What a fine day for a battle here in the ASB Arena, this one between two relatively new trainers, Kiesman and fleurdyleurse. They both have brought fairly diverse teams, so this should be an interesting match. Best of luck to both.The Rules said:3v3 Beginner Singles Battle
2 Day Disqualification
One Substitution
2 Recovers, 4 Chills
ASB Arena
Switch = OK
All Abilities
Training Items Only
Kiesman's team:
GoldiRocks [Female] [Onix]
Types:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (H) LOCKED: At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
Nature: Careful (+1 Special Defense, -1 Special Attack)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18
EC: 2/6
MC: 0
AC: 2/5
Attacks:
Level Up
Bind
Curse
Dragon Breath
Gyro Ball
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle
Stone Edge
Sand Tomb
Egg
Heavy Slam
Rototiller
Rock Blast
Rock Climb
Block
TM/HM
Dragon Tail
Explosion
Payback
Earthquake
Dig
Bide
Charles [Male] [Growlithe]
Types:
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified (H) LOCKED: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Defense)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Attacks:
Level Up
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Egg
Close Combat
Howl
Iron Tail
Morning Sun
Double Edge
TM/HM
Wild Charge
Will-O-Wisp
Snarl
Overheat
Dig
Protect
Zippy [Female] [Joltik]
Types:
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Electric: Electric STAB; immune to paralysis status.
Abilities:
Compound Eyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (H) LOCKED: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g. Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Nature: Modest (+1 Special Attack, -1 Attack)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Egg
Disable
Camouflage
Rock Climb
Pursuit
Pin Missile
TM/HM
Thunderbolt
Infestation
Protect
Energy Ball
Hidden Power Fire
fleurdyleurse's team:
Monohm [] [fluffy]
Types: Electric/Dragon
Electric - Electric STAB; immune to paralysis status.
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust / Static
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Egg
Magnet Rise
Electric Terrain
Hydro Pump
Mud-Slap
Water Pulse
TM/HM
Protect
Double Team
Substitute
Dragon Tail
Volt Switch
Petilil [] [tinker]
Types: Grass
Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Chlorophyll / Own Tempo / Leaf Guard (locked)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Egg
Endure
Bide
Ingrain
Healing Wish
Worry Seed
TM/HM
Protect
Nature Power
Substitute
Rest
Sleep Talk
Colosshale [] [hornman]
Types: Dark / Water
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound / Storm Drain / Flare Boost (locked)
Nature: Jolly (+15% Speed, +22% Accuracy, -1 SpA)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 98+
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam
Egg
Fake Out
Sucker Punch
Fire Fang
Thunder Fang
Encore
TM/HM
Earthquake
Rock Slide
Taunt
U-turn
Substitute
Kiesman sends out/equips.
fleurdyleurse sends out/equips/orders.
Kiesman orders.
I ref.