1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Kaxtar vs Frosty! 4v4 Doubles! (SS Refs)

Discussion in 'ASB' started by SimonSays, Aug 28, 2012.

Thread Status:
Not open for further replies.
  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    The rules of engagement:

    And now, the Battlers:

    Kaxtar's Team!
    Necturine (open)

    [​IMG]
    Necturna (F)
    Nature: Quiet (+1 Special Attack, -10% evasion and -15% Speed)

    Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 1/5

    Vine Whip
    Leer
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Horn Leech
    Shadow Ball
    Power Whip

    Sketch- Leech Seed
    Leaf Blade
    Leaf Storm
    Giga Drain

    Protect
    Psychic
    Hidden Power Fire
    Torment
    Substitute
    Stone Edge

    Raid Only:
    Shadow Mend
    Mollux (open)
    [​IMG]
    Mollux (F)
    Modest Nature
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Illuminate (DW-Locked): (Can Be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 3/5

    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Eruption
    Heat Wave
    Recover

    Aqua Ring
    Heal Pulse
    Helping Hand

    Thunderbolt
    Protect
    Will-o-Wisp
    Solarbeam
    Sludge Bomb
    Thunder Wave
    Regirock (open)
    [​IMG]
    Regirock (U)
    Adamant (+1 ATK, -1 SpA)
    Rock
    Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (DW-LOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    HP: 100
    Atk: 5 (+)
    Def: 8
    SpA: 1 (-)
    SpD: 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23
    Move Total: 11

    EC: N/A
    MC: 0
    DC: 0/5

    Explosion
    Stomp
    Rock Throw
    Curse
    Superpower
    Stone Edge
    Hammer Arm
    Lock-On

    Dig
    Brick Break
    Rock Slide
    Gliscor (open)
    [​IMG]
    Gliscor (M)
    Nature: Adamant (+Att, -SpAtt)
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Poison Jab
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    X-Scissor
    Acrobatics
    U-Turn
    Guillotine
    Screech

    Counter
    Night Slash
    Agility

    Sky Attack
    Aqua Tail
    Tailwind

    Taunt
    Earthquake
    Torment
    Protect
    Substitute
    Dig
    Brick Break


    Frosty's Team!
    Poltergeist the Rotom (prolly -W) (open)
    ][​IMG]
    Rotom [Poltergeist]
    Nature: Modest (+SpA, -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (24):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Omnious Wind

    Thunderbolt
    Will-o-Wisp
    Protect

    Electroweb
    Pain Split
    Snatch
    Volt Switch
    Toxic
    Shadow Ball
    Endure
    Spite
    Reflect



    Dethl the Fidgit (open)

    [​IMG]
    Fidgit (Dethl) Male
    Nature: Careful
    Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Dreamworld) [UNLOCKED]
    Type:(Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (25):
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Magic Room
    Wonder Room
    Rapid Spin
    Helping Hand
    Comet Punch
    Sludge Bomb
    Air Slash

    Earth Power
    Metronome
    Disable

    Toxic
    Venoshock
    Trick Room
    Taunt


    Nudeln the Tangrowth (open)

    [​IMG]
    Tangrowth [Nudeln] (F)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (22):
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Mega Drain
    Knock Off

    Giga Drain
    Leech Seed
    Nature Power

    Protect
    Hidden Power Fire [7]
    Giga Impact
    Earthquake
    Rock Slide
    Pain Split
    Substitute


    Jalhalla the Chandelure (open)

    [​IMG]
    Chandelure [Jalhalla] (M)

    Nature: Relaxed (+ Defense, - Speed)

    Type: Ghost / Fire
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW): [LOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 69(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC 3/5

    Attacks (22):
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Pain Split
    Curse
    Overheat

    Heat Wave
    Haze
    Endure

    Trick Room
    Solarbeam
    Shadow Ball
    Sunny Day
    Fire Blast


    And now, go hit each other.

