KICKING UP A STORM
- A BW2 SAND TEAM –
Welcome to my second ever RMT on the Smogon forums, “Kicking Up A Storm”. This team is special to me because it is the first team with Sand that's ever stuck to me. This is one of my finer teams and is based around 2 huge tailed beasts cleaning house which I will get into later. Now, without further ado, let's get on with the team.
Teambuilding Process:
Let’s begin with the teams 'core'. Ever since Black Kyurem has been OU I wanted to build a team around him. After experimenting with a few sets I settled on a mixed attacker set with substitute which works really well this meta. Another set which I wanted to use was dual dance Lando-T which can’t be beat after +2,+2. Besides, Kyurem-B can take on Hidden Power Ice and Water Type moves that endanger Lando-T and Lando-T can switch into fighting type moves.
Looking at my team core it was apparent that the Lati twins would demolish it fairly easily. Specially Defensive Tyranitar, was the perfect counter to Latios. Tyranitar also carries rocks on my team, and acts as a counter to Starmie and Celebi as well. Sand support meant that any other weather reliant sweepers won’t be causing me issues.
Tentacruel was my next choice to go along with my current team to spin away hazards and deal with Terrakion which was a pretty big threat once Lando-T was out. Tentacruel acts as my physical wall and ensures that hazards stay off the field and spreads toxic wearing down the opponents to a point where my sweepers can come in and sweep.
Finally, I added my standard supports in the form of a dual scarf approach. Keldeo-R and Jirachi provide me with a more offensive approach upon entering a battle, with Jirachi scouting and Keldeo late sweeping.
The Team
*Changes are bolded*
@
Trait: Teravolt | Nature: Hasty
EVs: 60 HP | 100 Atk | 108 SAtk | 240 Spd
Substitute | Earth Power | Fusion Bolt | Ice Beam
Kyurem-B is the main point for making this team. During my teambuilding sessions, I've tried different sets, starting with Special Kyurem-B. However, after using the special set, I noticed how his Special Attack, even when boosted with EV's, failed in comparison to his Attack. So I thought, Why not utilize this gift of such monstrous stats? With 100 EV's on Attack and with no boost with Nature, his Attack is still monstrous. After creating a 4-attack set, I realized how many people switch out whenever Black Kyurem enters the field and rely on faster threats on priority to deal with it. So I later added Substitute as a way to keep the momentum going. Overall, Kyurem-B is a Pokemon that should be used more in the metagame, but with Mach Punch Breloom and Bullet Punch Scizor, Kyurem-B can't rise up to its true potential unless behind a sub.
@
Trait: Intimidate | Nature: Adamant
EVs: 76 HP | 252 Atk | 180 Spd
Rock Polish | Earthquake | Stone Edge | Swords Dance
This set is so far my favorite out of all that I've tried with offensive physical attackers. I saw this set on a RMT with Swords Dance + Rock Polish, and in my opinion, this set is overkill. Landorus' 427 Attack can OHKO most of his threats with a +2 Speed backup. I see Landorus-T transform into a kamikaze during battle, I run leftovers over life orb for some sort of recovery or he dies too early. I usually save this guy till the end if I know he can put in some serious work against the opposing matchup or I let him die early and put as many holes in the opposing team if team matchup isn’t in his favour. I chose Adamant over Naughty to keep him stronger against Special attacks; even for those who don't affect him as much and I don’t have to use HP Ice since Stone Edge at +2 pretty much cleans out anything that levitates anyways and Garchomp dies to a +2 quake.
@
Trait: Sand Stream | Nature: Adamant
EVs: 120 HP | 252 Atk | 136 Spd
Ice Punch | Crunch | Pursuit | Superpower
Tyranitar is, and always has been, the king of weather. This set is perfect for my team to counter the Lati twins and bring a weather condition which is favourable to me. Crunch can always leave a mark to those weak to it, even if his Attack isn't boosted. Pursuit is there, and no explanation should be necessary. Now, Fire Blast. I use Fire Blast over Superpower or Stone Edge because I seriously cannot stand being walled by Skarmory and Forretress. The most important reason for running Fire Blast over anything else is to get rid of Scizor ASAP since after scizor is gone a lot of pressure is put off my team and my sweepers have an easier time putting in some work against the opponent. This set has been changed based on Remedy's suggestion which can be read below.
@
Trait: Natural Cure | Nature: Timid
EVs: 248 HP | 44 Def | 216 Spd
Scald | Psyshock | Recover | Rapid Spin
Look at that monster. Rampaging around a city like it's nothing. Tentacruel is my second go-to guy for walling physical attackers. Keldeo is also walled by Tentacruel, which is usually a support in Rain teams. Toxic is there to tire down an enemy, even those with Natural Cure. Starmie and Celebi are going to switch sooner or later once they're being destroyed slowly by Toxic. Substitute can outrun a Spore from a Breloom, though it isn't much help against that specific Pokemon due to Bullet Seed.It can, however, leave me with 2 chances to burn him with Scald once I predict a Spore. Tentacruel is also used as bait for the most part, since I can lure a Latios in, or an Earthquake from a Pokemon. And with my current Pokemon on this team, Tentacruel is well protected against its threats. Tentacruel has been changed to Starmie based on Funkasaurus' suggestion which can be read below.
