Kangaskhan (Update)*

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Status: Posted.

http://smogon.com/dp/pokemon/kangaskhan



_________________________________________________________________________

[OVERVIEW]

<p>While physical attacking Normal-types normally have their share of troubles with Ghost-types, Kangaskhan is an exception. She is capable of smacking around Ghost-types with Normal- and Fighting-type moves thanks to her ability Scrappy. In addition to this, Kangaskhan is not particularly frail; she has an impressive 105 HP stat along with passable defenses on both ends. While she doesn’t exactly have a jaw-dropping Attack stat like most physical sweepers do, Kangaskhan’s stand-out features as a sweeper somewhat compensate for this. Overall, Kangaskhan is a cool and underrated Pokemon; this female kangaroo definitely meshes well in the UU tier.</p>

[SET]
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Hammer Arm / Low Kick
move 3: Sucker Punch
move 4: Earthquake / Fake Out
item: Choice Band / Life Orb
ability: Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>In contrast to other Choice Banded Normal-types, Kangaskhan has the unique ability Scrappy, which allows her to hit Ghost-types with Normal and Fighting moves. The Choice Band set is the perfect choice for Kangaskhan, since she can spam her high-powered STAB moves without being completely walled by Ghost-types. Furthermore, Kangaskhan hits a Speed of 306 with a Jolly nature, meaning she will always have a jump ahead over the omnipresent 80 Base Speed group in the UU tier. Return and Double-Edge are givens, while Hammer Arm and Earthquake deal with those Steel- and Rock-types. Sucker Punch is mostly filler, but it comes in handy when facing faster threats.</p>

[ADDITIONAL COMMENTS]

<p>The first slot comes down to two choices: Return or Double-Edge. Return is usually the preferred choice over the latter since it doesn’t have any drawbacks for an attacking move, and it can inflict respectable amounts of damage to the opponent with a Base Power of 102. Double-Edge functions as a more aggressive alternative that deals more damage to physical walls in exchange for some recoil. Hammer Arm allows Kangaskhan to smack Rock- and Steel-types for super effective damage, who would otherwise resist her primary STAB move. It also hits Normal-types for super effective damage. Low Kick can be used over Hammer Arm to hit heavier Pokemon such as Steelix, Rhyperior, and Registeel harder; it also has 100% accuracy and lacks the negative Speed-dropping effect that Hammer Arm possesses. However, it comes at the risky price of hitting lighter Pokemon, such as Omastar and Kabutops, for lower damage. Sucker Punch provides Kangaskhan with a somewhat reliable priority move for hitting Alakazam and Espeon. The last slot is given to Earthquake as a way to hit Rock- and Steel-types without the Speed drop associated with Hammer Arm. Fake Out is another alternative that allows Kangaskhan to function as a revenge killer in tighter situations. Overall, the general idea of the set is to lure in Rock- and Steel-types, allowing Kangaskhan to smack them for the possible KO with the appropriate move. Once the opponent's Rock- and Steel-types are gone, the Return / Double-Edge spamming can commence.</p>

<p>Life Orb is another option to use over Choice Band if you are worried about getting locked in on a single move. Aqua Tail is an option if you're using Life Orb, as it KOes Rhyperior if it comes in on Return. Adamant can replace Jolly to allow Kangaskhan to truly 2HKO a number of physical walls, including Slowbro, Donphan, and Milotic, on the switch with Double-Edge, as long as Stealth Rock is down.</p>

<p>The Choice Band set is usually hard to deal with since nothing can reliably take the hit on the switch. Rock- and Steel-types are major barricades to this set, so it’s advised that you remove them beforehand. Dugtrio is an ideal partner as it can fit on offensive teams while removing Rock- and Steel-types from the match. If you feel the need to space in Kangaskhan with several walls, then Donphan would make an excellent partner. Donphan can combat many Rock- and Steel-types while providing Stealth Rock support for Kangaskhan as an added bonus. Another physical wall who tends to mesh with Kangaskhan is Slowbro, because it can check Hitmontop with relative ease thanks to its part Psychic typing.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe

[SET COMMENTS]

<p>Kangaskhan is an ideal choice for a SubPunch set because she can set up sturdy 101 Substitutes and has good defenses, a passable Attack stat, and the ability Scrappy to hit Ghost-types on the switch. Focus Punch, Sucker Punch, and Return can hit everything in UU for neutral damage. The only concern is that Kangaskhan needs to be behind a Substitute to guarantee herself a hit with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>This particular set can run over a team if used correctly. The basic premise is to set up Substitute on the predicted switch-out and from there, you select the appropriate attack accordingly. Focus Punch and Substitute make an excellent combo, and Focus Punch can deal a hefty amount of damage to most Rock- and Steel-types. Kangaskhan's Sucker Punch prevents faster Pokemon from destroying her Substitute. The magic of this set comes from the three moves: Substitute, Focus Punch, and Sucker Punch. If you predict correctly, your opponent will have a hard time hitting Kangaskhan with or without Substitute. Lastly, Return makes a fantastic STAB move for hitting stuff for neutral damage.</p>

<p>If this set's results come off a bit mediocre in terms of power, then you can pump up its Attack stat in exchange for some Speed. An EV spread of 212 HP / 120 Atk / 176 Spe with a Jolly nature allows it to outpace the beneficial Base 80 group, while pumping up its Attack stat to deal more damage to the opponent.</p>

<p>Unfortunately, this set lacks the raw power without Choice Band or Life Orb. Most physical walls will beat this set, especially ones with a reliable recovery move like Milotic, Slowbro, and Tangrowth. Venusaur makes an ideal partner alongside Kangaskhan since it can combat many of those same physical walls. With its fantastic dual STABs, Venusaur can beat Milotic, Slowbro, Donphan, Tangrowth, Hitmontop, and Blastoise, if played correctly.</p>

<p>This set tends to lure in Steel-types, so make sure to bring a Pokémon who enjoys having Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner, since he can provide a Fighting-type resistance for Kangaskhan, while also wrecking the opposition with his STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>For the physical attacker set, make sure to remove Rock- and Steel-types beforehand so they don’t slow down Kangaskhan’s momentum. Offensively, Dugtrio and Kangaskhan can form an effective two-punch combo. Dugtrio can trap and remove the Rock- and Steel-types that Kangaskhan lures in. If you’re looking to fit Kangaskhan onto a balanced team, Donphan and Slowbro make reliable partners alongside Kangaskhan. Donphan can deal with Rock- and Steel-types while setting up Stealth Rock as an added bonus. Slowbro makes a fine check to Technician Hitmontop – a common problem whom Kangaskhan faces.</p>

