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Online Competition Kanto x Alola Regional Rumble

Discussion in 'Battle Spot' started by kamikaze, Feb 27, 2017.

  1. Corrin

    Corrin

    Joined:
    Aug 17, 2016
    Messages:
    575
    After I playing a little bit on PS! and some fine tuning my team is holding its own pretty damn well, sitting at #4 in the ladder rn. From what I've seen Scarf Gengar is still lit af. And thanks to bank now being allowed I could fix my terrible match-up against Stall by running the following set:

    Gengar @ Choice Scarf
    Ability: Cursed Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Destiny Bond
    - Trick

    Destiny Bond so I can remove Alola-Muk which is a big nuisance to my team if Arcanine or Silvally are down. I forwent Coverage for the sake of just dismantling unsuspecting Stall teams. I had this one battle where I sucessfully managed to Scarf Toxapex and tricked Chansey's Eviolite for a Black Sludge. It felt really great to have the whole situation under control. Yall should give this Poke a try.
  2. Siggu

    Siggu

    Joined:
    Sep 22, 2010
    Messages:
    2,365
    I'd so much like to try out this improved Scarf Gengar on cartridge but I don't have X nor Y >.<

    PS: I'm curious as to whether Dodrio is actually useable or not. I'm not sure if I can get one with Knock Off (mostly just for removing Eviolites and Thick Clubs because Brave Bird otherwise hits harder, and almost as hard as a Super Effective Jump Kick) as I have yet to get the Ditto Mirage Spots in Alpha Sapphire. This is what I have in mind:

    Dodrio @ Flynium Z
    Ability: Early Bird
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Swords Dance
    - Brave Bird
    - Return
    - Jump Kick / Knock Off

    Jump Kick vs Knock Off depends on, as I said, being able to get a Ditto in Alpha Sapphire - if I'm not forgetting about anything else, Magnezone is the only Pokemon that is hit noticeably harder by Jump Kick than by Knock Off or Dodrio's STABs.

    I'm not exactly worried about the faster attackers since I'll be using an Aurora Veil team (faster Electrics still OHKO so whatever), so no Quick Attack in consideration.

    (And even if it isn't usable, it's not like I essentially used 5 Pokemon in the Alola Friendly as Porygon2 was completely out of place lol)
    Last edited: Mar 3, 2017
  3. Corrin

    Corrin

    Joined:
    Aug 17, 2016
    Messages:
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    Gonna be honest with you, the meta isn't favourable to it. Magnezone and Tapu Koko are literally everywhere and I can't really picture Dodrio having enough breathing room to actually pull it off. If you really wanna try something from RBY VC, I'd recommend Tauros. It's bulkier and stronger and has a broader asset of coverage moves to chose from.

    Tauros @ Life Orb
    Ability: Sheer Force
    Level: 50
    EVs: 244 Atk / 12 SpA / 252 Spe
    Naive Nature
    - Fire Blast
    - Work Up
    - Zen Headbutt
    - Body Slam

    It's kinda gimmicky but I'm half tempted into trying it myself. It simply hits soo hard at +1 on both sides of the spectrum that I can't really thing of anything able to withstand more than a single hit, and it'd greatly benefit from Aurora Veil; even more so than Dodrio I reckon. For example, Celesteela cannot switch in on it without a care in the world if you manage to get at least one Work Up up.

    +1 12 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 0 SpD Celesteela: 109-130 (53.4 - 63.7%) -- guaranteed 2HKO after Leftovers recovery.

