Kangaskhan

[OVERVIEW]

Mega Kangaskhan is not only one of the best choices for a Mega Evolution but also one of the strongest Pokemon in the format. Its base 100 Speed allows it to outrun the majority of unboosted Pokemon. Its access to Fake Out and Sucker Punch means that even foes that outspeed it aren't necessarily problematic. Fake Out also provides excellent support to a variety of Pokemon, making Mega Kangaskhan more of a team player than most other offensive powerhouses. Its additional access to coverage options like Fire Punch and Hammer Arm can make it unpredictable to deal with. The aforementioned moves combined with its incredible ability, Parental Bond, and access to high Base Power moves like Double-Edge let Mega Kangaskhan outright OHKO many foes, including Focus Sash users such as Smeargle and Thundurus. However, Parental Bond worsens its matchup against foes like Iron Barbs Ferrothorn or those with Rocky Helmet. Finally, Mega Kangaskhan's Normal typing grants it very few resistances, making it difficult to switch in without taking an undesirable amount of damage.

[SET]
name: All-Out Attacker
move 1: Double-Edge
move 2: Low Kick
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Mega Kangaskhan's STAB move of choice, as it makes it as immediately threatening as possible. However, Return is still a viable alternative if you're running a bulkier EV spread and therefore find the recoil associated with Double-Edge undesirable. Low Kick is useful for hitting Steel-types that resist Double-Edge, like Ferrothorn and Dialga, super effectively and for dealing significant damage to opposing Mega Kangaskhan. Sucker Punch provides the set with a strong priority attack to hit faster foes before they can strike. Fake Out imparts a great deal of utility, as it gives Mega Kangaskhan's partner a partially free turn to attack or set up while a foe is unable to move. You may also opt to use Protect over any of Low Kick, Sucker Punch, or Fake Out if you prefer Mega Kangaskhan to have the ability to defend itself for a turn.

Set Details
========

Inner Focus is chosen to prevent Kangaskhan from being flinched by opposing Fake Out users, thereby preventing the loss of a turn. Scrappy can also be used in order to hit uncommon Ghost-types. A Jolly nature and 252 Speed EVs are used to allow Mega Kangaskhan to outrun as many foes as possible. The remaining 252 EVs are placed into Attack to allow it to hit as hard as possible. Alternatively, a spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe can be run if you'd like Mega Kangaskhan to have the ability to survive opposing Jolly Mega Kangaskhan's Low Kick and are willing to sacrifice some of its damage output to accomplish this. An Adamant nature is viable to increase Mega Kangaskhan's damage output, but this then doesn't allow it to outspeed foes such as positive-natured base 90 Speed Pokemon.

Usage Tips
========

This set aims to deal as much damage as possible with strong attacks. Leading with Kangaskhan is usually a good idea, as it can then use Fake Out to gain early momentum. Be aware of situations where Double-Edge's recoil would put Mega Kangaskhan into KO range of a foe's attack. Using Sucker Punch against a faster Primal Kyogre or Primal Groudon, potentially as a result of speed control such as Trick Room, may be wise to reduce the damage of a potential Water Spout or Eruption. Be aware of Kangaskhan's lower base Speed in comparison to its Mega Evolution on the turn it Mega Evolves to avoid being caught off guard as it's outsped. However, you may also wish to intentionally delay Mega Evolving in order to remain slower for a turn if you anticipate Trick Room. Remember that not Mega Evolving is also an option in order to make use of Inner Focus or Scrappy. Don't be afraid of switching Mega Kangaskhan out, as preserving the option to use Fake Out later on may be useful.

Team Options
========

Fake Out makes setup sweepers like Geomancy Xerneas and Swords Dance Groudon or Scizor good partners, as it gives them the ability to set up more safely. For a similar reason, this also makes Smeargle a good partner, as Fake Out can make it easy for it to get off a Dark Void. Dark-types like Yveltal and Weavile can help Mega Kangaskhan beat opposing Ghost-types that it finds problematic. Yveltal's Dark Aura is also able to power up Mega Kangaskhan's Sucker Punch. Speed control from Pokemon such as Thunder Wave Thundurus is valuable for helping Mega Kangaskhan deal with faster foes. Talonflame resists the STAB moves of and can KO opposing Fighting-types, and it also provides a form of speed control in Tailwind. Psychic-types such as Cresselia and Meowstic likewise resist Fighting-type attacks and provide various support. For example, Cresselia has access to speed control in the form of Trick Room and can boost Mega Kangaskhan's attacks with Helping Hand. Meowstic's Safeguard protects Mega Kangaskhan from status and can combine this with a Swagger aimed at it to boost Mega Kangaskhan's Attack stat.

[SET]
name: Power-Up Punch
move 1: Return
move 2: Power-Up Punch
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Return is Mega Kangaskhan's strongest and most consistent attack without any drawbacks, making it optimal for this set. Double-Edge's power is not necessary at +2 Attack and the recoil can end Mega Kangaskhan's sweep early, making it a generally poorer choice. Thanks to Parental Bond, Power-Up Punch boosts Mega Kangaskhan's Attack by two stages per use, granting it the power to easily sweep through teams. Sucker Punch provides a means of hitting faster foes and thereby improves Mega Kangaskhan's chances of sweeping through them with minimal risk. Fake Out provides utility by giving Mega Kangaskhan's partner a free turn to attack or maneuver into a better position. If you'd prefer Mega Kangaskhan had the ability to defend itself for a turn, Protect can alternatively be used in place of Fake Out.