    Kaxtar Sends Out Pokemon, then Specifies Items
    Frosty Sends Out Pokemon, Specifies Items, then Orders
    Kaxtar Orders
    I Ref
  2. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Necturna and Regirock. Necturna uses a Life Orb, Regirock an Exp share.
  3. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I forgot to say earlier, Kaxtar, but is it possible to be items = training? I never got to buying items, so I have pretty much none.

    But since I am only bringing this up now, feel free to say "no".

    Meanwhile...

    "Alright, this looks a bit dangerous, but let us try our best!"

    Go Nudeln and Jalhalla with nothing!

    [​IMG] [​IMG]

    Let's begin with something simple.

    Jalhalla (Chandelure): Sunny day - Solar Beam @ Regirock - Fire Blast@ Necturna
    IF you are Taunted A1 AND Unown B wasn't used, Replace Sunny Day with Unown B (Blue Flare) @ Necturna


    Nudeln (Tangrowth): Giga Drain @ Regirock - Power Whip @Regirock - Giga Drain @ Regirock
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Alright, Necturna takes another Exp Share instead.

    Necturna: Shadow Ball Chandelure~Ominous Wind Chandelure~Unown S (Shadow Force) Chandelure
    Regirock: Dig~Stay Underground~Dig+Stone Edge Combo Chandelure

    Bye bye chandy, and hopefully Regirock takes no damage if it wins the speed tie A1.
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    [​IMG][​IMG]
    Necturna (Necturna) [F] | Regirock (Regirock)
    HP: 100 | 100
    En: 100 | 100
    Spe: 70 | 50
    Stats: -10 Eva. | None
    Other: None | None
    Team: None

    [​IMG][​IMG]
    Chandelure (Jalhalla) [M] | Tangegrowth (Nudeln) [F]
    HP: 90 | 110
    En: 100 | 100
    Spe: 69 | 50
    Stats: -10 Eva. | None
    Other: None | None
    Team: None

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    ------------------------------------------------------

    Round 1 Starts!

    ------------------------------------------------------

    Do you guys want flavour or pace?

    ------------------------------------------------------

    Round 1 Ends!

    ------------------------------------------------------

    Post-Round Information:
    The Sun is Shining Brightly... (3 Rounds Left)
    [​IMG][​IMG]
    Necturna (Necturna) [F] | Regirock (Regirock)
    HP: 100 | 83
    En: 82 | 59
    Spe: 70 | 50
    Stats: -10 Eva. | None
    Other: None | Cooldown
    Team: None

    [​IMG][​IMG]
    Chandelure (Jalhalla) [M] | Tangrowth (Nudeln) [F]
    HP: -3 (KO'd) | 110
    En: 76 | 70
    Spe: 69 | 50 (100)
    Stats: -10 Eva. | *2 Spe (Chloro.)
    Other: Fainted! | None
    Team: None

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    Calculations (open)

    Action 1:
    Necturna:
    Uses Shadow Ball (Chandelure)! (6-1= 5 En) (Crit. <625, rolled 3114) (8+3+(4-3)*1.5)*1.5 = 18.75 Dmg! (SpDef Drop <1000, rolled 8043)
    Chandelure: Uses Sunny Day! (10-1= 9 En) The Sunlight became Bright!
    (Speed Tie: 1-2, rolled 2: Tangrowth)
    Tangrowth: Uses Giga Drain (Regirock)! (12-1= 11 En) (Crit. <625, rolled 1400) (8+3+(4-4)*1.5)*1.5 = 16.5 Dmg!
    Regirock: Uses Dig! (6 En) Regirock dug Underground and made a point of not coming out!

