Doubles Kangaskhan

phantom

Banned deucer.
Alright, thanks!

The only thing I didn't change was the first sentence. I'm pretty sure parallel structure doesn't apply there, but I could be wrong.

Onto check #2.
 

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Wow, this one is long. Also, I see the likes of the phrase "the likes of" VERY often here.
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Overview
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As unforgiving as the most ruthless tyrant and as ferocious as an angry mother, Kangaskhan—Mega Kangaskhan, specifically—has made her mark as one of, if not (this makes the rest of the sentence read kind of awkwardly) the most powerful physical attacker attackers, Fake Out user users, and Normal-type Normal-types in the Doubles metagame. Once Mega-Evolved Mega Evolved, Kangaskhan achieves an gains excellent 105 / 100 / 100 bulk alongside her fantastic attacking prowess; however, her ability, Parental Bond, ability is where the secret to her awe-inspiring power lies. With Parental Bond, Mega Kangaskhan's attacks are essentially given a 50% power boost along with the capability to attack while attacking twice per turn, this trait in particular allows allowing her to easily deal with almost every Substitute user. The juxtaposition combination of Parental Bond and a grand physical movepool allows her to function as a fantastic revenge killer. With Fake Out + and Sucker Punch, she is able to effortlessly take out fast, and frail threats, deal with most Trick Room users, and demolish many set up sweepers. Furthermore, Parental Bond's mechanics amplifies Power-up Power-Up Punch akin to a Swords Dance boost that can deal damage, essentially letting Mega Kangaskhan function simultaneously as a simultaneous deadly setup sweeper and core smasher all the same. Unfortunately, all good things must come to an end;, and Mega Kangaskhan possesses one vital noticeable flaw: a minor case of four-moveslot syndrome. Mega Kangaskhan Kangaskhan's standard set does not have the room of her standard set to utilize moves such as Drain Punch, Crunch, and even Protect. This makes Mega Kangaskhan vulnerable to certain status-inducing threats such as (Jellicent and Trevenant) when lacking not running the much-needed coverage attack move (Crunch), and the lack of Protect makes her susceptible to being singled out to the opposing team's onslaught. Nevertheless, this flaw does not dilute the fact that Mega Kangaskhan is a phenomenal Pokemon, but rather, it is the necessary chain that keeps this monster from devouring the tier whole.

All-Out Attacker
########
name: All-Out Attacker
move 1: Fake Out
move 2: Return / Double-Edge
move 3: Sucker Punch
move 4: Power-Up Punch
ability: Scrappy
item: Kangaskhanite
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========

The first move, Fake Out, works exceptionally well at for racking up chip damage while temporarily halting a threatening opponent or stopping a potential Trick Room user from setting up, giving Mega Kangaskhan's teammate a chance to set up themselves or attack the less threatening target, and help by putting frailer threats such as Charizard-Y Mega Charizard Y into KO range for Sucker Punch. Return is Mega Kangaskhan's most consistent and drawback-free STAB; however, Double-Edge can be used to snag a few useful KOs. For example, with the combination of Fake Out + Double-Edge and an Adamant nature, Mega Kangaskhan has the chance to OHKO 252/92 Togekiss and even 0/0 Landorus-T through intimidate Intimidate. Also However, Mega Kangaskhan's power is so great that, she can simply utilize Fake Out + and Return is enough to OHKO the likes of threats such as 252/0 Rotom-W. Sucker Punch is Mega Kangaskhan's main means of revenge killing the opponent, as the move can easily wipe out Latios and a weakened Reuniclus under Trick Room. Power-Up Punch is what allows Mega Kangaskhan to sweep and break past bulkier targets; it boosts her attack stat to two stages, allowing her to, at worst, to 2HKO the entire metagame. Once boosted, Power-Up Punch can also function as a decent coverage move against the likes of Heatran and Tyranitar.

There are a few alternate moves that Mega Kangaskhan can make use of, such as Crunch, Drain Punch, and Protect. Crunch allows Mega Kangaskhan to bust through Ghost-types without having to lean on the unreliable Sucker Punch. Drain Punch works superbly in tandem with Double-Edge by giving Mega Kangaskhan a decent coverage move for the likes of Heatran and Tyranitar, as well as while allowing her to simultaneously restore restoring her health. Lastly, Protect can help keep Mega Kangaskhan from being exposed to her own teammate's teammates' spread moves, or targeted by the two opposing two Pokemon, and allow while allowing her partner to deal with a troublesome check so that she won't constantly be forced to switch out and subsequently possibly lose her (possible) attack Attack boosts. If any of these moves sound sounds appealing, they should be used over either Power-Up Punch or Fake Out, though forgoing the previous two options takes away much of the sweeping and utility potential that Mega Kangaskhan possesses.

Set Details
========

Scrappy is chosen as the main ability so that Kangaskhan can flinch a Ghost-type with Fake Out in situational times should a situation require it, such as stopping to stop Trevenant or Jellicent from setting up Trick Room. When it comes to natures, an Adamant nature one is generally preferred as it can achieve the above extra KOs (I don't see where "the above" is on this analysis. Even if they are above, that probably means it's not clear enough). Furthermore, Kangaskhan has no shortage of priority moves, so the extra Speed bestowed by a Jolly nature is compensated in that regard less necessary. However, a Jolly nature it can be useful to get the jump on max Speed base 90s such as Landorus-T and Lucario, outspeed neutral natured base 100s such as Volcarona, have a better chance to oust opposing Fake Out Mega Kangaskhan, and speed tie with max Speed 100s such as Charizard. As far as alternate EV spreads are concerned, Mega Kangaskhan can relinquish her Speed EVs and instead add them to HP instead in order to take better advantage of her naturally high bulk., This HP investment proves which can prove especially handy should Mega Kangaskhan have some form of speed control support.