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur can fend off most physical walls with Sleep Powder and its fantastic dual STAB moves. For offensive partners, make sure to pack someone who appreciates the removal Steel-types. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon who shine well as physical sweepers once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p>

[Optional Changes]

<p>There are a number of potential sets that are not among the main sets. You could run an Anti-Lead set with the moves Fake Out / Sucker Punch / Focus Punch / Counter. However, Kangaskhan doesn’t have enough power, unfortunately, to face most common leads. Kangaskhan can also run a support set with Wish / Protect / Return / Toxic, but she is better off attacking and taking advantage of her ability Scrappy to deal with those pesky Ghost-types. Besides, Lickilicky outclasses her in that role because he has more overall bulk. Kangaskhan can also run a RestTalk set to take advantage of her passable bulk on both ends.</p>

<p>Reversal can be used with Substitute and Liechi Berry to deal more damage to Steel- and Rock-types. Double Hit is another option as well in order to break Mismagius's and Rotom’s Substitutes. Although it is illegal with Scrappy, Kangaskhan has Sing and Yawn if you ever need to put the opponent to sleep. Kangaskhan is also blessed with an impressive special movepool, but her Special Attack stat is incredibly low. You can go for 80 HP / 252 Atk / 176 Spe spread with a Jolly nature if you wish the outpace the Base 80 group.</p>

[Counters]

<p>The Choice Band set is difficult to check since Rock- and Steel-types risk losing a hefty amount of their HP to Hammer Arm or Earthquake, and Ghost-types can’t exactly switch in on her. As with most Choiced Pokemon, you need prediction to weather her hits. Defensive Hitmontop can take a STAB Return while OHKOing back with Close Combat. Rhyperior, Regirock, and Steelix are bulky enough to take a boosted Hammer Arm or Earthquake, and they can counteract with their respective STAB moves, or, in the cases of the latter two, Explosion. Omastar and Registeel are decent checks to the Choice Band set if they avoid switching into super effective moves.</p>

<p>The SubPunch set has troubles dealing with a majority of the physical walls in the tier. Milotic and Slowbro can easily take her down with the combination of Surf and Slack Off or Recover. Tangrowth can do the same with Power Whip or Leaf Storm and Synthesis. Donphan can take Return while 2HKOing back with Earthquake. Blastoise can take a few Returns while striking back with Surf.</p>
 
what about a mention of knock off / endeavor in oo? early rest too.

also low kick is possibly better than hammer arm (first set)
aqua tail rapes rhyperior in uu (other options maybe)
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
gah that's what i forgot to mention, aqua tail i was trying to remember what i forgot. i will mention knock off and endeavor as well, thanks.
 
Well, I can't content check this, but I can at least grammar check it, right?

Black: General Edits
Blue: Omit


[SET]
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Hammer Arm
move 3: Sucker Punch
move 4: Earthquake
item: Choice Band / Life Orb
ability: Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>In contrast to other Choice Banded Normal-types, Kangaskhan has the unique ability Scrappy (extra space)which allow her to hit Ghost-types for neutral damage. The Choice Band set is the perfect choice for Kangaskhan since she can spam her high-powered STAB moves to the opponent without being completely walled by Ghost-types. Furthermore, Kangaskhan hits a Speed of 306 with a Jolly nature, meaning she will always have a jump ahead over the omnipresent 80 Base Speed group in the UU tier.</p>

<p>The first slot comes down to two choices: Return or Double-Edge. Return is usually the preferred choice over the latter since it doesn’t have any drawbacks for an attacking move, and it can inflict respectable amounts of damage to the opponent with a Base Power of 102. However, Double-Edge functions as a more aggressive alternative by dealing more damage to physical walls in exchange for some recoil. Hammer Arm allows Kangaskhan to smack Rock- and Steel-types for super effective damage, who would otherwise resist your primary STAB move. Hammer Arm also hits Normal-types for super effective damage. Sucker Punch provides Kangaskhan with a reliable priority move for hitting Alakazam and Espeon. The last slot is given to Earthquake as a way to hit Rock- and Steel-types without losing your Speed if you resort to Hammer Arm. Overall, the general idea of the set is to fish in Rock- and Steel-types, allowing Kangaskhan to smack them for the possible KO with the appropriate move. Once the opponent’s Rock- and Steel-types are gone, the Return / Double-Edge spamming could commence.</p>

<p>Life Orb is another option to use over Choice Band if you are worried about getting locked in on a single move. Adamant could replace Jolly if you truly want to 2HKO a number of physical walls on the switch with Stealth Rock down including Slowbro, Donphan, and Milotic with Double-Edge.</p>

<p>The Choice Band set is usually hard to deal with since nothing can reliably take the hit on the switch. Rock- and Steel-types are major barricades to this set, so it’s advised that you remove Rock- and Steel-types beforehand. Dugtrio is an ideal partner as it can fit on offensive teams while removing Rock- and Steel-types from the match. If you feel the need to space in Kangaskhan with several walls then Donphan would make an excellent partner. Donphan could combat with many Rock- and Steel-types while providing Stealth Rock support for Kangaskhan as an added bonus. Another physical wall that tends to mesh with Kangaskhan is Slowbro because it can check Hitmontop with relative ease thanks to its part Psychic-typing.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe

[SET COMMENTS]

<p>Kangaskhan is an ideal choice for a SubPunch set because she can set up sturdy 101 Substitutes, has good defenses, a passable Attack stat, and the ability Scrappy to hit Ghost-types on the switch. This particular set can run over a team if used correctly. The basic premise is to set up Substitute on the predicted switch-out and from there, you select the appropriate attack accordingly. Focus Punch and Substitute makes an excellent combo in conjunction, and Focus Punch can deal a hefty amount of damage to most Rock- and Steel-types. Sucker Punch prevents faster Pokemon from destroying her Substitute. The magic of this set comes from the three moves: Substitute, Focus Punch, and Sucker Punch. If predicted correctly, your opponent will have a hard time hitting Kangaskhan with or without Substitute. Lastly, Return makes a fantastic STAB move for hitting stuff for neutral damage.</p>

<p>If this set's result might come off a bit mediocre in terms of power, then you can pump up its Attack stat in exchange for some Speed. An EV spread of 212 HP / 120 Atk / 176 Spe with a Jolly nature allows it to outpace the beneficial Base 80 Group, while pumping up its Attack stat to deal more damage to the opponent.</p>

<p>Unfortunately, this set lacks the raw power without Choice Band or Life Orb. Most physical walls will beat this set to the punch, especially ones with a reliable recovery move like Milotic, Slowbro, and Tangrowth. Venusaur makes an ideal partner alongside Kangaskhan since it can combat with many physical walls in the tier. With its fantastic dual STABs, Venusaur can beat Milotic, Slowbro, Donphan, Tangrowth, Hitmontop, and Blastoise if played correctly.</p>

