Yeah, I'm doing this before Salamence. Kinda deserves it, since it's actually pretty important right now. Status: Quality Control QC Approvals (0/3): GP Approvals (0/2): ----------------------------------------------------------------------- I swear to God I'm the only Kingdra user here [Overview] Although Kingdra has taken quite a few steps down in OU’s gutter, it can still--more often than not--threaten numerous types of teams. Operates like other typical Dragons; it is extremely threatening with setup (there are many opportunities for this), and, of course, it has a set of hard counters like any other Dragon. Outside of Ditto (which isn’t even that common at the moment) and maybe Amoonguss, there aren’t any new threats worth worrying about in BW2. Popularity of rain teams make easy pickings, although Kingdra users must stay clear of the popular Ferrothorn, who is commonly used in rain. A common misconception is that Kingdra’s lack of weaknesses makes it hard to take down; its typing sort of backfires on it defensively when you consider the fact that unlike most Dragon- or Water-types, Kingdra fails to sponge strong Electric-, Grass-, Ice-, and Ground-type moves efficiently without a good amount of investment. Also unlike other Dragons, Kingdra is vulnerable to all entry hazards, and is slower than most of them, beating only Dragonite. Kingdra’s Water/Dragon typing, however, benefits it offensively, giving it two good STABs to work with. This combination, however, fails against Ferrothorn and several other Steel-type Pokemon. Yeah, Ferrothorn and the Drizzle ban kinda sucks right now, but Kingdra can literally turn the tide of a battle the instant it gets an opportunity to do so. The process is simple and short, especially considering the fact that weather teams are at pretty much every corner. [SET] name: Offensive Rain Dance move 1: Rain Dance move 2: Hydro Pump / Surf move 3: Draco Meteor move 4: Surf / Dragon Pulse / Ice Beam item: Life Orb ability: Swift Swim nature: Modest evs: 28 HP / 252 SpA / 228 Spe [SET COMMENTS] This set makes best use of Kingdra’s attacking capabilities In the rain, Kingdra is basically a faster Timid Life Orb Latias (falling only 2 points short of 252 SpA variants) with an insanely stronger Water-type move, enabling it to power through teams with just Hydro Pump or Surf alone. To put stuff into perspective, only a small percent of OU isn’t 2HKOed by Hydro Pump and/or Draco Meteor, and the rest is basically taken down in one hit, with or without prior damage. Basically messes up with any weather team once it gets a chance to set up Rain, but be wary of taking unnecessary damage because Kingdra is on two timers; its health and the amount of turns rain is up. If you’ve ever played with Keldeo, than you know that the difference between Hydro Pump and Surf is MASSIVE. Hydro Pump is recommended most of the time because despite the Stone Edge accuracy, it REALLY punches holes in pretty much anything. Even Ferrothorn is 2HKOed with some prior damage. Draco Meteor enables Kingdra to power through many bulky targets that Dragon Pulse can't, such as Jellicent (a perfect 2HKO with two successful Meteors). If you don't want to do that, Jellicent, as well as other similar threats, is 2HKOed by the combination of Dragon Pulse and Draco Meteor in order. Although it may seem redundant to use Surf alongside Hydro Pump, it's there mainly for reliability, and has good power and accuracy against a number of threats. Dragon Pulse is there mainly for reliable STAB, in case Kingdra needs an accurate hit, or needs to hit Hydro Pump-immune targets. Keep in mind, however, that a resisted Hydro Pump in the rain is just as powerful as a STAB Dragon Pulse. Ice Beam hits Grass-type Pokemon decently, and enables Kingdra to 2HKO Celebi and Amoonguss and more. I removed Hidden Power Grass because it’s only really for one thing, and one thing only: Gastrodon. [ADDITIONAL COMMENTS] The EVs enable Kingdra to hit as hard as possible while outrunning Choice Scarf Latios in the rain, and outrunning Jolly Breloom outside of it (so Kingdra can also outrun all Adamant Dragonite and Gyarados) The rest is put into HP for a small amount of bulk, although you can hardly call 7 extra HP EVs life-saving. Alternative EV spreads, such as 92 HP / 252 SpA / 164 Spe You can use Hidden Power Fire in the last slot to catch Ferrothorn off guard, although using it is highly counter-productive with Rain Dance, and using it requires Kingdra to not set up rain, which is, of course, bad. You can use other items besides Life Orb to lengthen Kingdra’s lifespan; Leftovers is optimal for passive recovery, but leaves Kingdra a bit weak offensively. Wave Incense/Sea Incense/Mystic