Set Details
========

Inner Focus prevents Kangaskhan from flinching and losing a turn. Scrappy can be used instead if you'd prefer the ability to Fake Out Ghost-types, although you should be aware that they're less common in VGC16 than they have been in previous years. A Jolly nature and 252 Speed EVs allow Mega Kangaskhan to outspeed the majority of foes. The remaining EVs are invested into Attack to allow Mega Kangaskhan to hit as hard as possible after the former goal has been met. A spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe is notable for allowing Mega Kangaskhan to survive opposing Jolly Mega Kangaskhan's Low Kick should you be willing to give up the appropriate Attack EVs. An Adamant nature improves Mega Kangaskhan's damage output, but it leaves Mega Kangaskhan more reliant on Sucker Punch to deal with faster foes.

Usage Tips
========

This set aims to get Mega Kangaskhan into a position where it can set up with Power-Up Punch and then proceed to sweep. Don't use Power-Up Punch if the opponent has counters, as it's a weak move if you don't then capitalize on the boosts in the following turns with either Return or Sucker Punch. Try to particularly focus your game plan around eliminating Will-O-Wisp and Intimidate users, as they're the most likely candidates to prevent Mega Kangaskhan's sweep. Remember against Primal Groudon and Primal Kyogre that Sucker Punch can reduce the damage of Water Spout and Eruption should they be faster as a result of speed control such as Trick Room. Base Kangaskhan is slower than its Mega Evolution, so be aware of this on the turn you choose to Mega Evolve. Also bear in mind the option of not Mega Evolving immediately in order to make use of Inner Focus or Scrappy.

Team Options
========

Follow Me and Rage Powder users are important because they increase Mega Kangaskhan's chances of successfully setting up with Power-Up Punch. Those that resist Fighting-type moves, such as Amoonguss, Togekiss, and Clefairy, make for particularly good redirection users. Smeargle also has access to Follow Me, and its Dark Void provides more opportunities to help Mega Kangaskhan set up. Mega Kangaskhan also has Fake Out to help Smeargle safely get off Dark Void. Furthermore, Smeargle can then use Transform on your boosted Mega Kangaskhan, leaving you with two +2 Mega Kangaskhan to put on double the offensive pressure. Dark-types such as Yveltal and Weavile are valuable because they provide checks to opposing Ghost-types. Additionally, Yveltal's Dark Aura powers up Mega Kangaskhan's Sucker Punch. Talonflame provides a check to opposing Fighting-types and a form of speed control in Tailwind. Psychic-types such as Cresselia and Meowstic also resist Fighting-type moves and have a variety of helpful support moves. Cresselia has multiple options for speed control, and its Helping Hand can boost Mega Kangaskhan's attacks. Meowstic can use Safeguard to prevent status such as paralysis and burn from hindering Mega Kangaskhan's sweep.

[STRATEGY COMMENTS]
Other Options
=============

Ice Punch provides Mega Kangaskhan with the ability to OHKO 4x Ice-weak foes such as Landorus-T and Mega Salamence even through Intimidate. Fire Punch helps to check foes such as Ferrothorn and Scizor, which can otherwise prove to be problematic. Crunch can be used in place of Sucker Punch if hitting Ghost-types reliably is more important than priority. However, bear in mind that Ghost-types such as Gengar can still outspeed and burn Mega Kangaskhan with Will-O-Wisp before it has a chance to strike back. Hammer Arm can be used on Trick Room teams to help slow down Mega Kangaskhan as a result of the Speed drop the move causes. A Brave nature and 0 Speed IVs accomplish something similar, as they make Mega Kangaskhan more effective under the effect of Trick Room. However, this is generally not necessary, as Mega Kangaskhan has access to priority moves in Fake Out and Sucker Punch.

Checks and Counters
===================

**Fighting-type Pokemon**: Fighting-types such as Mienshao, Infernape, and Terrakion can all outspeed and OHKO Mega Kangaskhan with their super effective STAB moves. All three also have access to Quick Guard, which can block Mega Kangaskhan's attempts to use Fake Out and Sucker Punch. Mienshao also has access to the ability Inner Focus, which prevents it from flinching.

**Intimidate and Burns**: Intimidate users such as Salamence and Landorus-T reduce Mega Kangaskhan's Attack by one stage when sent out. Will-O-Wisp users such as Gengar, Sableye, and Giratina-O can also reduce Mega Kangaskhan's damage output by inflicting burn on it.

**Faster Pokemon**: Low Kick Life Orb Weavile, Aura Sphere Mewtwo, and Low Kick Greninja can all outspeed and OHKO Mega Kangaskhan with their super effective moves. It's worth noting that while Mewtwo is weak to Sucker Punch, it is not OHKOed by the move and therefore trades positively against Mega Kangaskhan.

**Encore**: Encore users such as Liepard, Whimsicott, and Raichu can lock Mega Kangaskhan into an ineffectual Fake Out, making it a dead weight on the field until it switches out.

**Ability Removal**: Skill Swap users such as Cresselia, Gengar, and Bronzong can steal Mega Kangaskhan's Parental Bond away from it, hampering Mega Kangaskhan's damage output. Worry Seed Whimsicott can also replace Parental Bond with Insomnia, equally reducing Mega Kangaskhan's damage output significantly.

**Chip Damage**: Iron Barbs Ferrothorn and foes holding a Rocky Helmet such as Amoonguss and Togekiss can inflict significant chip damage to Mega Kangaskhan as a result of Parental Bond triggering those effects twice.
 