    And there's also this:

    +1 244 Atk Life Orb Sheer Force Tauros Body Slam vs. 44 HP / 252+ Def Eviolite Chansey: 199-234 (60.1 - 70.6%) -- guaranteed 2HKO
    +1 244 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 104-125 (66.2 - 79.6%) -- guaranteed 2HKO after Black Sludge recovery
    +1 12 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 0 SpD Skarmory: 146-174 (84.8 - 101.1%) -- 12.5% chance to OHKO
    +1 244 Atk Life Orb Sheer Force Tauros Body Slam vs. 4 HP / 0 Def Garchomp: 160-188 (86.9 - 102.1%) -- 18.8% chance to OHKO
    +1 244 Atk Life Orb Sheer Force Tauros Body Slam vs. 252 HP / 0 Def Muk-Alola: 195-230 (91.9 - 108.4%) -- 50% chance to OHKO

    Note that none of these pokemon have a shot at 2HKO'ing Tauros if Aurora Veil is up so you always win the 1 on 1. Obviously you could also be a baller and go with Normalium-Z Porygon-Z + Adaptability Hyper Beam or Conversion, which I personally think is better, but Tauros a pretty cool mon if I dare say so myself. I *personally* think Dodrio is the inferior choice of the three, but whether you'll use it or not is entirely up to you.
  4. Siggu

    Siggu

    Joined:
    Sep 22, 2010
    Messages:
    2,365
    That Tauros set actually looks neat. May consider it if Dodrio does not really fare well as you think :P

    That being said, I've tweaked that Dodrio set and I found a better item. With a Fightinium Z, an All-Out Pummeling OHKOes Magnezone unboosted, Chansey and Porygon2 at +2, while physically bulky Celesteela and Skarmory are pretty much the only things that can switch in at +2 that don't resist the move.

    Tapu Koko is still an issue, though.
    Last edited: Mar 6, 2017
  5. WallaceTheChampion

    WallaceTheChampion

    Joined:
    Dec 14, 2016
    Messages:
    139
    I made a lot of changes on my team!

    OLD TEAM

    Garchomp @ Choice Scarf
    Ability: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Poison Jab
    - Fire Fang

    Mimikyu @ Focus Sash
    Ability: Disguise
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Shadow Sneak
    - Shadow Claw
    - Play Rough
    - Swords Dance


    Nihilego @ Life Orb
    Ability: Beast Boost
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Power Gem
    - Sludge Wave
    - Light Screen
    - Reflect


    Charizard @ Choice Specs
    Ability: Blaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Flamethrower
    - Air Slash
    - Tailwind
    - Protect

    Snorlax @ Normalium Z
    Ability: Thick Fat
    EVs: 130 HP / 252 Atk / 126 SpD
    Adamant Nature
    - Belly Drum
    - Stockpile
    - Body Slam
    - Crunch



    NEW TEAM

    Garchomp @ Choice Scarf
    Ability: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Dragon Claw
    - Earthquake
    - Poison Jab
    - Fire Fang


    Mimikyu @ Focus Sash
    Ability: Disguise
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Shadow Sneak
    - Shadow Claw
    - Play Rough
    - Swords Dance


    Nihilego @ Life Orb
    Ability: Beast Boost
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Power Gem
    - Sludge Wave
    - Light Screen
    - Reflect


    Arcanine @ Sitrus Berry
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Extreme Speed
    - Wild Charge
    - Morning Sun


    Cloyster @ Red Card
    Ability: Skill Link
    EVs: 126 Atk / 130 SpA / 252 Spe
    Naive Nature
    - Shell Smash
    - Icicle Spear
    - Ice Beam
    - Hydro Pump


    Whimsicott @ Leftovers
    Ability: Prankster
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Tailwind
    - Cotton Guard
    - Moonblast
    - Energy Ball


    I was using too much the same 3 Pokémon: garchomp,Nihilego,Mimikyu. So i replaced Charizard with arcanine, i added celesteela to counter mimikyu but replaced it for whimsicott for tailwind support. Snorlax was too gimmicky so i replaced it with Cloyster.
  6. Kanon90

    Kanon90

    Joined:
    Dec 7, 2016
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    226
    I will definitely try this , just curious on why are you running modest and not timid. What benchmarks does modest hit that timid doesn't? Mostly curious :)
  7. Corrin

    Corrin

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    Aug 17, 2016
    Messages:
    575
    Tapu Lele, basically.

