Heaven or Hell...
~A horrific fusion of freezing cold and blistering sand blanket the field, turning the barren landscape into a No Man's Land. This aberration of nature freezes the waters and chokes the air, ruthlessly obliterating any sentient life. The ground is perpetually unstable; whatever earth was there has been reduced to diamond sharp particles of hail and dust that mix into the air. Kaxtar and Mewtwo appear ready for combat, with Kaxtar wearing a protective suit and Mewtwo using his psionic powers to repel the weather coming its way. The Smogon ASB Emergency Squad is on standby should this 'simple' training battle take a turn for the nasty...~
RULES
Battle Type: 2v2 Doubles; Training
DQ Time: 1 Day (24 hour period)
Restrictions: 1 recovery, 2 chills, no weather moves/abilities
Switch: KO
Items: Off; Exp. Share is allowed
Abilities: All
Music: Tekken 6 - Lightning Storm
Arena: Hail and Sand
Kaxtar
OO
Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 8
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23
MC: 0
DC: 0/5
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Ancient Power
Hammer Arm
Thunderbolt
Rock Slide
Flash Cannon
Gligar (M)
Nature: Adamant (+Att, -SpAtt)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
HP: 100
Atk+: Rank 4
Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 2/6
MC: 0
DC: 1/5
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
X-Scissor
Acrobatics
Counter
Night Slash
Agility
Taunt
Torment
Dig
VS
mewtwo15026
OO
Swampert(*) Vladdy (M)
Nature: Relaxed
Vladdy is the great-nephew of a certain Trainer's starter Pokemon. He doesn't worry about much, and his quirky sense of humor leads his teammates to love him. Despite being laid back, Vladdy is known for getting the job done, be it battle or rescue missions.
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
Swampert
HP: 110
Atk: 4
Def: 4 (nature boost)
SpA: 3
SpD: 3
Spe: 51 (nature cut)
Size: 4
Weight: 4
BST: 16
RELAXED: Adds * to Defense; a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW - OPEN): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
Mud Shot
Mud Bomb
Earthquake
Hammer Arm
(*)Counter
(*)Mirror Coat
(*)Avalanche
Focus Punch
(*)Dig
(*)Boiling Water
(*)Rock Slide
Waterfall
Ice Beam
Scyther Jade (F)
Nature: Adamant (ATK up 1; SpA down 1)
Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says this brutal monster is untrained, they don’t know her one bit.
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (4 + 1)
Def: Rank 3
SpA: Rank 1 (2 – 1)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
BST: 19
ADAMANT: Attack up 1, Sp. Atk. down 1
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast (DW - LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
(*)Vacuum Wave
(*)Quick Attack
(*)Leer
(*)Focus Energy
(*)Double Team
(*)Pursuit
(*)False Swipe
(*)Agility
(*)Fury Cutter
(*)Wing Attack
(*)Counter
(*)Night Slash
(*)Endure
(*)Swords Dance
(*)Brick Break
(*)U-turn
Notes:
-I updated the Flying type description for Gligar as well as Swampert's speed penalty from its nature (it's 10% extra accuracy on incoming attacks).
Kaxtar sends out first.
mewtwo15026 sends out after and attacks first.
Kaxtar attacks after.
~A horrific fusion of freezing cold and blistering sand blanket the field, turning the barren landscape into a No Man's Land. This aberration of nature freezes the waters and chokes the air, ruthlessly obliterating any sentient life. The ground is perpetually unstable; whatever earth was there has been reduced to diamond sharp particles of hail and dust that mix into the air. Kaxtar and Mewtwo appear ready for combat, with Kaxtar wearing a protective suit and Mewtwo using his psionic powers to repel the weather coming its way. The Smogon ASB Emergency Squad is on standby should this 'simple' training battle take a turn for the nasty...~
RULES
Battle Type: 2v2 Doubles; Training
DQ Time: 1 Day (24 hour period)
Restrictions: 1 recovery, 2 chills, no weather moves/abilities
Switch: KO
Items: Off; Exp. Share is allowed
Abilities: All
Music: Tekken 6 - Lightning Storm
Arena: Hail and Sand
Hail and Sand
This arena has patches of both soft sand and solid ice. To make matters worse, a SandHail Storm is raging, damaging non-Steel, Ice, Rock and Ground types 5 HP per action, and this weather can not be altered. However, this strange weather give Ice and Ground moves +2 BP, and activates Sand veil, Ice Body, 100% Acc Blizzard, Rock type SpD boost, and all other Hail/Sandstorm effects. The only water is frozen solid, and no vegetation can survive the harsh elemental conditions.
This arena has patches of both soft sand and solid ice. To make matters worse, a SandHail Storm is raging, damaging non-Steel, Ice, Rock and Ground types 5 HP per action, and this weather can not be altered. However, this strange weather give Ice and Ground moves +2 BP, and activates Sand veil, Ice Body, 100% Acc Blizzard, Rock type SpD boost, and all other Hail/Sandstorm effects. The only water is frozen solid, and no vegetation can survive the harsh elemental conditions.
Kaxtar
OO
Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 8
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23
MC: 0
DC: 0/5
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Ancient Power
Hammer Arm
Thunderbolt
Rock Slide
Flash Cannon
Gligar (M)
Nature: Adamant (+Att, -SpAtt)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
HP: 100
Atk+: Rank 4
Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 2/6
MC: 0
DC: 1/5
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
X-Scissor
Acrobatics
Counter
Night Slash
Agility
Taunt
Torment
Dig
VS
mewtwo15026
OO
Swampert(*) Vladdy (M)
Nature: Relaxed
Vladdy is the great-nephew of a certain Trainer's starter Pokemon. He doesn't worry about much, and his quirky sense of humor leads his teammates to love him. Despite being laid back, Vladdy is known for getting the job done, be it battle or rescue missions.
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
Swampert
HP: 110
Atk: 4
Def: 4 (nature boost)
SpA: 3
SpD: 3
Spe: 51 (nature cut)
Size: 4
Weight: 4
BST: 16
RELAXED: Adds * to Defense; a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW - OPEN): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
Mud Shot
Mud Bomb
Earthquake
Hammer Arm
(*)Counter
(*)Mirror Coat
(*)Avalanche
Focus Punch
(*)Dig
(*)Boiling Water
(*)Rock Slide
Waterfall
Ice Beam
Scyther Jade (F)
Nature: Adamant (ATK up 1; SpA down 1)
Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says this brutal monster is untrained, they don’t know her one bit.
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (4 + 1)
Def: Rank 3
SpA: Rank 1 (2 – 1)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
BST: 19
ADAMANT: Attack up 1, Sp. Atk. down 1
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast (DW - LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
(*)Vacuum Wave
(*)Quick Attack
(*)Leer
(*)Focus Energy
(*)Double Team
(*)Pursuit
(*)False Swipe
(*)Agility
(*)Fury Cutter
(*)Wing Attack
(*)Counter
(*)Night Slash
(*)Endure
(*)Swords Dance
(*)Brick Break
(*)U-turn
Notes:
-I updated the Flying type description for Gligar as well as Swampert's speed penalty from its nature (it's 10% extra accuracy on incoming attacks).
Kaxtar sends out first.
mewtwo15026 sends out after and attacks first.
Kaxtar attacks after.