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Doubles Kangaskhan (QC 3/3) (GP 2/2)

Discussion in 'Preliminary Pokedex' started by Spirit, Dec 27, 2013.

  1. Spirit

    Spirit
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    [​IMG]
    °°° (Mega) Kangaskhan °°°
    Overview
    ########

    As unforgiving as the most ruthless tyrant and as ferocious as an angry mother, Kangaskhan—Mega Kangaskhan, specifically—has made her mark as the most powerful physical attacker, Fake Out user, and Normal-type in the Doubles metagame. Once Mega-Evolved, Kangaskhan gains excellent 105 / 100 / 100 bulk alongside fantastic attacking prowess; however, her Parental Bond ability is where the secret to her awe-inspiring power lies. With Parental Bond, Mega Kangaskhan's attacks are essentially given a 50% power boost while attacking twice per turn, allowing her to easily deal with almost every Substitute user. The combination of Parental Bond and a grand physical movepool allows her to function as a fantastic revenge killer. With Fake Out and Sucker Punch, she is able to effortlessly take out fast, frail threats, deal with most Trick Room users, and demolish many set-up sweepers. Furthermore, Parental Bond's mechanics amplifies Power-Up Punch akin to a Swords Dance boost that can deal damage, essentially letting Mega Kangaskhan function simultaneously as a deadly setup sweeper and core smasher. Unfortunately, all good things must come to an end, and Mega Kangaskhan possesses one noticeable flaw: a minor case of four-moveslot syndrome. Mega Kangaskhan's standard set does not have the room to utilize moves such as Drain Punch, Crunch, and even Protect. This makes Mega Kangaskhan vulnerable to certain status-inducing threats such as Mega Gengar and Gourgeist-XL when not running the much-needed coverage move Crunch, and the lack of Protect makes her susceptible to being singled out to the opposing team's onslaught. Nevertheless, this flaw does not dilute the fact that Mega Kangaskhan is a phenomenal Pokemon, but rather, it is the necessary chain that keeps this monster from devouring the tier whole.

    All-Out Attacker
    ########
    name: All-Out Attacker
    move 1: Fake Out
    move 2: Return / Double-Edge
    move 3: Sucker Punch
    move 4: Power-Up Punch
    ability: Scrappy
    item: Kangaskhanite
    evs: 4 HP / 252 Atk / 252 Spe
    nature: Adamant / Jolly

    Moves
    ========

    The first move, Fake Out, works exceptionally well for racking up chip damage while temporarily halting a threatening opponent or stopping a potential Trick Room user from setting up. Fake Out also gives Mega Kangaskhan's teammate a chance to set up itself, allow its teammates a free turn to put a Pokemon to sleep, or attack the less threatening target while putting frailer threats such as Mega Charizard Y into KO range for Sucker Punch. Return is Mega Kangaskhan's most consistent and drawback-free STAB; however, Double-Edge can be used to snag a few useful KOs. For example, with the combination of Fake Out + Double-Edge and an Adamant nature, Mega Kangaskhan has the chance to OHKO most variants of Togekiss and even Landorus-T through Intimidate. However, Mega Kangaskhan's power is so great that Fake Out and Return is enough to OHKO threats such as 252 / 0 Rotom-W. Sucker Punch is Mega Kangaskhan's main means of revenge killing the opponent, as the move can easily wipe out Latios and a weakened Reuniclus under Trick Room. Power-Up Punch is what allows Mega Kangaskhan to sweep and break past bulkier targets; it boosts her Attack stat to two stages, allowing her to, at worst, 2HKO the entire metagame. Once boosted, Power-Up Punch can also function as a decent coverage move against the likes of Heatran and Tyranitar.

    There are a few alternate moves that Mega Kangaskhan can make use of, such as Crunch, Drain Punch, and Protect. Crunch allows Mega Kangaskhan to bust through Ghost-types without having to lean on the unreliable Sucker Punch. Drain Punch works superbly in tandem with Double-Edge by giving Mega Kangaskhan a decent coverage move for the likes of Heatran and Tyranitar, while simultaneously restoring her health. Lastly, Protect can help keep Mega Kangaskhan from being exposed to her own teammates' spread moves or targeted by the two opposing Pokemon, while allowing her partner to deal with a troublesome check so that she won't constantly be forced to switch out and possibly lose her Attack boosts. If any of these moves sound appealing, they should be used over either Power-Up Punch or Fake Out, though forgoing the previous two options takes away much of the sweeping and utility potential that Mega Kangaskhan possesses.

    Set Details
    ========

    Scrappy is chosen as the main ability so that Kangaskhan can flinch a Ghost-type with Fake Out should a situation require it, such as to stop Trevenant or Jellicent from setting up Trick Room. When it comes to natures, an Adamant one is generally preferred, as it can achieve the above KOs. Furthermore, Kangaskhan has no shortage of priority moves, so the extra Speed bestowed by a Jolly nature is less necessary. However, it can be useful to get the jump on max Speed base 90s such as Landorus-T and Lucario, outspeed neutral natured base 100s such as Volcarona, have a better chance to oust opposing Fake Out Mega Kangaskhan, and Speed tie with max Speed 100s such as Charizard. As far as alternate EV spreads are concerned, Mega Kangaskhan can relinquish her Speed EVs and instead add them to HP in order to take better advantage of her naturally high bulk, which proves especially handy should Mega Kangaskhan have some form of speed control support.

    Usage Tips
    ========

    It's best to bring Mega Kangaskhan in mid-game, as at that point, the opposing team will be weakened enough for her to smash through with her impressive power, or help her pull off a sweep with greater ease. However, Mega Kangaskhan can also be brought in at the start of the match to provide handy Fake Out support and/or stop the opposing team's Fake Out user. She can also make use of this move by providing her teammates an opportunity to set up themselves. Fake Out can also be used in tandem with Sucker Punch to revenge kill speed demons such as Swift Swim Kingdra or be used alone to stop the likes of Trick Room Aromatisse from setting up. Although Fake Out is obviously the first move to use once Mega Kangaskhan is sent out, it's very much dependent on the given battle conditions whether or not she should straight-up attack or attempt a sweep with Power-Up Punch. It's also good to analyze the situation at hand—whether it's worth going for a sweep or switching Mega Kangaskhan back out to utilize Fake Out again. When against less threatening targets such as Jirachi, Zygarde, or weakened Pokemon such as Abomasnow or Kyurem-B, it's the perfect time to go for Power-Up Punch; however, against slower, bulkier, and more threatening targets such as Conkeldurr or Hitmontop, it's moreso in Mega Kangaskhan's favor to go straight for the kill.

    Do note that Mega Kangaskhan should not be brought in against status-wielding threats (provided that she doesn't have the right support) such as Jellicent or Klefki, as a quick burn or paralysis keeps Mega Kangaskhan from sweeping. Furthermore, it's also advised to take down the opposing team's Intimidate user, as it can continually switch in and out of Mega Kangaskhan and rob her of her Attack boosts. If the opposing team has more than one Intimidate user, then simply taking out one will suffice. Once all these unfriendly conditions are cleared, Mega Kangaskhan can use Power-Up Punch to easily sweep the opposing team and smash right through their bulky supporters.

    Team Options
    ========
    Volcarona makes a fantastic partner for Mega Kangaskhan, as it can roast the likes of Trevenant, Mega Mawile, and Aegislash with Heat Wave and/or redirect Fighting-type attacks and Will-O-Wisp with Rage Powder. In return, Mega Kangaskhan can provide Fake Out support, allowing Volcarona to launch an attack without fearing a potential Rock Slide user or set up a Quiver Dance with minimal difficulty. Similarly, Talonflame works well with Mega Kangaskhan, as it can destroy Fighting-types with Brave Bird and demolish Steel-types with Flare Blitz. Talonflame can also clean up after Mega Kangaskhan finishes pulverizing the opposing team. Mega Kangaskhan can aid Talonflame by dealing with the likes of Rotom-W and bulkier threats such as Cresselia. Another good Fire-type to pair Mega Kangaskhan with is Chandelure, given that it easily beats many of her checks with its Ghost / Fire typing, which gives it fantastic dual STABs.