    Action 2:
    Tangrowth: Uses Power Whip (Regirock)! (8 En) Missed!
    Necturna: Uses Ominous Wind (Chandelure)! (5-1= 4 En) (Crit. <625, rolled 6695) (6+3+(4-3)*1.5)*1.5 = 15.75 Dmg! (Stats <1000, rolled 2064)
    Chandelure: Uses Solarbeam (Regirock)! (8 En) Missed!
    Regirock: Remains Underground! (6+4= 10 En)

    Action 3:
    Necturna:
    Phased out...
    Tangrowth: Uses Giga Drain (Regirock)! (12-1= 11 En) Missed!
    Chandelure: Uses Fire Blast (Necturna)! (8-1= 7 En) Missed!
    Necturna: Uses Shadow Force (Chandelure)! (10-1= 9 En) (Crit. <625, rolled 9148) (12+3+(5-4)*1.5)*1.5 = 24.75 Dmg!
    Regirock: Uses Dig + Stone Edge Combination (Chandelure)! (25.5-1= 24.5 En) (Crit. <1250, rolled 4892) 18+3+(5-4)*1.5)*1.5 = 33.75 Dmg!

    End of Round-ing:
    Necturna:
    -18 En!
    Chandelure: 93 (!!!) Dmg! - 24 En!
    Tangrowth: -30 En!
    Regirock: 16.5 ~ 17 Dmg! -40.5 ~ -41 En!


    Base Stats and Abilities (open)

    Tangegrowth
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Chlorophyll | Leaf Guard | Regenerator

    Chandelure
    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 69(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19
    Flame Body | Flash Fire

    Necturna
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Forewarn

    Regirock
    HP: 100
    Atk: 5 (+)
    Def: 8
    SpA: 1 (-)
    SpD: 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23
    Clear Body


    Frosty Sends Out Pokemon, Specifying Item
    Kaxtar Orders
    Frosty Orders
    I Ref
  6. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I'll go with Dethl the fidgit, no items.
  7. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Regirock: Cooldown~Dig Fidgit~Lock-On Fidgit
    Necturna: Power Whip Fidgit~Leaf Storm Fidgit~Leaf Blade Fidgit
  8. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I see...

    Dethl: Encore Necturna - Toxic Necturna - Helping Hand
    Nudeln: Power Whip Regirock - Giga Drain Regirock - Unown-F (Frenzy Plant) Regirock.



    Dethl (Fidgit): COMBO (Sludge Bomb + Sludge Bomb)@Necturna - cooldown - Helping Hand

    Nudeln (Tangrowth): Hidden Power Necturna - Hidden Power Necturna - Unown B(Blast Burn) Necturna
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    I'm going to call ref's discretion and say that Unown moves can't be Encored. If any other refs disagree, please VM.
    And then by extension, Frosty needs to reorder. You can't use an attacking move of over 5 En while Sluggish.
  10. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Okay, I disagree.

    "Grab the S Unown and use Shadow Force" is a move and since it is a move, it can be encored, like any other RP move. The description for encore doesn't mention not working with RP moves. In fact it has 0 restrictions other than "can't encore after encore".

    The encore would make Necturna try to grab the S Unown again, but since there is none it would fail. I honestly can't see how it can't work.


    That being said, in case you don't change your mind, I've changed the actions.
  11. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Before we carry on:
    Leethoof's alphabet soup (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Multiples!!!
    No Restrictions

    The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


    I highlighted and underlined the important bit. It is entirely impossible for Unown S to be used again.

    Pre-Round Information:
    The Sun is Shining Brightly... (3 Rounds Left)
    [​IMG][​IMG]
    Necturna (Necturna) [F] | Regirock (Regirock)
    HP: 100 | 83
    En: 82 | 59
    Spe: 70 | 50
    Stats: -10 Eva. | None
    Other: None | Cooldown
    Team: None

    [​IMG][​IMG]
    Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
    HP: 100 | 110
    En: 100 | 71
    Spe: 105 | 50 (100)
    Stats: None | *2 Spe (Chloro.)
    Other: None | None
    Team: None

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    ------------------------------------------------------

    Round 2 Starts!

    ------------------------------------------------------

    I'll take your silence to mean 'Pace, please.'

    ------------------------------------------------------

    Round 2 Ends!