Usage Tips
========

It's better best to bring in Mega Kangaskhan in mid-game, as at that point, the opposing team will be weakened enough for her to smash through them with her impressive power, or help her pull off a sweep with greater ease. However, Mega Kangaskhan can also be brought in at the start of the match to provide handy Fake Out support and/or stop the opposing team's Fake Out user. She can also make use of this move by providing her teammates an opportunity to set up themselves. Fake Out can also be used in tandem with Sucker Punch to revenge kill speed demons such as Swift Swim Kingdra or be used alone to stop the likes of Trick Room Aromatisse from setting up. While Fake Out is obviously the first move to use once Mega Kangaskhan is sent out, it's very much dependent on the given battle conditions whether or not she should straight-up attack or attempt a sweep with Power-up Power-Up Punch. It's also good to analyze the situation at hand—whether it's worth going for a sweep or switching Mega Kangaskhan back out to utilize her Fake Out once more again. When against less threatening targets such as Jirachi, Zygarde, and or weakened Pokemon such as Abomasnow or Kyurem-B, it's the perfect time to go for Power-Up Punch; however, against slower, bulkier, and more threatening targets such as Conkeldurr or Hitmontop, it's moreso in Mega Kangaskhan's favor to go straight for the kill.

Do note that this Pokemon Mega Kangaskhan should not be brought in against status wielding threats (provided that she doesn't have the right support) such as Jellicent or Klefki, as a quick burn or paralysis keeps can keep Mega Kangaskhan from sweeping. Furthermore, it's also advised to take down the opposing team's Intimidate user, as it can continually switch in and out of Mega Kangaskhan and rob her of her attack Attack boosts. If the opposing team has more than one Intimidate user, then simply taking out one will suffice. Once all these unfriendly conditions are cleared, Mega Kangaskhan can use Power-Up Punch to easily sweep the opposing team and smash right through their bulky supporters.

Team Options
========
Volcarona makes a fantastic partner for Mega Kangaskhan, as it can roast the likes of Trevenant, Mega Mawile, and Aegislash with Heat Wave and/or redirect Fighting-type attacks and Will-O-Wisp with Rage Powder. In return, Mega Kangaskhan can provide Fake Out support, allowing Volcarona to launch an attack without fearing a potential Rock Slide user or set up a Quiver Dance with minimal difficulty. Similarly, Talonflame works well with Mega Kangaskhan as it can destroy Fighting-types with its Brave Bird and demolish several Steel-types with its STAB-boosted Flare Blitz. Also, Talonflame can even also clean up after Mega Kangaskhan finishes pulverizing the opposing team. Mega Kangaskhan can aid Talonflame by dealing with the likes of Rotom-W and bulkier threats such as Cresselia. Another good Fire-type to pair Mega Kangaskhan with is Chandelure, given that it easily beats many of her checks with its Ghost / Fire typing, which gives it fantastic dual STABs and Ghost / Fire typing.

More supportive partners include Togekiss and Amoonguss. Togekiss and Amoonguss can both redirect crippling status moves and Fighting-type attacks with Follow Me and Rage Powder, respectively. Moreover, Togekiss can make itself more useful by being able to deal dealing with the likes of Trevenant and provide providing speed control support with either Thunder Wave or Tailwind. Amoonguss can also provide Spore support, which allows Mega Kangaskhan to take the time to use Power-Up Punch without having to worry about being crippled by a powerful attack. Furthermore, Amoonguss can also use Giga Drain to dent Terrakion and Jellicent. Cresselia and Klefki can also help support Mega Kangaskhan in other ways. Both of these Pokemon can easily set up dual screens, which causes skyrockets Mega Kangaskhan's already impressive defenses to skyrocket. For instance, with Reflect activated, Mega Kangaskhan can even survive even a Life Orb-boosted Close Combat from Terrakion. This support is useful by allowing as it allows her to make better use of Power-up Power-Up Punch, and in Cresselia's case, it can also provide Helping Hand support to give her attacks an even bigger kick. On the other hand, Klefki can make use of its priority Thunder Wave to easily cripple fast Fighting-types and other troublesome threats. Klefki can also utilize Prankster Swagger and Safeguard to give Mega Kangaskhan a free +2 Attack boost without the added confusion. Similarly, Latias can provide speed control support in the form of Thunder Wave or Tailwind, heal Mega Kangaskhan's HP by 50% with Heal Pulse, and boost her power with Helping Hand.

Hitmontop and Scrafty excel at providing some unique offensive support. Both of these Pokemon provide sport Intimidate support, which is useful in that it makes can make Mega Kangaskhan very difficult to take down and gives her more set up setup opportunities. Both of these Pokemon can also provide Fake Out support, which again, is helpful in that it allows also helps Mega Kangaskhan to set up more easily. Unlike Hitmontop, Scrafty can deal with Ghost-types with its STAB Crunch; however, Hitmontop's neutrality to Fighting-type moves allows it to deal with the likes of Mega Lucario more easily. Speaking of Ghost-types, two other Pokemon that deal with them are Bisharp and Aegislash. Bisharp's notable in that its STAB Knock Off can OHKO almost every Ghost-type. Bisharp can even help Mega Kangaskhan deal with faster threats with its own Sucker Punch of its own and discourage repeated use of Intimidate users thanks to its defiant ability, defiant. Likewise, Aegislash can also take on Ghost-types, but it can also has the added benefit of being able to counter almost every Fighting-type as well. Aegislash can also provides provide Wide Guard support to shield the two from Heat Waves and Earthquakes. Mega Kangaskhan can return the favor by providing using Fake Out to provide the chance for Substitute variants to set up with Fake Out.

Other Options
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Disclaimer: It it indeed While it's true that Mega Kangaskhan is capable of running a few different moves and a even another set; however, in most cases, the more effective options are located in Mega Kangaskhan's "Moves" section. Simply put, while the options below can work, they are better fit for Mega Kangaskhan's partner(s) partners or more specialized teams.

By making use of her well-rounded bulk, good defensive movepool, and signature ability, Mega Kangaskhan is capable of shedding her conventional offensive role and instead, act acting as a durable supporter. She can start off by exploiting exploit Parental Bond's mechanics through regarding Seismic Toss, by having as the move deals a set at 200 damage,. which This allows her to 2HKO almost every Pokemon (sans Ghost-types) in the tier regardless of their resistances or defensive investment. Furthermore, Wish can be used to keep this defensive variant healthy and even help support its worn out teammates. Three Some (eh, saying "four" here seems a bit weird. Not as weird as "three" though) other useful support moves are Disable, Helping Hand, Safeguard, and Foresight. Disable works well in conjunction with Protect by shielding Mega Kangaskhan from a slower threat's attack or status move, and then render the rendering the move it useless via disable. Helping Hand can find use by powering up the likes of Volcarona's Heat Wave;. Safeguard can also be beneficial in that it by temporarily halts halting status-wielding Pokemon such as Klefki and Trenvent;. Foresight allows Mega Kangaskhan to use her STABs STAB moves against Ghost-types.