Water/Splash Plate (what the hell, Gamefreak?) may also be used, since Kingdra isn’t hitting much super effectively (leaving out Expert Belt), and its main move is typically Hydro Pump or Surf, rather than Dragon Pulse. Of course, there will be differences in power, especially in cases where Dragon Pulse or Draco Meteor is needed. Kingdra should be used with other fast sweepers who benefit from the removal of other weathers, and also because of its generally short lifespan. If you wish Kingdra the opportunity to sweep by itself, be sure to remove Ferrothorn first and formost (preferably with Magnezone). After that, focus on the pink blobs and specially defensive threats. All of these threats are handled relatively well by Fighting-type Pokemon, or physical Fighting-type moves in general. Keldeo stands out as a great Fighting-type teammate, seeing as Secret Sword is a big dump on all of the aforementioned counters, and Keldeo has its own Hydro Pump (even stronger than Kingdra’s!) to abuse. You must have extra insurance against bulky Grass- and Water-types in general Ruined by hazards; Rapid Spin users such as Starmie (who also benefits from the rain) removes these hazards easily I'll put this in the AC (Move your mouse to reveal the content) I'll put this in the AC (open) I'll put this in the AC (close) [SET] name: Bulky Rain Dance move 1: Rain Dance move 2: Hydro Pump / Surf move 3: Dragon Pulse move 4: Substitute / Toxic item: Leftovers ability: Swift Swim nature: Modest evs: 212 HP / 212 SpA / 84 Spe [SET COMMENTS] With significant investment in bulk, in addition to the recovery provided by Leftovers, this Kingdra can take quite a few more hits and set up more consistently than its more offensive counterpart. Be warned, however, that this set lacks the bite that the offensive one does, and, as said before, plays differently. More freedom in setting up Rain Dance because of bulk, so it can come in a few times and set up rain and sweep by itself. After Rain Dance, Kingdra basically has an Agility and Growth boost (for Water-type attacks), enabling it to serve as a bulky sweeper with the ability to mess with other weather teams continually. The second and third slots should be fairly obvious for obligatory STAB attacks. Hydro Pump KOes quite a few threats that Surf can't; after a layer of Spikes, 252 HP Scizor and Conkeldurr are doused instantly. The last slot depends on what you need Kingdra to do. Substitute blocks status and attempts to Trick a choice item on Kingdra. Several attacks from some Pokemon, such as Choice Scarf Jirachi's Ice Punch, SpD Jirachi's Body Slam, Landorus's U-turn (most of the time), Ninetales's Energy Ball, and defensive Politoed's Ice Beam, can't even break the Substitute. Ideally, if opposing weather inducers are still alive, the idea is to use Substitute RIGHT AFTER Rain Dance, since all inducers will be eager to switch in and try crippling Kingdra. Rain Dance again, and there you go. Toxic is an option if you feel the need to weaken weather inducers and bulky Water-types in a more direct fashion. This is especially beneficial against Politoed and Politoed, both of whom can give Kingdra woes. Keep in mind that using Toxic will leave Kingdra susceptible to status itself. [ADDITIONAL COMMENTS] The investment in HP ensures that Kingdra's Substitute won't be broken by the attacks explained above, especially Jirachi's 252 Atk Ice Punch. 212 SpA EVs, along with a Modest nature, are enough to ensure an OHKO on Choice Band Scizor and 252/0 Conkeldurr with a boosted Hydro Pump. Other benefits include beating Latios after SR and a chance at 2HKOing Tyranitar in Sandstorm. Finally, 84 EVs are used to outrun Timid Choice Scarf Rotom-W in the rain, so Kingdra can Substitute or attack before being Tricked. Trying to outspeed faster scarfers would only result in even less bulk or power. Outside of the rain, this also allows Kingdra to outspeed 0 Spe Xatu. For a mere 12 EVs in speed, Kingdra can outrun Choice Scarf Heatran, but lol what does that do (besides Dragon Pulse) Another move to consider is Ice Beam, which hits Grass-types super effectively and has a chance to KO 4/0 Breloom. Outside of that, however, Kingdra loses out on beating Latias and Latios, and loses coverage on quite a few threats. Under rainy conditions, the only reliable Choice Scarf Pokemon that can revenge kill Kingdra are Salamence, Flygon (lol), Latios, Hydreigon, and Terrakion (who can deal heavy damage, but never OHKO). Therefore, employing a sturdy Steel-type, such as Magnezone (for trapping Ferrothorn) or Jirachi (for general support) for Dragon-type revenge killers is beneficial. As for Terrakion, it can be easily handled by priority and bulky resists. Since