    ------------------------------------------------------

    Post-Round Information:
    The Sun is Shining Brightly... (2 Rounds Left)
    [​IMG][​IMG]
    Necturna (Necturna) [F] | Regirock (Regirock)
    HP: 44 | 83
    En: 61 | 43
    Spe: 70 | 50
    Stats: -10 Eva. | None
    Other: None | None
    Team: None

    [​IMG][​IMG]
    Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
    HP: 39 | 110
    En: 55 | 46
    Spe: 105 | 50 (100)
    Stats: None | *2 Spe (Chloro.)
    Other: Lock'd Onto | Sluggish
    Team: None

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    Calculations (open)

    Action 1:
    Tangrowth:
    Uses Hidden Power (Necturna)! (5 En) (Miss. <600, rolled 2222) (Crit. <625, rolled 8079) (7+3+(4-5)*1.5)*1.5 = 12.75 Dmg!
    Necturna: Uses Power Whip (Fidgit)! (8-1= 7 En) (Miss. <1500, rolled 3656) (Crit. <625, rolled 7435) (12+3+(5-4)*1.5) = 16.5 Dmg!
    Regirock: Cools Down!
    Fidgit: Uses Mega Sludge Bomb (Necturna)! (27-1= 26 En) (Miss. <3250, rolled 6637) (Crit. <625, rolled 5603) (20.25+3+(3-5)*1.5)*1.5 = 30.375 Dmg!

    Action 2:
    Fidgit:
    Cools Down!
    Tangrowth: Uses Hidden Power (Necturna)! (5+4= 9 En) (Miss. <600, rolled 7756) (Crit. <625, rolled 3668) (7+3+(4-5)*1.5)*1.5 = 12.75 Dmg!
    Necturna: Uses Leaf Storm (Fidgit)! (9-1= 8 En) (Miss. <1000, rolled 7128) (Crit. <625, rolled 8877) (14+3+(4-4)*1.5) = 17 Dmg! Necturna's Special Attack Harshly Fell!
    Regirock: Uses Dig (Fidgit)! (10 En) (Crit. <625, rolled 6680) (8+(5-4)*1.5)*1.5 = 14.25 Dmg!

    Action 3:
    Fidgit:
    Uses Helping Hand (Tangrowth)! (4+15= 19 En) Fidgit is pumping up Tangrowth!
    Tangrowth: Uses Unown B: Blast Burn (Necturna)! (10 En) (Miss. <6200, rolled 6128) Nectura Avoided Damage with Forewarn!
    Necturna: Uses Leaf Blade (Fidgit)! (7-1= 6 En) (Crit. <1250, rolled 5236) (9+3+(5-4)*1.5) = 13.5 Dmg!
    Regirock: Uses Lock-On (Fidgit)! (6 En) Next move is sure to hit!

    End of Round-ing:
    Fidgit:
    61.25 ~ 61 Dmg! -45 En!
    Necturna: 55.875 ~ 56 Dmg! -21 En!
    Tangrowth: -24 En!
    Regirock: -16 En!



    Base Stats and Abilities (open)

    Tangrowth
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Chlorophyll | Leaf Guard | Regenerator

    Fidgit
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20
    Persistent | Vital Spirit | Prankster

    Necturna
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Forewarn

    Regirock
    HP: 100
    Atk: 5 (+)
    Def: 8
    SpA: 1 (-)
    SpD: 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23
    Clear Body


    Frosty Orders
    Kaxtar Orders
    I Ref
  12. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    ...forgot about forewarn.

    Okay, when this is over, I am buying a Necturna for myself!

    anyway, my hands are tied and my crappy start crippled me, so let's just end this.

