Good evening, ladies and gentlemen.
King Serperior:
I challenge............someone who wants to accept!!
3v3 singles all NFE.
2 day DQ
All abilities
Recovery? None
5 chills
1 sub
Arena: The DBZ plieminaries room!!!
Arena description:
The arena is 500x500 feet. It turns out that because this is the 1000 martial arts tourney, over 3000 participants have entered!! This means that our battle may have some consequences if our moves miss O_O
Anyway, as we are in an enclosed room, there will be NO weather, water source, digging, or any grass source!! If Seismic moves are used (EQ, Earth Power, Magnitude), then the mon that used it gets a KO warning from the judge for disturbing the other participants. If a mon gets 3 at any point, that mon is considered to be fainted and no KOC is given to the foe. This also applies to damaging moves that miss (Hydro Pump fo example). Fighting moves use no energy in this place.
If a non-damaging move misses, fighters who can sense Ki will retaliate. Here they are: Piccolo, Yamcha, Goku, Trunks, and Vegeta. They will use the following moves on the mon that missed the non-damaging attack:
Piccolo - Special Beam Cannon (treated as a Hyper Beam from Porygon-Z)
Yamcha - Wolf Fang Fist (treated as a Brick break from a Machop)
Goku - Kamehameha (treated as a Hydro Pump in the rain from a Ludicolo)
Trunks - a Sword attack (Treated as a Leaf Blade from a Sceptile)
Vegeta - Big Bang Attack (treated as an Aura Sphere from a Lucario)
These attacks will hit regardless of evasion or immunities. Also, these attacks will be treated as though a neutral nature is of the mon that is attacking.
Who here will brave the arena? Who wants to be the Champion of the World?
And the teams are...I do! :D Give me a bit to get my team together though.
Switch=OK
All Abilities
No Items
King Serperior:
Nidoran [Tyrant] (male)
Nature: Mild (+1 SpA, -1 Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle(DW -Locked): (can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-def)
SpA: Rank 3 (+ SpA)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 6
DC: 3/5
KOC: 3
Attacks:
Leer(*)
Peck(*)
Focus Energy(*)
Tackle(*)
Horn Attack(*)
Double Kick(*)
Poison Sting(*)
Focus Energy(*)
Fury Attack(*)
Helping Hand(*)
Sucker Punch(*)
Head Smash(*)
Confusion(*)
Sludge Bomb(*)
Thunderbolt(*)
Ice Beam(*)
Move Number: 16
Nature: Mild (+1 SpA, -1 Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle(DW -Locked): (can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-def)
SpA: Rank 3 (+ SpA)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 6
DC: 3/5
KOC: 3
Attacks:
Leer(*)
Peck(*)
Focus Energy(*)
Tackle(*)
Horn Attack(*)
Double Kick(*)
Poison Sting(*)
Focus Energy(*)
Fury Attack(*)
Helping Hand(*)
Sucker Punch(*)
Head Smash(*)
Confusion(*)
Sludge Bomb(*)
Thunderbolt(*)
Ice Beam(*)
Move Number: 16
Embirch [Firestorm] (Male)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+SpA)
SpD: Rank 1 (-SpD)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 3/9
MC: 8
DC: 4/5
KOC: 3
Attacks:
Bullet Seed(*)
Sweet Scent(*)
Absorb(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Seed Bomb(*)
Earth Power(*)
Dragonbreath(*)
Flamethrower(*)
Energy Ball(*)
Overheat(*)
Move Number: 15
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+SpA)
SpD: Rank 1 (-SpD)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 3/9
MC: 8
DC: 4/5
KOC: 3
Attacks:
Bullet Seed(*)
Sweet Scent(*)
Absorb(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Seed Bomb(*)
Earth Power(*)
Dragonbreath(*)
Flamethrower(*)
Energy Ball(*)
Overheat(*)
Move Number: 15
Riolu [Goku] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+Atk)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-SpD)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
KOC: 2
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Crunch(*)
Bullet Punch(*)
Detect(*)
Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Move Number: 14
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+Atk)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-SpD)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
KOC: 2
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Crunch(*)
Bullet Punch(*)
Detect(*)
Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Move Number: 14
VS.
Pippy:
(Onix) Rocky (M)
Nature: Careful (+1 SpD -1 SpA)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-1)
SpD: Rank 3 (+1)
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC:3/6
MC:2
DC:2/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one stage for each hit.
Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Stealth Rock
Flail
Rock Climb
Roar
Earthquake
Stone Edge
Dig
(Dratini) Anthony (M)
Nature: Adament (+1 Atk -1 SpA
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC:0/9
MC:0
DC:0/5
Abilities:
Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:
Wrap*
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Extremespeed
Dragon Dance
Dragon Rush
Protect
Dragon Tail
Waterfall
(Riolu) Cynthia (F)
Nature:*Rash (+1 SpA, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Abilities:
Steadfast: (Innate)*If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)*When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW) (Innate)*The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Vacuum Wave*
Crunch
Circle Throw
Focus Blast
Earthquake
Swords Dance
(Onix) Rocky (M)
Nature: Careful (+1 SpD -1 SpA)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-1)
SpD: Rank 3 (+1)
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC:3/6
MC:2
DC:2/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one stage for each hit.
Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Stealth Rock
Flail
Rock Climb
Roar
Earthquake
Stone Edge
Dig
(Dratini) Anthony (M)
Nature: Adament (+1 Atk -1 SpA
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC:0/9
MC:0
DC:0/5
Abilities:
Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:
Wrap*
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Extremespeed
Dragon Dance
Dragon Rush
Protect
Dragon Tail
Waterfall
(Riolu) Cynthia (F)
Nature:*Rash (+1 SpA, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Abilities:
Steadfast: (Innate)*If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)*When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW) (Innate)*The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Vacuum Wave*
Crunch
Circle Throw
Focus Blast
Earthquake
Swords Dance
Order
King sends out his first pokeyman
Pippy sends out his + orders
King orders
I That one announcer guy from the tournament in Dragonball refs
King sends out his first pokeyman
Pippy sends out his + orders
King orders