    More support-oriented partners include Togekiss and Amoonguss. Togekiss and Amoonguss can both redirect crippling status moves and Fighting-type attacks with Follow Me and Rage Powder respectively. Moreover, Togekiss can make itself more useful by dealing with the likes of Trevenant and providing speed control support with either Thunder Wave or Tailwind. Amoonguss can also provide Spore support, which allows Mega Kangaskhan to take the time to use Power-Up Punch without having to worry about being crippled by a powerful attack. Furthermore, Amoonguss can also use Giga Drain to dent Terrakion and Jellicent. Cresselia and Klefki can also support Mega Kangaskhan in other ways. Both of these Pokemon can easily set up dual screens, which skyrockets Mega Kangaskhan's already impressive defenses. For instance, with Reflect activated, Mega Kangaskhan survives even a Life Orb-boosted Close Combat from Terrakion. This is useful as it allows her to make better use of Power-Up Punch, and in Cresselia's case, it can also provide Helping Hand support to give her attacks an even bigger kick. On the other hand, Klefki can make use of its priority Thunder Wave to easily cripple fast Fighting-types and other troublesome threats. Klefki can also utilize Prankster Swagger and Safeguard to give Mega Kangaskhan a free +2 Attack boost without the added confusion. Similarly, Latias can provide speed control support in the form of Thunder Wave or Tailwind, heal Mega Kangaskhan's HP by 50% with Heal Pulse, and boost her power with Helping Hand.

    Hitmontop and Scrafty excel at providing some unique offensive support. Both of these Pokemon sport Intimidate, which makes Mega Kangaskhan very difficult to take down and gives her more setup opportunities. Both of these Pokemon can also provide Fake Out support, which also helps Mega Kangaskhan to set up more easily. Unlike Hitmontop, Scrafty can deal with Ghost-types with its STAB Crunch; however, Hitmontop's neutrality to Fighting-type moves allows it to deal with Mega Lucario more easily. Speaking of Ghost-types, two other Pokemon that deal with them are Bisharp and Aegislash. Bisharp's STAB Knock Off can OHKO almost every Ghost-type. Bisharp can even help Mega Kangaskhan deal with faster threats with its own Sucker Punch and discourage repeated use of Intimidate thanks to Defiant. Aegislash can also take on Ghost-types, but it has the added benefit of being able to counter almost every Fighting-type as well. Aegislash also provides Wide Guard support to shield the two from Heat Waves and Earthquakes. Mega Kangaskhan can return the favor by using Fake Out to provide the chance for Substitute variants to set up.

    Other Options
    ########

    While it's true that Mega Kangaskhan is capable of running a few different moves and even another set, in most cases, the more effective options are located in Mega Kangaskhan's "Moves" section. Simply put, while the options below can work, they are better fit for Mega Kangaskhan's partners or more specialized teams.

    By making use of her well-rounded bulk, good defensive movepool, and signature ability, Mega Kangaskhan is capable of shedding her conventional offensive role and instead act as a durable supporter. She can exploit Parental Bond's mechanics regarding Seismic Toss, as the move deals a set 200 damage. This allows her to 2HKO almost every Pokemon (sans Ghost-types) in the tier regardless of their resistances or defensive investment. Furthermore, Wish can be used to keep this defensive variant healthy and even help support its worn out teammates. Some other useful support moves are Disable, Helping Hand, Safeguard, and Foresight. Disable works well in conjunction with Protect by shielding Mega Kangaskhan from a slower threat's attack or status move and then rendering it useless. Helping Hand can find use by powering up Volcarona's Heat Wave. Safeguard can also be beneficial by temporarily halting status-wielding Pokemon such as Klefki and Trevenant. Foresight allows Mega Kangaskhan to use her STAB moves against Ghost-types.

    In regards to more offensive options, Body Slam can be used over Return or Double-Edge because it is another way to take advantage of Parental Bond: with two hits, it has a 51% paralysis chance. Because Mega Kangaskhan tends to attract burns, she can utilize Facade as her main STAB move to counteract this. If your team has particular trouble with Ferrothorn or Scizor, Mega Kangaskhan can make use of Fire Punch for a clean OHKO. Likewise, Earthquake can be used to take down Heatran and act as a decent spread move, but unfortunately, spread moves are not affected by Parental Bond. If Mega Kangaskhan is used on a Trick Room team, she can make use of Hammer Arm as a decent Fighting-type coverage move that can help lower her Speed by two stages in one turn, thus helping her take better advantage of Trick Room. Lastly, Substitute can help shield Mega Kangaskhan from pesky status moves and potentially allow her to use the deadly Focus Punch.

    Checks & Counters
    ########

    **Offensive Type Advantage**: Powerful, fast Fighting-types such as Terrakion, Keldeo, Mienshao, and Mega Lucario all work effectively when it comes to destroying Mega Kangaskhan. All of these Pokemon resist Sucker Punch and can either KO Mega Kangaskhan at full health or after a little prior damage. In the case of Terrakion, it even discourages the use of Sucker Punch, as it will gain a +2 Attack boost should it be healthy enough to survive the attack. Be wary, however, that Mega Kangaskhan has impressive natural bulk, so in the case of some of these Pokemon, they will not be able to KO her without a boosting item. Moreover, most of these Pokemon do not resist her main STAB, so they risk a KO themselves if they can't bring her down. If fast, frailer Fighting-types aren't your cup of tea, then more bulky Fighting-type alternatives such as Hitmontop and Conkeldurr might suffice. Courtesy of its Intimidate ability, Hitmontop can soften Mega Kangaskhan's blows for both its teammates and itself, and from there, it can OHKO with its STAB-boosted Close Combat. On the other hand, Conkeldurr has enough bulk to stomach an unboosted Return or Double-Edge at full health, and it can restore some of its own health with Drain Punch and then finish Mega Kangaskhan off with Mach Punch. Keep in mind that the above two Pokemon should not recklessly switch into Mega Kangaskhan's STABs; it's better to send them in on a predicted Sucker Punch.

    Mega Kangaskhan's main means of targeting Ghost-types is through the use of Sucker Punch. As a result, Ghost-types that carry Will-O-Wisp can effectively attenuate her power. Some notable examples include Sableye, Trevenant, Jellicent, and Gourgeist-XL. Once hindered by a burn, the Ghost-types in question can proceed to attack Mega Kangaskhan without needing to face a fully powered Sucker Punch, or in the case of the latter three, they can attempt to set up Trick Room to further harry Mega Kangaskhan and her team. Other effective Ghost-type checks are Mega Gengar and Aegislash. Mega Gengar is able to burn Mega Kangaskhan with Will-O-Wisp, take away her mobility via Shadow Tag, and then proceed to safely smash Mega Kangaskhan with Focus Blast. On the other hand, Aegislash comfortably sets up a Substitute right in front of Mega Kangaskhan and can then take her out without facing the full force of her power.

    **Attack Control**: Not by an means a direct counter to Mega Kangaskhan, but utilizing Intimidate users softens up Mega Kangaskhan's blows, thus making her much easier for the opposing Pokemon in question to tank an attack and hit back. Some notable examples are Mawile, Gyarados, and Landorus-T. Mawile has the distinction of resisting Mega Kangaskhan's STAB moves along with most of her coverage attacks, and once Mega-Evolved, it can easily do up to 78% minimum with Play Rough. However, Mawile can only activate Intimidate in her normal forme, so be sure not to imprudently waste that opportunity. Unlike Mawile, Gyarados and Landorus-T can consistently come in and get an Intimidate; unfortunately, they do not resist Mega Kangaskhan's STAB moves, so they risk being 2HKOed even when accounting for the Attack drop.

    **Miscellaneous**: The fact that Mega Kangaskhan seldom uses Protect can be taken advantage of by double-targeting her with powerful STAB moves or focusing your Fake Out user's efforts on her. Take, for example, Salamence and Shaymin-S; individually, neither have a chance to OHKO Mega Kangaskhan, but together, they can gang up on her, taking her out with a combination of a Life Orb-boosted Draco Meteor and a STAB-boosted Seed Flare, respectively. It should be cautioned, however, that this strategy should not be attempted if Mega Kangaskhan has Follow Me or Rage Powder support, as it will make this effort void.
    Last edited: May 16, 2014
  2. Pocket

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    I'd remove ThunderPunch and Ice Punch from OO tbh. The coverage they provide is almost never worth the moveslot.
  3. Pocket

    Pocket Apo, the astronaut's best friend >:3
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    Since Kangaskhan often lacks Protect, I'd list Fake Out under Checks & Counters, because it will be super-vulnerable to being flinched / double-targeted. Unfortunately, a faster Rage Powder / Follow Me does not re-direct Fake Out anymore, but I guess it can still re-direct the more lethal blow.

