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Completed Kaxtar vs. C$FP (Again)

Discussion in 'ASB' started by Blazikenmaster-Zeo, Aug 16, 2011.

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  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    2v2 Doubles (FE)
    36 Hour DQ
    1 Recovery/3 Chills
    Items on
    send only two pokemon
    no switch
    one ability
    Tournament Arena

    C$FP's Team

    Bill the Lucario (open)

    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave

    Earthquake
    Focus Blast
    Work Up

    Big Poe the Kitsunoh (open)

    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Ice Fang
    Thunder Fang
    Fake Out
    Shadow Claw
    Perish Song

    Yawn
    Meteor Mash
    Foul Play
    Pain Split

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment




    Kaxtar's Team

    Gallade (open)

    [​IMG]
    Gallade [Demi Gravidon] (Male)
    Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Leaf Blade
    Night Slash
    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Fury Cutter
    Slash
    Swords Dance
    Psycho Cut
    Feint
    Imprison
    Close Combat

    Disable
    Encore
    Confuse Ray
    Shadow Sneak

    Thunderbolt
    Will-o-Wisp
    Torment
    Reflect
    Brick Break
    Taunt
    Substitute
    Light Screen
    Thunder Wave
    Earthquake
    X-Scissor
    Stone Edge

    Ice Punch
    Fire Punch
    Magic Coat


    Infernape (open)

    [​IMG]
    Infernape (F)
    Nature: Mild (+SpA, -Def).

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Acrobatics
    Slack Off
    Flare Blitz
    Fire Spin
    Flamethrower

    Encore
    Fire Punch
    Focus Punch
    Counter
    ThunderPunch

    Substitute
    Dig
    Grass Knot
    Overheat

    Blast Burn


    As for items and abilities, I don't know if Kaxtar wants me to list them here or not. Idt it really matters
    Gallade is using Justified and a Razor Claw
    Infernape is using Iron fist and a Life orb
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Ahh, of course. I see he is determined to win this one. Lucario will use his fancy new Black Belt, I guess he will use Inner Focus. Kitsunoh will use Life Orb, with a Cursed Body."
  3. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Gallade: Close Combat~Brick Break~Close Combat, ALL on Lucario

    Infernape: Overheat~Close Combat~Flamethrower, ALL on Lucario

    IF Infernape is dead, THEN re-target attacks towards Kitsunoh.
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Yeah, this won't be easy, but I don't think it is impossible."

    Bill: Counter (Gallade), Hi Jump Kick (Gallade), Aura Sphere (Gallade)
    IF Gallade is KOed, THEN use Hi Jump Kick (Infernape) for remaining actions

    Big Poe: Shadowstrike (Gallade), Shadow Claw (Gallade), Shadowstrike (Gallade)
    IF Gallade is faints, use Dig (Infernape) for remaining actions
  5. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Speed List: Kitsunoh, Infernape, Lucario, Gallade



    [​IMG]
    Hp:100
    EN:100

    and

    [​IMG]
    Hp:100
    Energy:100


    VS.


    [​IMG]
    Hp:100
    Energy:100

    and


    [​IMG]
    Hp:100
    Energy:100


    To be frank I still don't know what happened this round, it was a mechashitstorm to be frank. Kitsunoh started off with a Shadowstrike to Gallade, whose partner, Infernape Blasted Lucario with an Overheat, leaving his fire power weakened by quite a bit. Gallade jumped in and proceded to fight Lucario in Close Combat, weaking his defences. Lucario began to be engulfed in an aura, then he slams himself into Gallade, dealing all the damage Gallade did to him through Close Combat and it seems like even more. Which really puts the hurt on Gallade. Kitsunoh uses a Claw of Shadows to deal super effective damage on Gallade, almost putting him down for the count. Gallade finally gets finished off by a Hi Jump Kick from Lucario. Leaving Kitsunoh to dig underground, while Infernape torches Lucario with Flamethrower for the KO. Kitsunoh ends the round by appering underneith Infernape and smacking him for some decent damage.


    [​IMG]
    Hp:0
    Energy:0

    and

    [​IMG]
    Hp:94
    Energy:91


    VS.


    [​IMG]
    Hp:0
    Energy:0

    and


    [​IMG]
    Hp:73
    Energy:84
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "One down, one to go."

    Yawn, Fake Out, Dig
    IF Infernape uses Dig A3, THEN use Shadowstrike that action
  7. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Substitute (15)~Blast Burn+Focus Punch Combo~Recover from Combo

    To make this easier for you, Zeo, I'll break the combo down for you.

    Focus Punch: Physical, Power 15, Energy 9, Priority -3, Deffering Combo Type
    Blast Burn: Special, Power 15, Energy 9, Priority 0, Set Combo Type

    Combo: Burning Focus Punch- 38 Base Power (15+15+3 [STAB]+2 [Iron Fist]+3 [Life Orb]), Energy (9+9)*1.5-1 [STAB]= 26, Causes Sluggishness the following action, Only works if Infernape has not been hit during the action of use, Charge Stage has Priority 6

    38/2=19 BP for each hit.

