resistance to Shadow Ball, and neutrality to Hidden Power Fighting, although it must watch out for the occasional Hidden Power Ground. Anything faster such as Choice Scarf users, Durant, Accelgor, Archeops, Galvantula, and Sceptile, can easily destroy Kadabra, unless it manages to get a Substitute up as they switch in.</p>
 
#2
No mention of muchlax as a counter? takes nothing from it's stab and hp fighting will do nothing and can body slam, pursuit, whirlwind etc.
 
#3
Got all of that, though I don't think Gravity or Trick Room is really worth a mention. One, because Gravity is basically an unseen playstyle and Kadabra has nothing that'll benefit from it (no Focus Miss), and two, Trick Room means Kadabra is forced to take a hit, unless it uses it on the switch. Not to mention it has too high of a Speed stat to effectively abuse Trick Room.
 

Lemonade

betwixt the threads of fates untold
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#5
Got all of that, though I don't think Gravity or Trick Room is really worth a mention. One, because Gravity is basically an unseen playstyle and Kadabra has nothing that'll benefit from it (no Focus Miss), and two, Trick Room means Kadabra is forced to take a hit, unless it uses it on the switch. Not to mention it has too high of a Speed stat to effectively abuse Trick Room.
One thing that I would like to mention about TR Kadabra is that with Focus Sash, it is basically guaranteed to get a Trick Room off, which could be extremely hard late-game since your other setters may not be able to take a hit. This one cycle could be game changing, and Kadabra can pull its own with three attacks, not relying on Trick Room. IMO this should have small small mention in OO for those reason.
 
#7
Maybe mention Sucker Punch Haunter / Honchkrow in Checks and Counters?(Basically Kadabra is too weak to take most forms of priority)
And maybe mention Scarf in OO?
 

Nails

Nuke the Weebs
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#8
sucker punch haunter is bad and loses if kadabra has sub.

oo hp ground for the speed tie with manectric and scyther

Encore can cause some switches and potential set up opportunities, but Kadabra will rarely find the opportunity to use it, and it hardly provides any benefit, as the encored opponent will most likely just switch out.
encore has great utility for switching into toxic and will o wisp, as well as stuff like stealth rock and rapid spin and any cursers/calm minders. it doesn't have the bulk to encore resisted attacks, but it can encore support moves quite effectively.

QC APPROVED 3/3
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
#10
Abracadabra! These words shall appear.
Remove these words.
These are my spoken incantations.

[Overview]

<p>With its evolved form Alakazam banned from RU, Kadabra now fulfills the "fast and powerful special attacker with Magic Guard" niche (Add some quote tags? I'll leave this up to you). with a few major differences. Speed and Special Attack, the two stats that anyone bothers about on a Pokemon such as Kadabra, seem to have taken a major hit, as they are substantially lower than said stats of Alakazam. However, Kadabra still has an excellent Speed stat of 105, allowing it to outspeed the majority of the RU metagame. Although it may be less powerful, it still can tear things up with its excellent base 120 Special Attack, and because of Magic Guard, Life Orb will be there to give Kadabra a free power boost with essentially no drawbacks. In essence, Kadabra is a slightly slower, less powerful version of Alakazam. Defensively, there is virtually no difference, as both Alakazam and Kadabra have abysmal defensive stats. Perhaps the biggest disadvantage to using Kadabra is that it does not have access to Focus Blast and must rely on a much weaker Hidden Power Fighting. However, these slight disadvantages do not make Kadabra any less dangerous than Alakazam was, thus making Kadabra a viable threat to contend with in RU.</p>