Last edited:
  • Where you mention Smeargle as a partner on the PuP set, also mention that after Dark Void, Smeargle can also transform, giving you 2 Kangaskhan's at +2 Attack.
  • Mention in the overview how its access to Fake Out allows it to be a powerful attacker and also provide support that is greatly appreciated by pretty much any Pokemon
Looks good otherwise, QC 2/2
 

Sobi

Banned deucer.
amcheck!
[OVERVIEW]

Mega Kangaskhan is not only one of the best choices for mega e a Mega Evolution in the format, but also one of the strongest Pokemon period. Its base 100 Speed allows Mega Kangaskhan it to outspeed the majority of restric unboosted Pokemon. AIts access to Fake Out and Sucker Punch further means that even foes which outspeed it aren't necessarily problematic. Fake Out also provides excellent support to a variety of Pokemon, making it Mega Kangaskhan more of a team player than most other offensive powerhouses. It additionally gains access to coverage options like Fire Punch and Hammer Arm, which can make it unpredictable to deal with. The aforementioned moves combined with its incredible ability Parental Bond ability and access to high base pBase Power moves like Double-Edge lets Mega Kangaskhan outright OHKO many foes. This even includes Focus Sash users such as Smeargle and Thundurus. One negative, h However, is that Parental Bond worsens its match up against foes like Iron Barbs Ferrothorn or those with Rocky Helmet. Finally, its Normal typing admittedly grants it very few resistances, making it difficult to switch in without taking an undesirable amount of damage.

[SET]
name: All-Oout Attacker
move 1: Double-Edge
move 2: Low Kick
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is this setMega Kangaskhan's STAB move of choice, as it makes Mega Kangaskhanit as immediately threatening as possible. However, Return is still a viable alternative if you're running a bulkier EV spread and therefore find the recoil associated with Double-Edge undesirable. Low Kick is useful for hitting Steel-types which resist Double-Edge, like Ferrothorn and Dialga, which resist Double-Edge, super effectively and for dealing significant damage to opposing Mega Kangaskhan. Sucker Punch provides the set with a strong priority attack to hit faster foes with before they can strike. Fake Out imparts a great deal of utility, as it allowgies Mega Kangaskhan's partner a partially free turn to attack or set up while the foe is unable to move. You may also opt to use Protect over any of Low Kick, Sucker Punch, or Fake Out if you'd prefer Mega Kangaskhan had the ability to defend itself for a turn.

Set Details
========

Kangaskhanite is necessary for Kangaskhan for mega evolve, and is therefore Kangaskhan's only viable item. Inner Focus is chosen to prohibievent Kangaskhan from being flinched by opposing Fake Out users, thereby preventing the loss of a turn. Scrappy can also be used in order to hit opposinguncommon Ghost-types, although they're less common than in previous VGC formats. A Jolly nature and 252 Speed EVs are used to allow Mega Kangaskhan to outspeed as many foes as possible. The remaining 252 EVs are placed into Attack to allow it to hit as hard as possible. Alternatively, a spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe is an alternative EV spreadcan be run if you'd like Mega Kangaskhan to have the ability to survive opposing Jolly Mega Kangaskhan's Low Kick, and are willing to sacrifice some damage to accomplish this. An Adamant nature is viable to increase Mega Kangaskhan's damage output, but this then doesn't allow it to outspeed foes such as those with positive -natured base 90 Speed.

Usage Tips
========

This set is fairly straightforward, as it aims to deal as much damage as possible with strong attacks. Leading with Kangaskhan is usually a good idea as a result ofit can then use Fake Out, this gaining you early momentum. Be aware of situations where Double-Edge's recoil would put Mega Kangaskhan into KO range of a foe's attack as a result of its recoil. Using Sucker Punch against a faster Primal Kyogre or Primal Groudon that outspeed Mega Kangaskhan, potentially as a result of speed control such as Trick Room, may be wise to reduce the damage of a potential Water Spout or Eruption. Bear in mind base aware of Kangaskhan's lower base Speed in comparison to its megaMega Evolution on the turn your mega eit Mega Evolves to avoid being caught off -guard as it's outsped. However, you may also wish to intentionally delay mega eMega Evolving in order to remain slower for a turn if you anticipate Trick Room. Remember that not mega eMega Evolving is equallyalso an option in order to make user of Inner Focus or Scrappy. Don't be afraid of switching Mega Kangaskhan out, as preserving the option to use Fake Out later on may be useful.

Team Options
========

Fake Out makes setup sweepers like Geomancy Xerneas and Swords Dance Groudon or Scizor good partners, as it gives them the ability to set up more safely. For a similar reason, [ac] this also makes Smeargle a good partner, as Fake Out can make it easy for it to get off a Dark Void. Dark-types like Yveltal ofr Weavile can help Mega Kangaskhan beat opposing Ghost-types that it finds problematic. Yveltal's Dark Aura is also able to power up Mega Kangaskhan's Sucker Punch. Speed control from Pokemon such as Thunder Wave Thundurus is valuable for helping Mega Kangaskhan deal with faster foes. Talonflame resists the STAB moves of and can KO opposing Fighting-types can't resist a Fighting-type; Talon resists their moves, still seems wordy but now makes sense-ish, and equally provides a form of speed control. Psychic-types such as Cresselia and Meowstic likewise resist Fighting-type attacks and provide various support. For example, Cresselia has access to speed control such asin the form of Trick Room, and it can boost Mega Kangaskhan's attacks with Helping Hand. Meowstic's Safeguard protects Mega Kangaskhan againstfrom status, and can combine this with a Swagger aimed at it to boost Mega Kangaskhan's Attack stat.

[SET]
name: Power-Up Punch
move 1: Return
move 2: Power-Up Punch
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Return is Mega Kangaskhan's strongest, and most consistent, attack without any drawbacks, making it optimal for this set. Double-Edge's power is not necessary at +2 Attack and the recoil can end Mega Kangaskhan's sweep early, [ac] making it a generally poorer choice. Thanks to Parental Bond, Power-Up Punch boosts Mega Kangaskhan's aAttack by two stages thanks to Parental Bond, granting it the power to easily sweep through teams. Sucker Punch provides a means of hitting faster foes and thereby improves Mega Kangaskhan's chances of sweeping through them with minimal risk. Fake Out provides utility by allowinggiven Mega Kangaskhan's partner slot a free turn to attack or maneuver into a better position. If you'd prefer Mega Kangaskhan had the ability to defend itself for a turn, Protect can alternatively be used in place of Fake Out.

