(This is my first thread, so please bear with me) Kecleon Normal Ability: Color Change Stats: Hp: 60 Atk: 90 Def: 70 Sp.Atk: 60 Sp.Def: 120 Spe: 40 Level Up Moves: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Lv1: Thief, Lv1: Tail Whip, Lv1: Astonish, Lv1: Lick, Lv1: Scratch, Lv4: Bind, Lv7: Faint Attack, Lv10: Fury Swipes, Lv14: Feint, Lv18: Psybeam, Lv22: Shadow Sneak, Lv27: Slash, Lv32: Screech, Lv37: Substitute, Lv43: Sucker Punch, Lv49: Shadow Claw, Lv55: Ancient Power, Lv58: Synchro Noise Egg Moves: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Disable Dizzy Punch Fake Out Foul Play Magic Coat Nasty Plot Recover Skill Swap Snatch Trick Other Important Moves: Focus Punch (Gen 4 TM) Okay, so I've noticed that no one else has posted anything about this yet, but Kecleon became much more useful in Gen 5. Magic Coat got a boost and can now reflect hazards like spikes, and this allows Kecleon to become the most potent anti-lead in Gen 5 provided you're willing to do a little predicting. Potential Sets: Anti Lead Kecleon @ Brick Mail 144 Hp / 148 Atk / 216 Def -- Brave ~Magic Coat ~Snatch ~Sucker Punch ~Focus Punch Essentially, with this set your goal is to be the biggest annoyance possible. Send him out as a lead and the fun begins: - Can reflect all entry hazards, status effects, and taunt with Magic Coat. It can frequently give you free stealth rocks if used correctly. - Can steal opponents boosting moves with Snatch, improving Kecleons stats and wasting your opponents turn. This set requires immense amounts of predictions, (it really helps to have some knowledge about common movesets), but it also has immense pay off if used correctly. Use Magic Coat and Snatch when prudent, and if you expect a switch just fire off a Focus Punch.