    Fidgit: Encore (Regirock) - Tailwind - Air Slash (Necturna)
    IF Necturna uses Protect A3, replace A3 with Earth Power (Regirock)

    Tangrowth: Hidden Power (Necturna) - Eruption (Unown E) - Hidden Power (Necturna)
    IF Unown E is used by the time you move, replace A2 with Unown F-Flare Blitz (Necturna)
    IF Necturna uses Protect, replace current action with Giga Drain (Regirock), DON'T PUSH BACK and DON'T DO IT TWO ACTIONS IN A ROW.
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Regirock: Unown P (Protect)~Earthquake~Unown V V-Create Tangrowth
    Necturna: Psychic+Psychic Combo Fidgit~Cooldown~Unown A Aeroblast Tangrowth
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Kaxtar, you cannot have 1 Pokemon use Multiple Unown in 1 Round. Please Reorder.
  15. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Ahh, sorry, knew I was forgetting something.

    Change Regirock's last action to Stone Edge Tangrowth.
  16. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    The Sun is Shining Brightly... (2 Rounds Left)
    [​IMG][​IMG]
    Necturna (Necturna) [F] | Regirock (Regirock)
    HP: 44 | 83
    En: 61 | 43
    Spe: 70 | 50
    Stats: -10 Eva. | None
    Other: None | None
    Team: None

    [​IMG][​IMG]
    Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
    HP: 39 | 110
    En: 55 | 46
    Spe: 105 | 50 (100)
    Stats: None | *2 Spe (Chloro.)
    Other: Lock'd Onto | None
    Team: None

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    ------------------------------------------------------

    Round 3 Starts!

    ------------------------------------------------------

    Kicked off the internet for now. Necturna's being a little hax machine. Tangrowth accidentally killed Fidgit and Regirock accidentally killed Necturna.

    ------------------------------------------------------

    Round 3 Ends!

    ------------------------------------------------------

    Post-Round Information:
    The Sun is Shining Brightly... (1 Round Left)
    [​IMG][​IMG]
    Necturna (Necturna) [F] | Regirock (Regirock)
    HP: -1 (KO'd) | 73
    En: 37 | 23
    Spe: 70 | 50
    Stats: -10 Eva. | None
    Other: KO'd! | None
    Team: None

    [​IMG][​IMG]
    Fidgit (Dethl) [M] | Tangrowth (Nudeln) [F]
    HP: -23 (KO'd) | 92
    En: 35 | 28
    Spe: 105 | 50 (100)
    Stats: None | *2 Spe (Chloro.)
    Other: KO'd! | None
    Team: Tailwind (8a)

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    Calculations (open)

    Action 1:
    Regirock:
    Uses Unown P: Protect! (7 En) Regirock Protected Itself!
    Fidgit: Uses Encore (Regirock)! (10 En) Regirock Protected Itself!
    Tangrowth: Uses Hidden Power (Necturna)! (5 En) (Miss. <600, rolled 4298) (Crit. <625, rolled 4999) (7+(4-5)*1.5)*1.5 = 8.25 Dmg!
    Necturna: Uses Mega Psychic (Fidgit)! (24 En) (Crit. <625, rolled 7013) (22.5+(4-4)*1.5)*1.5 = 33.75 Dmg!

    Action 2:
    Fidgit:
    Uses Tailwind! (10 En) Ally's Team Speed Doubled for 9 Actions!
    Tangrowth: Uses Unown E: Eruption! (8 En)
    - Against Fidgit: (Crit. <625, rolled 705) (15*.75+3+(4-4)*1.5) = 14.25 Dmg! Fidgit Fainted!
    - Against Necturna: (Miss. <2200, rolled 7586) (Crit. <625, rolled 600) A Critical Hit! (15*.75+3+3+(4-5)*1.5)*1.5 = 29.25 Dmg!
    - Against Regirock: (Crit. <625, rolled 5519) (15*.75+3+(4-4)*1.5)*.67 = 9.5475 Dmg!
    Necturna: Cools Down!
    Regirock: Uses Earthquake! (7 En)
    - Against Fidgit: (Crit. <625, rolled 741) (10*.75+(5-4)*1.5)*1.5 = 13.5 Dmg!
    - Against Necturna: (Crit. <625, rolled 8321) (10*.75+(5-4)*1.5)*.67 = 7.705 Dmg! Necturna Fainted!
    - Against Tangrowth: (Crit. <625, rolled 6485) (10*.75+(5-5)*1.5)*.67 = 5.025 Dmg!