Set Details
========

Kangaskhanite is Kangaskhan's only viable item as it's necessary for mega evolution. Inner Focus thwarts Fake Out by preventings Kangaskhan from being flinched and therefore the loss ofotherwise lose a turn. Scrappy can be used instead if you'd prefer the ability to Fake Out Ghost-types, although be aware that they're less common in VGC '16 than they have been in previous years. A Jolly nature and 252 Speed EVs allow Mega Kangaskhan to outspeed the maximum amountjority of foes. The remaining EVs are invested into Attack to allow Mega Kangaskhan to hit as hard as possible after the former goal has been met. A spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe is notable to allow survival againstfor allowing Mega Kangaskhan to survive opposing Jolly Mega Kangaskhan's Low Kick should you be willing to surrender the appropriate loss of Attack EVs. An Adamant nature would improve Mega Kangaskhan's damage output, but it's then leaves Mega Kangaskhan more reliant on Sucker Punch to deal with faster foes.

Usage Tips
========

This set aims to get into a position where it can set up with Power-Up Punch and then proceed to sweep. Don't use Power-Up Punch if the opponent has counters, as it's a weak move if you don't then capitalize off of the boosts in the following turns with either Return or Sucker Punch. Try to particularly focus your game plan around eliminating Will-O-Wisp and Intimidate users, as they're the most likely candidates to prevent Mega Kangaskhan's sweep. Remember against Primal Groudon and Primal Kyogre that Sucker Punch can reduce the damage of Water Spout and Eruption should they be faster as a result of speed control such as Trick Room. Base Kangaskhan is slower than its mega evolved formeMega Evolution, so be aware of this on the turn you choose to mega eMega Evolve. Also bear in mind the option of not mega eMega Evolving immediately in order to make use of Inner Focus or Scrappy.

Team Options
========

Follow Me and Rage Powder users are important as they increase Mega Kangaskhan's chances of successfully setting up with Power-Up Punch. Those that resist Fighting-type moves such as Amoonguss, Togekiss, and Clefairy make particularly good redirectors. Smeargle also has access to Follow Me, and Dark Void provides more opportunities to help Mega Kangaskhan set up. Mega Kangaskhan also has Fake Out to helps Smeargle safely get off that Dark Void in the first place as a result of Fake Out. Furthermore, Smeargle couldan then use Transform on your boosted Mega Kangaskhan, leaving you with two +2 Mega Kangaskhan to put on double the offensive pressure. Dark-types such as Yveltal and Weavile are valuable as they provide checks to opposing Ghost-types. Additionally, Yveltal's Dark Aura powers up Mega Kangaskhan's Sucker Punch. Talonflame provides a check to opposing Fighting-types, and a form of speed control in Tailwind. Psychic-types such as Cresselia and Meowstic also resist Fighting-type moves, and have a variety of helpful support moves. Cresselia has multiple options for speed control, and its Helping Hand can boost Mega Kangaskhan's attacks. Meowstic can use Safeguard to prevent status such as paralysis and burn from hindering Mega Kangaskhan's sweep.

[STRATEGY COMMENTS]
Other Options
=============

Ice Punch provides Mega Kangaskhan with the ability to OHKO 4x Ice-weak foes such as Rayquaza and Landorus-T even through Intimidate. Fire Punch helps to check foes such as Ferrothorn and Scizor, which can otherwise prove to be problematic. Crunch can be used in place of Sucker Punch if hitting Ghost-types reliably is more important than priority. AlthoughHowever, bear in mind that Ghost-types such as Gengar can still outspeed and Will-O-Wisp Mega Kangaskhan before it has a chance to strike back. Hammer Arm couldan be used on Trick Room teams to help slow down Mega Kangaskhan as a result of the sSpeed drop the move causes. A Brave nature and 0 Speed IVs accomplish something similar as they make Mega Kangaskhan more effective under the effect of Trick Room. However, this is generally not necessary as a result of, as Mega Kangaskhan' has access to priority moves in Fake Out and Sucker Punch.

Checks and Counters
===================

**Fighting-type Pokemon**: Fighting-types such as Mienshao, Infernape, and Terrakion can all outspeed and OHKO Mega Kangaskhan with their super effective STAB moves. All three also have access to Quick Guard which can block Mega Kangaskhan's attempts to use Fake Out and Sucker Punch. Mienshao specifically has the option to use the ability Inner Focus, which prevents it from being flinched.

**Intimidate and Burns**: Intimidate users such as Salamence and Landorus-T will reduce Mega Kangaskhan's aAttack by one stage when sent out. Will-O-Wisp users such as Gengar, Sableye, and Giratina-O can also reduce Mega Kangaskhan's damage output by inflicting burn on it.

**Faster Pokemon**: Low Kick Life Orb Weavile, Aura Sphere Mewtwo, and Low Kick Greninja can all outspeed and OHKO Mega Kangaskhan with their super effective moves. It's worth noting that while Mewtwo is weak to Sucker Punch, it is not OHKOed by the move and therefore trades positively against Mega Kangaskhan regardless.

**Encore**: Encore users such as Liepard, Whimsicott, and Raichu can lock Mega Kangaskhan into an ineffectual Fake Out, making it a dead weight on the field until it switches out.

**Ability Removal**: Skill Swap users such as Cresselia, Gengar, and Bronzong can steal Mega Kangaskhan's Parental Bond away from it which hampers Mega Kangaskhan's damage output and powers up the user. Worry Seed Whimsicott can also replace Parental Bond with Insomnia, equally reducing Mega Kangaskhan's damage output significantly.

