Hello everyone! This is my second submission to the Rate My Team section. This is an RU-tier team, and provides a chance for some seldom-used Pokes to shine. This team really started with Kling Klang, whom I believe to be one of the most under-rated (and under-used) Pokes in the 5th gen metagame. After deciding what set I wanted for him, I constructed the rest of the team to cover his weaknesses and provide excellent synergy. This team helped me to peak 7th on Smogon's PO ladder, which goes to show how little guys can make a big impact. Before I begin to ramble on too much, I will introduce the team: Yes, I know that they look like a rag-tag bunch. However, give these hooligans a chance - they might really suprise you. Still interested? Let's take a closer look: Kraftwerk (Kling Klang) @Life Orb Nature:Adament Ability: Plus EVs: 132 HP / 252 Atk / 124 Spd Shift Gear Gear Grind Volt Switch Return Here he is, the metal monstrosity himself. What I can't understand is why he is not more frequently used. His pure steel typing is excellent defensively, and whatever weaknesses he has are covered by his team mates. The EV spread above tries to exploit his natural bulk while still maximizing attack. I might take some EVs from his HP stat and put them into Speed - I need to research specific threats that I could outspeed with more investment. This animal was gifted with two amazing, completely unique moves: Shift Gear and Gear Grind. Shift Gear is arguably the best set-up move because, not only does it increase his attack by one stage, it also increases his speed by two stages. After one shift gear, he is able to out speed every non-scarfed Poke in the RU metagame, and even some Scarfers. Gear Grind is amazing move that not only is STAB, reaching 150 BP, but also hits twice, allowing Kling Klang to not only break subs but also cause damage the same turn. Having an abysmal move pool, he needs every move he can afford. Therefore, I put Return (and maximum happiness obviously) on him for extra coverage. Volt Switch is for when he has to get the hell out of a situation. (Brownie points for understanding his name). Synergy Fire - Lanturn, Alomomola, Ground - Swellow, Claydol Fighting - Claydol, Amoongus, Zazu (Swellow) @Flame Orb Nature: Jolly Ability: Guts Evs: 252 Atk / 4 Def / 252 Spd Facade Quick Attack Protect Brave Bird Hands down, bar-none, my favourite bird Pokemon in the entire game. He looks like a BAMF, and hits like a truck. This is a somewhat standard Swellow set that uses the Guts ability to make STAB Facade one of the hardest hitting moves in the game. Brave Bird is also a high damage STAB move that hits Grass, Bug and Fighting-Types for super effective damage. Protect is to activate his Flame Orb for the Guts boost, as I usually lead with this animal (haha...). With a Poke this frail, I like having Quick Attack as assurance that I will damage weakened foes (especially Scarfers). However, I might trade this out for U-Turn, to deal with annoying Psychic-Types. (CRESS FOR UU). Synergy Electric - Lanturn, Claydol, Amoongus Rock - Kling Klang, Claydol Ice - Lanturn, Alomomola, Kling Klang Snooki (Claydol) @Leftovers Nature: Calm Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Stealth Rock Rapid Spin Earth Power Toxic My all purpose entry-hazard layer / spinner / status inflicter. This guy can do it all. And, because he is my specially defensive wall, he can stay alive long enough to do all that. Not very much to say about this set. Earth Power is there so he is not completely offensive-less. (Making up words is fantastic). Synergy Dark - Kling Klang, Amoongus Ghost - Swellow, Kling Klang Water - Lanturn, Amoongus, Alomomola Ice - Lanturn, Alomomola Big Bessie (Alomomola) @Leftovers Nature: Impish Ability: Hydration EVs: 108 HP / 176 Def / 224 SpD Wish Protect Toxic Waterfall My favourite bulky Water-Type. She has a MASSIVE HP stat, which means she can pass off 249 HP Wishes to her team mates. As well, she makes a fantastic Toxic staller with Protect. Her amazing bulk allows her to take physical hits all day, while dishing out a decent amount of damage with STAB Waterfall. An overall fantastic contribution to this team. (The picture I chose basically sums up my opinion of the Luvdisc-Alomomola fiasco). Synergy Electric - Lanturn, Claydol, Amoongus Grass - Amoongus, Kling Klang, Swellow YouTrippinBro? (Amoongus) @Black Sludge Nature: Calm Ability: Effect Spore EVs: 252 HP / 48 Def / 208 SpD Spore Stun Spore Giga Drain Hidden Power [Ice] This Poke is one bulky mofo'. On him, I run a dual status set, so that, even if the opponent switches out their sleeping Poke, I can still cripple the rest of their team with paralysis. Giga Drain is a fantastic STAB attack that helps keep his health in check. Hidden Power Ice is a filler move and gives more coverage. Any suggestions for this slot would be appreciated. The allotted EV spread is designed to make the maniac mushroom (alliteration FTW) bulky on both ends of the spectrum, although he serves primarily as my Special Wall / status inflictor. Synergy Fire - Lanturn, Alomomola Psychic - Claydol, Kling Klang Ice - Lanturn, Alomomola Derps (Lanturn) @Leftovers Nature: Calm Ability: Water Absorb EVs: 100 HP / 156 SpA / 252 SpD Thunder Wave Confuse Ray Thunderbolt Scald Good ol' Para-fusion. It annoys the hell out of the opponent, and it works. Very good for forcing switches on threatening Pokes. The EVs I chose help her obtain the status of a Special Wall while at the same time maim some Pokes with a decent SpA and two reliable STAB attacks. Volt Absorb is, in my opinion, a superior ability over Water Absorb. Water-Type attacks are resisted by Lanturn, whilst Electric-Type attacks are not. Therefore, it makes sense to have an ability that completetly sponges the non-resisted Type to add to Lanturn's resistances. This is my reasoning and why I will be running Volt Absorb even when Water Absorb is released. Synergy Ground - Swellow, Claydol Grass - Amoongus, Swellow, Kling Klang Many thanks to all of you for viewing the "Team that Keeps on Trucking". If there are any suggestions you fine readers have that would make this team even better, please comment. I want to know how I did this time around.