@
Trait: Serene Grace | Nature: Calm
EVs: 248 HP | 224 SDef | 36 Spd
Body Slam | Iron Head | Wish | Stealth Rock
Jirachi acts as my scout and my offensive backup plan. When all else fails, Iron Head spam prevails. At least, it does most of the time. U-Turn not only allows me to switch into a counter without wasting a turn upon an opponent switch in, I can also find out the set of an opponent based on their action against Jirachi. Zen Headbutt helps with late game Keldeo and Terrakion whereas Ice Punch deals with Salamence and Garchomp. This set has changed based on Remedy's suggestion given below.
@
Trait: Justified | Nature: Timid
EVs: 4 HP | 252 SAtk | 252 Spd
Surf | Hydro Pump | Secret Sword | Hidden Power [Ice]
I use the standard Keldeo Scarf set in almost all of my teams. The reason for that is because Rain or no Rain, Keldeo can manage to late sweep. Hydro Pump is usually my go-to move unless I know that I can’t afford to miss. Keldeo also acts as a bait for Celebi and, again, Latios/Latias. Usually, ifI predict correctly, I can trap the Pokemon into switching, only to end up using Pursuit with Tyranitar. Keldeo is also my counter to other Scarfers, because my other Pokemon are weak to late sweeping Scarfers as well.
Conclusion
And so concludes my RMT, and I seriously hope that I receive strong feedback. This team, if anything, is not flawless. But then again, that's the point of making RMTs in the first place so that you can improve and get better at teambuilding and all that good stuff.
Importable
- A BW2 SAND TEAM –
Welcome to my second ever RMT on the Smogon forums, “Kicking Up A Storm”. This team is special to me because it is the first team with Sand that's ever stuck to me. This is one of my finer teams and is based around 2 huge tailed beasts cleaning house which I will get into later. Now, without further ado, let's get on with the team.
Teambuilding Process:
Let’s begin with the teams 'core'. Ever since Black Kyurem has been OU I wanted to build a team around him. After experimenting with a few sets I settled on a mixed attacker set with substitute which works really well this meta. Another set which I wanted to use was dual dance Lando-T which can’t be beat after +2,+2. Besides, Kyurem-B can take on Hidden Power Ice and Water Type moves that endanger Lando-T and Lando-T can switch into fighting type moves.
Looking at my team core it was apparent that the Lati twins would demolish it fairly easily. Specially Defensive Tyranitar, was the perfect counter to Latios. Tyranitar also carries rocks on my team, and acts as a counter to Starmie and Celebi as well. Sand support meant that any other weather reliant sweepers won’t be causing me issues.
Tentacruel was my next choice to go along with my current team to spin away hazards and deal with Terrakion which was a pretty big threat once Lando-T was out. Tentacruel acts as my physical wall and ensures that hazards stay off the field and spreads toxic wearing down the opponents to a point where my sweepers can come in and sweep.
Finally, I added my standard supports in the form of a dual scarf approach. Keldeo-R and Jirachi provide me with a more offensive approach upon entering a battle, with Jirachi scouting and Keldeo late sweeping.
The Team
*Changes are bolded*
Trait: Teravolt | Nature: Hasty
EVs: 60 HP | 100 Atk | 108 SAtk | 240 Spd
Substitute | Earth Power | Fusion Bolt | Ice Beam
Kyurem-B is the main point for making this team. During my teambuilding sessions, I've tried different sets, starting with Special Kyurem-B. However, after using the special set, I noticed how his Special Attack, even when boosted with EV's, failed in comparison to his Attack. So I thought, Why not utilize this gift of such monstrous stats? With 100 EV's on Attack and with no boost with Nature, his Attack is still monstrous. After creating a 4-attack set, I realized how many people switch out whenever Black Kyurem enters the field and rely on faster threats on priority to deal with it. So I later added Substitute as a way to keep the momentum going. Overall, Kyurem-B is a Pokemon that should be used more in the metagame, but with Mach Punch Breloom and Bullet Punch Scizor, Kyurem-B can't rise up to its true potential unless behind a sub.