**Chip Damage**: Iron Barbs Ferrothorn and foes holding a Rocky Helmet can inflict significant chip damage to Mega Kangaskhan as a result of Parental Bond triggering those effects twice.
 
Last edited:
I decided to implement most of the above check. One notable exception is that I left "speed control" uncapitalised, as based on previous GP checks I believe this is preferred.
 

Sobi

Banned deucer.
I decided to implement most of the above check. One notable exception is that I left "speed control" uncapitalised, as based on previous GP checks I believe this is preferred.
Ah, that's totally my bad, I assumed too quickly without looking at the standards. Good thing you left it out (:
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1/2 Carbonific :)

add remove (comments)

[OVERVIEW]

Mega Kangaskhan is not only one of the best choices for a Mega Evolution in the format, but also one of the strongest Pokemon in the format. Its base 100 Speed allows it to outrun the majority of unboosted Pokemon. Its access to Fake Out and Sucker Punch means that even foes that which outspeed it aren't necessarily problematic. Fake Out also provides excellent support to a variety of Pokemon, making Mega Kangaskhan more of a team player than most other offensive powerhouses. Its additionally gains access to coverage options like Fire Punch and Hammer Arm, which can make it unpredictable to deal with. The aforementioned moves combined with its incredible ability, (comma) Parental Bond, (comma) and access to high Base Power moves like Double-Edge lets Mega Kangaskhan outright OHKO many foes, even including This even includes Focus Sash users such as Smeargle and Thundurus. However, Parental Bond worsens its match up matchup against foes like Iron Barbs Ferrothorn or those with Rocky Helmet. Finally, its Normal typing admittedly grants it very few resistances, making it difficult to switch in without taking an undesirable amount of damage.

[SET]
name: All-Out Attacker
move 1: Double-Edge
move 2: Low Kick
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Mega Kangaskhan's STAB move of choice, as it makes it as immediately threatening as possible. However, Return is still a viable alternative if you're running a bulkier EV spread and therefore find the recoil associated with Double-Edge undesirable. Low Kick is useful for hitting Steel-types which that resist Double-Edge, like Ferrothorn and Dialga, super effectively and for dealing significant damage to opposing Mega Kangaskhan. Sucker Punch provides the set with a strong priority attack to hit faster foes with before they can strike. Fake Out imparts a great deal of utility, as it gives Mega Kangaskhan's partner a partially free turn to attack or set up while the a foe is unable to move. You may also opt to use Protect over any of Low Kick, Sucker Punch, or Fake Out if you'd prefer Mega Kangaskhan had the ability to defend itself for a turn.

Set Details
========

Inner Focus is chosen to prevent Kangaskhan from being flinched by opposing Fake Out users, thereby preventing the loss of a turn. Scrappy can also be used in order to hit uncommon Ghost-types. A Jolly nature and 252 Speed EVs are used to allow Mega Kangaskhan to outrun as many foes as possible. The remaining 252 EVs are placed into Attack to allow it to hit as hard as possible. Alternatively, a spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe can be run if you'd like Mega Kangaskhan to have the ability to survive opposing Jolly Mega Kangaskhan's Low Kick, (remove comma) and are willing to sacrifice some of its damage output to accomplish this. An Adamant nature is viable to increase Mega Kangaskhan's damage output, but this then doesn't allow it to outspeed foes such as those with positive-natured base 90 Speed Pokemon.

Usage Tips
========

This set is fairly straightforward, as it aims to deal as much damage as possible with strong attacks. Leading with Kangaskhan is usually a good idea as it can then use Fake Out to gain early momentum. Be aware of situations where Double-Edge's recoil would put Mega Kangaskhan into KO range of a foe's attack. Using Sucker Punch against a faster Primal Kyogre or Primal Groudon, potentially as a result of speed control such as Trick Room, may be wise to reduce the damage of a potential Water Spout or Eruption. Be aware of Kangaskhan's lower base Speed in comparison to its Mega Evolution on the turn it Mega Evolves to avoid being caught off-guard off guard as it's outsped. However, you may also wish to intentionally delay Mega Evolving in order to remain slower for a turn if you anticipate Trick Room. Remember that not Mega Evolving is also an option in order to make use of Inner Focus or Scrappy. Don't be afraid of switching Mega Kangaskhan out, as preserving the option to use Fake Out later on may be useful.

Team Options
========

Fake Out makes setup sweepers like Geomancy Xerneas and Swords Dance Groudon or Scizor good partners, as it gives them the ability to set up more safely. For a similar reason, this also makes Smeargle a good partner, as Fake Out can make it easy for it to get off a Dark Void. Dark-types like Yveltal or and Weavile can help Mega Kangaskhan beat opposing Ghost-types that it finds problematic. Yveltal's Dark Aura is also able to power up Mega Kangaskhan's Sucker Punch. Speed control from Pokemon such as Thunder Wave Thundurus is valuable for helping Mega Kangaskhan deal with faster foes. Talonflame resists the STAB moves of and can KO opposing Fighting-types, and equally it also provides a form of speed control. Psychic-types such as Cresselia and Meowstic likewise resist Fighting-type attacks and provide various support. For example, Cresselia has access to speed control in the form of Trick Room, (remove comma) and can boost Mega Kangaskhan's attacks with Helping Hand. Meowstic's Safeguard protects Mega Kangaskhan from status and can combine this with a Swagger aimed at it to boost Mega Kangaskhan's Attack stat.