    Action 3:
    Tangrowth:
    Uses Hidden Power (Necturna)! (5 En) (Miss. <600, rolled 45) Necturna Avoided Damage with Forewarn! Even though it's KO'd! The Hell?!?!
    Regirock: Uses Stone Edge (Tangrowth)! (7-1= 6 En) (Miss. <2000, rolled 6848) (Crit. <1250, rolled 8870) (10+3+(5-5)*1.5) = 13 Dmg!

    End of Round-ing:
    Fidgit:
    61.5 ~ 62 Dmg! -20 En!
    Necturna: 45.205 ~ 45 Dmg! -24 En!
    Tangrowth: 18.025 ~ 18 Dmg! -18 En!
    Regirock: 9.5475 ~ 10 Dmg! -20 En!



    Base Stats and Abilities (open)

    Tangrowth
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Chlorophyll | Leaf Guard | Regenerator

    Fidgit
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20
    Persistent | Vital Spirit | Prankster

    Necturna
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Forewarn

    Regirock
    HP: 100
    Atk: 5 (+)
    Def: 8
    SpA: 1 (-)
    SpD: 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23
    Clear Body


    Frosty Sends Out, then Specifies Item
    Kaxtar Sends Out, Specifies Item, then Orders
    Frosty Orders
    I Ref
  17. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    sending out Rotom with WashWasher, turning it into Rotom-W.

    Poltergeist the Rotom-W (open)

    [​IMG]
    Rotom [Poltergeist]
    Nature: Modest (+SpA, -Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 4
    SpA: Rank 5(+1)
    SpD: Rank 4
    Spe: 86
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (25):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Omnious Wind

    Thunderbolt
    Will-o-Wisp
    Protect

    Electroweb
    Pain Split
    Snatch
    Volt Switch
    Toxic
    Shadow Ball
    Endure
    Spite
    Reflect

    Hydro Pump


    No training items as i dont have any.
  18. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    <_<

    >_>

    <_<

    >_>

    24 Hours Warning, Kaxtar. Please post and win this battle or I'll have to ask for your DQ.
  19. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Sorry, never saw this get posted.

    Gliscor@ Razor Fang (adds 1 rank to attack btw, as well as BAP boosts), go!

    Gliscor: Unown D Drill Run Rotom~Dig Rotom~Thunderfang Rotom
    Regirock: Unown M Magnitude Rotom~Dig Rotom~Stone Edge Rotom

    IF Evasive/Protective, THEN Chill and push actions down.
  20. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    wasn't this a training items match?

    Nudeln/Tangrowth: Unown D Dark Void - Chill - Stun Spore (Gliscor)
    Poltergeist/Rotom: Unown M Minimize - Will-o-Wisp (Gliscor) - Reflect

    Also remember chlorophyll, k?
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Kaxtar, it was indeed specified to be Items = Training. If you feel you need to re-order, please say as much.
  22. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Nope, just ignore the LO. sorry about that
  23. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Okay, now next point of business;

    Frosty, Tangrowth is Sluggish and can't use Dark Void. Please Reorders.
  24. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    No it is not. My last action was Hidden Power.

    Blast Burn was used on Round 2 and this is Round 4. It shouldn't get sluggish for so long. Unless I missed yet another memo.
  25. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    The Sun is Shining Brightly... (1 Round Left)
    [​IMG][​IMG]
    Gliscor (Glisicor) [M] | Regirock (Regirock)
    HP: 100 | 73
    En: 100 | 23
    Spe: 95 | 50
    Stats: None | None
    Other: None | None
    Team: None

    [​IMG][​IMG]
    Rotom-W (Poltergeist) | Tangrowth (Nudeln) [F]
    HP: 90 | 92
    En: 100 | 28
    Spe: 86 (172) | 50 (200)
    Stats: None | *2 Spe (Chloro.)
    Other: None | None
    Team: Tailwind (8a)

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    ------------------------------------------------------

    Round 4 Starts!