    Under Fighting-types, it's also worth noting that faster Fighting-type users like Terrakion and Keldeo need not to worry about being killed by Sucker Punch.

    Speaking of Protect, I'd slash it before Crunch on the Mega Sweeper set imo. Protect decreases the need for Kangaskhan to switch out and lose its attack boosts from pup. The extra coverage from Crunch is nice, but Sucker Punch alone is do-able most of the time with the proper teammate. Mention that Crunch has a respectable 36% chance to lower the opponent's defense (4% to lower the defenses twice), though

    Under OO, it's worth noting some of its utility moves, mainly Disable, Helping Hand, and Safeguard. I guess it's also noteworthy that Hammer Arm could work on Kangaskhan, if used on a Trick Room team, by instantly halving its Speed.

    I'd remove Rock Slide from OO, since a non-stab Rock Slide is piss weak, and it's not worth the moveslot. Return already kills Charizard Y anyways.
  4. Joim

    Joim All promises become a lie, all that's bening corrups in time
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    Given Mega K's bulk, I'd list Double Edge above Return for the important increment in power. I'd also add a slash on
    Sucker Punch with Drain Punch, so you have the option to use any combination of Sucker Punch, Drain Punch, and Earthquake, as all of them have their uses.
    I get the second set is a boosting sweeping set, that's why I'd put Double Edge over Return there too. As for Sucker Punch + Crunch a little redundant, I'd slash Earthquake to deal with the everpresent Heatran or Protect as Pocket mentions.
  5. Pocket

    Pocket Apo, the astronaut's best friend >:3
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    Wait Sucker Punch is already a staple (move 3) so slashing it with Drain Punch doesn't make sense. That's equivalent of saying, "Kangaskhan can have 2 moveslots for Sucker Punch" @.@
  6. Spirit

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    Ok. I just wasn't sure on slashing Double-Edge on the sweeping set cause Kanga can already boost its attack and I'm not aware of any significant, specific KO's that Jolly Double-Edge can get at +0 or +2 that Return doesn't. ?_? If someone has any idea, please let me know. Other than that, I think I got everything.
  7. Audiosurfer

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    best moveset is fake out / return / pup / sucker punch. kanga has enough bulk to get away with not having protect imo, and the utility of having both is really nice. so yeah i think a set with that (and slashing protect on a move probably) is the best option. i'd put double edge as a secondary slash w/ return and make it all one set, because no one uses either of the sets listed since the standard set is more effective. nature would be adamant and jolly would either get a secondary slash or just not be mentioned since base 100s arent very significant atm outside of zard and opposing kangs
    kingofmars likes this.
  8. youngjake93

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    252 HP deserves a mention. Imo it is the best set, but I'll settle for any mention.
    Here's why:
    Fake Out and Sucker Punch priority complement less speed investment in favor of bulk.
    100 base speed is plenty to hit things that aren't afraid of Fake Out/Sucker Punch with Double Edge.
    Higher bulk+HP greatly complements Double Edge's recoil and Drain Punch's healing which heal/hurt based on damage done.
    It is basically the same as the first set though even though it functions fairly differently.
    finally likes this.
  9. lucariojr

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    the second set probably needs fake out slashed instead of crunch. fake out is nice to deal chip damage to just about everything with parental bond, which lets you opt to not power up punch later on depending on what you're facing (rotom-w). crunch is kinda situational vs. ghosts, so i don't see much point to it unless you're scared of tree or dusclops (both of which are destroyed by taunt, which makes for some excellent synergy with sucker punch). while i'm thinking about it, i'm not really sold on earthquake on the first set. what does it hit that drain punch doesn't?

    for counters, lucario and mienshao don't care about fake out and can ohko kanga easily although both are rather frail, and scrafty struggles with kangas with drain punch so take that out imo. also under ghosts, mega gengar can easily trap and perish song a megakhan, though that's probably more viable in 4v4 :p
  10. Spirit

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    Well, Earthquake hits Mega Mawile, which can easily take every other attack otherwise; I deslashed it I guess. Also, should I just merge the two sets or leave them separate?? I'm getting mixed messages here. x.x

    edit: added crunch to oo, seeing as how it was removed from the main sets
    Last edited: Dec 30, 2013
  11. Pocket

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    So the QC decided to merge the sets.

    The new set would look like Audiosurfer's recommendation:

    name: All-Out Attacker
    move 1: Fake Out
    move 2: Return / Double-Edge
    move 3: Sucker Punch
    move 4: Power-Up Punch
    ability: Scrappy
    item: Kangaskhanite
    evs: 252 Atk / 4 Def / 252 Spe
    nature: Adamant / Jolly

    Under Set Details you can mention the alternative moves it can run, namely Drain Punch, Protect, and Crunch. Note that Earthquake and other spread moves do NOT activate Parental Bond, so I would move Earthquake to OO (unless there is any strong opposition).

    Also mention Kangaskhan's ability to go more bulky with Max HP / Max Atk spread. It is still faster than Hitmontop to launch its Fake Out first.
  12. Spirit

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    Alright, made the change. This should be good for QC right about now.
  13. Pocket

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    I wouldn't even say the portion that I crossed out, since Kangaskhanite offers a huge power upgrade (along with defense and speed) that no other items can match.

    I would also mention in the Overview that it is one of the fastest and stongest bulky Fake Out user of XY Doubles. Also probably the only relevant Normal-type in the metagame, unless I am missing something x.x (Togekiss is now a Fairy-type).

    Add that it also doubles up as a decent Fighting-type coverage move against Tyranitar and Heatran.
    I may remove the mention of Hitmontop, since Sitrus Berry recovery half way through Kanga's Double-Edge can let it survive the second weaker hit. You could mention how Fake Out + Double-Edge always knocks out max HP Rotom-W even with Sitrus Berry recovery. If it lacks Sitrus Berry, Fake Out + Return or simply Double-Edge knocks out the same Rotom-W.
    Specify positive Nature for base 90+ mons. Also you can include Mega Garchomp and Lucario into that list, too.
    This is true, but mention that Kangaskhan can also be used first turn / early game to abuse its super-strong and fast Fake Out to disable the opponent's Fake Out user.

    Under Usage Tips, you should also tell Kangaskhan to be wary of Ghost-types, since it usually cannot touch them outside of Sucker Punch. Pokemon like Trevenant, Sableye, or Dusclops are particularly annoying with Will-O-Wisp.
  14. Spirit

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    Okay, I think I got everything. :o
  15. Mizuhime

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    to further expand on Terrakion being a large problem, if you were , to sucker punch Terrakion, you would only give it +2 (or1) attack thanks to justified boost.

    But aside from all this

    [​IMG]
    (QC Approved 1/3)
  16. Laga

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    Honestly, this skeleton seems adequately in-depth, and it might seem lazy, but after we decided to merge the sets and pocket's check, I'd say this is ready to be written. Great, informative skeleton =)

    QC 2/3
    [​IMG]
  17. Level 51

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    • Seismic Toss isn't 200 Base Power, it's just 200 damage (this still 2HKOs everything up to base 97 HP with 252 EVs though)
    • Mention Facade in OO since Kanga is like a burn magnet lol
    • No need to be so specific about Helping Hand's target, also it's spelt Safeguard not Safe Guard //nitpick
    • Just say 51% paralysis, no need to say approximate 50%
    I think that's all I can see for now but my brain isn't fully on so I'd like to wait for another QCer
  18. Spirit

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    This is ready for its final QC check.
    Last edited: Jan 6, 2014
  19. Pocket

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    Overview

    Flawless!