In regards to more offensive options, Body Slam can be used over Return or Double-Edge because it is another way to take advantage of Parental Bond, as: with two hits, it has a 51% paralysis rate chance. Due to the the fact that Because Mega Kangaskhan lures in tends to attract burns so easily, she can utilize Facade as her main STAB to counteract this. If your team has particular trouble with Ferrothorn or Scizor, Mega Kangaskhan can make use of Fire Punch for a clean OHKO. Likewise, Earthquake can be used to take down the likes of Heatran and act as a decent spread move;, but unfortunately, spread moves do not trigger are not affected by Parental Bond's Bond mechanics. If Mega Kangaskhan is used on a Trick Room team, she can make use of Hammer Arm as a decent Fighting-type coverage move that can help lower her Speed by two stages in one turn, (courtesy of Parental Bond) and thus help helping her take better advantage of Trick Room. Lastly, Substitute can help shield Mega Kangaskhan from pesky status users moves and even potentially allow her to utilize use the deadly Focus Punch.

Checks and Counters
########

**Offensive Type Advantage**: Powerful, fast Fighting-types such as Terrakion, Keldeo, Mienshao, and Mega Lucario all work effectively when it comes to destroying Mega Kangaskhan. All of these Pokemon resist Sucker Punch and can either KO Mega Kangaskhan at full health or after a little prior damage. In the case of Terrakion, it even discourages the use of Sucker Punch, as it will gain a +2 Attack boost should it be healthy enough to survive the attack. Be wary, however, that Mega Kangaskhan has impressive natural bulk, so in the case of some of these Pokemon, they will not be able to KO her without a boosting item. Moreover, most of these Pokemon do not resist her main STAB, so they risk a KO themselves if they can't bring her down. If fast, frailer Fighting-types aren't your cup of tea, then more bulky Fighting-type alternatives such as Hitmontop and Conkeldurr might suffice. Courtesy of its Intimidate ability, Hitmontop can soften Mega Kangaskhan's blows for both its teammates and itself, and from there, it can OHKO with its STAB-boosted Close Combat. On the other hand, Conkeldurr has enough bulk to stomach an unboosted Return or Double-Edge at full health, and it can restore some of its own health with Drain Punch and then finish her Mega Kangaskhan off with a Mach Punch. Keep in mind that the above two Pokemon should not recklessly switch into Mega Kangaskhan's STABs; for instance, it's better to send them in on a predicted Sucker Punch.

Mega Kangaskhan's main means of targeting Ghost-types is through the use of Sucker Punch. As a result, Ghost-types that carry Will-O-Wisp can effectively attenuate her power. Some notable examples include Sableye, Trevenant, Jellicent, and Dusclops. Once hindered by a burn, the Ghost-types in question can proceed to attack Mega Kangaskhan without facing the full extent of her needing to face a fully powered Sucker Punch, or in the case of the latter three, they can attempt to set up Trick Room to further harry Mega Kangskhan and her team provided that they have not already done so (unecessary detail). Other effective Ghost-type checks are Mega Gengar and Aegislash. Mega Gengar is able to alternate between Focus Blast and Substitute to play mind games with Mega Kangaskhan. On the other hand, Aegislash comfortably sets up a Substitute right in front of Mega Kangaskhan and can then is able take her out without facing the full force of her power.

**Attack Control**: Not by an means a direct counter to Mega Kangaskhan, but utilizing Intimidate users softens up Mega Kangaskhan's blows, thus making her much easier for the opposing Pokemon in question to tank an attack and hit back. Some notable examples are Mawile, Gyarados, and Landorus-T. Mawile has the distinction of resisting Mega Kangaskhan's STABs along with most of her coverage attacks, and once Mega-Evolved, it can easily do up to 78% minimum with Play Rough. However, Mawile can only activate Intimidate in her normal forme, so be sure not to imprudently waste that opportunity. Unlike Mawile, Gyarados and Landorus-T can consistently come in and get an Intimidate; unfortunately, they do not resist Mega Kangaskhan's STABs, so they risk being 2HKOed even when accounting for the attack drop.

**Miscellaneous**: Generally, the The fact that Mega Kangaskhan seldom uses Protect can be taken advantage of by double-targeting her with powerful STABs or focusing your Fake Out user's efforts on her. Take, for example, Salamence and Shaymin-S; individually, neither have a chance to OHKO Mega Kangaskhan, but together, they can gang up on her, thus taking her out with a combination of a Life Orb-boosted Draco Meteor and a STAB-boosted Seed Flare, respectively. It is cautionary, however, that this strategy should not be attempted if Mega Kangaskhan has Follow Me / Rage Powder support, as it will make this effort void useless.
Overview
########

As unforgiving as the most ruthless tyrant and as ferocious as an angry mother, Kangaskhan—Mega Kangaskhan, specifically—has made her mark as one of the most powerful physical attackers, Fake Out users, and Normal-types in the Doubles metagame. Once Mega Evolved, Kangaskhan gains excellent 105 / 100 / 100 bulk alongside fantastic attacking prowess; however, her ability, Parental Bond, is where the secret to her awe-inspiring power lies. With Parental Bond, Mega Kangaskhan's attacks are essentially given a 50% power boost while attacking twice per turn, allowing her to easily deal with almost every Substitute user. The combination of Parental Bond and a grand physical movepool allows her to function as a fantastic revenge killer. With Fake Out and Sucker Punch, she is able to effortlessly take out fast and frail threats, deal with most Trick Room users, and demolish many set up sweepers. Furthermore, Parental Bond's mechanics amplifies Power-Up Punch akin to a Swords Dance boost that can deal damage, essentially letting Mega Kangaskhan function simultaneously as a deadly setup sweeper and core smasher. Unfortunately, all good things must come to an end, and Mega Kangaskhan possesses one noticeable flaw: a minor case of four-moveslot syndrome. Mega Kangaskhan's standard set does not have the room to utilize moves such as Drain Punch, Crunch, and even Protect. This makes Mega Kangaskhan vulnerable to certain status-inducing threats such as Jellicent and Trevenant when not running the much-needed coverage move Crunch, and the lack of Protect makes her susceptible to being singled out to the opposing team's onslaught. Nevertheless, this flaw does not dilute the fact that Mega Kangaskhan is a phenomenal Pokemon, but rather, it is the necessary chain that keeps this monster from devouring the tier whole.