<p>This set tends to lure in Steel-types, so make sure to bring something that might enjoy Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner since it can provide a Fighting-type resist for Kangaskhan, while wrecking the opposition with its STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>For the physical attacker set, make sure to remove Rock- and Steel-types beforehand so they don’t slow down Kangaskhan’s momentum. Offensively, Dugtrio and Kangaskhan can form an effective two-punch combo. Dugtrio could trap and remove Rock- and Steel-types, while Kangaskhan lures them in. If you’re looking to space in Kangaskhan on a balanced team, Donphan and Slowbro make reliable partners alongside Kangaskhan. Donphan could deal with Rock- and Steel-types, while setting up Stealth Rock as an added bonus. Slowbro makes a fine check to Technician Hitmontop – a common problem Kangaskhan faces.</p>

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur could fend off most physical walls with its fantastic dual STAB moves. If you add Sleep Powder to the mix,(comma) Venusaur makes a reliable partner since it could place the opponent’s physical wall to sleep, allowing Kangaskhan to buy herself turns to hit the opponent while they are asleep. For offensive partners, make sure to pack something that appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are one of the few Pokemon that shine well as a physical sweeper once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p>

[Other Options]

<p>There were a number of potential sets that were left out in the main sets. You could run an Anti-Lead set with the moves Fake Out / Sucker Punch / Focus Punch / Counter. However, Kangaskhan doesn’t have enough power, unfortunately, to face with the most common leads today. Kangaskhan could also run a support set with Wish / Protect / Return / Toxic. She is better off attacking and taking advantage of its ability Scrappy to deal with those pesky Ghost-types. Besides, Lickilicky outclasses it because it has more bulky in general. Kangaskhan could also run a RestTalk set to take advantage of its passable bulk on both ends.</p>

<p>Reversal could be used with Substitute and Leichi Berry to deal more damage to Steel- and Rock-types. Double Hit could be another option as well in order to break Mismagius and Rotom’s Substitute. Although it is illegal with Scrappy, Kangaskhan has Sing and Yawn if you ever need to place the opponent to sleep. Kangaskhan is also blessed with an impressive special movepool, but its Special Attack stat is incredibly low.</p>

[EVs]

<p>For the Choice Band set, a basic 4 HP / 252 Atk / 252 Spe should suffice. If you’re looking to beat Base 80s to the punch while adding some bulk as well, you can go for 80 HP / 252 Atk / 176 Spe with a Jolly nature. For the SubPunch set, 212 HP EVs is required in order to create sturdy 101 Substitutes.</p>

[Opinion]

<p>Kangaskhan should not be overlooked as a sweeper. While physical attacking Normal-types are normally having their share of troubles with Ghost-types, Kangaskhan is an exception to this statement. She has a convenient ability to smack Ghost-types for neutral damage in the form of Scrappy, allowing her to turn the tables around since Ghost-types who would normally switch in on a Normal-type now have a tough time switching in on Kangaskhan’s hits. In addition to this, Kangaskhan is not particularly frail; she has an impressive 105 HP stat along with passable defenses on both ends. While she doesn’t exactly have a jaw-dropping Attack stat like most physical sweepers do, Kangaskhan’s stand-out features as a sweeper compensates for this somewhat. Overall, Kangaskhan is a cool and underrated Pokemon, this female kangaroo could definitely mesh well in the UU tier.</p>

[Counters]

<p>The Choice Band set is a difficult check since Rock- and Steel-types could risk a hefty amount of their HP to Hammer Arm or Earthquake and Ghost-types can’t exactly switch in on her. Like most Choiced Pokemon, you need prediction to weather her hits. Defensive Rhyperior and Omastar could easily defeat the Choice Band set since they can take her super effective move, while dishing out damage with their STAB moves respectively. Steelix is bulky enough to take a boosted Hammer Arm and Earthquake, and it could counteract with Earthquake or Explosion. Defensive Hitmontop could take a STAB Return, while OHKOing it back with Close Combat.</p>

<p>The SubPunch set has troubles dealing with a majority of the physical walls in the tier. Milotic and Slowbro could easily take her down with the combination of Surf and Slack Off or Recover. Tangrowth could do the same with Power Whip and Synthesis. Donphan could take Return while 2HKOing back with Earthquake. Blastoise could take repeated Return’s while striking it back with Surf.</p>
 

Eo Ut Mortus

Elodin Smells
is a Programmeris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Championis a Past WCoP Champion
[SET]
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Hammer Arm
move 3: Sucker Punch
move 4: Earthquake
item: Choice Band / Life Orb
ability: Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>In contrast to other Choice Banded Normal-types, Kangaskhan has the unique ability Scrappy,[use a comma before which] which allows her to hit Ghost-types for neutral damage. The Choice Band set is the perfect choice for Kangaskhan since she can spam her high-powered STAB moves without being completely walled by Ghost-types. Furthermore, Kangaskhan hits a Speed of 306 with a Jolly nature, meaning she will always have a jump ahead over the omnipresent 80 Base Speed group in the UU tier.</p>

<p>The first slot comes down to two choices: Return or Double-Edge. Return is usually the preferred choice over the latter since it doesn’t have any drawbacks for an attacking move, and it can inflict respectable amounts of damage to the opponent with a Base Power of 102. However, Double-Edge functions as a more aggressive alternative by dealing more damage to physical walls in exchange for some recoil. Hammer Arm allows Kangaskhan to smack Rock- and Steel-types for super effective damage, who would otherwise resist your primary STAB move. Hammer Arm also hits Normal-types for super effective damage. Sucker Punch provides Kangaskhan with a reliable priority move for hitting Alakazam and Espeon. The last slot is given to Earthquake as a way to hit Rock- and Steel-types without losing your Speed if you resort to Hammer Arm. Overall, the general idea of the set is to fish in Rock- and Steel-types, allowing Kangaskhan to smack them for the possible KO with the appropriate move. Once the opponent’s Rock- and Steel-types are gone, the Return / Double-Edge spamming can[could (and would) are past tenses. Make sure to take note of this, as this recurs a lot] commence.</p>

<p>Life Orb is another option to use over Choice Band if you are worried about getting locked in on a single move. Adamant can replace Jolly if you truly want to 2HKO a number of physical walls on the switch with Stealth Rock down including Slowbro, Donphan, and Milotic with Double-Edge.</p>

<p>The Choice Band set is usually hard to deal with since nothing can reliably take the hit on the switch. Rock- and Steel-types are major barricades to this set, so it’s advised that you remove Rock- and Steel-types beforehand. Dugtrio is an ideal partner as it can fit on offensive teams while removing Rock- and Steel-types from the match. If you feel the need to space in Kangaskhan with several walls, then Donphan would make an excellent partner. Donphan can combat many Rock- and Steel-types while providing Stealth Rock support for Kangaskhan as an added bonus. Another physical wall that tends to mesh with Kangaskhan is Slowbro because it can check Hitmontop with relative ease thanks to its part Psychic-typing.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe

[SET COMMENTS]

<p>Kangaskhan is an ideal choice for a SubPunch set because she can set up sturdy 101 Substitutes and[has...Attack stat is only a single component of this series]has good defenses, a passable Attack stat, and the ability Scrappy to hit Ghost-types on the switch. This particular set can run over a team if used correctly. The basic premise is to set up Substitute on the predicted switch-out and from there, you select the appropriate attack accordingly. Focus Punch and Substitute make an excellent combo[combo/in conjunction are redundant since they mean the same thing], and Focus Punch can deal a hefty amount of damage to most Rock- and Steel-types. Sucker Punch prevents faster Pokemon from destroying her Substitute. The magic of this set comes from the three moves: Substitute, Focus Punch, and Sucker Punch. If you predict correctly, your opponent will have a hard time hitting Kangaskhan with or without Substitute. Lastly, Return makes a fantastic STAB move for hitting stuff for neutral damage.</p>

<p>If this set's results[might is unnecessary as you already have "if"] come off a bit mediocre in terms of power, then you can pump up its Attack stat in exchange for some Speed. An EV spread of 212 HP / 120 Atk / 176 Spe with a Jolly nature allows it to outpace the beneficial Base 80 group, while pumping up its Attack stat to deal more damage to the opponent.</p>

<p>Unfortunately, this set lacks the raw power without Choice Band or Life Orb. Most physical walls will beat this set to the punch, especially ones with a reliable recovery move like Milotic, Slowbro, and Tangrowth. Venusaur makes an ideal partner alongside Kangaskhan since it can combat many physical walls in the tier. With its fantastic dual STABs, Venusaur can beat Milotic, Slowbro, Donphan, Tangrowth, Hitmontop, and Blastoise if played correctly.</p>

<p>This set tends to lure in Steel-types, so make sure to bring something that might enjoy Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner since it can provide a Fighting-type resist for Kangaskhan while wrecking the opposition with its STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>For the physical attacker set, make sure to remove Rock- and Steel-types beforehand so they don’t slow down Kangaskhan’s momentum. Offensively, Dugtrio and Kangaskhan can form an effective two-punch combo. Dugtrio could trap and remove Rock- and Steel-types, while Kangaskhan lures them in. If you’re looking to space in Kangaskhan on a balanced team, Donphan and Slowbro make reliable partners alongside Kangaskhan. Donphan can deal with Rock- and Steel-types while setting up Stealth Rock as an added bonus. Slowbro makes a fine check to Technician Hitmontop – a common problem Kangaskhan faces.</p>

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur can fend off most physical walls with its fantastic dual STAB moves. If you add Sleep Powder to the mix, Venusaur makes a reliable partner since it can place the opponent’s physical wall to sleep, allowing Kangaskhan to buy herself turns to hit the opponent while they are asleep. For offensive partners, make sure to pack something that appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon that shine well as physical sweepers once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p>

[Other Options]

<p>There were a number of potential sets that were left out in the main sets. You could run an Anti-Lead set with the moves Fake Out / Sucker Punch / Focus Punch / Counter. However, Kangaskhan doesn’t have enough power, unfortunately, to face the most common leads today. Kangaskhan could also run a support set with Wish / Protect / Return / Toxic. She is better off attacking and taking advantage of her ability Scrappy to deal with those pesky Ghost-types. Besides, Lickilicky outclasses her because it has more bulk in general. Kangaskhan could also run a RestTalk set to take advantage of her passable bulk on both ends.</p>

<p>Reversal could be used with Substitute and Leichi Berry to deal more damage to Steel- and Rock-types. Double Hit could be another option as well in order to break Mismagius's and Rotom’s Substitutes. Although it is illegal with Scrappy, Kangaskhan has Sing and Yawn if you ever need to place the opponent to sleep. Kangaskhan is also blessed with an impressive special movepool, but her Special Attack stat is incredibly low.</p>

[EVs]

<p>For the Choice Band set, a basic 4 HP / 252 Atk / 252 Spe should suffice. If you’re looking to beat Base 80s to the punch while adding some bulk as well, you can go for 80 HP / 252 Atk / 176 Spe with a Jolly nature. For the SubPunch set, 212 HP EVs is required in order to create sturdy 101 Substitutes.</p>

[Opinion]

<p>Kangaskhan should not be overlooked as a sweeper. While physical attacking Normal-types normally have their share of troubles with Ghost-types, Kangaskhan is an exception to this statement. She has a convenient ability to smack Ghost-types for neutral damage in the form of Scrappy, allowing her to turn the tables around since Ghost-types who would normally switch in on a Normal-type now have a tough time switching in on Kangaskhan’s hits. In addition to this, Kangaskhan is not particularly frail; she has an impressive 105 HP stat along with passable defenses on both ends. While she doesn’t exactly have a jaw-dropping Attack stat like most physical sweepers do, Kangaskhan’s stand-out features as a sweeper somewhat compensate for this. Overall, Kangaskhan is a cool and underrated Pokemon; this female kangaroo definitely meshes well in the UU tier.</p>

[Counters]

<p>The Choice Band set is difficult to check since Rock- and Steel-types risk losing a hefty amount of their HP to Hammer Arm or Earthquake, and Ghost-types can’t exactly switch in on her. Like most Choiced Pokemon, you need prediction to weather her hits. Defensive Rhyperior and Omastar can defeat the Choice Band set since they can take her super effective move while dishing out damage with their respective STAB moves. Steelix is bulky enough to take a boosted Hammer Arm and Earthquake, and it can counteract with Earthquake or Explosion. Defensive Hitmontop can take a STAB Return while OHKOing back with Close Combat.</p>

<p>The SubPunch set has troubles dealing with a majority of the physical walls in the tier. Milotic and Slowbro can easily take her down with the combination of Surf and Slack Off or Recover. Tangrowth can do the same with Power Whip and Synthesis. Donphan can take Return while 2HKOing back with Earthquake. Blastoise could take repeated Returns while striking back with Surf.</p>
Your main issue was just the whole "can vs. could" thing; otherwise, this looked quite good.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Sucker Punch provides Kangaskhan with a reliable priority move for hitting Alakazam and Espeon
Sucker Punch should probably not be described as "reliable"
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
added the edits, thanks. i might try to space in fake out, but i like earthquake for a reliable way to hit those rock- and steel-types without the speed drop.
 