    Timid
    252 SpA Gengar Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 122-146 (83.5 - 100%) -- 6.3% chance to OHKO
    252 SpA Gengar Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 138-164 (94.5 - 112.3%) -- 68.8% chance to OHKO

    Modest
    252+ SpA Gengar Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
    252+ SpA Gengar Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 152-180 (104.1 - 123.2%) -- guaranteed OHKO

    And you're exactly 1 point faster than Scarf Lele.

    I personally feel like 110 base speed + Scarf doesn't really warrant a positive nature since you're already outspeeding everything you need to outspeed without it. The only thing you miss out on is ScarfChomp, but you're not KO'ing it anyway so what's the point?

    252 SpA Gengar Icy Wind vs. 4 HP / 0 SpD Garchomp: 144-172 (78.2 - 93.4%) -- guaranteed 2HKO
    252 SpA Gengar Shadow Ball vs. 4 HP / 0 SpD Garchomp: 79-94 (42.9 - 51%) -- 5.5% chance to 2HKO

    Plus, sometimes it's good to be outsped.
    Last edited: Mar 4, 2017
    TheLastAce, Cresselia~~ and Kanon90 like this.
  8. Kanon90

    Kanon90

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    Dec 7, 2016
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    Thanks for the clarification :)
    Corrin likes this.
  9. Vif-Argent

    Vif-Argent

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    Dec 30, 2014
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    Ok so it's Alola Friendly + bank mons versions of Alola Friendly + VC mons. Any significant move tutors from bank ?
  10. WallaceTheChampion

    WallaceTheChampion

    Joined:
    Dec 14, 2016
    Messages:
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    Top 10 most fastest Pokémon that are allowed in the Kanto X Alola Regional Rumble!

    1.Pheromosa

    2. Electrode

    3. Jolteon

    4. Aerodactyl

    5. Crobat

    6.Tapu Koko

    7. Talonflame

    8. Weavile

    9. Ribombee

    10. (Non-Alolan) Dugtrio
    Mijzelffan likes this.
  11. Kanon90

    Kanon90

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    Dec 7, 2016
    Messages:
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    Wanted to ask how viable are the birds to use in a team(Zapdos I know it is decent enough , mostly asking about Moltres and Articuno). Thanks in advance.
  12. Sarinn

    Sarinn

    Joined:
    Aug 3, 2016
    Messages:
    2
    My work schedule changed from midnights to days, so I can't think and I'm still kinda confused on allowed 'mons ._.

    Is it RBY/SM bred/caught only, or can I grab my Charmander bred in XY?

    I mean "the only Pokémon you can use are those you could discover in the Kanto region in Pokémon Red, Pokémon Blue, or Pokémon Yellow" I see as being "Gen I 'dex Pokemon only" since Kanto in G/S/C/, FRLG, & HGSS all had more than just #1-150.

    Even the regulations don't specify specific games, but specific 'dexes (Kanto & Alola).

    Sorry, dumb question I know but I'm burned out
  13. Siggu

    Siggu

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    That's what it seems - Gen I or pokemon that are in the Alola Pokedex.

    When registration begins we should get that clarified. Try to register a team with an XY-born Pokemon and see what happens. You don't lose anything as the team is not locked until you battle.
  14. Corrin

    Corrin

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    Yes people, Pokemon from the VC games are allowed, in fact you can bring a pokemon from any generation. Joe confirmed it and he's a pretty damn reliable source. cant say asked him and posted his answer here literally a page ago.

    Zapdos is pretty great, Articunos has the memetic Mind Reader + Sheer Cold combo going for it or Sheer Cold + SubRoost set but neither sets are anything to brag about; Moltres simply has no place in this comp, period.
    Last edited: Mar 6, 2017
    cant say and Kanon90 like this.
  15. MCScizorite

    MCScizorite

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  16. Corrin

    Corrin

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    Tutor Moves are taught by in-game characters, there's nothing vague about it. If it referred to SM only, they would've mentioned it but alas they didn't. So yes, you can use Tutor Moves from previous games just fine.
    Ricky Rochester and cant say like this.
  17. Arkreuz