    Physical Hit: (19+(4-3)*1.5)*1.5=30.75~31 Damage
    Special Hit: (19+(5-3)*1.5)*1.5=33 Damage

    Total: 64 Damage
  8. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Hp:94
    Energy:91

    vs.



    [​IMG]
    Hp:73
    Energy:84


    Round 2
    With both trainers down to 1 pokemon, we continue on with our epic battle. Kitsunoh starts off by Yawning at Infernape, almost saying that it was bored or something. Infernape doesn't really do much to make this battle any more interesting either, setting up a 15 Hp Substitute, and while behind that substitute Infernape begins charging for something major, this next attack of Infernape is going to be huge.Kitsunoh attempts to fake out said Substitute, but only does a little bit of damage to the substitute. Then. The half of the arena that Infernape was on erupts into a firey ball, Infernape at the center of it, you can see the determanation in his eye as he moves full speed at Kitsunoh and sends him flying into the wall at the opposite side of the tourny field with a Focus Punch+BlastBurn Combo. What a horribly powerful move! Infernape can barely stand after this,



    [​IMG]
    Hp:30
    Energy:74

    vs.



    [​IMG]
    Hp:58
    Energy:46
    Drowsy(1)



    Calculation because SDS told me I had too (open)

    Action 1

    Kitsunoh used Yawn
    -7 energy

    Infernape used Substitute
    -12 energy, -15 hp

    Action 2

    Kitsunoh used Fake Out
    10 damage, 4 energy

    Infernape used Blast Burn+Focus Punch combo
    64 damage, 26 energy

    Action 3

    Kitsunoh used Dig
    21 damage, 6 energy

    Sub broken

    Infernape is recovering from Combo
  9. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Overheat~Flamethrower~Dig

    IF it uses Dig, THEN Replace that action with Counter, but only once.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Yeah, I think we are about done for."

    Pain Split, Pain Split, Shadowstrike
  11. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Hp:30
    Energy:74

    vs.



    [​IMG]
    Hp:58
    Energy:46
    Drowsy(1)


    Round 3

    After that devesating last round, I'm suprised we aren't closer to finding a winner of this battle. Kitsunoh goes for a pain split, which sets both of the pokemon's Hp at 44, which helped even out the battle, which isn't what Infernape and Kaxtar wanted. Infernape fires off a powerful Over Heat like he did in round 1 which does a huge amount of damage, but thanks to that last Pain split, Kitsunoh managed to survive it. After firing off that OverHeat Infernape falls asleep thanks to that Yawn last round. This little guy will only be asleep for one action though, so we'll see him soon. Kitsunoh Pain splits again, setting both pokemon's hp at 26. Infernape sleeps away as his very life force is taken from him. Kitsunoh uses a ShadowStrike on Infernape, putting him almost completely down for the count, but he's still hanging in there. Infernape awakes, digs underground, and comes back up to hit Kitsunoh putting them both in the red.



    [​IMG]
    Hp:7
    Energy:33

    vs.



    [​IMG]
    Hp:13
    Energy:31
    -2SpA


    Calcs (open)


    Kitsunoh used Pain split
    15 energy, both pokemon go to 44 Hp

    Infernape used OverHeat
    35 damage, 9 energy

    Kitsunoh used Painsplit
    21 energy, both pokemon go to 26 hp

    Infernape is asleep

    Kitsunoh used ShadowStrike
    13 damage, 5 energy

    Infernape used Dig
    19 damage, 6 energy
  12. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    "GG."

    Shadow Sneak + Shadow Sneak, Shadowstrike (if Kitsunoh isn't forced to cool down), Shadowstrike
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    When in doubt, RP!

    Use flame wheel to make a protective shield around yourself, so hopefully when kitsunoh comes in contact with you, it damages him too!
  14. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Hp:7
    Energy:33

    vs.



    [​IMG]
    Hp:13
    Energy:31
    -2SpA

    Round 4

    It looks like this is about it folks, Kitsunoh begins to build up Shadows around it and then it seems to be just a black streak across the field as it crushes Infernape's remaining hp. GG but this match is over




    [​IMG]
    Hp:7
    Energy:33

    vs.



    [​IMG]
    Hp:0
    Energy:0
    -2SpA



    Calcs (open)


    Kitsunoh used Shadowsneak combo
    14 damage, 20 energy




    Rewards, Um.. Crap

    Kaxtar gets 2 TC
    -Infernape gets 3MC and 1KOc
    -Gallade gets 3MC

    C$FP gets 2TC
    -Lucario gets 3MC
    -Kitsunoh gets 3MC and 2KOc

    I get 6 RC
  15. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    GG Kaxtar. Thanks for reffing (again) Zeo!
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