King Serperior vs Maxim. Have Fun!

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King Serperior said:

Dwebble- Rock Slide (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Shell Smash
Rock Wrecker
Rock Slide
X-Scissor

Sand Tomb
Counter
Endure

Earthquake
Stone Edge
Hone Claws

Total moves: 19


Slakoth [El Gigante] (male)
Nature: Adamant (+Attack, -Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Traunt: (trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+Atk)
Def: Rank 2
SpA: Rank 1 (-Sp.Atk)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/9
MC: 5
DC: N/A
KOC: 0

Moves:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Counter

Hammer Arm
Body Slam
Sleep Talk

Rest
Rock Slide
Protect

Move Total: 12


Gible [Jaws] (male)
Nature:
Rash: (+Sp.Atk, -Sp.Def)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW - Locked)(Innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5
KOC: 0

Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Thrash
Dragonbreath

Earthquake
Fire Blast
Stone Edge

Move Total: 13
Maxim said:

Scyther (Imoji) (M)
OT: Engineer Pikachu
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats: 70 / 110 / 80 / 55 / 80 / 105

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 105

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 1 / 6
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
Swords Dance

Counter
Night Slash
Reversal

Brick Break
Substitute
Protect

Move Count: 18



Yojimbo [Slakoth] (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant:
(Innate) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/9
MC: 0

Attacks (17):
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Counter
Flail

Body Slam
Night Slash
Sleep Talk

Protect
Aerial Ace
Blizzard
Thunder
Fire Blast
Rock Slide



Heiss [Beldum]
Nature: Sassy (Special Defense increased by *, -15% Speed, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt


Thanks for reffing.
Rules: 2/5 Recovers/chills
all abilities
no items
any arena that isnt the asb arena.
2 Day DQ
Switch=OK
Arena: Crystal Colluseum (Coutesy of C$FP)

Field Type: Electric/Rock
Complexity: Simple/Moderate
Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather.

This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that!


KS mons
Maxims Mons and actions
KS actions
I ref
 

"Very Well, come on out Yojimbo!"

"Uh, alright...I'll do it later."

"No, you're doing it now."

"Ah man."

Fire Blast~Yawn~Fire Blast
If Hammer Arm, then use Counter, but not if Sluggish

 
<Lou> uh

<Lou> sluggish if 5 en attacking moves

<Lou> and 8 en non-attacking moves

<Lou> anything that costs more can't be used

<Objection> also can't use protective/evasive moves when sluggish

<King_serperior> Ok, so Yawn can be used then :D

<Objection> but yawn is legit

<Lou> that right there keeps slaking from being

<Objection> in fact it even makes a bit of sense flavourwise

<Lou> better than "only okay"
 
sorry.
TEAM KING SERPERIOR!​
vs​
TEAM MAXIM!​
HP:90​
HP:90​
EN:100​
EN:100​
Other: None​
Other: None​

Action 1
Speed Tie: Maxim
Slakoth used Fire Blast!
1244 hit, 4501 no crit
12+(3-2)*1.5=13.5DMG -8ENG
4666 no burn
Slakoth used Body Slam!
2861 no crit
7.8+3+(3-2)*1.5=12.3DMG -6ENG
8169 no paralysis
Action 2
Speed Tie: Maxim
Slakoth used Yawn!
Slakoth is drowsy! -6ENG
Slakoth used Yawn!
Slakoth is drowsy! -6ENG
Action 3
Speed Tie: King Serperior
Slakoth used Body Slam!
4042 no crit
7.8+3+(3-2)*1.5=12.3DMG -6ENG
2292 Paralyzed!
Slakoth is paralyzed! 7735
Slakoth used Fire Blast!
6729 Hit, 6175 no crit
12+(3-2)*1.5=13.5DMG -8ENG
8069 no burn.
Slakoth's para chance fell to 15%!


Team King Serperior​
Team Maxim​
HP:63​
HP:65​
EN:82​
EN:78​
Other: Drowsy​
Other: Drowsy, Paralyzed (15%)​

You should know what to do now.
 
Rock Slide - Sleep Talk (Hammer Arm, Body Slam, Rock Slide) - Sleep Talk (Scratch, Faint Attack, Amnesia)

Sub: If on A3, the energy cost of Sleep Talk's move selection exceeds Traunt's energy restrictions, change the action to Sleep (Scratch).

Sorry, but I am unable to calculate energy right now >_>
 
Okay, how on earth did I miss this?

Blizzard + Blizzard combo~Chill~Body Slam.

If on A3 Body Slam is unable to be used (except if due to sleep), use Yawn instead.
 
New Referee Update


"Someone's got to clean up the mess at the tower..." Walker mutters, walking into the commentator's booth. "Since I helped cause some of it, might as well do my fair share in cleaning up... Ahem... Testing, testing, one, two, three! Hear me? Good, good! Let us begin!"​

"Evening, ladies and gents, this is Eternal Drifter, bringing you live action from the Crystal Colluseum! I hope we have a real treat for you tonight! At one edge of the arena, we have King Serperior, commanding the mighty... Slakoth? Well, to be honest, I was hoping for something a little more... exciting, but there's the other edge, giving us Maxim and... another Slakoth? Well, they must be training, the four of them..."​

*Ruffling of papers*​

"Oh yes! According to these notes from the last referee, this is a three versus three battle, meaning each trainer has two more Poke'mon with them. I eagerly await what occurs. With that in mind, let the match commence!"​

"First off, I looking at the previous round, I now ask the trainers, are these statistics correct?"​

AOO
King Serperior

HP: 63
Energy: 82
Status: Drowsy, Sluggish​

AOO
Maxim

HP: 65
Energy: 78
Status: Drowsy, Sluggish, Paralyzed (15%)​


"Oh dear... it seems we may have a problem if these statistics are true!" Walker shouts. "The previous referee made a slight mistake: Traunt inflicts Sluggish on the bearer after each normal action. The last normal action was the third action of the previous round, and both trainers commanded attacks that would exceed the limits of Sluggish. So, act now to reorder!"​

(OOC: Both trainers should reorder. Keep in mind that your Slakoths will be Sluggish actions 1 and 3 of this round, but you will have two non-Sluggish actions next round.)​
 
Eh, screw it, KS hasn't posted, and now I've received info that he's going to be gone for the next week.

Sorry Eternal Drifter, but I'm just cancelling this match.
 
"So be it!" Walker calls. "Maxim has declared the match over! It seems his opponent King Serperior seems to have fallen asleep! I'll be glad to try to assist again next time. Until then, Eternal Drifter, out!"

(OOC: How do I change the thread "(Ongoing)" to "(Complete)"?

Not going to bother with prizes, since the match only existed one round.)

Walker leaves the booth, packing the notes and closing the door behind him. Maxim leaves the arena, with his Slakoth quickly recalled, and making a quick sign at the motionless opponent.

A few minutes later, something appears in the middle of the arena...

Easy prey... Pity its too soon... you shall remain existing... for now...
 
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