[SET]
name: Special Attacker
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Calm Mind
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While Kadabra is not as powerful as Alakazam, it still packs a serious punch with its impressive offensive stat distribution. Magic Guard is perhaps one of the best abilities in the game, providing immunity to all forms of passive damage including entry hazard damage and Life Orb recoil, (< Comma) as well as damage from poison or burn. Magic Guard allows Kadabra to switch in on predicted Will-O-Wisps and Toxics and act as a pseudo-status absorber. Move-wise, Psychic, Shadow Ball, and Hidden Power Fighting provide the best possible coverage with three attacks. Psychic is necessary STAB and hits anything that doesn't resist it for major damage. Shadow Ball destroys Ghost-types, and Hidden Power Fighting hits the Dark- and Steel-types that can otherwise easily wall Kadabra. Psyshock is an interesting option over Psychic to hit special walls such as Clefable on their weaker Defense, especially since Kadabra doesn't get Focus Blast, but its lower Base Power makes it an inferior option in most cases. In the last slot, Substitute works well with Kadabra's frailty, providing pseudo-protection from priority moves and Choice Scarf users. (Pseudo-protection?) Calm Mind is another viable option and that boosts Kadabra's already great Special Attack to sky- (< Space, no hyphen) high levels as well as its Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is absolutely necessary for Kadabra, especially since its power output is considerably less than that of Alakazam. Thanks to Magic Guard, Kadabra doesn't suffer from Life Orb recoil; however, in the case that Kadabra is needed as a revenge killer, Focus Sash is an excellent option, as it will never break from entry hazards or detrimental weather such as hail. Substitute should obviously be used only with Life Orb, since as using it with Focus Sash is counterproductive. The EV spread is fairly straightforward, maximizing Special Attack and Speed, since as Kadabra really shouldn't be investing in bulk at all thanks to its abysmal defenses.</p>

<p>Because Kadabra lacks some of the raw power that its elder brother Alakazam sports, entry hazard support is absolutely necessary for it to get easier KOs. Kadabra can elect to use the combination of Substitute + Calm Mind to boost while being protected from status and the like by sacrificing one of its coverage moves (most likely Shadow Ball), but the coverage that the three moves provide is near impeccable, and eliminating one of the moves makes Kadabra that much less effective. A good physical wall such as Steelix is a great partner to Kadabra for its ability to tank literally every single physical attack in the game bar none, especially because of Sturdy. Steelix can also set up Stealth Rock and rack up entry hazard damage with either Roar or Dragon Tail, and has handy resistances to Dark-, Bug-, and Ghost-type attacks. Kadabra also appreciates a strong, offensive, physical counterpart such as Honchkrow, Durant, or Choice Band Entei to sweep through the special walls that Kadabra has trouble with.</p>

[Other Options]

<p>With regards to its movepool, Kadabra has an enormous amount of other options. Encore can cause some switches and bring potential set up opportunities, but Kadabra will rarely find the opportunity to use it outside of encoring support moves such as Toxic, Will-O-Wisp, and the occasional set up move, and the encored opponent will most likely switch out. Grass Knot or Energy Ball is an are options to hit bulky Water-types, (< Comma) but has have little use otherwise. Hidden Power Fire is an option to hit that hits Ferroseed harder than Hidden Power Fighting can, but the coverage that it provides is solely that, and less than that of Hidden Power Fighting. Hidden Power Ground provides coverage on Drapion and Steel-types, and doesn't force an imperfect Speed IV, allowing Kadabra to speed tie with the likes of Manectric and Scyther, but again, Hidden Power Fighting usually provides superior coverage.</p>

<p>Taunt is another option over Substitute or Calm Mind to prevent Thunder Wave users from running amok, but most opponents tend to just attack Kadabra outright rather than trying to status it. Kadabra also has access to Recover, but its defenses and HP are so terrible it will never prove useful. A set with Trick and a Choice item or Flame Orb / Toxic Orb has potential, but is outclassed by the main set, as Life Orb provides nearly the same boost as Choice Specs, but with literally no drawbacks. On that note, a (<*) Choice Scarf set is viable, outspeeding some common threats such as Sceptile, and Durant, etc, but the relative lack of power, the risks associated with being locked into a Psychic-type attack, and Kadabra's susceptibility to priority make it a rather unappealing option. Kadabra gets Light Screen and Reflect, but there are much better users of the dual screen strategy, (< Comma) such as Uxie or Claydol. Weather support moves such as Rain Dance and Sunny Day are possible, but don't directly benefit Kadabra, take up valuable moveslots, and are better left to dedicated support Pokemon such as Uxie. Kadabra can easily hold its own with the three moves listed, making Trick Room a viable option in the last moveslot. Trick Room in conjunction with Focus Sash is an interesting option, as it will always allow Kadabra to get off a Trick Room, which could be potentially game-changing.</p>