[SET]
name: Power-Up Punch
move 1: Return
move 2: Power-Up Punch
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Return is Mega Kangaskhan's strongest, (remove comma) and most consistent, (remove comma) attack without any drawbacks, making it optimal for this set. Double-Edge's power is not necessary at +2 Attack and the recoil can end Mega Kangaskhan's sweep early, making it a generally poorer choice. Thanks to Parental Bond, Power-Up Punch boosts Mega Kangaskhan's Attack by two stages per use, granting it the power to easily sweep through teams. Sucker Punch provides a means of hitting faster foes and thereby improves Mega Kangaskhan's chances of sweeping through them with minimal risk. Fake Out provides utility by giving Mega Kangaskhan's partner a free turn to attack or maneuver into a better position. If you'd prefer Mega Kangaskhan had the ability to defend itself for a turn, Protect can alternatively be used in place of Fake Out.

Set Details
========

Inner Focus prevents Kangaskhan from being flinched and otherwise lose losing a turn. Scrappy can be used instead if you'd prefer the ability to Fake Out Ghost-types, although you should be aware that they're less common in VGC '16 than they have been in previous years. A Jolly nature and 252 Speed EVs allow Mega Kangaskhan to outspeed the majority of foes. The remaining EVs are invested into Attack to allow Mega Kangaskhan to hit as hard as possible after the former goal has been met. A spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe is notable for allowing Mega Kangaskhan to survive opposing Jolly Mega Kangaskhan's Low Kick should you be willing to surrender the appropriate loss of Attack EVs. An Adamant nature would improves Mega Kangaskhan's damage output, but it leaves Mega Kangaskhan more reliant on Sucker Punch to deal with faster foes.

Usage Tips
========

This set aims to get into a position where it can set up with Power-Up Punch and then proceed to sweep. Don't use Power-Up Punch if the opponent has counters, as it's a weak move if you don't then capitalize off of the boosts in the following turns with either Return or Sucker Punch. Try to particularly focus your game plan around eliminating Will-O-Wisp and Intimidate users, as they're the most likely candidates to prevent Mega Kangaskhan's sweep. Remember against Primal Groudon and Primal Kyogre that Sucker Punch can reduce the damage of Water Spout and Eruption should they be faster as a result of speed control such as Trick Room. Base Kangaskhan is slower than its Mega Evolution, so be aware of this on the turn you choose to Mega Evolve. Also bear in mind the option of not Mega Evolving immediately in order to make use of Inner Focus or Scrappy.

Team Options
========

Follow Me and Rage Powder users are important as because they increase Mega Kangaskhan's chances of successfully setting up with Power-Up Punch. Those that resist Fighting-type moves, (comma) such as Amoonguss, Togekiss, and Clefairy, (comma) make particularly good redirectors. Smeargle also has access to Follow Me, and its Dark Void provides more opportunities to help Mega Kangaskhan set up. Mega Kangaskhan also has Fake Out to help Smeargle safely get off Dark Void. Furthermore, Smeargle can then use Transform on your boosted Mega Kangaskhan, leaving you with two +2 Mega Kangaskhan to put on double the offensive pressure. Dark-types such as Yveltal and Weavile are valuable as because they provide checks to opposing Ghost-types. Additionally, Yveltal's Dark Aura powers up Mega Kangaskhan's Sucker Punch. Talonflame provides a check to opposing Fighting-types, (remove comma) and a form of speed control in Tailwind. Psychic-types such as Cresselia and Meowstic also resist Fighting-type moves, (remove comma) and have a variety of helpful support moves. Cresselia has multiple options for speed control, and its Helping Hand can boost Mega Kangaskhan's attacks. Meowstic can use Safeguard to prevent status such as paralysis and burn from hindering Mega Kangaskhan's sweep.

[STRATEGY COMMENTS]
Other Options
=============

Ice Punch provides Mega Kangaskhan with the ability to OHKO 4x Ice-weak foes such as Landorus-T and Mega Salamence even through Intimidate. Fire Punch helps to check foes such as Ferrothorn and Scizor, which can otherwise prove to be problematic. Crunch can be used in place of Sucker Punch if hitting Ghost-types reliably is more important than priority. However, bear in mind that Ghost-types such as Gengar can still outspeed and Will-O-Wisp Mega Kangaskhan before it has a chance to strike back. Hammer Arm can be used on Trick Room teams to help slow down Mega Kangaskhan as a result of the Speed drop the move causes. A Brave nature and 0 Speed IVs accomplish something similar, (comma) as they make Mega Kangaskhan more effective under the effect of Trick Room. However, this is generally not necessary, as Mega Kangaskhan has access to priority moves in Fake Out and Sucker Punch.

Checks and Counters
===================

**Fighting-type Pokemon**: Fighting-types such as Mienshao, Infernape, and Terrakion can all outspeed and OHKO Mega Kangaskhan with their super effective STAB moves. All three also have access to Quick Guard, (comma) which can block Mega Kangaskhan's attempts to use Fake Out and Sucker Punch. Mienshao can also specifically has the option to use the ability Inner Focus, which prevents it from being flinched.

**Intimidate and Burns**: Intimidate users such as Salamence and Landorus-T will reduce Mega Kangaskhan's Attack by one stage when sent out. Will-O-Wisp users such as Gengar, Sableye, and Giratina-O can also reduce Mega Kangaskhan's damage output by inflicting burn on it.

**Faster Pokemon**: Low Kick Life Orb Weavile, Aura Sphere Mewtwo, and Low Kick Greninja can all outspeed and OHKO Mega Kangaskhan with their super effective moves. It's worth noting that while Mewtwo is weak to Sucker Punch, it is not OHKOed by the move and therefore trades positively against Mega Kangaskhan regardless.

**Encore**: Encore users such as Liepard, Whimsicott, and Raichu can lock Mega Kangaskhan into an ineffectual Fake Out, making it a dead weight on the field until it switches out.

**Ability Removal**: Skill Swap users such as Cresselia, Gengar, and Bronzong can steal Mega Kangaskhan's Parental Bond away from it, (comma) hampering which hampers Mega Kangaskhan's damage output. Worry Seed Whimsicott can also replace Parental Bond with Insomnia, equally reducing Mega Kangaskhan's damage output significantly.