    Moves
    Shaymin-S isn't put into Sucker Punch KO range with Fake Out. Surprisingly Charizard Y falls into KO range after Fake Out. Replace Charizard Y > Shaymin-S imo.
    Go with 252 HP / 92 Def Togekiss - this spread survives Metagross's Meteor Mash, and Kangaskhan still KOs Togekiss.

    Fake Out + Return is a guarantee 2HKO of max HP Rotom-W, so adding Rotom-W in there is kinda misleading. Although it's clunky, I would write an extra sentence stating that Kangaskhan's Double-Edge OHKOs max HP Rotom-W 81% of the time.

    Mega Mawile isn't the best example of Drain Punch's target, since that mega is only neutral to it; a resisted Return does more damage than a neutral Drain Punch. Instead, I would say Heatran in place of Mawile.

    Set Details

    Jolly Nature is also nice to improve the odds of hitting the opposing Kangaskhan with Fake Out first.

    Usage Tips
    You may also want to consider what is more important for the team - Kangaskhan staying in and attempt to sweep with PuP boosts or switching it out to re-use Fake Out.
    I'd say finishing off weakened threats with Abomasnow or Kyurem-B would be a prefect opportunity to set up Kangaskhan with PuP, given that the move would knock the weakened threat out.

    Team Options
    typos

    Klefki - priority Safe Swag

    I've seen Latias being paired with a bulky Kangaskhan with some success. T-Wave / Tailwind for Speed Support, Heal Pulse to recover half of Kangaskhan's health, Helping Hand to power Kangaskhan's moves.
    typo

    Other Options

    You should preface all of this stating that Kangaskhan almost always is better off with the options listed in the moves section. Any support role or offensive coverage options are better left off for her partner.
    Note that Disable works best when used in tandem with Protect. For instance it can Protect itself from Fighting-type moves the first turn, such as Scrafty's Drain Punch, and Disable the following turn.
    The main point here is that Kangaskhan can protect itself from status such as T-Wave from Togekiss, Spore from Amoonguss, Will-O-Wisp from Trevenant.

    Foresight is worth noting, since it allows Kangaskhan to destroy most Ghost-types with its STAB offense.
    Fire Punch does more damage to Mega Mawile. It's worth noting that Earthquake (and other spread moves) do not receive Parental Bond boost. Earthquake is really only for Heatran

    Checks & Counters
    typo
    Hitmontop doesn't hold Life Orb. It doesn't even need a Life Orb boost, since Adamant max Atk has 87% chance to OHKO Kangaskhan.

    Mention to switch Hitmontop and Conkeldurr on a predicted Sucker Punch to best check Kangaskhan.

    I think the the letter of every work in the C&C tags are capitalized: **Offensive Type Advantage** and **Attack Control**

    You should also add **Miscellaneous** sections to include your bullet point about Kangaskhan being susceptible to Fake Out and double-targeting without Protect
  20. Spirit

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    For that line, I specifically mentioned Double-Edge for all of them as opposed to Return. It's due to the fact that Double-Edge is needed to secure a possible KO on Landorus-T as well.

    Also for the Shaymin-S, Mega Kangas can bring it into sucker punch ko range with fake out, I've done it before, which is why I had it in there. Although...

    252+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 0 HP / 4 Def Shaymin-S: 132-157 (38.7 - 46%) -- guaranteed 3HKO

    252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 4 Def Shaymin-S: 177-208 (51.9 - 60.9%) -- guaranteed 2HKO

    46+60.9=106.9 You need close to max damage rolls to secure the KO, which I hadn't realized I was that lucky in that situation. :p Charizard-Y is a lot closer to the KO, so you're right in that it makes more sense to swap out Shaymin-S for it.

    Everything's been pretty much addressed as far as I can see.
  21. Pocket

    Pocket Apo, the astronaut's best friend >:3
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    Yes, but it is implied that you are outlining here KOs that Fake Out + Return wont attain, which is a combination that does knock out max HP Rotom-W. It would be a lot more meaningful to remove Rotom-W from that sentence and add a new sentence stating that Rotom-W is knocked out by Fake Out + Return guaranteed or Double Edge 81% of the time.

    Also there's no mention of Safeguard + Swagger when talking about Klefki as a teammate ;o

    You missed this, too: Disable works best in conjunction with Protect. This way it can Protect on Scrafty's Drain Punch / Amoonguss's Spore, and then simply disable it the next turn. Without Protect, Kangaskhan simply gets screwed, and Disable doesn't serve its purpose (protecting Kangaskhan) to its fullest extent.

    Overall this is a well-written, comprehensive analysis! Good work, Icecream!

    QC Approved (3/3)
  22. Spirit

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    Thanks Pocket! I suppose this is ready for some GP checks.
  23. tehy

    tehy

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    amcheck

    quite apart from all my actual changes, there were way too many comments. On a tier that i don't even play.
    amcheck (open)

    Overview
    ########

    As unforgiving as the most ruthless tyrant and as ferocious as an angry mother, Kangaskhan—Mega Kangaskhan, specifically—has made her mark known as one of, if not the most powerful physical attackers, Fake Out users, and Normal-types in the Doubles metagame. Once Mega-Evolved, Mega Kangaskhan achieves excellent 105 / 100 / 100 bulk alongside her fantastic attacking prowess; however, her with Parental Bond ability is, where the secret to her awe-inspiring power liich gives. With Parental Bond, Mega Kangaskhan's moves are given a 50% power boost along within the capability toform of a second attack twice, this trait in particularat half power. This allows her to easily deal with almost every Substitute user. The juxtaposition of Parental Bond alo, and turns Power-up Punch into a Swords Dance boost, letting with Mega Kangaskhan's gr function as a deadly sweeper and physiccore smasher. Parental movepoolBond and Fake Out + Sucker Punch allows her to function as a fantastic revenge killer with Fake Out + Sucker Punch, effortlessly taking out fast, frail threats, while dealing with most Trick Room users, and set up sweepers. Furthermore, Parental Bond's mechanics amplifies Power-up Punch akin to a Swords Dance boost that can deal damage, essentially letting Mega Kangaskhan function as a simultaneous deadly sweeper and core smasher all the same. Unfortunately, all good things must come to an end; and with Mega Kangaskhan, she possesses one vital flaw: a minor case of four-moveslot syndrome. Mega Kangaskhan does not have the room ofn her standard set to utilize moves such as Drain Punch, Crunch, and even Protect. This makes Mega Kangaskhan vulnerable to certain status-inducing threats (Jellicent and Trenvenant) when lacking the much-needed coverage attack (Crunch), and the lack of Protect makes her susceptible to being singled out tofor the opposing team's onslaught. Nevertheless, this flaw does not dilute the fact that Mega Kangaskhan is a phenomenal Pokemon, but rather, it is the necessary chainweakness that keeps this monster from devouring the tier whole.
    ssesses.




    All-Out Attacker
    ########
    name: All-Out Attacker
    move 1: Fake Out
    move 2: Return / Double-Edge
    move 3: Sucker Punch
    move 4: Power-Up Punch
    ability: Scrappy
    item: Kangaskhanite
    evs: 252 Atk / 4 Def / 252 Spe
    nature: Adamant / Jolly

    Moves
    ========

    The first move, Fake Out, works exceptionally well at racking up chip damage, while temporarily halting a threatening opponent, stop a potential or Trick Room user from setting up, giveing Mega Kangaskhan's teammate a chance to set up themselves or attack the less threatening target, and helps put frailer threats such as Charizard-Y into KO range for Sucker Punch. Return is Mega Kangaskhan's most consistent and drawback-free STAB; and alongside Fake Out can even KO the likes of 252/0 Rotom-W. However, Double-Edge can be used to snag a few useful KOs. F; for example, with the combination of Fake Out + Double-Edge and an Adamant nature, Mega Kangaskhan has the chance to OHKO 252/92 Togekiss, and even 0/0 Landorus-T through intimidate. Also, Mega Kangaskhan's power is so great, she can simply utilize Fake Out + Return to OHKO the likes of 252/0 Rotom-WIntimidate. Sucker Punch is Mega Kangaskhan's main means of revenge killing the opponent, as the move can easily wipe out Latios and a weakened Reuniclus under Trick Room. Power-Up Punch is what allows Mega Kangaskhan to sweep and break past bulkier targets, as in one turn, it boosts her attack stat to two stages, allowing her to at worst to 2HKO the entire metagame. Once boosted, Power-Up Punch can also function as a decent coverage move against the likes of Heatran and Tyranitar.