[Checks and Counters]

<p>The best counter to Kadabra is priority, provided that Kadabra doesn't have a Substitute up. For example, Honchkrow and Entei can easily OHKO Kadabra with Sucker Punch and ExtremeSpeed, respectively, before it even has a chance to attack. Additionally, thanks to Kadabra's pitiful defenses, almost every decently powered attack in the game will 2HKO at the most, and often OHKO it. Because Kadabra has the ability Magic Guard, it is unaffected by status such as poison or burn. For this reason, don't bother statusing Kadabra when you can just kill it outright. However, paralysis completely cripples Kadabra, though it is usually a better choice just to attack it instead. Bulky special walls such as Claydol, Munchlax, Rotom-A, and Slowking can take multiple super effective hits and strike back. Drapion makes a good counter to Kadabra with its immunity to Psychic, resistance to Shadow Ball, and neutrality to Hidden Power Fighting, but it must watch out for Hidden Power Ground. Anything faster can easily destroy Kadabra, (< Comma) such as Choice Scarf users, Durant, Accelgor, Archeops, Galvantula, and Sceptile, unless Kadabra manages to get a Substitute up while as they switch in.</p>
Proofreading...

EDIT: Proofread and finalized.
 
#11
Amateur GP Check
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Kadabra

QC: [PK Gaming] [Fried Rhys] [Nails]
GP: [] []

[Overview]

<p>With its evolved form Alakazam banned from RU, Kadabra now fulfills the niche of a fast and powerful special attacker with Magic Guard niche with a few major differences. Speed and Special Attack, the only two stats that anyone bothers about with on a Pokemon such as Kadabra, seem to have taken a major hit, as they are substantially lower than said stats of Alakazam. However, Kadabra still has an excellent Speed stat of 105, allowing it to outspeed the a majority of the RU metagame. Although it may be less powerful, it still can tear things up with its excellent base 120 Special Attack, and because of Magic Guard, Life Orb will be there to give Kadabra a free power boost with essentially no drawbacks. In essence, Kadabra is a slightly slower, less powerful version of Alakazam. Defensively, there is are virtually no differences, as both Alakazam and Kadabra have abysmal defensive stats. Perhaps the biggest disadvantage to when using Kadabra is that it does not have access to Focus Blast and must rely on a the much weaker Hidden Power Fighting. However, these slight disadvantages do not make Kadabra any less dangerous than Alakazam was, thus making Kadabra a viable threat to contend with in RU.</p>

[SET]
name: Special Attacker
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Calm Mind
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While Although Kadabra is not as powerful as Alakazam, it still packs a serious punch with its impressive offensive stat distribution. Magic Guard is perhaps one of the best abilities in the game, providing immunity to all forms of passive damage including entry hazard damage, damaging weather, damage from poison or burn and Life Orb recoil as well as damage from poison or burn parallelism, plus Snover, while uncommon, is used. Magic Guard allows Kadabra to switch in on predicted Will-O-Wisps and Toxics and act as a pseudo-status absorber. Move-wise, Psychic, Shadow Ball, and Hidden Power Fighting provide the best possible coverage with three attacks. Psychic is a necessary STAB and hits anything that doesn't resist it for major damage. Shadow Ball destroys Ghost-types I think you mean Psychic types, Ghost doesn't resist Psychic, and Hidden Power Fighting hits the Dark- and Steel-types that can otherwise easily wall Kadabra. Psyshock is an interesting option over Psychic to hit special walls such as Clefable on their weaker Defense, especially since Kadabra doesn't get Focus Blast, but its lower Base Power makes it an inferior option in most cases. In the last slot, Substitute works well with due to Kadabra's fraility <extra i, providing pseudo-protection from priority moves and Choice Scarf users. Calm Mind is another viable option and as it boosts Kadabra's already great Special Attack to sky-high levels as well as its Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is absolutely necessary for Kadabra to sweep, especially since its power output is considerably less than that of Alakazam. Thanks to Magic Guard, Kadabra doesn't suffer from Life Orb recoil; however, in the case that Kadabra is needed as a revenge killer, Focus Sash is an excellent option, as it will never break from entry hazards or detrimental weather such as hail. Substitute should obviously be used only with Life Orb, since using it with Focus Sash is counterproductive. The EV spread is fairly straightforward, maximizing Special Attack and Speed, since Kadabra really shouldn't be investing in bulk at all thanks to its abysmal defenses.</p>