All-Out Attacker
########
name: All-Out Attacker
move 1: Fake Out
move 2: Return / Double-Edge
move 3: Sucker Punch
move 4: Power-Up Punch
ability: Scrappy
item: Kangaskhanite
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========

The first move, Fake Out, works exceptionally well for racking up chip damage while temporarily halting a threatening opponent or stopping a potential Trick Room user from setting up, giving Mega Kangaskhan's teammate a chance to set up themselves or attack the less threatening target, and putting frailer threats such as Mega Charizard Y into KO range for Sucker Punch. Return is Mega Kangaskhan's most consistent and drawback-free STAB; however, Double-Edge can be used to snag a few useful KOs. For example, with the combination of Fake Out + Double-Edge and an Adamant nature, Mega Kangaskhan has the chance to OHKO 252/92 Togekiss and even 0/0 Landorus-T through Intimidate. However, Mega Kangaskhan's power is so great that Fake Out and Return is enough to OHKO threats such as 252/0 Rotom-W. Sucker Punch is Mega Kangaskhan's main means of revenge killing the opponent, as the move can easily wipe out Latios and a weakened Reuniclus under Trick Room. Power-Up Punch is what allows Mega Kangaskhan to sweep and break past bulkier targets; it boosts her attack stat to two stages, allowing her to, at worst, 2HKO the entire metagame. Once boosted, Power-Up Punch can also function as a decent coverage move against the likes of Heatran and Tyranitar.

There are a few alternate moves that Mega Kangaskhan can make use of, such as Crunch, Drain Punch, and Protect. Crunch allows Mega Kangaskhan to bust through Ghost-types without having to lean on the unreliable Sucker Punch. Drain Punch works superbly in tandem with Double-Edge by giving Mega Kangaskhan a decent coverage move for the likes of Heatran and Tyranitar, while simultaneously restoring her health. Lastly, Protect can help keep Mega Kangaskhan from being exposed to her own teammates' spread movesor targeted by the two opposing Pokemon, while allowing her partner to deal with a troublesome check so that she won't constantly be forced to switch out and possibly lose her Attack boosts. If any of these moves sounds appealing, they should be used over either Power-Up Punch or Fake Out, though forgoing the previous two options takes away much of the sweeping and utility potential that Mega Kangaskhan possesses.

Set Details
========

Scrappy is chosen as the main ability so that Kangaskhan can flinch a Ghost-type with Fake Out should a situation require it, such to stop Trevenant or Jellicent from setting up Trick Room. When it comes to natures, an Adamant one is generally preferred as it can achieve extra KOs. Furthermore, Kangaskhan has no shortage of priority moves, so the extra Speed bestowed by a Jolly nature is less necessary. However, it can be useful to get the jump on max Speed base 90s such as Landorus-T and Lucario, outspeed neutral natured base 100s such as Volcarona, have a better chance to oust opposing Fake Out Mega Kangaskhan, and speed tie with max Speed 100s such as Charizard. As far as alternate EV spreads are concerned, Mega Kangaskhan can relinquish her Speed EVs and instead add them to HP in order to take better advantage of her naturally high bulk, which can prove especially handy should Mega Kangaskhan have some form of speed control support.

Usage Tips
========

It's best to bring Mega Kangaskhan in mid-game, as at that point, the opposing team will be weakened enough for her to smash through with her impressive power, or help her pull off a sweep with greater ease. However, Mega Kangaskhan can also be brought in at the start of the match to provide handy Fake Out support and/or stop the opposing team's Fake Out user. She can also make use of this move by providing her teammates an opportunity to set up themselves. Fake Out can also be used in tandem with Sucker Punch to revenge kill speed demons such as Swift Swim Kingdra or be used alone to stop the likes of Trick Room Aromatisse from setting up. While Fake Out is obviously the first move to use once Mega Kangaskhan is sent out, it's very much dependent on the given battle conditions whether or not she should straight-up attack or attempt a sweep with Power-Up Punch. It's also good to analyze the situation at hand—whether it's worth going for a sweep or switching Mega Kangaskhan back out to utilize Fake Out again. When against less threatening targets such as Jirachi, Zygarde, or weakened Pokemon such as Abomasnow or Kyurem-B, it's the perfect time to go for Power-Up Punch; however, against slower, bulkier, and more threatening targets such as Conkeldurr or Hitmontop, it's moreso in Mega Kangaskhan's favor to go straight for the kill.

Do note that Mega Kangaskhan should not be brought in against status wielding threats (provided that she doesn't have the right support) such as Jellicent or Klefki, as a quick burn or paralysis can keep Mega Kangaskhan from sweeping. Furthermore, it's also advised to take down the opposing team's Intimidate user, as it can continually switch in and out of Mega Kangaskhan and rob her of her Attack boosts. If the opposing team has more than one Intimidate user, then simply taking out one will suffice. Once all these unfriendly conditions are cleared, Mega Kangaskhan can use Power-Up Punch to easily sweep the opposing team and smash right through their bulky supporters.

Team Options
========
Volcarona makes a fantastic partner for Mega Kangaskhan, as it can roast the likes of Trevenant, Mega Mawile, and Aegislash with Heat Wave and/or redirect Fighting-type attacks and Will-O-Wisp with Rage Powder. In return, Mega Kangaskhan can provide Fake Out support, allowing Volcarona to launch an attack without fearing a potential Rock Slide user or set up a Quiver Dance with minimal difficulty. Similarly, Talonflame works well with Mega Kangaskhan as it can destroy Fighting-types with Brave Bird and demolish Steel-types with Flare Blitz. Talonflame can also clean up after Mega Kangaskhan finishes pulverizing the opposing team. Mega Kangaskhan can aid Talonflame by dealing with the likes of Rotom-W and bulkier threats such as Cresselia. Another good Fire-type to pair Mega Kangaskhan with is Chandelure, given that it easily beats many of her checks with its Ghost / Fire typing, which gives it fantastic dual STABs.