    There are a few alternate moves that Mega Kangaskhan can make use of, such as Crunch, Drain Punch, and Protect. Crunch is very useful in that it allows Mega Kangaskhan to bust through Ghost-types without having to lean on the unreliable Sucker Punch. Drain Punch works superbly in tandem with Double-Edge by giving Mega Kangaskhan a decent coverage move for the likes of Heatran and Tyranitar, as well as allowing her to simultaneously restore her health. Lastly, Protect can help keep Mega Kangaskhan from being exposed to her own teammate's spread moves, keep her from being targeted by the opposing two Pokemon, and allow her partner to deal with a troublesome check so that she iswon't constantly be forced out and subsequently lose her (possible) attack boosts. If these moves sound appealing, they should be used over either Power-Up Punch or Fake Out, though forgoing the previous two options takes away much of the sweeping and utility potential that Mega Kangaskhan possesses.


    Set Details
    ========

    Scrappy is chosen as the main ability so that Kangaskhan can flinch a Ghost-type in situational times, such as stopping Trenvenant or Jellicent from setting up Trick Room. When it comes to natures, an Adamant nature is generally preferred, as it can achieve all of the aboveforementioned KOs. Furthermore, Kangaskhan has no shortage of priority moves, which compensates for the lack of extra Sspeed bestowed by a Jolly nature is compensated in that regard. However, a Jolly nature can be useful to get the jump on max Speed base 90s such as Landorus-T and Lucario, outspeed neutral natured base 100s such as Volcarona, have a better chance to ousttspeed opposing Fake Out Mega Kangaskhan, and speed tie with max Speed base 100s such as Charizard. As far as alternate EV spreads are concerned, Mega Kangaskhan can relinquish her Speed EVs and add them to HP instead to take better advantage of her naturally high bulk. This HP investment can proves especially handy should Mega Kangaskhan have some form of speed control support.

    Usage Tips
    ========

    It's better to bring in Mega Kangaskhan mid-game, as at that point, the opposing team will be weakened enough, to allowing her to smash through them with her impressive power, or help her pull offmake a sweep with greatsier ease. However, Mega Kangaskhan can also be brought in at the start of the match to provide handy Fake Out support and/or stop the opposing team's Fake Out or Trick Room user. In regards to Fake Out, she can also make use of this move by providing her teammates an opportunity to set up themselves. Fake Out can also be used in tandem with Sucker Punch to revenge kill speed demons such as Swift Swim Kingdra and stop the likes of Trick Room Aromatisse from setting up. While Fake Out is obviously the first move to use once Mega Kangaskhan is sent out, it's very much dependent on the given battle conditions whether or not she should straight-up attack or attempt a sweep with Power-up Punch. It's also good to analyze the situation at hand—whether or not it's worth going for a sweep or switching Mega Kangaskhan back out to utilize her Fake Out once more. When against less threatening targets such as Jirachi, Zygarde, and weakened Pokemon such as Abomasnow or Kyurem-B, that's the perfect time to go for Power-Up Punch; however, against slower, bulkier, and more threatening targets such as Conkeldurr or Hitmontop, it's moreso in Mega Kangaskhan's favor to go straight for the kill.

    Do note that this Pokemon should not be brought in against status wielding threats (provided that she doesn't have the right support) such as Jellicent or Klefki, as a quick burn or Thunder Waveparalysis can keep Mega Kangaskhan from sweeping. Furthermore, it's also advised to take down the opposing team's Intimidate users, as ithey can continually switch in and out of Mega Kangaskhan and rob her of her attack boosts. I; if the opposing team has more than one Intimidate user, then simply taking out one will suffice. Once all these unfriendly conditions are cleared, Mega Kangaskhan can use Power-Up Punch to easily sweep the opposing team and smash right through their bulky supporters.

    Team Options
    ========
    Volcarona makes a fantastic partner for Mega Kangaskhan, as it can roast the likes of Trenvenant, Mega Mawile, and Aegislash with Heat Wave and/or redirect Fighting-type attacks and Will-O-Wisp with Rage Powder. In return, Mega Kangaskhan can provide Fake Out support, allowing Volcarona to launch an attack without fearing a potential Rock Slide user or set up a Quiver Dance with minimal difficulty. Similarly, Talonflame works well with Mega Kangaskhan as it can destroy Fighting-types with its Brave Bird and demolish several Steel-types with its STAB-boosted Flare Blitz. Also, Talonflame can even clean up after Mega Kangaskhan finishes pulverizing the opposing team. Mega Kangaskhan can aid Talonflame by dealing with the likes of Rotom-W and bulkier threats such as Cresselia. Another good Fire-type to pair Mega Kangaskhan with is Chandelure, given that it easily beats many of her checks by using its fantastic dual STABs and Ghost / Fire typing.

    More supportive partners include Togekiss and Amoonguss. Togekiss and Amoonguss can both redirect crippling status moves and Fighting-type attacks with Follow Me and Rage Powder, respectively. Moreover, Togekiss can make itself more useful by being able to deal with the likes of Trenvenant and provide speed control support with either Thunder Wave or Tailwind. Amoonguss can also be helpful by providinge Spore support, which allows Mega Kangaskhan to take the time to use Power-Up Punch without having to worry about being crippled by a powerful attack. Furthermore, Amoonguss can alsod use Giga Drain to dent Terrakion and Jellicent. Cresselia and Klefki can also help support Mega Kangaskhan in other ways. Both of these Pokemon can easily set up dual screens, which skyrocketscause Mega Kangaskhan's already impressive defenses to skyrocket. For instance, with Reflect activated, Mega Kangaskhan can even survive a Life Orb-boosted Close Combat from Terrakion. This support is useful by allowing her to make better use of Power-up Punch, and in Cresselia's case, it can provide Helping Hand support to give her attacks and even bigger kick. On the other hand, Klefki can make use of its priority Thunder Wave to easily cripple fast Fighting-types and other troublesome threats. Klefki can also utilize Prankster Swagger and Safeguard to give Mega Kangaskhan a free +2 Attack boost without the confusion. Similarly, Latias can provide speed control support in the form of Thunder Wave or Tailwind, heal Mega Kangaskhan's HP by 50% with Heal Pulse, and boost her power with Helping Hand.

    Hitmontop and Scrafty excel at providing some unique offensive support. Both of these Pokemon provide Intimidate support, which is useful in that it makes Mega Kangaskhan very difficult to take down and gives her more set up opportunities. Both of these Pokemon can also provide Fake Out support, which again, is helpful in that it allows Mega Kangaskhan to set up more easily. Unlike Hitmontop, Scrafty can deal with Ghost-types with its STAB cCrunch; however, Hitmontop's neutrality to Fighting-type moves allows it to deal with the likes of Mega Lucario more easily. Speaking of Ghost-types, two other Pokemon that deal with them are Bisharp and Aegislash. Bisharp's notable in that its STAB Knock Off can OHKO almost every Ghost-type. Bisharp can even help Mega Kangaskhan deal with faster threats with Sucker Punch of its own and discourage repeated use of Intimidate users thanks to its defiant ability Defiant. Likewise, Aeigislash can also take on Ghost-types, but it can also counter almost every Fighting-type as well. Aeigislash also provides Wide Guard support to shield the two from Heat Waves and Earthquakes. Mega Kangaskhan can return the favor by providing chance for Substitute variants to set up with Fake Out.

    Other Options
    ########

    Disclaimer: It it indeed true that Mega Kangaskhan is capable of running a few different moves and a set; however, in most cases, the more effective options are located in Mega Kangaskhan's "Moves" section. Simply put, while the options below can work, they are better fit for Mega Kangaskhan's partner(s) or more specialized teams.