I think green flash's point about Low Kick is perfectly valid here. It is a more reliable Fighting attack with no drawback that hits almost all its intended targets (Steelix, Rhyperior, Regirock, Registeel, Spiritomb etc) for 100-120 base power. It guarantees 2HKOs that Hammer Arm simply cannot, so it definitely deserves a mention on the first set, which is pretty reliant on its speed anyway. Maybe slash it in alongside both Hammer Arm and Earthquake, as each has its ups and downs and deals with the lighter Rocks such as Omastar and Kabutops.

I would definitely mention Aqua Tail too, but probably with greater emphasis on the Life Orb set. It isn't a move you want to be locked in on too often, but it is very handy for quickly dealing with the odd Rhyperior or Armaldo switch-in.
 
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe
I honestly don't see any benifits from the listed ev's. With this EV spread most special walls break your sub... most physical walls break your sub. At best this could KO a frail sweeper but it isn't going to be hurting much off a 44 atk investment. 3-4HKO's... you might as well use Toxic somewhere.
 
I honestly don't see any benifits from the listed ev's. With this EV spread most special walls break your sub... most physical walls break your sub. At best this could KO a frail sweeper but it isn't going to be hurting much off a 44 atk investment. 3-4HKO's... you might as well use Toxic somewhere.
kangaskan is one of those pokes that has a great combination of stats but has limited investment...unless you wanna run max HP/max spedef...most special walls will break her sub still while they all have recovery moves they will eventually win...all physical walls break her sub with the exception of registeel and sometimes umbreon(ppl have started investing Attack EVs into umbreon)...preferably I would go with max HP/Max Attack adamant...the 44 attack EVs are an extreme let down and while i do find myself outspeeding threats without the ability to KO them is not worth it...Atheism couldn't have said it better when he said at best you could KO a frail sweeper because with those EVs thats the best it can pull off...
 

bojangles

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[OVERVIEW]

<p>Kangaskhan should not be overlooked as a sweeper. While physical attacking Normal-types normally have their share of troubles with Ghost-types, Kangaskhan is an exception to this statement. She has the [you're talking about Scrappy in particular] convenient ability to smack Ghost-types for neutral damage in the form of Scrappy, allowing her to turn the tables around. [bit of a run-on] Now, Ghost-types, who would normally switch in on a Normal-type, [removed "now"] have a tough time switching in on Kangaskhan’s hits. In addition to this, Kangaskhan is not particularly frail; she has an impressive 105 HP stat along with passable defenses on both ends. While she doesn’t exactly have a jaw-dropping Attack stat like most physical sweepers do, Kangaskhan’s stand-out features as a sweeper somewhat compensate for this. Overall, Kangaskhan is a cool and underrated Pokemon; this female kangaroo definitely meshes well in the UU tier.</p>

[SET]
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Hammer Arm
move 3: Sucker Punch
move 4: Earthquake
item: Choice Band / Life Orb
ability: Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>In contrast to other Choice Banded Normal-types, Kangaskhan has the unique ability Scrappy, which allows her to hit Ghost-types for neutral damage. The Choice Band set is the perfect choice for Kangaskhan, since she can spam her high-powered STAB moves without being completely walled by Ghost-types. Furthermore, Kangaskhan hits a Speed of 306 with a Jolly nature, meaning she will always have a jump ahead over the omnipresent 80 Base Speed group in the UU tier. Return and Double-Edge are givens, while Hammer Arm and Earthquake deal with those Steel- and Rock-types. Sucker Punch is mostly filler, but it comes in handy when facing faster threats.</p>

[ADDITIONAL COMMENTS]

<p>The first slot comes down to two choices: Return or Double-Edge. Return is usually the preferred choice over the latter since it doesn’t have any drawbacks for an attacking move, and it can inflict respectable amounts of damage to the opponent with a Base Power of 102. However, Double-Edge functions as a more aggressive alternative by dealing more damage to physical walls in exchange for some recoil. Hammer Arm allows Kangaskhan to smack Rock- and Steel-types for super effective damage, who would otherwise resist your primary STAB move. Hammer Arm also hits Normal-types for super effective damage. Low Kick could be used over Hammer Arm if you feel like hitting heavier Pokemon harder. However, it comes with a risky price of hitting lighter Pokemon for weaker damage. Sucker Punch provides Kangaskhan with a reliable priority move for hitting Alakazam and Espeon. The last slot is given to Earthquake as a way to hit Rock- and Steel-types without the Speed drop associated with [less awkward] Hammer Arm. Aqua Tail makes a great addition if you use it with Life Orb. Aqua Tail hits Rhyperior for the OHKO if it comes in on your Return. Overall, the general idea of the set is to lure ["lure in" makes more sense than "fish in"] in Rock- and Steel-types, allowing Kangaskhan to smack them for the possible KO with the appropriate move. Once the opponent’s Rock- and Steel-types are gone, the Return / Double-Edge spamming can commence.</p>

<p>Life Orb is another option to use over Choice Band if you are worried about getting locked in on a single move. Adamant can replace Jolly if you truly want to 2HKO a number of physical walls, including Slowbro, Donphan, and Milotic, on the switch with Double-Edge, as long as Stealth Rock is down [rearranged this, because specifying the pronoun 'physical walls' is supposed to come directly after it].</p>

<p>The Choice Band set is usually hard to deal with since nothing can reliably take the hit on the switch. Rock- and Steel-types are major barricades to this set, so it’s advised that you remove Rock- and Steel-types beforehand. Dugtrio is an ideal partner as it can fit on offensive teams while removing Rock- and Steel-types from the match. If you feel the need to space in Kangaskhan with several walls, then Donphan would make an excellent partner. Donphan can combat many Rock- and Steel-types while providing Stealth Rock support for Kangaskhan as an added bonus. Another physical wall who tends to mesh with Kangaskhan is Slowbro, because it can check Hitmontop with relative ease thanks to its part Psychic-typing.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe

[SET COMMENTS]

<p>Kangaskhan is an ideal choice for a SubPunch set because she can set up sturdy 101 Substitutes and has good defenses, a passable Attack stat, and the ability Scrappy to hit Ghost-types on the switch. Focus Punch, Sucker Punch, and Return can hit everything in UU for neutral damage. The only concern is that Kangaskhan [the "herself" needs to refer back to Kanga, not FP] needs to be behind a Substitute to guarantee herself a hit with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>This particular set can run over a team if used correctly. The basic premise is to set up Substitute on the predicted switch-out and from there, you select the appropriate attack accordingly. Focus Punch and Substitute make an excellent combo, and Focus Punch can deal a hefty amount of damage to most Rock- and Steel-types. Kangaskhan's [antecedent for later pronoun] Sucker Punch prevents faster Pokemon from destroying her Substitute. The magic of this set comes from the three moves: Substitute, Focus Punch, and Sucker Punch. If you predict correctly, your opponent will have a hard time hitting Kangaskhan with or without Substitute. Lastly, Return makes a fantastic STAB move for hitting stuff for neutral damage.</p>