More supportive partners include Togekiss and Amoonguss. Togekiss and Amoonguss can both redirect crippling status moves and Fighting-type attacks with Follow Me and Rage Powder respectively. Moreover, Togekiss can make itself more useful by dealing with the likes of Trevenant and providing speed control support with either Thunder Wave or Tailwind. Amoonguss can also provide Spore support, which allows Mega Kangaskhan to take the time to use Power-Up Punch without having to worry about being crippled by a powerful attack. Furthermore, Amoonguss can also use Giga Drain to dent Terrakion and Jellicent. Cresselia and Klefki can also support Mega Kangaskhan in other ways. Both of these Pokemon can easily set up dual screens, which skyrockets Mega Kangaskhan's already impressive defenses . For instance, with Reflect activated, Mega Kangaskhan can survive even a Life Orb-boosted Close Combat from Terrakion. This is useful as it allows her to make better use of Power-Up Punch, and in Cresselia's case, it can also provide Helping Hand support to give her attacks an even bigger kick. On the other hand, Klefki can make use of its priority Thunder Wave to easily cripple fast Fighting-types and other troublesome threats. Klefki can also utilize Prankster Swagger and Safeguard to give Mega Kangaskhan a free +2 Attack boost without the added confusion. Similarly, Latias can provide speed control support in the form of Thunder Wave or Tailwind, heal Mega Kangaskhan's HP by 50% with Heal Pulse, and boost her power with Helping Hand.

Hitmontop and Scrafty excel at providing some unique offensive support. Both of these Pokemon sport Intimidate, which can make Mega Kangaskhan very difficult to take down and gives her more setup opportunities. Both of these Pokemon can also provide Fake Out support, which also helps Mega Kangaskhan to set up more easily. Unlike Hitmontop, Scrafty can deal with Ghost-types with its STAB Crunch; however, Hitmontop's neutrality to Fighting-type moves allows it to deal with Mega Lucario more easily. Speaking of Ghost-types, two other Pokemon that deal with them are Bisharp and Aegislash. Bisharp's STAB Knock Off can OHKO almost every Ghost-type. Bisharp can even help Mega Kangaskhan deal with faster threats with its own Sucker Punch and discourage repeated use of Intimidate thanks to its ability, defiant. Aegislash can also take on Ghost-types, but it has the added benefit of being able to counter almost every Fighting-type as well. Aegislash can also provide Wide Guard support to shield the two from Heat Waves and Earthquakes. Mega Kangaskhan can return the favor by using Fake Out to provide the chance for Substitute variants to set up .

Other Options
########

While it's true that Mega Kangaskhan is capable of running a few different moves and even another set, in most cases, the more effective options are located in Mega Kangaskhan's "Moves" section. Simply put, while the options below can work, they are better fit for Mega Kangaskhan's partners or more specialized teams.

By making use of her well-rounded bulk, good defensive movepool, and signature ability, Mega Kangaskhan is capable of shedding her conventional offensive role and instead acting as a durable supporter. She can exploit Parental Bond's mechanics regarding Seismic Toss, as the move deals a set 200 damage. This allows her to 2HKO almost every Pokemon (sans Ghost-types) in the tier regardless of their resistances or defensive investment. Furthermore, Wish can be used to keep this defensive variant healthy and even help support its worn out teammates. Some other useful support moves are Disable, Helping Hand, Safeguard, and Foresight. Disable works well in conjunction with Protect by shielding Mega Kangaskhan from a slower threat's attack or status move, and then rendering it useless. Helping Hand can find use by powering up Volcarona's Heat Wave. Safeguard can also be beneficial by temporarily halting status-wielding Pokemon such as Klefki and Trenvent. Foresight allows Mega Kangaskhan to use her STAB moves against Ghost-types.

In regards to more offensive options, Body Slam can be used over Return or Double-Edge because it is another way to take advantage of Parental Bond: with two hits, it has a 51% paralysis chance. Because Mega Kangaskhan tends to attract burns, she can utilize Facade as her main STAB to counteract this. If your team has particular trouble with Ferrothorn or Scizor, Mega Kangaskhan can make use of Fire Punch for a clean OHKO. Likewise, Earthquake can be used to take down Heatran and act as a decent spread move, but unfortunately, spread moves are not affected by Parental Bond. If Mega Kangaskhan is used on a Trick Room team, she can make use of Hammer Arm as a decent Fighting-type coverage move that can help lower her Speed by two stages in one turn, thus helping her take better advantage of Trick Room. Lastly, Substitute can help shield Mega Kangaskhan from pesky status moves and potentially allow her to use the deadly Focus Punch.

Checks and Counters
########

**Offensive Type Advantage**: Powerful, fast Fighting-types such as Terrakion, Keldeo, Mienshao, and Mega Lucario all work effectively when it comes to destroying Mega Kangaskhan. All of these Pokemon resist Sucker Punch and can either KO Mega Kangaskhan at full health or after a little prior damage. In the case of Terrakion, it even discourages the use of Sucker Punch, as it will gain a +2 Attack boost should it be healthy enough to survive the attack. Be wary, however, that Mega Kangaskhan has impressive natural bulk, so in the case of some of these Pokemon, they will not be able to KO her without a boosting item. Moreover, most of these Pokemon do not resist her main STAB, so they risk a KO themselves if they can't bring her down. If fast, frailer Fighting-types aren't your cup of tea, then more bulky Fighting-type alternatives such as Hitmontop and Conkeldurr might suffice. Courtesy of its Intimidate ability, Hitmontop can soften Mega Kangaskhan's blows for both its teammates and itself, and from there, it can OHKO with its STAB-boosted Close Combat. On the other hand, Conkeldurr has enough bulk to stomach an unboosted Return or Double-Edge at full health, and it can restore some of its own health with Drain Punch and then finish Mega Kangaskhan off with Mach Punch. Keep in mind that the above two Pokemon should not recklessly switch into Mega Kangaskhan's STABs; it's better to send them in on a predicted Sucker Punch.

Mega Kangaskhan's main means of targeting Ghost-types is through the use of Sucker Punch. As a result, Ghost-types that carry Will-O-Wisp can effectively attenuate her power. Some notable examples include Sableye, Trevenant, Jellicent, and Dusclops. Once hindered by a burn, the Ghost-types in question can proceed to attack Mega Kangaskhan without needing to face a fully powered Sucker Punch, or in the case of the latter three, they can attempt to set up Trick Room to further harry Mega Kangskhan and her team. Other effective Ghost-type checks are Mega Gengar and Aegislash. Mega Gengar is able to alternate between Focus Blast and Substitute to play mind games with Mega Kangaskhan. On the other hand, Aegislash comfortably sets up a Substitute right in front of Mega Kangaskhan and can then take her out without facing the full force of her power.

