Thank you so much for doing this, I just want to say.
Yeah, M-Kangaskhan has absolutely no place in OU and in my opinion is even more deserving of a ban (even a quick-ban) than M-Gengar. Many things make this utterly unwelcome in OU.
Yeah, M-Kangaskhan has absolutely no place in OU and in my opinion is even more deserving of a ban (even a quick-ban) than M-Gengar. Many things make this utterly unwelcome in OU.
- Its sheer power. The only thing that is comparable in damage output is Mega Mawile, which suffers from several problems (including base 50 speed, severe 4MSS, and being one-dimentional) none of which Kangaskhan has. That list of calculations of of mine that was quoted earlier says everything that needs to be said about M-Kangaskhan's absurd sweeping potential.
- Its combination of bulk and speed. Having Celebi's stats with an effective
~180212 base Attack and a better typing means that trying to OHKO it without it OHKO'ing back is a tall order. Normal-typing is fantastic in this metagame, having a crucial Ghost immunity and a sole weakness to Fighting, which works to Kangaskhan's advantage due to most Fighting-type's poor defensive potential. 100 base speed combined with Sucker Punch ensures that the list of things that can outspeed and kill it is extremely limited (only the musketeers and Infernape if I recall, and they can't switch in). These separate M-Kangaskhan comparable megas, like the frail M-Lucario and glacier-like M-Mawile into a wholly higher level.
- Its movepool. People say, that Kangaskhan has 4MSS, but this really isn't close to the truth. Dark/Normal/Fighting alone, which almost all Kangaskhan carry (in the form of Sucker Punch, Return/Body Slam, and Power-Up Punch) already has phaenomenal coverage. With Fire Punch alone, you can cover everything you need to cover in OU, including Skarmory (who already gets 2HKO'd by +2 return are you fucking kidding me), Ferrothorn and Aegislash. Even Ghosts fall to Kangaskhan eventually because of its base ability, Scrappy, which lets it beat potential "checks" like Gengar one-on-one. Crunch is another option just to have more insurance in beating Ghosts (which is more of a bonus if anything, thanks to Scrappy.)
- Adding to this, Offence isn't the only thing M-Kangaskhan can do. In Pokebank, a defensive moveset of Wish / Protect / Seismic Toss / Crunch can 2HKO the vast majority of the OU metagame while supporting the team with Wish, and beating its most common checks such as Rocky Helmet Skarmory and Garchomp. You know, as if PuP wasn't ridiculous enough.
- Its ease of use. This in combination of all of the above points, is the biggest reason why I think Kangaskhanite deserves to be banned. A common anti-ban sentiment in the Gengarite discussion was that it was "underwhelming" - most of these complaints being from those who faced (or used) a poorly-used M-Gengar who was often used as a sweeper than a trapper, or attempted to trap things that Gengar shouldn't ever switch into (Volt-Turners etc.) This point does not apply to M-Kangaskhan at all. Its strategy is so brain-dead: Mega Evolve on the first turn and use PuP, and if you see a ghost in Team Preview, Crunch the predicted switch-in instead. Only Sableye throws this strategy off, and this can easily be circumvented by not Mega-Evolving first turn and using Scrappy PuP. It makes battling uncompetitive in the most reprehensible way; so many times have I been turned around from a sure win because of M-Khan, even when the person opposite of me makes a tonne of missplays. Banning M-Khan would not only free team-building tremendously, it would mean using more of your actual skill than relying on an overpowered crutch.
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