    Arkreuz

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    Jan 13, 2010
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    Charizard @ Firium Z
    Ability: Solar Power
    EVs: 4 HP / 252 SpA / 252 Spe
    Nature: Modest/Timid
    IVs: 0 Atk
    - Sunny Day
    - Fire Blast/Flamethorwer
    - Focus Blast/Roost
    - Solarbeam/Roost

    Can this Z Sunny Day set be somewhat viable?
    Last edited: Mar 7, 2017
  18. Corrin

    Corrin

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    Wouldn't recommend it. Vanilla Charizard isn't bulky enough to afford setting up and can do nothing about Dragon types that are prowling the ladder, namely Garchomp & Dragonite; the latter can even use Charizard as set up fodder.
    Last edited: Mar 7, 2017
  19. GFauxPas

    GFauxPas

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    Bug bite on Scyther/Scizor
  20. matty_ice0719

    matty_ice0719

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    I'm looking to take magnezone off my team, and put in a zapdos. (Seeing as the magnezone sucked for me last time). If anyone has a good set idea for zapdos that they would be willing to share that would be awesome! The rest of the team is sash garchomp, fireum z arcainine, light clay alolan ninetails, scarf gengar, and evolite porygon2. Open to suggestions if you have any. Thanks.
  21. TheLastAce

    TheLastAce

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    May 16, 2016
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    Reading this thread has me happy as hell that I didn't transfer over all of my competitive Pokémon and ditto from AS to Sun for tutoring reasons. To think I'll actually have time to compete in this competition properly, unlike the last one. How useful would Jolteon be anyways for this competition? It's fast and my favorite eeveelution but from what I've seen so far, the go to electric type looks like Zapdos.


    Also shout out to the one bringing up scarf Gengar, I can't resist using it. Lol
  22. Kanon90

    Kanon90

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    I think the standard defensive Zapdos might work with your team :

    Zapdos(Leftovers/Rocky Helmet)
    Ability : Pressure or Static(static if you have the one transferred from R/B/Y)
    Nature : Bold
    EV Spread : 252 HP / 252 Def / 4 SpA

    Thunderbolt
    Roost
    Toxic / Heat Wave
    Heat Wave / Whirlwind(You get Whirlwind from the R/B/Y Zapdos or otherwise Roar is still a good option)

    Discharge might be an option instead of Thunderbolt for the higher chance to paralyze but doesn't go that well with Toxic. A specially defensive Calm Zapdos(252 HP / 252 SpD / 4 SpA) is another good option that handles Tapu Koko pretty well.
    I am not that good of player and this is just the common Zapdos build so other players here might help you more :)
    matty_ice0719 and Corrin like this.
  23. Swordmalice

    Swordmalice

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    Sep 6, 2007
    Messages:
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    Anyone have a good Lucario set for this? Here's what I'm planning on running:

    Lucario @ Fightinum Z
    Ability: Steadfast
    EVs: 4 HP / 252 Atk / 252 Spe
    Nature: Adamant

    - Close Combat
    - Iron Tail
    - Bullet Punch
    - Swords Dance

    Figure I can force something out mid-game with him, set up a SD and sweep until someone faster than him comes out. Steadfast I like for the speed boost against possible Fake Out users. Adamant nature for more power when combined with SD and the Z Move. I'll have for support an Alolan Ninetales for Aurora Veil but I'm also thinking about Tailwind support too. Any advice?
  24. Siggu

    Siggu

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    I'm curious - what exactly is All-Out Pummeling achieving? OHKOing Celesteela and Skarmory? Ignoring Chansey's evasion boosts? Because +2 Close Combat is enough for pretty much everything else.
    Corrin likes this.
  25. Swordmalice

    Swordmalice

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    It's definitely for Celesteela; mostly as a lure. They're likely to switch it in on Luc, and because I want nothing to do with that wannabe bamboo I need to nuke it straight to hell. Everything else will just get CC when he's at +2. Being able to do away with nonsense like Minimize Chansey is a big plus, too.

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