<p>Because Kadabra lacks some of the raw power that its elder brother Alakazam sports, entry hazard support is absolutely necessary for it to get easier KOs. Kadabra can elect to use the combination of Substitute + Calm Mind to boost while being protected from status and the like by sacrificing one of its coverage moves (most likely Shadow Ball), but the coverage that the three moves provide is near impeccable, and eliminating one of the moves makes Kadabra that much less effective Offensively. A good physical wall such as Steelix is a great partner to Kadabra for due to its ability to tank literally almost every single physical attack in the game bar none CB Hi Jump Kick?, especially because of Sturdy. Steelix can also set up Stealth Rock and rack up entry hazard damage with either Roar or Dragon Tail, and has handy resistances to Dark-, Bug-, and Ghost-type attacks. Kadabra also appreciates a strong, offensive, physical counterpart such as Honchkrow, Durant, or Choice Band Entei to sweep power through the special walls that Kadabra has trouble with.</p>

[Other Options]

<p>With regards to its movepool, Kadabra has an enormous amount of other options. Encore can cause some switches and potentially brings potential set up opportunities, but Kadabra will rarely find the opportunity to use it outside of encoring support moves such as Toxic, Will-O-Wisp, and the occasionally set up move, and the encored opponent will most likely switch out. Grass Knot or Energy Ball is an option to hit bulky Water-types but has little use otherwise. Hidden Power Fire is an option to hit Ferroseed harder than Hidden Power Fighting, but it has no other uses and the coverage that it provides is solely that, and less than inferior to that of Hidden Power Fighting. Hidden Power Ground provides coverage on Drapion and Steel-types, and doesn't force an imperfect Speed IV, allowing Kadabra to speed tie with the likes of Manectric and Scyther, but again, Hidden Power Fighting usually provides superior coverage.</p>

<p>Taunt is another option over Substitute or Calm Mind to prevent Thunder Wave users from running amok, but most opponents tend to just attack Kadabra outright rather than trying to status it. Kadabra also has access to Recover, but its defenses and HP are so terrible it will never rarely prove useful. A set with Trick and a Choice item or Flame Orb / Toxic Orb has potential, but Choice Specs is outclassed by the main set, as Life Orb provides nearly the same boost as Choice Specs, but with literally no drawbacks. On that note, Choice Scarf set is viable, outspeeding some common threats such as Sceptile, Durant, etc, but the relative lack of power, the risks associated with being locked into a Psychic-type attack, and Kadabra's susceptibility to priority make it a rather unappealing option. Kadabra gets Light Screen and Reflect, but there are much better users of the dual screen strategy such as Uxie or Claydol. Weather support moves such as Rain Dance and Sunny Day are possible, but don't directly benefit Kadabra, take up valuable moveslots, and are better left to dedicated support Pokemon such as Uxie. Kadabra can easily hold its own with the three moves listed, making Trick Room a viable option in the last moveslot. Trick Room used in conjunction with Focus Sash is an interesting option, as it will always allow Kadabra to get off a Trick Room, which could be potentially game-changing.</p>

[Checks and Counters]