this set lacks the power provided by maximized investment and Life Orb, it is more easily, of course, handled defensively. Ferrothorn doesn't really care about Kingdra's attacks, and doesn't mind Substitute. It can be easily removed with Magnezone, who also benefits from the rain with a decreased Fire-type weakness and being able to use Thunder Chansey, Celebi, and most bulky Water-type Pokemon can shrug off Dragon Pulse. All in all, Kingdra is played mostly for team support, messing up other weather teams when needed. Don't focus on Kingdra sweeping; however, in case you need to do so, have powerful physical Fighting-type moves ready for Chansey and Ferrothorn. A Scizor of your own can trap Celebi, Latios, do decent damage against Outraging Dragon-type revenge killers, and kill off Terrakion. Scizor also lures in Fire-type moves for Kingdra to switch into, and benefits from the weakening of said moves. [SET] name: Choice Specs move 1: Draco Meteor move 2: Hydro Pump move 3: Dragon Pulse move 4: Surf / Ice Beam / Hidden Power Fire item: Choice Specs ability: Swift Swim nature: Timid / Modest evs: 4 HP / 252 SpA / 252 Spe [SET COMMENTS] Despite my reservations about it, Specs Kingdra is a good set in its own right. Does not require dancing. With Choice Specs, both Draco Meteor and Hydro Pump become formidably powerful to to their high PP and their good coverage alongside each other. If you see something that resists Draco Meteor, click Hydro Pump. The rest of the moves are more reliable and should be used for late-game cleaning, after Kingdra nukes everything early- to mid-game. Kingdra’s STAB Surf and Hydro Pump are way, WAY more powerful than Latios’s Surf Ice Beam is there because Grass-types in general are huge douchebags. It has a 54% chance of 2HKOing specially defensive Celebi without SR, which is pretty nice. Due to the popularity of Ferrothorn, Hidden Power Fire in the primary option in the last slot. The chances of switching and hitting Ferrothorn in tip-top shape, however, is pretty low. If you have support against Ferrothorn (like a sane person should), Surf can replace it and be used alongside Dragon Pulse. [ADDITIONAL COMMENTS] Just maximize Speed and SpA and you're done. No need to screw with HP EVs, since speed typing with Modest Hydreigon is really, REALLY important, and you want to be able to revenge kill Choice Band Haxorus too. Or you can just lower EVs so that Kingdra outruns Adamant Lucario, although the HP EVs rarely help. Even with HP Fire, Kingdra can still outrun 252 Spe Adamant Haxorus. A Modest nature can be used for more power; if you use it, the spread of 36 HP / 252 SpA / 220 Spe allows you to outrun all neutral base 80 Pokemon, giving you a chance to KO 4/0 Dragonite through Multiscale. Kingdra should be used as a supporting attacker, nuking everything early- to mid-game, as Specs Latios would, and use its resistances to Water- and Fire-type attacks. After Draco Meteor, Kingdra is bound to be set up bait. You must be prepared to stop certain sweepers from boosting, and provide Kingdra additional coverage in case it hits the wrong coverage. Ferrothorn in rain can also be a problem, so be prepared for that as well. Entry hazards discourage free switch-ins, and also allows Kingdra to OHKO Ferrothorn with HP Fire. [SET] name: Substitute + Dragon Dance move 1: Dragon Dance move 2: Substitute move 3: Waterfall move 4: Outrage item: Leftovers ability: Swift Swim nature: Adamant evs: 40 HP / 224 Atk / 16 Def / 228 Spe [SET COMMENTS] The infamous Substitute + Dragon Dance set returns! This time, we’re taking a more defensive take on this set Can set up repeatedly on defensive or weakened Pokemon, rather than rely on the one-time use of the Chesto Berry Substitute prevents status, Trick, and fatal attacks from any possible revenge killers The rest is pretty obvious; Dragon Dance for boosting, Waterfall for reliable Water-type STAB and whatnot, and Outrage for that powerful Dragon-type move. Use Outrage with discretion, since Kingdra tends to be over-reliant on it to kill Pokemon who resist Water-type moves More suited towards setting up on common defensive threats, such as Jirachi and Jellicent, and is more resilient than other sets due to Leftovers and Substitute [ADDITIONAL COMMENTS] The EV spread is designed to have Kingdra's Substitute survive a Body Slam from SpD Jirachi 228 Spe EVs are required to outrun Jolteon after one DD boost, and Choice Scarf Latios after two. This also conveniently allows Kingdra to outrun all Breloom (bar Choice Scarf ones). The rest is put into Attack so Kingdra is as reliant on little boosts as possible Kingdra can use a bulkier spread for bulkier Substitutes at the cost of attacking power (and thus extra attacking turns) Because this set relies solely on the combination of physical Water and Dragon-type moves, Kingdra needs bulkier Steel-types removed first Ferrothorn can break Substitutes and cripple with status, Scizor forces Kingdra to use Substitute to circumvent heavy damage, and Skarmory can take Kingdra if it hasn't boosted many times Getting rid of Steel-types is also compulsory since Kingdra will often be forced to use Outrage, and will be locked in for two-three turns. Getting into confusion against Steel-types is not fun. At all. Gothitelle and Magneton/Magnezone are two possibilities for trapping/killing Steel-types. While Gothitelle can open up opportunities by getting rid of Ferrothorn, in addition to having Trick and Taunt, Magnezone is a more resilient, albeit elaborate (meaning you're forced to use Magnezone against your own will), alternative. Magneton can also be used for a more offensive route (preferably Choice Scarf for revenge killing). Be sure to get rid of Toxic Spikes (and entry hazards in general), since they limit the amount of turns Kingdra can set up, and poison can be quite detrimental with Substitute. Kingdra is best suited on a team with alternative offensive Pokemon, as opposed to one that is built around it (since it's still quite susceptible to revenge killing and being worn down). I'm STILL DOING/TESTING STUFF WITH THE MIXED DD SET, CALM DOWN. ALL I DID WAS CHANGE THE MOVESET A BIT. [SET] name: Mixed Dragon Dance move 1: Dragon Dance move 2: Waterfall / Hydro Pump move 3: Hidden Power Fire / Draco Meteor / Ice Beam move 4: Outrage item: Life Orb / Lum Berry ability: Swift Swim nature: Lonely evs: 116 Atk / 160 SpA / 232 Spe [SET COMMENTS] One of the most, if NOT the most, offensive Dragon Dance set there is Unlike other Dragon Dance sets, Kingdra only has to boost once to actually threaten shit, and doesn’t have to pussyfoot around by attempting to get multiple boosts (a feat easily stopped by several common defensive Pokemon). Very self-sufficient; with the provided coverage moves and LO, Kingdra attains good power and coverage against pretty much everything, including defensive walls the other Dragon Dance sets can’t touch. Kingdra is therefore able to easily overpower Skarmory, Scizor, Ferrothorn, and others while dancing, making it quite a lure. The only hard choice is here the choice between Waterfall and Hydro Pump. Waterfall is good, accurate physical STAB that can be boosted by DD boosts, while Hydro Pump lands a harder hit against Skarmory, and can actually OHKO Hippowdon, amongst others. Alternatively, if you're not content or confident in KOing Ferrothorn with HP Fire, you have two other options to consider. The first is Draco Meteor, which allows Kingdra to kill or weaken Water-type resistances without resorting to Outrage (big Steel-type bait). Such targets include Breloom, Starmie, Slowbro, Latios, Hydreigon, and plenty others. The second is Ice Beam, which basically does the same thing, but is more consistent against Grass-types. [ADDITIONAL COMMENTS] EVs allow Kingdra to almost always OHKO 4/0 Dragonite after one Dragonite through Multiscale, and it stands a fairly good of OHKOing bulkier variants without SR. 160 SpA is enough to OHKO 252 HP / 252 SpD Hippowdon with Hydro Pump (obviously not applicable if you aren’t using Hydro Pump) after one layer of spikes, and enough Speed to that Kingdra can outrun Jolteon after one DD. The Speed also lets you outrun Jolly 252 Spe Breloom, in addition to Adamant Gyarados and Mamoswine before the DD boost. Alternatively, Kingdra can look into a specially offensive set, or even lower its EVs in SpA so that it can invest in either Attack or Speed (the latter is prefered). This is currently being researched. Lum Berry can be used to allow Kingdra a second chance to KO status users (especially Ferrothorn, who can survive one HP Fire), but the power difference is notable, and Kingdra can’t afford to rely on multiple boosts, given the minimal investment in bulk. Best used with other offensive Pokemon who benefits from the weakening or removal of certain walls and otherwise annoying Pokemon. Kingdra’s tendency to never use special attacks with Dragon Dance lures in these threats easily. Some of the mentioned KOes above can be achieved with a layer of spikes or SR, so those are obviously beneficial. If Drizzle is up and Ferrothorn is in the opposing team, you must have an alternative way to bypass Ferrothorn (since HP Fire is weak in the rain) Choice Scarf Salamence. You gotta have a counter for that. Definitely. You might want to consider being prepared for other common revenge killers as well, since Kingdra can easily be revenge killed with only