<p>If this set's results come off a bit mediocre in terms of power, then you can pump up its Attack stat in exchange for some Speed. An EV spread of 212 HP / 120 Atk / 176 Spe with a Jolly nature allows it to outpace the beneficial Base 80 group, while pumping up its Attack stat to deal more damage to the opponent.</p>

<p>Unfortunately, this set lacks the raw power without Choice Band or Life Orb. Most physical walls will beat this set to the punch, especially ones with a reliable recovery move like Milotic, Slowbro, and Tangrowth. Venusaur makes an ideal partner alongside Kangaskhan since it can combat many physical walls in the tier. With its fantastic dual STABs, Venusaur can beat Milotic, Slowbro, Donphan, Tangrowth, Hitmontop, and Blastoise, if played correctly.</p>

<p>This set tends to lure in Steel-types, so make sure to bring a Pokémon who might enjoy having Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner, since it can provide a Fighting-type resistance for Kangaskhan, while alsowrecking the opposition with its STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>For the physical attacker set, make sure to remove Rock- and Steel-types beforehand so they don’t slow down Kangaskhan’s momentum. Offensively, Dugtrio and Kangaskhan can form an effective two-punch combo. Dugtrio could trap and remove Rock- and Steel-types, while Kangaskhan lures them in. If you’re looking to fit [you used 'space in' early, a bit repetitive] Kangaskhan onto a balanced team, Donphan and Slowbro make reliable partners alongside Kangaskhan. Donphan can deal with Rock- and Steel-types while setting up Stealth Rock as an added bonus [it seems like you c/ped this from above--vary it a bit]. Slowbro makes a fine check to Technician Hitmontop – a common problem whom Kangaskhan faces.</p>

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur can fend off most physical walls with its fantastic dual STAB moves. If you add Sleep Powder to the mix, Venusaur makes a reliable partner since it can put the opponent’s physical wall to sleep, allowing Kangaskhan to buy herself turns to hit the opponent while they are asleep. For offensive partners, make sure to pack a Pokémon who [you don't use something to refer to a human/pokemon] appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon who shine well as physical sweepers once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p>

[Optional Changes]

<p>There were a number of potential sets that are not among [passive voice] the main sets. You could run an Anti-Lead set with the moves Fake Out / Sucker Punch / Focus Punch / Counter. However, Kangaskhan doesn’t have enough power, unfortunately, to face the most common leads today. Kangaskhan could also run a support set with Wish / Protect / Return / Toxic, but she is better off attacking and taking advantage of her ability Scrappy to deal with those pesky Ghost-types. Besides, Lickilicky outclasses her in that role because it has more bulk in general. Kangaskhan could also run a RestTalk set to take advantage of her passable bulk on both ends.</p>

<p>Reversal could be used with Substitute and Leichi Berry to deal more damage to Steel- and Rock-types. Double Hit could be another option as well in order to break Mismagius's and Rotom’s Substitutes. Although it is illegal with Scrappy, Kangaskhan has Sing and Yawn if you ever need to put the opponent to sleep. Kangaskhan is also blessed with an impressive special movepool, but her Special Attack stat is incredibly low. You can go for 80 HP / 252 Atk / 176 Spe spread with a Jolly nature if you wish the outpace the Base 80 group.</p>

[Counters]

<p>The Choice Band set is difficult to check, since Rock- and Steel-types risk losing a hefty amount of their HP to Hammer Arm or Earthquake, [add space] and Ghost-types can’t exactly switch in on her. Like most Choiced Pokemon, you need prediction to weather her hits. Defensive Rhyperior and Omastar can defeat the Choice Band set, since they can take her super effective move while dishing out damage with their respective STAB moves. Steelix is bulky enough to take a boosted Hammer Arm or [its one or the other, unless it can do both, but you're referring to a CB set where kanga can't switch moves] Earthquake, and it can counteract with Earthquake or Explosion. Defensive Hitmontop can take a STAB Return while OHKOing back with Close Combat.</p>

<p>The SubPunch set has troubles dealing with a majority of the physical walls in the tier. Milotic and Slowbro can easily take her down with the combination of Surf and Slack Off or Recover. Tangrowth can do the same with Power Whip and Synthesis. Donphan can take Return while 2HKOing back with Earthquake. Blastoise could take repeated Returns while striking back with Surf [how many hits to KO?].</p>
Nice job j. franky, comments in brackets.
 
Extremely minor nitpick for the overview...

"Kangaskhan should not be overlooked as a bulky sweeper"

slightly more accurate, so we don't give new readers the wrong idea
 

Komodo

Huff
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These words after the final </p> tag, are these misplaced or just self reference or something?

"the opponent’s physical wall to sleep, allowing Kangaskhan to buy herself turns to hit the opponent while they are asleep. For offensive partners, make sure to pack appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon"
 

Darkmalice

Level 3
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[ADDITIONAL COMMENTS]

<p>This particular set can run over a team if used correctly. The basic premise is to set up Substitute on the predicted switch-out and from there, you select the appropriate attack accordingly. Focus Punch and Substitute make an excellent combo, and Focus Punch can deal a hefty amount of damage to most Rock- and Steel-types. Kangaskhan's Sucker Punch prevents faster Pokemon from destroying her Substitute. The magic of this set comes from the three moves: Substitute, Focus Punch, and Sucker Punch. If you predict correctly, your opponent will have a hard time hitting Kangaskhan with or without Substitute. Lastly, Return makes a fantastic STAB move for hitting stuff for neutral damage.</p>

<p>If this set's results come off a bit mediocre in terms of power, then you can pump up its Attack stat in exchange for some Speed. An EV spread of 212 HP / 120 Atk / 176 Spe with a Jolly nature allows it to outpace the beneficial Base 80 group, while pumping up its Attack stat to deal more damage to the opponent.</p>

<p>Unfortunately, this set lacks the raw power without Choice Band or Life Orb. Most physical walls will beat this set to the punch, especially ones with a reliable recovery move like Milotic, Slowbro, and Tangrowth. Venusaur makes an ideal partner alongside Kangaskhan since it can combat many physical walls in the tier. With its fantastic dual STABs, Venusaur can beat Milotic, Slowbro, Donphan, Tangrowth, Hitmontop, and Blastoiseremove space, if played correctly.</p>

<p>This set tends to lure in Steel-types, so make sure to bring a Pokémon who might enjoy having Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner, since it can provide a Fighting-type resistance for Kangaskhan, while alsoinsert spacewrecking the opposition with its STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>For the physical attacker set, make sure to remove Rock- and Steel-types beforehand so they don’t slow down Kangaskhan’s momentum. Offensively, Dugtrio and Kangaskhan can form an effective two-punch combo. Dugtrio could trap and remove Rock- and Steel-types, while Kangaskhan lures them in. If you’re looking to fit Kangaskhan onto a balanced team, Donphan and Slowbro make reliable partners alongside Kangaskhan. Donphan can deal with Rock- and Steel-types while setting up Stealth Rock as an added bonus. Slowbro makes a fine check to Technician Hitmontop – a common problem whom Kangaskhan faces.</p>

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur can fend off most physical walls with its fantastic dual STAB moves. If you add Sleep Powder to the mix, Venusaur makes a reliable partner since it can puta Pokémon who appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon who shine well as physical sweepers once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p> the opponent’s physical wall to sleep, allowing Kangaskhan to buy herself turns to hit the opponent while they are asleep. For offensive partners, make sure to pack ???