**Chip Damage**: Iron Barbs Ferrothorn and foes holding a Rocky Helmet can inflict significant chip damage to Mega Kangaskhan as a result of Parental Bond triggering those effects twice.
 
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[OVERVIEW]

Mega Kangaskhan is not only one of the best choices for a Mega Evolution but also one of the strongest Pokemon in the format. Its base 100 Speed allows it to outrun the majority of unboosted Pokemon. Its access to Fake Out and Sucker Punch means that even foes that outspeed it aren't necessarily problematic. Fake Out also provides excellent support to a variety of Pokemon, making Mega Kangaskhan more of a team player than most other offensive powerhouses. Its additional access to coverage options like Fire Punch and Hammer Arm can make it unpredictable to deal with. The aforementioned moves combined with its incredible ability, Parental Bond, and access to high Base Power moves like Double-Edge lets Mega Kangaskhan outright OHKO many foes, even including Focus Sash users such as Smeargle and Thundurus. However, Parental Bond worsens its matchup against foes like Iron Barbs Ferrothorn or those with Rocky Helmet. Finally, its Mega Kangaskhan's Normal typing grants it very few resistances, making it difficult to switch in without taking an undesirable amount of damage.

[SET]
name: All-Out Attacker
move 1: Double-Edge
move 2: Low Kick
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Mega Kangaskhan's STAB move of choice, as it makes it as immediately threatening as possible. However, Return is still a viable alternative if you're running a bulkier EV spread and therefore find the recoil associated with Double-Edge undesirable. Low Kick is useful for hitting Steel-types that resist Double-Edge, like Ferrothorn and Dialga, super effectively and for dealing significant damage to opposing Mega Kangaskhan. Sucker Punch provides the set with a strong priority attack to hit faster foes before they can strike. Fake Out imparts a great deal of utility, as it gives Mega Kangaskhan's partner a partially free turn to attack or set up while a foe is unable to move. You may also opt to use Protect over any of Low Kick, Sucker Punch, or Fake Out if you'd prefer Mega Kangaskhan had to have the ability to defend itself for a turn.

Set Details
========

Inner Focus is chosen to prevent Kangaskhan from being flinched by opposing Fake Out users, thereby preventing the loss of a turn. Scrappy can also be used in order to hit uncommon Ghost-types. A Jolly nature and 252 Speed EVs are used to allow Mega Kangaskhan to outrun as many foes as possible. The remaining 252 EVs are placed into Attack to allow it to hit as hard as possible. Alternatively, a spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe can be run if you'd like Mega Kangaskhan to have the ability to survive opposing Jolly Mega Kangaskhan's Low Kick and are willing to sacrifice some of its damage output to accomplish this. An Adamant nature is viable to increase Mega Kangaskhan's damage output, but this then doesn't allow it to outspeed foes such as positive-natured base 90 Speed Pokemon.

Usage Tips
========

This set is fairly straightforward, as it aims to deal as much damage as possible with strong attacks. Leading with Kangaskhan is usually a good idea, (AC) as it can then use Fake Out to gain early momentum. Be aware of situations where Double-Edge's recoil would put Mega Kangaskhan into KO range of a foe's attack. Using Sucker Punch against a faster Primal Kyogre or Primal Groudon, potentially as a result of speed control such as Trick Room, may be wise to reduce the damage of a potential Water Spout or Eruption. Be aware of Kangaskhan's lower base Speed in comparison to its Mega Evolution on the turn it Mega Evolves to avoid being caught off guard as it's outsped. However, you may also wish to intentionally delay Mega Evolving in order to remain slower for a turn if you anticipate Trick Room. Remember that not Mega Evolving is also an option in order to make use of Inner Focus or Scrappy. Don't be afraid of switching Mega Kangaskhan out, as preserving the option to use Fake Out later on may be useful.

Team Options
========

Fake Out makes setup sweepers like Geomancy Xerneas and Swords Dance Groudon or Scizor good partners, as it gives them the ability to set up more safely. For a similar reason, this also makes Smeargle a good partner, as Fake Out can make it easy for it to get off a Dark Void. Dark-types like Yveltal and Weavile can help Mega Kangaskhan beat opposing Ghost-types that it finds problematic. Yveltal's Dark Aura is also able to power up Mega Kangaskhan's Sucker Punch. Speed control from Pokemon such as Thunder Wave Thundurus is valuable for helping Mega Kangaskhan deal with faster foes. Talonflame resists the STAB moves of and can KO opposing Fighting-types, and it also provides a form of speed control (in what? specify). Psychic-types such as Cresselia and Meowstic likewise resist Fighting-type attacks and provide various support. For example, Cresselia has access to speed control in the form of Trick Room and can boost Mega Kangaskhan's attacks with Helping Hand. Meowstic's Safeguard protects Mega Kangaskhan from status and can combine this with a Swagger aimed at it to boost Mega Kangaskhan's Attack stat.

[SET]
name: Power-Up Punch
move 1: Return
move 2: Power-Up Punch
move 3: Sucker Punch
move 4: Fake Out
item: Kangaskhanite
ability: Inner Focus / Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Return is Mega Kangaskhan's strongest and most consistent attack without any drawbacks, making it optimal for this set. Double-Edge's power is not necessary at +2 Attack and the recoil can end Mega Kangaskhan's sweep early, making it a generally poorer choice. Thanks to Parental Bond, Power-Up Punch boosts Mega Kangaskhan's Attack by two stages per use, granting it the power to easily sweep through teams. Sucker Punch provides a means of hitting faster foes and thereby improves Mega Kangaskhan's chances of sweeping through them with minimal risk. Fake Out provides utility by giving Mega Kangaskhan's partner a free turn to attack or maneuver into a better position. If you'd prefer Mega Kangaskhan had the ability to defend itself for a turn, Protect can alternatively be used in place of Fake Out.