<p>The best counter way to deal with definition of counter implies switchin Kadabra is priority, provided that Kadabra doesn't have a Substitute up. For example, Honchkrow and Entei can easily OHKO Kadabra with Sucker Punch and ExtremeSpeed, respectively, before it Kadabra even has a chance to attack. Additionally, thanks to Kadabra's pitiful defenses, almost every decently powered attack in the game will at least 2HKO at the most, and often OHKO it. Because Kadabra has the ability Magic Guard, it is unaffected by status such as poison or burn. For this reason, don't bother statusing Kadabra when you can just kill it outright. However, paralysis completely cripples Kadabra, though it is usually a better choice just to attack it instead. Bulky special walls such as Claydol, Munchlax, Rotom-A, and Slowking can take multiple super effective hits and strike back. Drapion makes a good counter to Kadabra with its immunity to Psychic, resistance to Shadow Ball, and neutrality to Hidden Power Fighting, but it must watch out for Hidden Power Ground. Anything faster such as Choice Scarf users, Durant, Accelgor, Archeops, Galvantula, and Sceptile, can easily destroy Kadabra such as Choice Scarf users, Durant, Accelgor, Archeops, Galvantula, and Sceptile, unless Kadabra manages to get a Substitute up while they switch in.</p>
 
#13
1/2


Kadabra

QC: [PK Gaming] [Fried Rhys] [Nails]
GP: [] []

[Overview]

<p>With its evolved form Alakazam banned from RU, Kadabra now fulfills the niche of a fast and powerful special attacker with Magic Guard with a few major differences. Its Speed and Special Attack, the only two stats that anyone bothers with on Kadabra, seem to have taken a major hit, as they are substantially lower than said stats of Alakazam;(semi colon) however, Kadabra still has an excellent Speed stat of 105, allowing it to outspeed a majority of the RU metagame. Although it may be less powerful, it still can tear things up with its excellent base 120 Special Attack, and because of Magic Guard, Life Orb will give Kadabra a free power boost with essentially no drawbacks. In essence, Kadabra is a slightly slower, less powerful version of Alakazam. Defensively, there are virtually no differences, as both have abysmal defensive stats. Perhaps the biggest disadvantage when using Kadabra is that it does not have access to Focus Blast and must rely on the much weaker Hidden Power Fighting. However, these slight disadvantages do not make Kadabra any less dangerous than Alakazam was, thus making Kadabra a viable threat to contend with in RU.</p>

[SET]
name: Special Attacker
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Calm Mind
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although Kadabra is not as powerful as Alakazam, it still packs a serious punch with its impressive offensive stat distribution. Magic Guard is perhaps one of the best abilities in the game, providing immunity to all forms of passive damage including entry hazard damage, damaging weather, damage from poison or burn, and Life Orb recoil. Magic Guard allows Kadabra to switch in on a predicted Will-O-Wisp and or Toxic and act as a pseudo-status absorber. Move-wise, Psychic, Shadow Ball, and Hidden Power Fighting provide the best possible coverage with three attacks. Psychic is a necessary STAB attack and hits anything that doesn't resist it for major damage. Shadow Ball destroys opposing Psychic-types in addition to Ghost-types, and Hidden Power Fighting hits the Dark- and Steel-types that can otherwise easily wall Kadabra. Psyshock is an interesting option over Psychic to hit special walls such as Clefable on their weaker Defense, especially since Kadabra doesn't get Focus Blast, but its lower Base Power makes it an inferior option in most cases. In the last slot, Substitute works well due to Kadabra's frailty, providing protection from priority moves and Choice Scarf users. Calm Mind is another viable option that boosts Kadabra's already great Special Attack to sky high levels as well as raising its Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is absolutely necessary for Kadabra to sweep, especially since its power output is considerably less than that of Alakazam. Thanks to Magic Guard, Kadabra doesn't suffer from Life Orb recoil; however, in the case that Kadabra is needed as a revenge killer, Focus Sash is an excellent option, as it will never break from entry hazards or detrimental weather such as hail. Substitute should obviously be used only with Life Orb, as using it with Focus Sash is counterproductive. The EV spread is fairly straightforward, maximizing Special Attack and Speed, as Kadabra really shouldn't be investing in bulk at all thanks due to its abysmal defenses.</p>