    ------------------------------------------------------

    You're right, I'm an idiot. This is why I shouldn't try ref while tired.

    ------------------------------------------------------

    Round 4 Ends!

    ------------------------------------------------------

    Post-Round Information:
    [​IMG][​IMG]
    Gliscor (Gliscor) [M] | Regirock (Regirock)
    HP: 96 | 73
    En: 95 | 17
    Spe: 95 | 50
    Stats: None | None
    Other: Burned, Para. (20%) | None
    Team: None

    [​IMG][​IMG]
    Rotom-W (Poltergeist) | Tangrowth (Nudeln) [F]
    HP: 77 | 92
    En: 76 | 24
    Spe: 86 (172) | 50 (200)
    Stats: +1 Evasion | *2 Spe (Chloro.)
    Other: Minimized | None
    Team: Tailwind (5a)

    Unown Available:
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    Calculations (open)

    Action 1:
    Tangrowth:
    Uses Unown D: Dark Void! (10 En)
    - Against Gliscor: (Miss. <2000, rolled 5199) Gliscor fell into an Intense Sleep!
    - Against Regirock: (Miss. <2000, rolled 7831) Regirock fell into an Intense Sleep!
    Rotom: Uses Unown M: Minimize! (9 En) Rotom's Evasiveness Rose! Rotom's Size Class shrunk!
    Gliscor: Fast Asleep! (1 Turn of Sleep Left)
    Regirock: Fast Asleep! (1 Turn of Sleep Left)

    Action 2:
    Tangrowth:
    Chills! (+12 En)
    Rotom: Uses Will-O-Wisp (Gliscor)! (7 En) (Miss. <2500, rolled 5353) Gliscor is burned!
    Gliscor: Fast Asleep! (0 Turns of Sleep Left)
    Regirock: Fast Asleep! (0 Turns of Sleep Left)

    Between Actions:
    Gliscor:
    Hurt by its Burn (-2HP)!

    Action 3:
    Tangrowth:
    Uses Stun Spore (Gliscor)! (7-1= 6 En) (Miss. <2500, rolled 4391) Gliscor became Paralyzed (25%)! It may be unable to move!
    Rotom: Uses Reflect! (8 En) Incoming Physical Attacks have their BAP Reduced!
    Gliscor: Wakes Up! (Para. <2500, rolled 2595) Uses Thunder Fang (Rotom)! (5 En) (Miss. <500, rolled 8954) (Crit. <625, rolled 899) (7*2/3-3+(4-4)*1.5) = 1.667 Dmg! (Para. <1000, rolled 6790)
    Regirock: Wakes Up! Uses Stone Edge (Rotom)! (7-1= 6 En) (Miss. <2000, rolled 9833) (Crit. <1250, rolled 8547) (10*2/3+3+(5-4)*1.5) = 11.167 Dmg!

    Between Rounds:
    Gliscor:
    Hurt by its Burn (-2HP)! Paralysis Lessens (Now 20%)!
    Arena: Weather Returned to Normal!

    End of Round-ing:
    Gliscor:
    4 Dmg! -5 En!
    Rotom: 12.834 ~ 13 Dmg! -24 En!
    Tangrowth: -4 En!
    Regirock: -6 En!



    Base Stats and Abilities (open)

    Tangrowth
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Chlorophyll | Leaf Guard | Regenerator

    Rotom-W
    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 4
    SpA: Rank 5(+1)
    SpD: Rank 4
    Spe: 86
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Levitate Trait

    Gliscor
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Hyper Cutter | Sand Veil | Poison Heal

    Regirock
    HP: 100
    Atk: 5 (+)
    Def: 8
    SpA: 1 (-)
    SpD: 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23
    Clear Body


    Frosty Orders
    Kaxtar Orders
    I Ref
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)