Kaxtar vs Son of Shadoo: quick 1v1 in the ASB arena

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I'll do this. Items=ON, no switch, all abilities.

EDIT: Also throwing out a 1v1 challenge of my own.

1v1 Singles
Send only ONE Pokemon to the ref.
1 day DQ
1 Recovery/2 Chills
Tourney Arena

I would also like to request that items be on, please.
Bring it, Kaxtar.

Switch = banana
One ability
Items = Nope. Loljk, they're on. FOR WE ARE REAL MEN.
Kaxtar's team:

Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat

Disable
Encore
Confuse Ray

Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge

Ice Punch
Fire Punch
Magic Coat


Son of Shadoo's team:


Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)

EC: 9/9
MC: 1
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake

Egg:
Destiny Bond
Pain Split
Imprison


The ASB arena is once again filled, ready for a battle. Today will be a good one, because both players have brought one of their most powerful pokemon ready to battle it out for victory.

Battle Order:
Kaxtar sends out pokemon with ability
Son of Shadoo sends out pokemon and Orders
Kaxtar orders
 
K. Bring it, this one should be good.

By the way, I reeeeeeeeally hate ordering first.

Shadow Punch >>> Earthquake >>> Shadow Punch
If Will-o-Wisp is ordered, Protect once and shift actions down.
 

Gallade [Demi Gravidon] (Male)
HP: 100
Energy: 100
Stats/Status: n/a
Other: n/a
Vs

Dusknoir "Mia" (F)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a

Demi Gravidon the Gallade and Mia the Dusknoir are sent out, ready to battle it to the end. The gallade is first to move, Taunting his opponent in order to prevent non-attacking moves. Meanwhile Mia disappears into the darkness and assaults with a Shadow Punch for super effective damage.

Gallade didn't like the power of that move, and so he Will-o-Wisps, easily hitting his darget due to his accuracy boosting nature and Mia's decreased evasion. The Dusknoir tries to protect, but the angered thoughts in her head prevents her from issuing her attack.

Mia charges forward and rams the ground, causing a large Earthquake. However, because of her burn, the damage doesn't do that much damage. Meanwhile, the Gallade hits hard with a boosted Night Slash, dealing decent damage.

Gallade:
Taunt: 14 Energy
Will-o-Wisp: 11 Energy
Night Slash: 15 Damage, 9 Energy

Dusknoir:
Shadow Punch: 18 Damage, 3 Energy
Protect: Failed
-2 HP (Burn)
Earthquake: 10 Damage, 7 Energy
-2 HP (Burn)



Gallade [Demi Gravidon] (Male)
HP: 72
Energy: 66
Stats/Status: n/a
Other: n/a
Vs

Dusknoir "Mia" (F)
HP: 71
Energy: 90
Stats/Status: Burned
Other: Taunted (3a)


Battle Order:
Kaxtar orders
Son of Shadoo Orders
I ref
 

Gallade [Demi Gravidon] (Male)
HP: 72
Energy: 66
Stats/Status: n/a
Other: n/a
Vs

Dusknoir "Mia" (F)
HP: 71
Energy: 90
Stats/Status: Burned
Other: Taunted (3a)​


Adding insult to injury, Demi Gravidon Disables Mia's shadowpunch, removing her bets weapon in this battle. The ghost decides to rely on a Shadow Ball instead, attacking off a lower attack stat. Luckily for her, the ghostly ball of energy manages to lower her opponent's special defense.

The Gallade unleashes another Night Slash for some nice damage, while Mia releases a Hex for some additional damage. Gallade then decides to add one more burden on his opponent, confusing his opponent with a Confuse ray. However, not only does The Dusknoir overcome the confusion, but she also gets a critical hit on the shadowball!


Gallade:
Disable: 11 Energy
Night Slash: 15 Damage, 9 Energy
Confuse Ray: 9 Energy

Dusknoir:
Shadow Ball: 14 Damage, 5 Energy
-2 HP (burn)
Hex: 11 Damage, 6 Energy
-2 HP (burn)
Shadow ball: 20 Damage, 5 Energy
-2 HP (burn)


Gallade [Demi Gravidon] (Male)
HP: 27
Energy: 37
Stats/Status: -1 Special Defense (2a)
Other: n/a
Vs

Dusknoir "Mia" (F)
HP: 50
Energy: 74
Stats/Status: Burned, Confused (2a)
Other: Shadowpunch Disabled (3a)


Looks like Demi Gravidon is starting to look exhausted and battered, how much longer can it hold up?

Battle Order:
Son of Shadoo Orders
Kaxtar orders
I ref
 
Waitwhat.

... I mean, just as planned, that totally worked perfectly! <.<

Um... Shadow Ball >>> Shadow Ball >>> Shadow Ball
If Torment is used, replace remaining actions with Earthquake >>> Night Shade >>> Shadow Sneak.

Ie, if Torment is used A1, use the full set of actions, A2, Earthquake >>> Night Shade, A3, Earthquake.
 

Gallade [Demi Gravidon] (Male)
HP: 27
Energy: 37
Stats/Status: -1 Special Defense (2a)
Other: n/a
Vs

Dusknoir "Mia" (F)
HP: 50
Energy: 74
Stats/Status: Burned, Confused (2a)
Other: Shadowpunch Disabled (3a)


The Gallade lunges forward, Hitting with a powerful Night Slash. Mia takes the hit and retaliates, firing off a Shadowball despite her confusion!
As a last ditch effort, Gallade puts all of his effort in a NightSlash + NightSlash Combo! Unfortunatelly for him, Mia still stands while he collapses out of exhaustion.

Gallade:
Night Slash: 15 Damage, 9 Energy
NightSlash+NightSlash Combo: 29 Damage, 48 Energy

Dusknoir:
ShadowBall: 14 Damage, 9 Energy
-2 HP (burn)
-2 HP (burn)


Gallade [Demi Gravidon] (Male)
HP: KO
Energy: KO
Stats/Status: -1 Special Defense (2a)
Other: n/a
Vs

Dusknoir "Mia" (F)
HP: 2
Energy: 65
Stats/Status: Burned, Confused (2a)
Other: Shadowpunch Disabled (3a)


Dusknoir stands as the victor, with barely a sliver of health left!

Son of Shadoo: 2 TC
Dusknoir: 3 MC, 1 KO

Kaxtar: 2 TC
Gallade: 3 MC

Rewindman gets 2 Ref Tockens
 
Yay! I turned around his trickiness and strategy through the power of hax!

Sorry Kaxtar, but that's the way the RNG rolls I guess. You fought extremely well anyway, I hope to fight you again soon. With less hax. rewindman, thanks for reffing. This is probably like the fifth one you've done for me now?
 
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