HP: 75 Atk: 95 Def: 95 SAtk: 95 SDef: 95 Spd: 85 Abilities: Sniper: Critical hits will do 3× damage instead of 2×. Swift Swim: Swift Swim doubles the user's Speed stat in rain. Dream World: Damp: Damp prevents self-destruction and the use of moves such as Selfdestruct and Explosion, as well as preventing damage caused by the ability Aftermath. Though not seen as often in standard battling due to the drizzle + swift swim ban, kingdra is an offensive powerhouse in random matchup because of extensive rain usage. He combos well with pretty much anything, and you can't say he isn't bulky, being endowed with 75/95/95 defenses, and yet he still has respectable offensive stats in 95/95/85, and swift swim allows him to outspeed everything(bar ninjask) and 1HKO/2HKO with Outrage. ChestoRest Singles Kingdra @ Chesto Berry Ability: Swift Swim EVs: 252 Atk / 252 Spe / 4 SDef Adamant Nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Outrage - Rest Simply Dragon Dance up, and if you think the opponent is doing too much damage in 1-2 hits, Rest up, because even if it's only at +1 or +2, he is still going to be able to rip their team apart. Swift Swim to take advantage of opposing rain. The extra special defense point is so you don't give any download users a free choice specs. Mixed DDance Singles / Doubles Kingdra @ Lum Berry / Haban Berry / Absorb Bulb Ability: Swift Swim 220 Atk / 144 SpA / 144 Spe Lonely Nature (+Atk, -Def) - Dragon Dance - Waterfall / Surf / Hydro Pump - Outrage - HP Fire / Fighting / Ice Beam Similar to the above set, except you run special moves to get the jump on physical walls who try to take advantage of you to set up, which they usually don't in random matchup, but you will run into them anyway. Run Surf if doubles or you just want reliability, run Hydro Pump in singles or doubles if you don't have something that can safely take surf. Unfortunately, no recovery on this set means that anything that isn't KO'd will probably ruin Kingdra's sweep. The last slot is just filler, as there isn't much that resists dragon/water. Status really hurts Kingdra, which is why it's advised to run Lum Berry, but if you don't think you will have trouble with status, then you can run haban berry to mitigate a dragon type move from some pokemon and DDance in their faces, then go crazy with outrage. SpecsDra Singles Kingdra @ Choice Specs Ability: Swift Swim 110 HP / 252 SpA / 148 Spe Modest (+SAtk, -Atk) / Timid (+Spe, -Atk) - Draco Meteor - Hydro Pump - HP Fire - Surf / DPulse Works the best with rain obviously, but it can work without it. Draco Meteor and Hydro Pump are both extremely threatening moves that get near-perfect coverage, and in random matchup, nobody uses empoleon or shedinja, and ferrothorn is rare, but HP fire is there to kill them anyway, as long as you don't have rain. DPulse is more reliable than DMeteor because of the Special Attack drop, but Surf can be used for a more accurate water type move if you don't like missing just so you can net some extra KOs. Singles(Dra) Kingdra @ Life Orb / Absorb Bulb ability: Swift Swim 4 HP / 252 SpA / 252 Spe Modest (+SAtk, -Atk) - Hydro Pump / Surf - Dragon Pulse - Rain Dance / Toxic - Protect This set does indeed work wonders in singles, toxic to beat walls that aren't steel(shedinja too). Unfortunately, ferrothorn walls this set epically, as it does for many Kingdra sets. Absorb bulb is a great alternative to life orb in dubs/triples if you have a surfing partner, and something with water absorb can work pretty well with this set. You can always run rain dance over DDance on any of the sets if you feel the need for instant double speed, and 5 turns isn't a big deal as we are talking about random matchup. I know that DDance sets aren't the only ones, but I am in the process of testing them, and when I've decided which ones work the best, I'll edit them in. Feel free to discuss this pokemon and why it wrecks so much.