<p>Because Kadabra lacks the raw power that its elder brother Alakazam sports, entry hazard support is absolutely necessary for it to get easier KOs. Kadabra can elect to use the combination of Substitute + Calm Mind to boost while being protected from status and the like,(comma) by but this means sacrificing one of its coverage moves (most likely Shadow Ball), but the coverage that the three moves provide is impeccable, and eliminating one of its coverage moves makes Kadabra that much less effective. A good physical wall such as Steelix is a great partner due to its ability to tank almost every single physical attack in the game bar none, especially because of Sturdy. Steelix can also set up Stealth Rock and rack up entry hazard damage with either Roar or Dragon Tail, and has handy resistances to Dark-, Bug-, and Ghost-type attacks. Kadabra also appreciates a strong, offensive, physical counterpart such as Honchkrow, Durant, or Choice Band Entei to break through the special walls that Kadabra has trouble with.</p>

[Other Options]

<p>With regards to its movepool, Kadabra has an enormous amount of other options. Encore can cause some switches and potentially brings set up opportunities, but Kadabra will rarely find the opportunity to use it outside Encoring support moves such as Toxic, Will-O-Wisp, and the occasional setup move, and the encored opponent will most likely switch out. Grass Knot or Energy Ball are options to hit bulky Water-types, but have little use otherwise. Hidden Power Fire is an option that hits Ferroseed harder than Hidden Power Fighting can, but it has no other uses and the coverage that it provides is inferior to that of Hidden Power Fighting. Hidden Power Ground provides coverage on Drapion and Steel-types, and doesn't force an imperfect Speed IV, allowing Kadabra to Speed tie with the likes of Manectric and Scyther, but again, Hidden Power Fighting usually provides superior coverage.</p>

<p>Taunt is another option over Substitute or Calm Mind to prevent Thunder Wave users from running amok, but most opponents tend to just attack Kadabra outright rather than try to status it. Kadabra also has access to Recover, but its defenses and HP are so terrible it will rarely prove useful. A set with Trick and a Choice item or Flame Orb / Toxic Orb has potential, but Choice Specs is outclassed by the main set, as Life Orb provides nearly the same boost with literally no drawbacks. On that note, a Choice Scarf set is viable, outspeeding some common threats such as Sceptile and Durant, but the relative lack of power, the risks associated with being locked into a Psychic-type attack, and Kadabra's susceptibility to priority make it a rather unappealing option. Kadabra gets Light Screen and Reflect, but there are much better users of the dual screen strategy, such as Uxie or Claydol. Weather support moves such as Rain Dance and Sunny Day are possible, but don't directly benefit Kadabra, take up valuable moveslots, and are better left to dedicated support Pokemon such as Uxie. Kadabra can easily hold its own with the three moves listed, making Trick Room a viable option in the last moveslot. Trick Room used in conjunction with Focus Sash is an interesting option, as it will always allow Kadabra to get off a Trick Room, which could be potentially game-changing.</p>

[Checks and Counters]

<p>The best way to deal with Kadabra is priority, provided that Kadabra doesn't have a Substitute up. For example, Honchkrow and Entei can easily OHKO Kadabra with Sucker Punch and ExtremeSpeed, respectively, before it even has a chance to attack. Additionally, thanks to Kadabra's pitiful defenses, almost every decently powered attack in the game will at least 2HKO, and often OHKO it. Because Kadabra has the ability Magic Guard, it is unaffected by status such as poison or burn. For this reason, don't bother statusing Kadabra when you can just kill it outright. However, paralysis completely cripples Kadabra, though it is usually a better choice just to attack it instead. Bulky special walls such as Claydol, Munchlax, Rotom-A, and Slowking can take multiple super effective hits and strike back. Drapion makes a good counter to Kadabra with its immunity to Psychic, resistance to Shadow Ball, and neutrality to Hidden Power Fighting, but it must watch out for Hidden Power Ground. Anything faster such as Choice Scarf users, Durant, Accelgor, Archeops, Galvantula, and Sceptile, can easily destroy Kadabra, unless it manages to get a Substitute up as they switch in.</p>


Just a thought, does Pursuit have the same mechanics in Gen 5? Isn't it prone to Pursuit users like Drapion and even Dugtrio? Other than that, not bad at all.