**Attack Control**: Not by an means a direct counter to Mega Kangaskhan, but utilizing Intimidate users softens up Mega Kangaskhan's blows, thus making her much easier for the opposing Pokemon in question to tank an attack and hit back. Some notable examples are Mawile, Gyarados, and Landorus-T. Mawile has the distinction of resisting Mega Kangaskhan's STABs along with most of her coverage attacks, and once Mega-Evolved, it can easily do up to 78% minimum with Play Rough. However, Mawile can only activate Intimidate in her normal forme, so be sure not to imprudently waste that opportunity. Unlike Mawile, Gyarados and Landorus-T can consistently come in and get an Intimidate; unfortunately, they do not resist Mega Kangaskhan's STABs, so they risk being 2HKOed even when accounting for the attack drop.

**Miscellaneous**: The fact that Mega Kangaskhan seldom uses Protect can be taken advantage of by double-targeting her with powerful STABs or focusing your Fake Out user's efforts on her. Take, for example, Salamence and Shaymin-S; individually, neither have a chance to OHKO Mega Kangaskhan, but together, they can gang up on her, taking her out with a combination of a Life Orb-boosted Draco Meteor and a STAB-boosted Seed Flare, respectively. It is cautionary, however, that this strategy should not be attempted if Mega Kangaskhan has Follow Me / Rage Powder support, as it will make this effort useless.

GP approved 2/2

EDIT: Ok, glad to have "Mega-Evolved" cleared up, because I wasn't certain what was correct until now.
 
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phantom

Banned deucer.
Thanks for the check.

There were just a few things off, though. Mega-Evolved is in fact hyphenated; that's how it's spelled on the official site. There were also some instances where you changed the sentence to passive voice, such as can prove vs proves. Generally, passive voice is discouraged in this kind of writing. + is actually allowed, I remember I saw it in one of the grammar threads. <actual ability> ability is the correct way to word it, at least that's how every other gp member does it. Take it up with them I guess. There were also some subjective changes here and there, but you gave a copy paste so idc. :p

Anyways, aside from all that, I suppose this is done.

Yay for the first, officially, completed Doubles analysis. :o
 
Last edited:

GatoDelFuego

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Yea Legitimate Username Icecream mega-evolved is used in that case correctly; I made careful sure all mega evolution terminology was carefully standardized in our standards. Icecream is right about the ability thing too, but there's nothing stopping it from being "courtesy of defiant" instead of "its defiant ability" (I prefer the first, but it doesn't matter).

Icecream just be sure in the future to let me know when these are done so I can get them into the index.
 
Icecream
just a few errors, great analysis otherwise <3
AND NO I AM NOT CHECKING PROSE
add
remove
comments
add spaces before and after slashes

Overview
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As unforgiving as the most ruthless tyrant and as ferocious as an angry mother, Kangaskhan—Mega Kangaskhan, specifically—has made her mark as one of the most powerful physical attackers, Fake Out users, and Normal-types in the Doubles metagame. Once Mega-Evolved, Kangaskhan gains excellent 105 / 100 / 100 bulk alongside fantastic attacking prowess; however, her Parental Bond ability is where the secret to her awe-inspiring power lies. With Parental Bond, Mega Kangaskhan's attacks are essentially given a 50% power boost while attacking twice per turn, allowing her to easily deal with almost every Substitute user. The combination of Parental Bond and a grand physical movepool allows her to function as a fantastic revenge killer. With Fake Out and Sucker Punch, she is able to effortlessly take out fast, frail threats, deal with most Trick Room users, and demolish many set up setup sweepers. Furthermore, Parental Bond's mechanics amplifies Power-Up Punch akin to a Swords Dance boost that can deal damage, essentially letting Mega Kangaskhan function simultaneously as a deadly setup sweeper and core smasher. Unfortunately, all good things must come to an end, and Mega Kangaskhan possesses one noticeable flaw: a minor case of four-moveslot syndrome. Mega Kangaskhan's standard set does not have the room to utilize moves such as Drain Punch, Crunch, and even Protect. This makes Mega Kangaskhan vulnerable to certain status-inducing threats such as Jellicent and Trevenant when not running the much-needed coverage move Crunch, and the lack of Protect makes her susceptible to being singled out to the opposing team's onslaught. Nevertheless, this flaw does not dilute the fact that Mega Kangaskhan is a phenomenal Pokemon, but rather, it is the necessary chain that keeps this monster from devouring the tier whole.

All-Out Attacker
########
name: All-Out Attacker
move 1: Fake Out
move 2: Return / Double-Edge
move 3: Sucker Punch
move 4: Power-Up Punch
ability: Scrappy
item: Kangaskhanite
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========

The first move, Fake Out, works exceptionally well for racking up chip damage while temporarily halting a threatening opponent or stopping a potential Trick Room user from setting up, giving Mega Kangaskhan's teammate a chance to set up themselves or attack the less threatening target, and putting frailer threats such as Mega Charizard Y into KO range for Sucker Punch. Return is Mega Kangaskhan's most consistent and drawback-free STAB; however, Double-Edge can be used to snag a few useful KOs. For example, with the combination of Fake Out + Double-Edge and an Adamant nature, Mega Kangaskhan has the chance to OHKO 252/92 Togekiss and even 0/0 Landorus-T through Intimidate. However, Mega Kangaskhan's power is so great that Fake Out and Return is enough to OHKO threats such as 252/0 Rotom-W. Sucker Punch is Mega Kangaskhan's main means of revenge killing the opponent, as the move can easily wipe out Latios and a (you referred to many latios, doesn't make sense to specifically mention reun :/) weakened Reuniclus under Trick Room. Power-Up Punch is what allows Mega Kangaskhan to sweep and break past bulkier targets; it boosts her attack Attack stat to two stages, allowing her to, at worst, 2HKO the entire metagame. Once boosted, Power-Up Punch can also function as a decent coverage move against the likes of Heatran and Tyranitar.

There are a few alternate moves that Mega Kangaskhan can make use of, such as Crunch, Drain Punch, and Protect. Crunch allows Mega Kangaskhan to bust through Ghost-types without having to lean on the unreliable Sucker Punch. Drain Punch works superbly in tandem with Double-Edge by giving Mega Kangaskhan a decent coverage move for the likes of Heatran and Tyranitar, while simultaneously restoring her health. Lastly, Protect can help keep Mega Kangaskhan from being exposed to her own teammates' spread movesor targeted by the two opposing Pokemon, while allowing her partner to deal with a troublesome check so that she won't constantly be forced to switch out and possibly lose her Attack boosts. If any of these moves sound appealing, they should be used over either Power-Up Punch or Fake Out, though forgoing the previous two options takes away much of the sweeping and utility potential that Mega Kangaskhan possesses.