that much Speed investment. [SET] name: Chesto Rest + Dragon Dance move 1: Dragon Dance move 2: Rest move 3: Outrage move 4: Waterfall item: Chesto Berry ability: Swift Swim nature: Adamant evs: 144 HP / 94 Atk / 40 SpD / 232 Spe [SET COMMENTS] *shrugs* ChestoRest is ChestoRest. This being on-site should be no question at all, since the huge amount of Pokemon reliant of status to stop Kingdra is huge. Ability to set up on quite a few common threats, especially -- you guessed it -- status users. Keep DDing, Rest, and POW. Do I really need to do this? [ADDITIONAL COMMENTS] There’s only one change I’m actually going to put into this, and that’s messing with the EVs. That’s right. I’m going to touch a formula that shouldn’t even be touched, but due to the obnoxious amount of Tornadus-T, Jolteon, Choice Scarf Terrakion, and CS Latios going around, I’m taking some measures. 144 HP / 94 Atk / 40 SpD / 232 Spe allows Kingdra to outrun Jolteon after +1, and outrun Choice Scarf Latios (and thus Terrakion) after +2. The spread yields the same results Kingdra would get by using a Jolly nature (so I’m posting the Adamant spread to avoid confusion). The decrease in power doesn’t really matter since the point of this set is to set up multiple boosts, and Kingdra will be pretty powerful after those boosts anyways. The previous spread is still there if Kingdra actually requires the power, but I think NOT getting revenge killed by random threats like Terrakion and Jolteon is much more damned important. Kingdra’s also a little less self-sufficient this way. Defensive EVs are unchanged; as usual, it lets you set up on Starmie and the usual. Beware of Life Orb Starmie’s Psyshock, however, since it can easily 2HKO, unlike Thunderbolt (which the EVs were designed for in the first place) As usual, this is absolutely walled, walled, WALLED by Ferrothorn. Getting some Fighting- or Fire-type attacks or attackers to offset it would be ideal, since they also eliminate other Steel-type Pokemon that could give Kingdra trouble. Magnezone/Gothitelle is obviously beneficial for reasons I made above. You must also be prepared for obvious Perish Song or Whirlwind users; it would be best to eliminate them first. [Other Options] I removed Mixed Rain Dance because the Special Kingdra is basically the better Rain Dance set to use this generation. Rain-boosted STAB Waterfall isn’t what it used to be, especially when it has little application in a metagame full of physically-defensive steel-types and numerous Water-immune Pokemon. Special rain Dance is pretty much superior since Mixed Rain Dance faces problems against some special walls anyway (especially Chansey), and Kingdra doesn’t have to go out of its own way to make Waterfall comparably powerful. Other Dragon Dance set combinations to consider are Double Dance (Rain Dance + Dragon Dance), Mono-attacking DD (Rest + Sleep Talk + Outrage), and Disable + Dragon Dance (Disable | Dragon Dance | Protect / Substitute | Outrage) Bounce sees better application on Gyarados, and kingdra has STAB Outrage to work with. [Checks and Counters] Ferrothorn, Ferrothorn, Ferrothorn. Only Modest Choice Specs Kingdra stands a chance at actually OHKOing this thing, and that’s only because Ferrothorn’s very popularity forces it to use HP Fire. Jellicent (the other side of the FerroCent combo) can burn Kingdra and recover off damage done by special moves. LO Dragon Pulse + Draco Meteor should 2HKO it, however, and it takes heavy damage from DD Kingdra if it hasn’t been successfully crippled. Slowbro and other bulky Water- or Grass-types do relatively well against the more offensive Dragon Dance sets and can also cripple Kingdra with status. However, Kingdra has access to Substitute and ChestoRest, and these defensive Pokemon are heavily damaged by Draco Meteor. If you resist Waterfall, you can bet a thousand dollars that kingdra will use Outrage next. While this is highly damaging, you basically force Kingdra to lock itself into Outrage, a perfect opportunity for Steel-types to come in and do whatever they want. DD sets with Waterfall perform badly against Water-neutral or resistance Steel-types in general. Unless you have a crazy-high Attack or SpA stat, or you’re Dragon-type, it won’t be easy to just revenge kill with a Choice Scarf user. In fact, in the current metagame, the only common non-Dragon-type revenge killers for Kingdra are Landorus and Terrakion, who sports a STAB Close Combat to shorten Kingdra’s life at +1. If Kingdra has only boosted once (with Dragon Dance), Choice Scarved Dragon-types, especially Salamence, have a field day with it. They must all, however, caution themselves with the higher Speed boost provided by Rain Dance or Drizzle.