[Optional Changes]

<p>There were a number of potential sets that are not among the main sets. You could run an Anti-Lead set with the moves Fake Out / Sucker Punch / Focus Punch / Counter. However, Kangaskhan doesn’t have enough power, unfortunately, to face the most common leads today. Kangaskhan could also run a support set with Wish / Protect / Return / Toxic, but she is better off attacking and taking advantage of her ability Scrappy to deal with those pesky Ghost-types. Besides, Lickilicky outclasses her in that role because it has more bulk in general. Kangaskhan could also run a RestTalk set to take advantage of her passable bulk on both ends.</p>

<p>Reversal could be used with Substitute and Leichi Berry to deal more damage to Steel- and Rock-types. Double Hit could be another option as well in order to break Mismagius's and Rotom’s Substitutes. Although it is illegal with Scrappy, Kangaskhan has Sing and Yawn if you ever need to put the opponent to sleep. Kangaskhan is also blessed with an impressive special movepool, but her Special Attack stat is incredibly low. You can go for 80 HP / 252 Atk / 176 Spe spread with a Jolly nature if you wish the outpace the Base 80 group.</p>

[Counters]

<p>The Choice Band set is difficult to checkremove space, since Rock- and Steel-types risk losing a hefty amount of their HP to Hammer Arm or Earthquake, and Ghost-types can’t exactly switch in on her. Like most Choiced Pokemon, you need prediction to weather her hits. Defensive Rhyperior and Omastar can defeat the Choice Band set, since they can take her super effective move while dishing out damage with their respective STAB moves. Steelix is bulky enough to take a boosted Hammer Arm or Earthquake, and it can counteract with Earthquake or Explosion. Defensive Hitmontop can take a STAB Return while OHKOing back with Close Combat.</p>

<p>The SubPunch set has troubles dealing with a majority of the physical walls in the tier. Milotic and Slowbro can easily take her down with the combination of Surf and Slack Off or Recover. Tangrowth can do the same with Power Whip and Synthesis. Donphan can take Return while 2HKOing back with Earthquake. Blastoise could take repeated Returns while striking back with Surf.</p>
 

macle

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[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe


[ADDITIONAL COMMENTS]

<p>This set tends to lure in Steel-types, so make sure to bring
a Pokémon who might enjoy having Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner, since it can provide a Fighting-type resistance for Kangaskhan, while also wrecking the opposition with its STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur can fend off most physical walls with its fantastic dual STAB moves. If you add Sleep Powder to the mix, Venusaur makes a reliable partner since it can put a Pokémon who appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon who shine well as physical sweepers once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p> the opponent’s physical wall to sleep, allowing Kangaskhan to buy herself turns to hit the opponent while they are asleep. For offensive partners, make sure to pack
just some spacing issues
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
Grammatically this is almost perfect, so I think this is about ready for upload.

[OVERVIEW]

<p>Kangaskhan should not be overlooked as a bulky sweeper. While physical attacking Normal-types normally have their share of troubles with Ghost-types, Kangaskhan is an exception to this statement. She has the convenient ability to smack Ghost-types for neutral damage in the form of Scrappy, allowing her to turn the tables around. Now, Ghost-types who would normally switch in on a Normal-type have a tough time switching in on Kangaskhan’s hits. In addition to this, Kangaskhan is not particularly frail; she has an impressive 105 HP stat along with passable defenses on both ends. While she doesn’t exactly have a jaw-dropping Attack stat like most physical sweepers do, Kangaskhan’s stand-out features as a sweeper somewhat compensate for this. Overall, Kangaskhan is a cool and underrated Pokemon; this female kangaroo definitely meshes well in the UU tier.</p>

[SET]
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Hammer Arm / Low Kick
move 3: Sucker Punch
move 4: Earthquake / Fake Out
item: Choice Band / Life Orb
ability: Scrappy
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>In contrast to other Choice Banded Normal-types, Kangaskhan has the unique ability Scrappy, which allows her to hit Ghost-types for neutral damage. The Choice Band set is the perfect choice for Kangaskhan, since she can spam her high-powered STAB moves without being completely walled by Ghost-types. Furthermore, Kangaskhan hits a Speed of 306 with a Jolly nature, meaning that she will always have a jump on the omnipresent 80 Base Speed group in the UU tier. Return and Double-Edge are givens, while Hammer Arm and Earthquake deal with those Steel- and Rock-types. Sucker Punch is mostly filler, but it comes in handy when facing faster threats.</p>

[ADDITIONAL COMMENTS]

<p>The first slot comes down to two choices: Return or Double-Edge. Return is usually the preferred choice over the latter since it doesn’t have any drawbacks for an attacking move, and it can inflict respectable amounts of damage to the opponent with a Base Power of 102. However, Double-Edge functions as a more aggressive alternative by dealing more damage to physical walls in exchange for some recoil. Hammer Arm allows Kangaskhan to smack Rock- and Steel-types for super effective damage, who would otherwise resist Kangaskhan's primary STAB move. Hammer Arm also hits Normal-types for super effective damage. Low Kick could be used over Hammer Arm if you feel like hitting heavier Pokemon harder; however, it comes with a risky price of hitting lighter Pokemon for weaker damage. Sucker Punch provides Kangaskhan with a reliable priority move for hitting Alakazam and Espeon. The last slot is given to Earthquake as a way to hit Rock- and Steel-types without the Speed drop associated with Hammer Arm. Fake Out is another alternative if you need priority in tighter situations. Aqua Tail makes a great addition if you use it with Life Orb. Aqua Tail hits Rhyperior for the OHKO if it comes in on Return. Overall, the general idea of the set is to lure in Rock- and Steel-types, allowing Kangaskhan to smack them for the possible KO with the appropriate move. Once the opponent’s Rock- and Steel-types are gone, the Return / Double-Edge spamming can commence.</p>