    By making use of her well-rounded bulk, good defensive movepool, and signature ability, Mega Kangaskhan is capable of shedding her conventional offensive role and instead, act as a durable supporter. She can start off by exploiting Parental Bond's mechanics through Seismic Toss by having the move set at 200 damage, which allows her to 2HKO almost every Pokemon (sans Ghost-types) in the tier regardless of their resistances or defensive investment. Furthermore, Wish can be used to keep this defensive variant healthy and even help support its worn out teammates. Three other useful support moves are Disable, Helping Hand, Safeguard, and Foresight. Disable works well in conjunction with Protect by shielding Mega Kangaskhan from a slower threat's attack or status move, and then render the rendering the move useless via disable. Helping Hand can find use by powering up the likes of Volcarona's Heat Wave; Safeguard can also be beneficial in that it temporarily halts status-wielding Pokemon such as Klefki and Trenvent; Foresight allows Mega Kangaskhan to use her STABs against Ghost-types.

    In regards to more offensive options, Body Slam can be used over Return or Double-Edge because it is another way to take advantage of Parental Bond, as with two hits, it has a 51% paralysis rate. Due to the the fact that Mega Kangaskhan lures in burns so easily, she can utilize Facade as her main STAB to counteract this. If your team has particular trouble with Ferrothorn or Scizor, Mega Kangaskhan can make use of Fire Punch for a clean OHKO. Likewise, Earthquake can be used to take down the likes of Heatran and act as a decent spread move; unfortunately, spread moves do not trigger Parental Bond's mechanics. If Mega Kangaskhan is used on a Trick Room team, she can make use of Hammer Arm as a decent Fighting-type coverage move that can help lower her Speed by two stages in one turn (courtesy of Parental Bond) and thus help her take better advantage of Trick Room. Lastly, Substitute can help shield Mega Kangaskhan from pesky status users and even allow her to utilize the deadly Focus Punch.

    Checks and Counters
    ########

    **Offensive Type Advantage**: Powerful, fast Fighting-types such as Terrakion, Keldeo, Mienshao, and Mega Lucario all work effectively when it comes to destroying Mega Kangaskhan. All of these Pokemon resist Sucker Punch and can either KO Mega Kangaskhan at full health or after a little prior damage. In the case of Terrakion, it even discourages the use of Sucker Punch, as it will gain a +2 Attack boost should it be healthy enough to survive the attack. Be wary, however, that Mega Kangaskhan has impressive natural bulk, so in the case of some of these Pokemon, they will not be able to KO her without a boosting item. Moreover, most of these Pokemon do not resist her main STAB, so they risk a KO themselves if they can't bring her down. If fast, frailer Fighting-types aren't your cup of tea, then more bulky Fighting-type alternatives such as Hitmontop and Conkeldurr might suffice. Courtesy of its Intimidate ability, Hitmontop can soften Mega Kangaskhan's blows for both its teammates and itself, and from there, it can OHKO with its STAB-boosted Close Combat. On the other hand, Conkeldurr has enough bulk to stomach an unboosted Return or Double-Edge at full health, and it can restore some of its health with Drain Punch then finish her off with a Mach Punch. Keep in mind that the above two Pokemon should not recklessly switch into Mega Kangaskhan's STABs; for instance, it's better to send them in on a predicted Sucker Punch.

    Mega Kangaskhan's main means of targeting Ghost-types is through the use of Sucker Punch. As a result, Ghost-types that carry Will-O-Wisp can effectively attenuate her power. Some notable examples include Sableye, Trenvenant, Jellicent, and Dusclops. Once hindered by a burn, the Ghost-types in question can proceed to attack Mega Kangaskhan without facing the full extent of her Sucker Punch or, in the case of the formlatter three, they can attempt to set up Trick Room to further harry Mega Kangskhan and her team provided that they have not already done so. Other effective Ghost-type checks are Mega Gengar and Aegislash. Mega Gengar is able to alternate between Focus Blast and Substitute to play mind games with Mega Kangaskhan. On the other hand, Aegislash comfortably sets up a Substitute right in front of Mega Kangaskhan and then is able take her out without facing the full force of her power.

    **Attack Control**: Not by an means a direct counter to Mega Kangaskhan, but utilizing Intimidate users has its benefits by softenings up Mega Kangaskhan's blows, thus making her much easier for the opposing Pokemon in question to tank an attack and hit back. Some notable examples are Mawile, Gyarados, and Landorus-T. Mawile has the distinction of resisting Mega Kangaskhan's STAB along with most of her coverage attacks, and once Mega-Evolved, it can easily do up to 78% minimum with Play Rough. However, Mawile can only activate Intimidate in her normal forme, so be sure not to recklessly waste that opportunity. Unlike Mawile, Gyarados and Landorus-T can consistently come in and get an Intimidate; unfortunately, they do not resist Mega Kangaskhan's STABs, so they risk being 2HKOed even when accounting for the attack drop.

    **Miscellaneous**: Generally, the fact that Mega Kangaskhan seldom uses Protect can be taken advantage of by double-targeting her with powerful STABs or focusing your Fake Out user's efforts on her. Take, for example, Salamence and Shaymin-S; individually, neither have a chance to OHKO Mega Kangaskhan, but together, they can gang up on her, thus taking her out with a combination of a Life Orb-boosted Draco Meteor and a STAB-boosted Seed Flare, respectively. It is cautionary, hHowever, that this strategy should not be attempted if Mega Kangaskhan has Follow Me / Rage Powder support, as it will make this effort voidworthless.

    comments (open)

    Comments:
    Kangaskhan is clearly not the strongest physical attacker, as you've got stuff like Band Kyurem-B and the like running around, and you can't say it's 'strongest itemless' since it needs the megastone.
    Isn't it a bit fluffy to explain how Parental Bond works? It's not really that complex-50% boost in damage due to a half-damage second attack.
    The parental bond section was kind of overly fluffy; i shortened it quite nicely. Frankly, it doesn't deal with substitute users that well, because whatever's behind the sub is only hit with the second move anyways. It's helpful against them, but you can't just waltz in and KO a mon behind a sub.
    I'm sorry, but 'the juxtaposition of its grand physical movepool' and then you just mention the moves it's using anyhow? Plus along with was incorrect gramatically, but overall just kind of an irrelevant thing to say.
    Okay, so maybe i was going a bit far here...but you mention that 'parental bond is the secret blah blah', then you move on, then you come back to it with Power-up Punch? Why not just have them in the same section? Both these sentences can be fused but it seems a bit long, and the period is fine as it is, really.
    If you're going to dance around the issue and say stuff like 'certain status users' and 'much-needed coverage attack', fine, but then why go so specific? Hell, at this point just say it struggles with ghosts without Crunch and call it a day. Even Gengar can run Sub, at which point it evaded your Sucker Punch, and can probably tank one and strike.
    Who the hell runs 0/0 Landorus-Therian? Not to mention...Fake Out+Double-Edge is not an "OHKO" by definition.
    Again with the split mentions, this time in regards to Return. And again, not even gramatically correct when doing so.
    'Sucker Punch can easily break past two pokemon, and one of them only if weakened'. At least mention that it can revenge other stuff if said stuff is weakened, mention some stuff smashed by fake out + sucker punch, etc.
    Might want to re-mention in the crunch section that Vs certain Pokemon, Sucker Punch isn't so much unreliable as it is useless.
    Protect won't so much keep her from being double-targeted (although it will after being revealed) as it will block a double-target, so you might want to slightly modify the sentence to include that (it shouldn't be too hard.)
    Also it can situationally hit ghost-types with Power-up Punch and even Return.
    Fake Out+Sucker Punch in tandem...help defeat Aromatisse?
    are you saying sableye uses TR?
  24. Spirit

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    Implemented a good chunk of your check. Thanks.
  25. Minus

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    Awesomeness (open)