Set Details
========

Scrappy is chosen as the main ability so that Kangaskhan can flinch a Ghost-type with Fake Out should a situation require it, such as (I'm not sure what you mean here…) to stop Trevenant or Jellicent from setting up Trick Room. When it comes to natures, an Adamant one is generally preferred,(AC) as it can achieve the above KOs. Furthermore, Kangaskhan has no shortage of priority moves, so the extra Speed bestowed by a Jolly nature is less necessary. However, it can be useful to get the jump on max Speed base 90s such as Landorus-T and Lucario, outspeed neutral natured base 100s such as Volcarona, have a better chance to oust opposing Fake Out Mega Kangaskhan, and speed Speed tie with max Speed 100s such as Charizard. As far as alternate EV spreads are concerned, Mega Kangaskhan can relinquish her Speed EVs and instead add them to HP in order to take better advantage of her naturally high bulk, which proves especially handy should Mega Kangaskhan have some form of speed control support.

Usage Tips
========

It's best to bring Mega Kangaskhan in mid-game, as at that point, the opposing team will be weakened enough for her to smash through with her impressive power, or help her pull off a sweep with greater ease. However, Mega Kangaskhan can also be brought in at the start of the match to provide handy Fake Out support and/or stop the opposing team's Fake Out user. She can also make use of this move by providing her teammates an opportunity to set up themselves. Fake Out can also be used in tandem with Sucker Punch to revenge kill speed (i think this should be capitalized as it still refers to the speed stat itself, but feel free to disagree) demons such as Swift Swim Kingdra or be used alone to stop the likes of Trick Room Aromatisse from setting up. While Although Fake Out is obviously the first move to use once Mega Kangaskhan is sent out, it's very much dependent on the given battle conditions whether or not she should straight-up attack or attempt a sweep with Power-Up Punch. It's also good to analyze the situation at hand—whether it's worth going for a sweep or switching Mega Kangaskhan back out to utilize Fake Out again. When against less threatening targets such as Jirachi, Zygarde, or weakened Pokemon such as Abomasnow or Kyurem-B, it's the perfect time to go for Power-Up Punch; however, against slower, bulkier, and more threatening targets such as Conkeldurr or Hitmontop, it's moreso in Mega Kangaskhan's favor to go straight for the kill.

Do note that Mega Kangaskhan should not be brought in against status-(AH)wielding threats (provided that she doesn't have the right support) such as Jellicent or Klefki, as a quick burn or paralysis keeps Mega Kangaskhan from sweeping. Furthermore, it's also advised to take down the opposing team's Intimidate user, as it can continually switch in and out of Mega Kangaskhan and rob her of her Attack boosts. If the opposing team has more than one Intimidate user, then simply taking out one will suffice. Once all these unfriendly conditions are cleared, Mega Kangaskhan can use Power-Up Punch to easily sweep the opposing team and smash right through their bulky supporters.

Team Options
========
Volcarona makes a fantastic partner for Mega Kangaskhan, as it can roast (please dont ever ever use when mentioning fire-types :/) the likes of Trevenant, Mega Mawile, and Aegislash with Heat Wave and/or redirect Fighting-type attacks and Will-O-Wisp with Rage Powder. In return, Mega Kangaskhan can provide Fake Out support, allowing Volcarona to launch an attack without fearing a potential Rock Slide user or set up a Quiver Dance with minimal difficulty. Similarly, Talonflame works well with Mega Kangaskhan,(AC) as it can destroy Fighting-types with Brave Bird and demolish Steel-types with Flare Blitz. Talonflame can also clean up after Mega Kangaskhan finishes pulverizing the opposing team. Mega Kangaskhan can aid Talonflame by dealing with the likes of Rotom-W and bulkier threats such as Cresselia. Another good Fire-type to pair Mega Kangaskhan with is Chandelure, given that it easily beats many of her checks with its Ghost / Fire typing, which gives it fantastic dual STABs.

More supportive (supportive: providing emotional support) support-oriented partners include Togekiss and Amoonguss. Togekiss and Amoonguss can both redirect crippling status moves and Fighting-type attacks with Follow Me and Rage Powder respectively. Moreover, Togekiss can make itself more useful by dealing with the likes of Trevenant and providing speed control support with either Thunder Wave or Tailwind. Amoonguss can also provide Spore support, which allows Mega Kangaskhan to take the time to use Power-Up Punch without having to worry about being crippled by a powerful attack. Furthermore, Amoonguss can also use Giga Drain to dent Terrakion and Jellicent. Cresselia and Klefki can also support Mega Kangaskhan in other ways. Both of these Pokemon can easily set up dual screens, which skyrockets Mega Kangaskhan's already impressive defenses. For instance, with Reflect activated, Mega Kangaskhan survives even a Life Orb-boosted Close Combat from Terrakion. This is useful as it allows her to make better use of Power-Up Punch, and in Cresselia's case, it can also provide Helping Hand support to give her attacks an even bigger kick. On the other hand, Klefki can make use of its priority Thunder Wave to easily cripple fast Fighting-types and other troublesome threats. Klefki can also utilize Prankster Swagger and Safeguard to give Mega Kangaskhan a free +2 Attack boost without the added confusion. Similarly, Latias can provide speed control support in the form of Thunder Wave or Tailwind, heal Mega Kangaskhan's HP by 50% with Heal Pulse, and boost her power with Helping Hand.

Hitmontop and Scrafty excel at providing some unique offensive support. Both of these Pokemon sport Intimidate, which makes Mega Kangaskhan very difficult to take down and gives her more setup opportunities. Both of these Pokemon can also provide Fake Out support, which also helps Mega Kangaskhan to set up more easily. Unlike Hitmontop, Scrafty can deal with Ghost-types with its STAB Crunch; however, Hitmontop's neutrality to Fighting-type moves allows it to deal with Mega Lucario more easily. Speaking of Ghost-types, two other Pokemon that deal with them are Bisharp and Aegislash. Bisharp's STAB Knock Off can OHKO almost every Ghost-type. Bisharp can even help Mega Kangaskhan deal with faster threats with its own Sucker Punch and discourage repeated use of Intimidate thanks to its Defiant ability Defiant (dont implement if you like but what you have written unnecessarily stretches stuff out). Aegislash can also take on Ghost-types, but it has the added benefit of being able to counter almost every Fighting-type as well. Aegislash also provides Wide Guard support to shield the two from Heat Waves and Earthquakes. Mega Kangaskhan can return the favor by using Fake Out to provide the chance for Substitute variants to set up(remove space).