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#15
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Kadabra

QC: [PK Gaming] [Fried Rhys] [Nails]
GP: [Komodo] []

[Overview]

<p>With Alakazam banned from RU, Kadabra now fulfills the niche of a fast and powerful special attacker with Magic Guard. Its Speed and Special Attack are substantially lower than said stats of Alakazam; however, Kadabra still has possesses an excellent Speed base stat of 105, allowing it to outspeed a majority of the RU metagame. Although it may be less powerful, it still can tear things up apart with its excellent base 120 Special Attack, and because of Magic Guard, Life Orb will give Kadabra a free power boost with essentially no drawbacks. In essence, Kadabra is a slightly slower, less powerful version of Alakazam. Defensively, there are virtually no differences, as both have abysmal defensive stats. Perhaps the biggest disadvantage when using Kadabra is that it does not have no longer has access to Focus Blast and must rely on the much weaker Hidden Power Fighting. However, these slight disadvantages do not make Kadabra any less dangerous than Alakazam was, thus making Kadabra a viable threat to contend with in RU.</p>

[SET]
name: Special Attacker
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Calm Mind
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although Kadabra is not as powerful as Alakazam, it still packs a serious punch with thanks to its impressive offensive stat distribution. Magic Guard is perhaps one of the best abilities in the game, providing immunity to all forms of passive damage including entry hazard damage, damaging weather, damage from poison or burn, and Life Orb recoil. Magic Guard allows Kadabra to switch in on a predicted Will-O-Wisp or Toxic and act as a pseudo-status absorber. Move-wise, Psychic, Shadow Ball, and Hidden Power Fighting provide the best possible coverage with three attacks. Psychic is a necessary STAB attack and hits anything that doesn't resist it for major damage. Shadow Ball destroys opposing Psychic-types in addition to as well as Ghost-types, and Hidden Power Fighting hits the Dark- and Steel-types that otherwise wall Kadabra. Psyshock is an interesting option over Psychic to hit special walls such as Clefable on their weaker Defense, especially since Kadabra doesn't get Focus Blast, but its Psyshock's lower Base Power makes it an inferior option in most cases. In the last slot, Substitute works well due to Kadabra's frailty, providing protection as it provides protection from priority moves users and Choice Scarf users. Calm Mind is another viable option that boosts Kadabra's already great Special Attack to sky high levels as well as raising its Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is absolutely necessary for Kadabra to sweep, especially since its power output is considerably less than that of Alakazam. Thanks to Magic Guard, Kadabra doesn't suffer from Life Orb recoil; however, in the case that Kadabra is needed as a revenge killer, Focus Sash is an excellent option, as it will never break from entry hazards or detrimental weather such as hail. Substitute should obviously be used only with Life Orb, as using it with Focus Sash is counterproductive. The EV spread is fairly straightforward, maximizing Special Attack and Speed, as Kadabra really shouldn't be investing in bulk at all due to its abysmal defenses.</p>

<p>Because Kadabra lacks the raw power that its elder brother Alakazam sports, entry hazard support is absolutely necessary for it to get easier KOs. Kadabra can elect to use the combination of Substitute + Calm Mind to boost while being protected from status and the like, but this means sacrificing one of its coverage moves (most likely Shadow Ball), and which makes Kadabra that much less effective. A good physical wall such as Steelix is a great partner due to its ability to tank almost every single physical attack in the game(comma) bar none, especially because of Sturdy. Steelix can also set up Stealth Rock and rack up entry hazard damage with either Roar or Dragon Tail, and has handy resistances to Dark-, Bug-, and Ghost-type attacks. Kadabra also appreciates a strong, offensive, physical counterpart such as Honchkrow, Durant, or Choice Band Entei to break through the special walls that Kadabra has trouble with.</p>