    Overview
    ########

    As unforgiving as the most a (Parallel structure) ruthless tyrant and as ferocious as an angry mother, Kangaskhan—Mega Kangaskhan, specifically—has made her mark known as one of, if not the most(comma) powerful physical attacker, Fake Out user, and Normal-type in the Doubles metagame. Once Mega-Evolved, Kangaskhan achieves an excellent 105 / 100 / 100 bulk alongside her attacking prowess; however, her Parental Bond ability is where the secret to her awe-inspiring power lies. [With Parental Bond, Mega Kangaskhan's moves attacks are essentially given a 50% power boost and act like a Multi-hit moves, allowing her along with the capability to attack twice, this trait in particular allows her to easily deal with almost every Substitute user] Optional, but recommended. The juxtaposition combination (juxtaposition doesn't sound right there...) of Parental Bond a great ability (Parental bond was just mentioned like 20 words ago. If you have a better synonym, go ahead and use it) along with Mega Kangaskhan's and a grand physical movepool allows Mega Kangaskhan her to function as a fantastic revenge killer.(period) with With Fake Out + Sucker Punch, she is able to effortlessly taking take out fast, frail threats, deal with most Trick Room users, and hit (parallel structure) set up sweepers. Furthermore, Parental Bond's mechanics amplifyies Power-up Punch akin to a Swords Dance boost that can deal damage, essentially letting Mega Kangaskhan function as a simultaneous deadly sweeper and core smasher all the same. Unfortunately, all good things must come to an end; and with (Semicolons replace conjunctions) Mega Kangaskhan, she possesses one vital flaw: a minor case of four-moveslot syndrome. [Mega Kangaskhan does not have the room of her standard set to utilize moves such as Drain Punch, Crunch, and even Protect. This makes Mega Kangaskhan vulnerable to certain status-inducing threats (Jellicent and Trevenant) when lacking the much-needed coverage attack (Crunch), and the lack of Protect makes her susceptible to being singled out to the opposing team's onslaught.] It's really really clunky. You should shorten it down. (I can't because I don't understand what you mean :/)Nevertheless, this flaw does not dilute the fact that Mega Kangaskhan is a phenomenal Pokemon, but rather, it is the necessary chain that keeps this monster from devouring the tier whole.

    All-Out Attacker
    ########
    name: All-Out Attacker
    move 1: Fake Out
    move 2: Return / Double-Edge
    move 3: Sucker Punch
    move 4: Power-Up Punch
    ability: Scrappy
    item: Kangaskhanite
    evs: 252 Atk / 4 Def / 252 Spe
    nature: Adamant / Jolly

    Moves
    ========

    The first move, Fake Out, works exceptionally well at racking up chip damage while temporarily halting a threatening opponent, or stopping a potential Trick Room user from setting up, giving Mega Kangaskhan's teammate a chance to set up themselves or attack the less threatening target, and help by putting frailer threats such as Charizard-Y into KO range for Sucker Punch. Return is Mega Kangaskhan's most consistent and drawback-free STAB; however, Double-Edge can be used to snag a few useful KOs. For example, with the combination of Fake Out + Double-Edge and an Adamant nature, Mega Kangaskhan has the chance to OHKO 252/92 Togekiss and even 0/0 Landorus-T through intimidate. Also, Mega Kangaskhan's power is so great, she can simply utilize Fake Out + Return to OHKO the likes of 252/0 Rotom-W. Sucker Punch is Mega Kangaskhan's main means of revenge killing the opponent, as the move can easily wipe out Latios and a weakened Reuniclus under Trick Room. Power-Up Punch is what allows Mega Kangaskhan to sweep and break past bulkier targets; , as in one turn, (sounds weird with "as in one turn IMO) it boosts her attack stat to two stages, allowing her at worst to 2HKO the entire metagame. Once boosted, Power-Up Punch can also function as a decent coverage move against the likes of Heatran and Tyranitar.

    There are a few alternate moves that Mega Kangaskhan can make use of, such as Crunch, Drain Punch, and Protect. Crunch allows Mega Kangaskhan to bust through Ghost-types without having to lean on the unreliable Sucker Punch. Drain Punch works superbly in tandem with Double-Edge by giving Mega Kangaskhan a decent coverage move for the likes of Heatran and Tyranitar, as well as allowing her to simultaneously restore her health. Lastly, Protect can help keep Mega Kangaskhan from being exposed to her own teammate's spread moves, keep her from being targeted by the opposing two Pokemon, and allow her partner to deal with a troublesome check so that she won't constantly be forced out and subsequently lose her (possible) attack boosts. If these moves sound appealing, they should be used over either Power-Up Punch or Fake Out, though forgoing the previous two options takes away much of the sweeping and utility potential that Mega Kangaskhan possesses.

    Set Details
    ========

    Scrappy is chosen as the main ability so that Kangaskhan can flinch a Ghost-type in situational times, such as stopping Trevenant or Jellicent from setting up Trick Room. When it comes to natures, an Adamant nature is generally preferred as it can achieve the above KOs. Furthermore, Kangaskhan has no shortage of priority moves, so the extra Speed bestowed by a Jolly nature is compensated in that regard. However, a Jolly nature can be useful to get the jump on max Speed base 90s such as Landorus-T and Lucario, outspeed neutral natured base 100s such as Volcarona, have a better chance to oust opposing Fake Out Mega Kangaskhan, and speed tie with max Speed 100s such as Charizard. As far as alternate EV spreads are concerned, Mega Kangaskhan can relinquish her Speed EVs and add them to HP instead to take better advantage of her naturally high bulk. This HP investment proves especially handy should Mega Kangaskhan have some form of speed control support. (looks good)

    Usage Tips
    ========

    It's better to bring in Mega Kangaskhan mid-game, as at that point, the opposing team will be weakened enough, allowing her to smash through them with her impressive power or help her pull off a sweep with greater ease. However, Mega Kangaskhan can also be brought in at the start of the match to provide handy Fake Out support and/or stop the opposing team's Fake Out user. In regards to Fake Out, she She can also make use of this move by providing her teammates an opportunity to set up themselves. Fake Out can also be used in tandem with Sucker Punch to revenge kill speed demons such as Swift Swim Kingdra or be used alone to stop the likes of Trick Room Aromatisse from setting up. While Fake Out is obviously the first move to use once Mega Kangaskhan is sent out, it's very much dependent on the given battle conditions whether or not she should straight-up attack or attempt a sweep with Power-up Punch. It's also good to analyze the situation at hand—whether it's worth going for a sweep or switching Mega Kangaskhan back out to utilize her Fake Out once more. When against less threatening targets such as Jirachi, Zygarde, and weakened Pokemon such as Abomasnow or Kyurem-B, that's it's the perfect time to go for Power-Up Punch; however, against slower, bulkier, and more threatening targets such as Conkeldurr or Hitmontop, it's moreso in Mega Kangaskhan's favor to go straight for the kill.

    Do note that this Pokemon should not be brought in against status wielding threats (provided that she doesn't have the right support) such as Jellicent or Klefki, as a quick burn or paralysis keeps Mega Kangaskhan from sweeping. Furthermore, it's also advised to take down the opposing team's Intimidate user, as it can continually switch in and out of Mega Kangaskhan and rob her of her attack boosts. If the opposing team has more than one Intimidate user, then simply taking out one will suffice. Once all these unfriendly conditions are cleared, Mega Kangaskhan can use Power-Up Punch to easily sweep the opposing team and smash right through their bulky supporters.

    Team Options
    ========
    Volcarona makes a fantastic partner for Mega Kangaskhan, as it can roast the likes of Trevenant, Mega Mawile, and Aegislash with Heat Wave and/or redirect Fighting-type attacks and Will-O-Wisp with Rage Powder. In return, Mega Kangaskhan can provide Fake Out support, allowing Volcarona to launch an attack without fearing a potential Rock Slide user or set up a Quiver Dance with minimal difficulty. Similarly, Talonflame works well with Mega Kangaskhan as it can destroy Fighting-types with its Brave Bird and demolish several Steel-types with its STAB-boosted Flare Blitz. Also, Talonflame can even clean up after Mega Kangaskhan finishes pulverizing the opposing team. Mega Kangaskhan can aid Talonflame by dealing with the likes of Rotom-W and bulkier threats such as Cresselia. Another good Fire-type to pair Mega Kangaskhan with is Chandelure, given that it easily beats many of her checks with by using its fantastic dual STABs and Ghost / Fire typing.