Other Options
########

While it's true that Mega Kangaskhan is capable of running a few different moves and even another set, in most cases, the more effective options are located in Mega Kangaskhan's "Moves" section. Simply put, while the options below can work, they are better fit for Mega Kangaskhan's partners or more specialized teams.

By making use of her well-rounded bulk, good defensive movepool, and signature ability, Mega Kangaskhan is capable of shedding her conventional offensive role and instead act as a durable supporter. She can exploit Parental Bond's mechanics regarding Seismic Toss, as the move deals a set 200 damage. This allows her to 2HKO almost every Pokemon (sans Ghost-types) in the tier regardless of their resistances or defensive investment. Furthermore, Wish can be used to keep this defensive variant healthy and even help support its worn out teammates. Some other useful support moves are Disable, Helping Hand, Safeguard, and Foresight. Disable works well in conjunction with Protect by shielding Mega Kangaskhan from a slower threat's attack or status move, and then rendering it useless. Helping Hand can find use by powering up Volcarona's Heat Wave. Safeguard can also be beneficial by temporarily halting status-wielding Pokemon such as Klefki and Trenvent. Foresight allows Mega Kangaskhan to use her STAB moves against Ghost-types.

In regards to more offensive options, Body Slam can be used over Return or Double-Edge because it is another way to take advantage of Parental Bond: with two hits, it has a 51% paralysis chance. Because Mega Kangaskhan tends to attract burns, she can utilize Facade as her main STAB move to counteract this. If your team has particular trouble with Ferrothorn or Scizor, Mega Kangaskhan can make use of Fire Punch for a clean OHKO. Likewise, Earthquake can be used to take down Heatran and act as a decent spread move, but unfortunately, spread moves are not affected by Parental Bond. If Mega Kangaskhan is used on a Trick Room team, she can make use of Hammer Arm as a decent Fighting-type coverage move that can help lower her Speed by two stages in one turn, thus helping her take better advantage of Trick Room. Lastly, Substitute can help shield Mega Kangaskhan from pesky status moves and potentially allow her to use the deadly Focus Punch.

Checks and Counters
########

**Offensive Type Advantage**: Powerful, fast Fighting-types such as Terrakion, Keldeo, Mienshao, and Mega Lucario all work effectively when it comes to destroying Mega Kangaskhan. All of these Pokemon resist Sucker Punch and can either KO Mega Kangaskhan at full health or after a little prior damage. In the case of Terrakion, it even discourages the use of Sucker Punch, as it will gain a +2 Attack boost should it be healthy enough to survive the attack. Be wary, however, that Mega Kangaskhan has impressive natural bulk, so in the case of some of these Pokemon, they will not be able to KO her without a boosting item. Moreover, most of these Pokemon do not resist her main STAB, so they risk a KO themselves if they can't bring her down. If fast, frailer Fighting-types aren't your cup of tea, then ('then' is implied) more bulky Fighting-type alternatives such as Hitmontop and Conkeldurr might suffice. Courtesy of its Intimidate ability, Hitmontop can soften Mega Kangaskhan's blows for both its teammates and itself, and from there, it can OHKO with its STAB-boosted Close Combat. On the other hand, Conkeldurr has enough bulk to stomach an unboosted Return or Double-Edge at full health, and it can restore some of its own health with Drain Punch and then finish Mega Kangaskhan off with Mach Punch. Keep in mind that the above two Pokemon should not recklessly switch into Mega Kangaskhan's STABs; it's better to send them in on a predicted Sucker Punch.

Mega Kangaskhan's main means of targeting Ghost-types is through the use of Sucker Punch. As a result, Ghost-types that carry Will-O-Wisp can effectively attenuate her power. Some notable examples include Sableye, Trevenant, Jellicent, and Dusclops. Once hindered by a burn, the Ghost-types in question can proceed to attack Mega Kangaskhan without needing to face a fully powered Sucker Punch, or in the case of the latter three, they can attempt to set up Trick Room to further harry Mega Kangskhan and her team. Other effective Ghost-type checks are Mega Gengar and Aegislash. Mega Gengar is able to alternate between Focus Blast and Substitute to play mind games with Mega Kangaskhan. On the other hand, Aegislash comfortably sets up a Substitute right in front of Mega Kangaskhan and can then take her out without facing the full force of her power.

**Attack Control**: Not by an means a direct counter to Mega Kangaskhan, but utilizing Intimidate users softens up Mega Kangaskhan's blows, thus making her much easier for the opposing Pokemon in question to tank an attack and hit back. Some notable examples are Mawile, Gyarados, and Landorus-T. Mawile has the distinction of resisting Mega Kangaskhan's STABs STAB moves (or simply 'STAB', as it has only one type) along with most of her coverage attacks, and once Mega-Evolved, it can easily do up to 78% minimum with Play Rough. However, Mawile can only activate Intimidate in her normal forme, so be sure not to imprudently waste that opportunity. Unlike Mawile, Gyarados and Landorus-T can consistently come in and get an Intimidate; unfortunately, they do not resist Mega Kangaskhan's STABs STAB/STAB moves, so they risk being 2HKOed even when accounting for the attack Attack drop.

**Miscellaneous**: The fact that Mega Kangaskhan seldom uses Protect can be taken advantage of by double-targeting her with powerful STAB moves or focusing your Fake Out user's efforts on her. Take, for example, Salamence and Shaymin-S; individually, neither have a chance to OHKO Mega Kangaskhan, but together, they can gang up on her, taking her out with a combination of a Life Orb-boosted Draco Meteor and a STAB-boosted Seed Flare, respectively. It is cautionary, however, that this strategy should not be attempted if Mega Kangaskhan has Follow Me / or Rage Powder support, as it will make this effort void.

i did not check prose
3/3
 

GatoDelFuego

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Oh Icecream I think the "setup" kingler changed is intended to be "set-up"...as in kangaskhan deals with sweepers that are already boosted? It's the fake out + sucker punch strategy, which is good at beating already-boosted attackers, right?
 

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