Set Details
========

Inner Focus prevents Kangaskhan from being flinched flinching and losing a turn. Scrappy can be used instead if you'd prefer the ability to Fake Out Ghost-types, although you should be aware that they're less common in VGC '16 VGC16 than they have been in previous years. A Jolly nature and 252 Speed EVs allow Mega Kangaskhan to outspeed the majority of foes. The remaining EVs are invested into Attack to allow Mega Kangaskhan to hit as hard as possible after the former goal has been met. A spread of 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe is notable for allowing Mega Kangaskhan to survive opposing Jolly Mega Kangaskhan's Low Kick should you be willing to give up surrender the appropriate Attack EVs. An Adamant nature improves Mega Kangaskhan's damage output, but it leaves Mega Kangaskhan more reliant on Sucker Punch to deal with faster foes.

Usage Tips
========

This set aims to get Mega Kangaskhan into a position where it can set up with Power-Up Punch and then proceed to sweep. Don't use Power-Up Punch if the opponent has counters, as it's a weak move if you don't then capitalize off of on the boosts in the following turns with either Return or Sucker Punch. Try to particularly focus your game plan around eliminating Will-O-Wisp and Intimidate users, as they're the most likely candidates to prevent Mega Kangaskhan's sweep. Remember against Primal Groudon and Primal Kyogre that Sucker Punch can reduce the damage of Water Spout and Eruption should they be faster as a result of speed control such as Trick Room. Base Kangaskhan is slower than its Mega Evolution, so be aware of this on the turn you choose to Mega Evolve. Also bear in mind the option of not Mega Evolving immediately in order to make use of Inner Focus or Scrappy.

Team Options
========

Follow Me and Rage Powder users are important because they increase Mega Kangaskhan's chances of successfully setting up with Power-Up Punch. Those that resist Fighting-type moves, such as Amoonguss, Togekiss, and Clefairy, make for particularly good redirection users redirectors. Smeargle also has access to Follow Me, and its Dark Void provides more opportunities to help Mega Kangaskhan set up. Mega Kangaskhan also has Fake Out to help Smeargle safely get off Dark Void. Furthermore, Smeargle can then use Transform on your boosted Mega Kangaskhan, leaving you with two +2 Mega Kangaskhan to put on double the offensive pressure. Dark-types such as Yveltal and Weavile are valuable because they provide checks to opposing Ghost-types. Additionally, Yveltal's Dark Aura powers up Mega Kangaskhan's Sucker Punch. Talonflame provides a check to opposing Fighting-types and a form of speed control in Tailwind. Psychic-types such as Cresselia and Meowstic also resist Fighting-type moves and have a variety of helpful support moves. Cresselia has multiple options for speed control, and its Helping Hand can boost Mega Kangaskhan's attacks. Meowstic can use Safeguard to prevent status such as paralysis and burn from hindering Mega Kangaskhan's sweep.

[STRATEGY COMMENTS]
Other Options
=============

Ice Punch provides Mega Kangaskhan with the ability to OHKO 4x Ice-weak foes such as Landorus-T and Mega Salamence even through Intimidate. Fire Punch helps to check foes such as Ferrothorn and Scizor, which can otherwise prove to be problematic. Crunch can be used in place of Sucker Punch if hitting Ghost-types reliably is more important than priority. However, bear in mind that Ghost-types such as Gengar can still outspeed and Will-O-Wisp burn Mega Kangaskhan with Will-O-Wisp before it has a chance to strike back. Hammer Arm can be used on Trick Room teams to help slow down Mega Kangaskhan as a result of the Speed drop the move causes. A Brave nature and 0 Speed IVs accomplish something similar, as they make Mega Kangaskhan more effective under the effect of Trick Room. However, this is generally not necessary, as Mega Kangaskhan has access to priority moves in Fake Out and Sucker Punch.

Checks and Counters
===================

**Fighting-type Pokemon**: Fighting-types such as Mienshao, Infernape, and Terrakion can all outspeed and OHKO Mega Kangaskhan with their super effective STAB moves. All three also have access to Quick Guard, which can block Mega Kangaskhan's attempts to use Fake Out and Sucker Punch. Mienshao can also has access to use the ability Inner Focus, which prevents it from flinching being flinched.

**Intimidate and Burns**: Intimidate users such as Salamence and Landorus-T reduce Mega Kangaskhan's Attack by one stage when sent out. Will-O-Wisp users such as Gengar, Sableye, and Giratina-O can also reduce Mega Kangaskhan's damage output by inflicting burn on it.

**Faster Pokemon**: Low Kick Life Orb Weavile, Aura Sphere Mewtwo, and Low Kick Greninja can all outspeed and OHKO Mega Kangaskhan with their super effective moves. It's worth noting that while Mewtwo is weak to Sucker Punch, it is not OHKOed by the move and therefore trades positively against Mega Kangaskhan regardless.

**Encore**: Encore users such as Liepard, Whimsicott, and Raichu can lock Mega Kangaskhan into an ineffectual Fake Out, making it a dead weight on the field until it switches out.

**Ability Removal**: Skill Swap users such as Cresselia, Gengar, and Bronzong can steal Mega Kangaskhan's Parental Bond away from it, hampering Mega Kangaskhan's damage output. Worry Seed Whimsicott can also replace Parental Bond with Insomnia, equally reducing Mega Kangaskhan's damage output significantly.

**Chip Damage**: Iron Barbs Ferrothorn and foes holding a Rocky Helmet (such as? a couple of examples would be nice) can inflict significant chip damage to Mega Kangaskhan as a result of Parental Bond triggering those effects twice.

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