[Other Options]

<p>With regards to its movepool, Kadabra has an enormous amount of other options. Encore can cause some switches and potentially brings set up opportunities, but Kadabra will rarely find the opportunity to use it outside Encoring support moves such as Toxic, Will-O-Wisp, and the occasional setup move, and the Encored opponent will most likely switch out. Grass Knot or Energy Ball are options to hit bulky Water-types, but have little use otherwise. Hidden Power Fire is an option that hits Ferroseed harder than Hidden Power Fighting can, but it has no other uses and the coverage that it Hidden Power Fire provides is inferior to that of Hidden Power Fighting. Hidden Power Ground provides coverage on Drapion and Steel-types, and doesn't force an imperfect Speed IV, allowing Kadabra to Speed tie with the likes of Manectric and Scyther, but again, Hidden Power Fighting usually provides superior coverage.</p>

<p>Taunt is another option over Substitute or Calm Mind to prevent Thunder Wave users from running amok, but most opponents tend to just attack Kadabra outright rather than try to status it. Kadabra also has access to Recover, but its defenses and HP are so terrible it will rarely prove useful. A set with Trick and a Choice item or Flame Orb / Toxic Orb has potential, but Choice Specs is outclassed by the main set, as Life Orb provides nearly the same boost with literally no drawbacks. On that note, a Choice Scarf set is viable, outspeeding some common threats such as Sceptile and Durant, but the relative lack of power, the risks associated with being locked into a Psychic-type attack, and Kadabra's susceptibility to priority make it a rather unappealing option. Kadabra gets Light Screen and Reflect, but there are much better users of the dual screen strategy, such as Uxie or Claydol. Weather support moves such as Rain Dance and Sunny Day are possible, but don't directly benefit Kadabra, take up valuable moveslots, and are better left to dedicated support Pokemon(comma) such as Uxie. Kadabra can easily hold its own with the three moves listed, making Trick Room a viable option in the last moveslot. Trick Room used in conjunction with Focus Sash is an interesting option, as it will always allow Kadabra to get off a Trick Room, which could be potentially game-changing.</p>

[Checks and Counters]

<p>The best way to deal with Kadabra is priority, provided that Kadabra doesn't have a Substitute up. For example, Honchkrow and Entei can easily OHKO Kadabra with Sucker Punch and ExtremeSpeed, respectively, before it even has a chance to attack. Additionally, thanks to Kadabra's pitiful defenses, almost every decently powered attack in the game will at least 2HKO, and often OHKO it. Dugtrio can easily trap Kadabra due to Arena Trap, and OHKO it with a STAB Earthquake. Similarly, Pursuit users such as Krookodile and Drapion can easily eliminate Kadabra regardless of whether it switches out or not. Because Kadabra has the ability Magic Guard, it is unaffected by status such as poison or burn. For this reason, don't bother statusing Kadabra when you can just kill it outright. However, paralysis Paralysis completely cripples Kadabra, though it is usually a better choice just to attack it instead. Bulky special walls such as Claydol, Munchlax, Rotom-A, Slowking, and specially defensive Drapion can take multiple super effective hits and strike back. Drapion makes a good counter to Kadabra with its immunity to Psychic, resistance to Shadow Ball, and neutrality to Hidden Power Fighting, but although it must watch out for Hidden Power Ground. Anything faster such as Choice Scarf users, Durant, Accelgor, Archeops, Galvantula, and Sceptile, can easily destroy Kadabra, unless it manages to get a Substitute up as they switch in.</p>
Lol, 2 GP Checks for the same analysis, surely something you see every day.

GP Approved (2/2)

 
#16
Ok I made most of the changes, with one exception. In the overview, you wanted me to change "does not have" to "no longer possesses." I didn't change this because Kadabra never had access to Focus Blast, so the phrase "no longer possesses" would be incorrect.

Otherwise, done, and thanks NWO (again)