King vs Avo in an actual 1v1 battle [ACTUALLY REAL]

Geodude6

Look at my shiny CT!
A 1v1 with standard rules. Jesus Zekrom, it's not that hard to ref from a phone -.-'

Avnomke's mon:

Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11



Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

MC/EC/AC
0/NA/5

Attacks:
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Dazzling Gleam
Dig
Disable
Drain Punch
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Lock-On
Magic Coat
Mat Block
Me First
Moonblast
Protect
Psybeam
Recover
Sheer Cold
Shock Wave
Sketch x3
Skull Bash
Tail Glow
Thunderbolt
Toxic
Trick Room
Wide Guard
Will-O-Wisp


kingmidas' mon:
Duclohm [M]

Modest Nature (+Special attack, - Attack)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Overcoat
Stats:
HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 4 (+)
Special Defense: 2
Speed: 60
Base Stat Total: 15
Size Class: 2
Weight Class: 3

EC: 4/9
MC: 0
AC: 5/5

Attacks: (23/63)
Level Up Moves: (13/13)
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack off
Hurricane
Weather Ball
Dragon Pulse
Discharge
Egg Moves: (5/14)
Heal Bell
Hydro Pump
Magnet Rise
Dragon Breath
Power Gem
Technical Machine Moves: (6/38)
Fire Blast
Thunder
Thunderbolt
Volt Switch
Thunder Wave
Light Screen



I think midas orders first.
 

Geodude6

Look at my shiny CT!
I blame Chinchou111 that this is late.

Avnomke:

Smeargle
Type: Normal
Status: Healthy
HP: 90
EN: 100
Item: None
Stats: 0/2/1/2/87
Ability: Own Tempo/Technician/Moody
SC: 2
WC: 4
Other: +9% Acc
kingmidas:

Duoclohm
Type: Electric/Dragon
Status: Healthy
HP: 100
EN: 100
Item: Amulet Coin
Stats: 1/3/4/2/60
Ability: Shield Dust, Static, Overcoat
SC: 2
WC: 3
Other: None​

A1
Smeargle's Focus Energy
-11 EN
Duoclohm's Heal Bell
-9 EN

A2
Smeargle's Sketch
-5 EN
Duoclohm's Light Screen
-10 EN

A3
Smeargle's Sketch
-9 EN
Duoclohm's Thunder Wave
-6 EN

Avnomke:

Smeargle
Type: Normal
Status: PRZ (20%), Focus Energy (3a)
HP: 90
EN: 75
Item: None
Stats: 0/2/1/2/87
Ability: Own Tempo/Technician/Moody
SC: 2
WC: 4
Other: +9% Acc
kingmidas:

Duoclohm
Type: Electric/Dragon
Status: Healthy
HP: 100
EN: 75
Item: Amulet Coin
Stats: 1/3/4/2/60
Ability: Shield Dust, Static, Overcoat
SC: 2
WC: 3
Other: None​
 

Geodude6

Look at my shiny CT!
JOHNING INTENSIFIES

See LOA. I'm at school with nothing to do though, so I'll ref this as soon as I can.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Moving to my simplictic format.


HP: 90
EN: 75
Status: Par [20%], Focus Energy [3a], Sketch [Heal Bell | Ice Beam]


HP: 100
EN: 75
Status: OK​

Action 1:

Para: 8256/10000 [No]
Smeargle used Sketch!
Sketched Thunder Wave!
-13 EN
Duoclohm used Storm Caller!
Crit: 1601/10000 [No]
(8 + 3) = 11 Damage
Rain was summonned!
-19.5 EN

Action 2:

Duclohm is cooling down!
Para: 7772/10000 [No]
Smeargle used Ice Beam!
(9 - 1.5 + 3)*1.5 = 15.75 Damage
-7 EN

Action 3:

Duclohm used Thunder!
Crit: 6439/10000 [No]
(11 + 3 + 3) = 17 Damage
-7 EN
Smeargle used Ice Beam!
(9 - 1.5 + 3)*1.5 = 15.75 Damage
-11 EN



HP: 62
EN: 44
Status: Par [15%], Sketch [Heal Bell | Ice Beam | Thunder Wave]


HP: 68
EN: 48
Status: OK​
 
Thunder - Weather Ball - Thunder
[ first time] if fake out use chill and push actions back.
[first time] if damaging ground type move, use magnet rise and push actions back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

HP: 62
EN: 44
Status: Par [15%], Sketch [Heal Bell | Light Screen | Thunder Wave]


HP: 68
EN: 48
Status: OK​

Action 1:

Duclohm used Thunder!
Crit: 7133/10000 [No]
(11 + 3 + 3) = 17 Damage
-11 EN
Full Para: 3195/10000 [No]
Smeargle used Lock On!
-5 EN

Action 2:

Duclohm used Weather Ball!
Crit: 5818/10000 [No]
(10 + 3 + 3) = 16 Damage
-7 EN
Full Para: 6790/10000 [No]
Base EN Check: 18 + 22 = 40
The combination failed!
Smeargle Fainted!


Moral of the story: Check your ruddy EN levels.

Avnomke: 1 CC
Smeargle: 3 MC

Kingmidas: 2 CC
Duclohm: 1 EC / 2 MC / 1 DC / 1 KOC

Dogfish44: 3 UC
 

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