<p>Life Orb is another option to use over Choice Band if you are worried about getting locked into a single move. Adamant can replace Jolly if you truly want to 2HKO a number of physical walls, including Slowbro, Donphan, and Milotic, on the switch with Double-Edge, as long as Stealth Rock is down.</p>

<p>The Choice Band set is usually hard to deal with since nothing can reliably take the hit on the switch. Rock- and Steel-types are major barricades to this set, so it’s advised that you remove Rock- and Steel-types beforehand. Dugtrio is an ideal partner, as it can fit on offensive teams while removing Rock- and Steel-types from the match. If you feel the need to space in Kangaskhan with several walls, then Donphan makes an excellent partner. Donphan can combat many Rock- and Steel-types, while providing Stealth Rock support for Kangaskhan as an added bonus. Another physical wall who tends to mesh with Kangaskhan is Slowbro, because it can check Hitmontop with relative ease thanks to its part Psychic-typing.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Return
item: Leftovers
ability: Scrappy
nature: Jolly
evs: 212 HP / 44 Atk / 252 Spe

[SET COMMENTS]

<p>Kangaskhan is an ideal choice for a SubPunch set because she can set up sturdy 101 HP Substitutes, has good defenses, a passable Attack stat, and the ability Scrappy to hit Ghost-types on the switch. Focus Punch, Sucker Punch, and Return can hit everything in UU for neutral damage. The only concern is that Kangaskhan needs to be behind a Substitute to guarantee herself a hit with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>This particular set can run over a team if used correctly. The basic premise is to set up Substitute on the predicted switch-out, and from there, you select the appropriate attack accordingly. Focus Punch and Substitute make an excellent combo, and Focus Punch can deal a hefty amount of damage to most Rock- and Steel-types. Kangaskhan's Sucker Punch prevents faster Pokemon from destroying her Substitute. The magic of this set comes from the three moves: Substitute, Focus Punch, and Sucker Punch. If you predict correctly, your opponent will have a hard time hitting Kangaskhan with or without Substitute. Lastly, Return makes a fantastic STAB move for hitting Pokemon for neutral damage.</p>

<p>If this set's results come off a bit mediocre in terms of power, then you can pump up its Attack stat in exchange for some Speed. An EV spread of 212 HP / 120 Atk / 176 Spe with a Jolly nature allows her to outpace the beneficial Base 80 group, while pumping up her Attack stat to deal more damage to the opponent.</p>

<p>Unfortunately, this set lacks the raw power without Choice Band or Life Orb. Most physical walls will beat this set to the punch, especially ones with a reliable recovery move like Milotic, Slowbro, and Tangrowth. Venusaur makes an ideal partner alongside Kangaskhan since it can combat many physical walls in the tier. With its fantastic dual STABs, Venusaur can beat Milotic, Slowbro, Donphan, Tangrowth, Hitmontop, and Blastoise, if played correctly.</p>

<p>This set tends to lure in Steel-types, so make sure to bring a Pokémon who might enjoy having Steel-types removed from the match. Offensively, Dragon Dance Altaria makes an excellent partner, since it can provide a Fighting-type resistance for Kangaskhan, while also wrecking the opposition with its STAB Outrage. Swords Dance Drapion also appreciates it when Steel-types are removed, particularly Steelix.</p>

[Team Options]

<p>For the physical attacker set, make sure to remove Rock- and Steel-types beforehand so that they don’t slow down Kangaskhan’s momentum. Offensively, Dugtrio and Kangaskhan can form an effective two-punch combo. Dugtrio can trap and remove Rock- and Steel-types, while Kangaskhan lures them in. If you’re looking to fit Kangaskhan onto a balanced team, Donphan and Slowbro make reliable partners alongside Kangaskhan. Donphan can deal with Rock- and Steel-types, while setting up Stealth Rock as an added bonus. Slowbro makes a fine check to Technician Hitmontop, a common problem whom Kangaskhan faces.</p>

<p>The SubPunch set has a difficult time bypassing sturdy physical walls, especially ones with a reliable recovery move. Venusaur can fend off most physical walls with its fantastic dual STAB moves. If you add Sleep Powder to the mix, Venusaur makes a reliable partner since it can put a Pokemon to sleep. Kangaskhan should be paired up with a Pokémon who appreciates Steel-types removed. Dragon Dance Altaria and Swords Dance Drapion are two of the few Pokemon who shine well as physical sweepers once the opponent’s Steel-types are removed. Altaria in particular provides a convenient resistance to Fighting-type moves aimed at Kangaskhan.</p> (removed)

[Optional Changes]

<p>There are a number of potential sets that are not among the main sets. You can run an Anti-Lead set with the moves Fake Out / Sucker Punch / Focus Punch / Counter. However, Kangaskhan doesn’t have enough power, unfortunately, to face the most common leads today. Kangaskhan can also run a support set with Wish / Protect / Return / Toxic, but she is better off attacking and taking advantage of her ability Scrappy to deal with those pesky Ghost-types. Besides, Lickilicky outclasses her in that role because it has more bulk in general. Kangaskhan can also run a RestTalk set to take advantage of her passable bulk on both ends.</p>

<p>Reversal could be used with Substitute and Leichi Berry to deal more damage to Steel- and Rock-types. Double Hit could be another option as well in order to break Mismagius's and Rotom’s Substitutes. Although it is illegal with Scrappy, Kangaskhan has Sing and Yawn if you ever need to put the opponent to sleep. Kangaskhan is also blessed with an impressive special movepool, but her Special Attack stat is incredibly low. You can go for a 80 HP / 252 Atk / 176 Spe spread with a Jolly nature if you wish the outpace the Base 80 group.</p>

[Counters]

<p>The Choice Band set is difficult to check , since Rock- and Steel-types risk losing a hefty amount of their HP to Hammer Arm or Earthquake, and Ghost-types can’t exactly switch in on her. Like most Choiced Pokemon, you need prediction to weather her hits. Defensive Rhyperior and Omastar can defeat the Choice Band set, since they can take her super effective move while dishing out damage with their respective STAB moves. Steelix is bulky enough to take a boosted Hammer Arm or Earthquake, and it can counteract with Earthquake or Explosion. Defensive Hitmontop can take a STAB Return while OHKOing back with Close Combat.</p>

<p>The SubPunch set has troubles dealing with a majority of the physical walls in the tier. Milotic and Slowbro can easily take her down with the combination of Surf and Slack Off or Recover. Tangrowth can do the same with Power Whip and Synthesis. Donphan can take Return, while 2HKOing back with Earthquake. Blastoise can take repeated Returns while striking back with Surf.</p>
 

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