    More supportive partners include Togekiss and Amoonguss. Togekiss and Amoonguss can both redirect crippling status moves and Fighting-type attacks with Follow Me and Rage Powder, respectively. Moreover, Togekiss can make itself more useful by being able to deal with the likes of Trevenant and provide speed control support with either Thunder Wave or Tailwind. Amoonguss can also provide Spore support, which allows Mega Kangaskhan to take the time to use Power-Up Punch without having to worry about being crippled by a powerful attack. Furthermore, Amoonguss can also use Giga Drain to dent Terrakion and Jellicent. Cresselia and Klefki can also help support Mega Kangaskhan in other ways. Both of these Pokemon can easily set up dual screens, which causes Mega Kangaskhan's already impressive defenses to skyrocket. For instance, with Reflect activated, Mega Kangaskhan can even survive a Life Orb-boosted Close Combat from Terrakion. This support is useful by allowing her to make better use of Power-up Punch, and in Cresselia's case, it can provide Helping Hand support to give her attacks and an even bigger kick. On the other hand, Klefki can make use of its priority Thunder Wave to easily cripple fast Fighting-types and other troublesome threats. Klefki can also utilize Prankster Swagger and Safeguard to give Mega Kangaskhan a free +2 Attack boost without the confusion. Similarly, Latias can provide speed control support in the form of Thunder Wave or Tailwind, heal Mega Kangaskhan's HP by 50% with Heal Pulse, and boost her power with Helping Hand.

    Hitmontop and Scrafty excel at providing some unique offensive support. Both of these Pokemon provide Intimidate support, which is useful in that it makes Mega Kangaskhan very difficult to take down and gives her more set up opportunities. Both of these Pokemon can also provide Fake Out support, which again, is helpful in that it allows Mega Kangaskhan to set up more easily. Unlike Hitmontop, Scrafty can deal with Ghost-types with its STAB Crunch; however, Hitmontop's neutrality to Fighting-type moves allows it to deal with the likes of Mega Lucario more easily. Speaking of Ghost-types, two other Pokemon that deal with them are Bisharp and Aegislash. Bisharp's notable in that its STAB Knock Off can OHKO almost every Ghost-type. Bisharp can even help Mega Kangaskhan deal with faster threats with Sucker Punch of its own and discourage repeated use of Intimidate users thanks to its defiant ability. Likewise, Aegislash can also take on Ghost-types, but it can also counter almost every Fighting-type as well. Aegislash also provides Wide Guard support to shield the two from Heat Waves and Earthquakes. Mega Kangaskhan can return the favor by providing chance for Substitute variants to set up with Fake Out.

    Other Options
    ########

    Disclaimer: It it indeed true that Mega Kangaskhan is capable of running a few different moves and a set; however, in most cases, the more effective options are located in Mega Kangaskhan's "Moves" section. Simply put, while the options below can work, they are better fit for Mega Kangaskhan's partner(s) or more specialized teams.

    By making use of her well-rounded bulk, good defensive movepool, and signature ability, Mega Kangaskhan is capable of shedding her conventional offensive role and instead, act as a durable supporter. She can start off by exploiting Parental Bond's mechanics through Seismic Toss by having the move set at 200 damage, which allows her to 2HKO almost every Pokemon (sans Ghost-types) in the tier regardless of their resistances or defensive investment. Furthermore, Wish can be used to keep this defensive variant healthy and even help support its worn out teammates. Three other useful support moves are Disable, Helping Hand, Safeguard, and Foresight. Disable works well in conjunction with Protect by shielding Mega Kangaskhan from a slower threat's attack or status move, and then render the rendering the move useless via disable. Helping Hand can find use by powering up the likes of Volcarona's Heat Wave; Safeguard can also be beneficial in that it temporarily halts status-wielding Pokemon such as Klefki and Trenvent; Foresight allows Mega Kangaskhan to use her STABs against Ghost-types.

    In regards to more offensive options, Body Slam can be used over Return or Double-Edge because it is another way to take advantage of Parental Bond, as with two hits, it has a 51% paralysis rate. Due to the the fact that Mega Kangaskhan lures in burns so easily, she can utilize Facade as her main STAB to counteract this. If your team has particular trouble with Ferrothorn or Scizor, Mega Kangaskhan can make use of Fire Punch for a clean OHKO. Likewise, Earthquake can be used to take down the likes of Heatran and act as a decent spread move; unfortunately, spread moves do not trigger Parental Bond's mechanics. If Mega Kangaskhan is used on a Trick Room team, she can make use of Hammer Arm as a decent Fighting-type coverage move that can help lower her Speed by two stages in one turn (courtesy of Parental Bond) and thus help her take better advantage of Trick Room. Lastly, Substitute can help shield Mega Kangaskhan from pesky status users and even allow her to utilize the deadly Focus Punch.

    Checks and Counters
    ########

    **Offensive Type Advantage**: Powerful, fast Fighting-types such as Terrakion, Keldeo, Mienshao, and Mega Lucario all work effectively when it comes to destroying Mega Kangaskhan. All of these Pokemon resist Sucker Punch and can either KO Mega Kangaskhan at full health or after a little prior damage. In the case of Terrakion, it even discourages the use of Sucker Punch, as it will gain a +2 Attack boost should it be healthy enough to survive the attack. Be wary, however, that Mega Kangaskhan has impressive natural bulk, so in the case of some of these Pokemon, they will not be able to KO her without a boosting item. Moreover, most of these Pokemon do not resist her main STAB, so they risk a KO themselves if they can't bring her down. If fast, frailer Fighting-types aren't your cup of tea, then more bulky Fighting-type alternatives such as Hitmontop and Conkeldurr might suffice. Courtesy of its Intimidate ability, Hitmontop can soften Mega Kangaskhan's blows for both its teammates and itself, and from there, it can OHKO with its STAB-boosted Close Combat. On the other hand, Conkeldurr has enough bulk to stomach an unboosted Return or Double-Edge at full health, and it can restore some of its health with Drain Punch then finish her off with a Mach Punch. Keep in mind that the above two Pokemon should not recklessly switch into Mega Kangaskhan's STABs; for instance, it's better to send them in on a predicted Sucker Punch.

    Mega Kangaskhan's main means of targeting Ghost-types is through the use of Sucker Punch. As a result, Ghost-types that carry Will-O-Wisp can effectively attenuate her power. Some notable examples include Sableye, Trevenant, Jellicent, and Dusclops. Once hindered by a burn, the Ghost-types in question can proceed to attack Mega Kangaskhan without facing the full extent of her Sucker Punch or in the case of the latter three, they can attempt to set up Trick Room to further harry Mega Kangskhan and her team provided that they have not already done so. Other effective Ghost-type checks are Mega Gengar and Aegislash. Mega Gengar is able to alternate between Focus Blast and Substitute to play mind games with Mega Kangaskhan. On the other hand, Aegislash comfortably sets up a Substitute right in front of Mega Kangaskhan and then is able take her out without facing the full force of her power.

    **Attack Control**: Not by an means a direct counter to Mega Kangaskhan, but utilizing Intimidate users softens up Mega Kangaskhan's blows, thus making her much easier for the opposing Pokemon in question to tank an attack and hit back. Some notable examples are Mawile, Gyarados, and Landorus-T. Mawile has the distinction of resisting Mega Kangaskhan's STABs along with most of her coverage attacks, and once Mega-Evolved, it can easily do up to 78% minimum with Play Rough. However, Mawile can only activate Intimidate in her normal forme, so be sure not to recklessly You used "recklessly" before, try another word waste that opportunity. Unlike Mawile, Gyarados and Landorus-T can consistently come in and get an Intimidate; unfortunately, they do not resist Mega Kangaskhan's STABs, so they risk being 2HKOed even when accounting for the attack drop.

    **Miscellaneous**: Generally, the fact that Mega Kangaskhan seldom uses Protect can be taken advantage of by double-targeting her with powerful STABs or focusing your Fake Out user's efforts on her. Take for example Salamence and Shaymin-S; individually, neither have a chance to OHKO Mega Kangaskhan, but together, they can gang up on her, thus taking her out with a combination of a Life Orb-boosted Draco Meteor and a STAB-boosted Seed Flare, respectively. It is cautionary, however, that this strategy should not be attempted if Mega Kangaskhan has Follow Me / Rage Powder support, as it will make this effort void.

    GP 1/2 Icecream
    Sorry for the delay, I was grounded :/
    Last edited: Jan 11, 2014

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