Trait: Intimidate | Nature: Adamant
EVs: 76 HP | 252 Atk | 180 Spd
Rock Polish | Earthquake | Stone Edge | Swords Dance
This set is so far my favorite out of all that I've tried with offensive physical attackers. I saw this set on a RMT with Swords Dance + Rock Polish, and in my opinion, this set is overkill. Landorus' 427 Attack can OHKO most of his threats with a +2 Speed backup. I see Landorus-T transform into a kamikaze during battle, I run leftovers over life orb for some sort of recovery or he dies too early. I usually save this guy till the end if I know he can put in some serious work against the opposing matchup or I let him die early and put as many holes in the opposing team if team matchup isn’t in his favour. I chose Adamant over Naughty to keep him stronger against Special attacks; even for those who don't affect him as much and I don’t have to use HP Ice since Stone Edge at +2 pretty much cleans out anything that levitates anyways and Garchomp dies to a +2 quake.
Trait: Sand Stream | Nature: Adamant
EVs: 120 HP | 252 Atk | 136 Spd
Ice Punch | Crunch | Pursuit | Superpower
Tyranitar is, and always has been, the king of weather. This set is perfect for my team to counter the Lati twins and bring a weather condition which is favourable to me. Crunch can always leave a mark to those weak to it, even if his Attack isn't boosted. Pursuit is there, and no explanation should be necessary. Now, Fire Blast. I use Fire Blast over Superpower or Stone Edge because I seriously cannot stand being walled by Skarmory and Forretress. The most important reason for running Fire Blast over anything else is to get rid of Scizor ASAP since after scizor is gone a lot of pressure is put off my team and my sweepers have an easier time putting in some work against the opponent. This set has been changed based on Remedy's suggestion which can be read below.
Trait: Natural Cure | Nature: Timid
EVs: 248 HP | 44 Def | 216 Spd
Scald | Psyshock | Recover | Rapid Spin
Look at that monster. Rampaging around a city like it's nothing. Tentacruel is my second go-to guy for walling physical attackers. Keldeo is also walled by Tentacruel, which is usually a support in Rain teams. Toxic is there to tire down an enemy, even those with Natural Cure. Starmie and Celebi are going to switch sooner or later once they're being destroyed slowly by Toxic. Substitute can outrun a Spore from a Breloom, though it isn't much help against that specific Pokemon due to Bullet Seed.It can, however, leave me with 2 chances to burn him with Scald once I predict a Spore. Tentacruel is also used as bait for the most part, since I can lure a Latios in, or an Earthquake from a Pokemon. And with my current Pokemon on this team, Tentacruel is well protected against its threats. Tentacruel has been changed to Starmie based on Funkasaurus' suggestion which can be read below.
Trait: Serene Grace | Nature: Calm
EVs: 248 HP | 224 SDef | 36 Spd
Body Slam | Iron Head | Wish | Stealth Rock
Jirachi acts as my scout and my offensive backup plan. When all else fails, Iron Head spam prevails. At least, it does most of the time. U-Turn not only allows me to switch into a counter without wasting a turn upon an opponent switch in, I can also find out the set of an opponent based on their action against Jirachi. Zen Headbutt helps with late game Keldeo and Terrakion whereas Ice Punch deals with Salamence and Garchomp. This set has changed based on Remedy's suggestion given below.
Trait: Justified | Nature: Timid
EVs: 4 HP | 252 SAtk | 252 Spd
Surf | Hydro Pump | Secret Sword | Hidden Power [Ice]
I use the standard Keldeo Scarf set in almost all of my teams. The reason for that is because Rain or no Rain, Keldeo can manage to late sweep. Hydro Pump is usually my go-to move unless I know that I can’t afford to miss. Keldeo also acts as a bait for Celebi and, again, Latios/Latias. Usually, ifI predict correctly, I can trap the Pokemon into switching, only to end up using Pursuit with Tyranitar. Keldeo is also my counter to other Scarfers, because my other Pokemon are weak to late sweeping Scarfers as well.
Conclusion
And so concludes my RMT, and I seriously hope that I receive strong feedback. This team, if anything, is not flawless. But then again, that's the point of making RMTs in the first place so that you can improve and get better at teambuilding and all that good stuff.
Importable
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Tyranitar (M) @ Lum Berry
Trait: Sand Stream
EVs: 252 Atk / 120 HP / 136 Spd
Adamant Nature
- Ice Punch
- Crunch
- Pursuit
- Superpower
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Starmie @ Leftovers
Trait: Natural Cure
EVs: 44 Def / 248 HP / 216 Spd
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 224 SDef / 36 Spd
Calm Nature
- Body Slam
- Iron Head
- Wish
- Stealth Rock
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 60 HP / 100 Atk / 108 SAtk / 240 Spd
Hasty Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Tyranitar (M) @ Lum Berry
Trait: Sand Stream
EVs: 252 Atk / 120 HP / 136 Spd
Adamant Nature
- Ice Punch
- Crunch
- Pursuit
- Superpower
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Starmie @ Leftovers
Trait: Natural Cure
EVs: 44 Def / 248 HP / 216 Spd
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 224 SDef / 36 Spd
Calm Nature
- Body Slam
- Iron Head
- Wish
- Stealth Rock
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 60 HP / 100 Atk / 108 SAtk / 240 Spd
Hasty Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam