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Completed Kings Clash! The Royal Guard goes head-to-head with Deck Knight

Discussion in 'ASB' started by Box, Nov 10, 2011.

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  1. Box

    Box

    Joined:
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    The Challenge
    [​IMG]
    The teams:
    The Deck Knights
    Knight (open)
    [​IMG]
    Knight [Gliscor] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Screech
    Slash
    Night Slash
    Acrobatics
    Swords Dance
    U-turn
    X-Scissor
    Guillotine

    Counter
    Power Trick
    Sand Tomb

    Hone Claws
    Earthquake
    Dig
    Stone Edge

    Total: 26

    Bishop (open)
    [​IMG]
    Claydol [Bishop] (U)
    Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:

    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    Ancientpower
    Sandstorm
    Hyper Beam
    Extrasensory
    Cosmic Power
    Earth Power
    Power Trick
    Heal Block
    Explosion

    Zen Headbutt

    Ice Beam
    Telekinesis
    Light Screen
    Protect
    Smack Down
    Psychic
    Earthquake
    Dig
    Reflect
    Skill Swap
    Rock Slide
    Trick Room

    Total: 30


    The Royal Guardians
    Naromus the Lucario (open)

    [​IMG]
    *<Lucario> [Naromus] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 4/5
    Attacks:(24)
    *Foresight
    *Endure
    *Reversal
    *Feint
    *Force Palm
    *Quick Attack
    *Counter
    *Screech
    Dark Pulse
    Bone Rush
    Detect
    Metal Claw
    Metal Sound
    Close Combat
    Heal Pulse
    Aura Sphere
    Extremespeed

    *Blaze Kick
    *Agility
    *Vacuum Wave

    *Brick Break
    *Shadow Claw
    *Earthquake
    *Rock Slide

    Casalimai the Revenankh (open)

    [​IMG]
    <Revenankh> [Casalimai] (Male)
    Nature: Adamant
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 2
    DC: 1/5

    Attacks:(15)
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Counter
    Drain Punch
    Shadow Sneak

    Taunt
    Protect
    Rock Slide


    Let the crushing begin!

    TRG orders
    Deck orders
    I ref
    Reverse, repeat, rewards.

    GO!
  2. The Royal Guard

    The Royal Guard

    Joined:
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    1,495
    Naromus: Metal Sound-then Dark Pulse+Dark Pulse combo(Target Bishop) -rest

    Casalimai: Wring Out(Bishop) Glare(Bishop) Glare(Knight)

    All right let's see if this Guard can't take out the Knight!



    FOR ROUND 2!!!!!!
    NAROMUS-STEADFAST
    CASALIMAI-SHED SKIN
    SORRY FOR THE NOOB MISTAKE
  3. Deck Knight

    Deck Knight Well-shuffled and flush
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    Alrighty then, time to get to work. Going to need TRG's Abilities though. In this particular round it won't matter.

    For the record, Bishop has Levitate and Knight has Poison Heal

    Bishop: Rock Tomb (Revenankh) ~ Dig (target Lucario) ~ Earth Power (Lucario)

    Knight: Power Trick ~ Acrobatics (Revenankh) ~ Dig (Lucario)
  4. Box

    Box

    Joined:
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    Enter the fighters
    [​IMG]HP: 100
    (We are the strongest of the strongest;)
    --
    Knight
    #Poison Heal
    3 / 6 / 1 / 3
    95 Speed
    Size 3 / Weight 3

    [​IMG]HP: 90
    (You cannot defeat us!)
    --
    Bishop
    #Levitate

    3 / 5 / 3 / 5
    65 Speed / -10 Evade
    Size 3 / Weight 5

    HP: 100[​IMG]
    (We fight to win;)
    --
    Naromus
    #?

    4 / 3 / 4 / 2
    104 Speed / +12 Accuracy
    Size 3 / Weight 4

    HP: 100[​IMG]
    (And win we shall.)
    --
    Casalimai
    #?

    5 / 3 / 2 / 4
    65 Speed
    Size 3 / Weight 3


    ---
    Round 1 Calculations (open)

    Lucario - Gliscor - Claydol/Revenankh

    A1
    Lucario used Metal Sound!
    2/2 Claydol Hit
    3157 Hit
    Claydol's Special Defense fell harshly!
    -5 En

    Gliscor used Power Trick!
    Gliscor exchanged defense for offense!
    -8 En

    2/2 Revenankh first

    Revenankh used Wring Out!
    8639 No Crit
    Claydol: 13 - 4.5 + 3.5 = 12 Damage
    -9 En

    Claydol used Rock Tomb!
    639 Hit
    9287 No Crit
    Revenankh: 5 * 0.67 = 3.35 Damage (Total 3 Revenankh)
    Revenankh's Speed fell!
    -4 En

    --
    A2
    Lucario is readying a powerful attack!

    Gliscor used Acrobatics!
    7061 No Crit
    Revenankh: (11 + 3 + 3 + 1) * 1.5 = 27 Damage
    -6 En

    Claydol used Dig!
    Claydol burrowed underground!
    -9 En

    Revenankh used Glare!
    The attack missed!
    -6 En

    Lucario unleashed Nightmare Plane!
    The attack missed!
    -36 En

    Claydol resurfaced under Lucario!
    6779 No Crit
    Lucario: (9 + 4) * 1.5 = 19.5 Damage (Total 20 Lucario)

    --
    A3
    Lucario must cool down!

    Gliscor used Dig!
    Gliscor burrowed underground!
    -9 En

    Claydol used Earth Power!
    979 No Crit
    7743 No Drop
    Lucario: (9 + 4 + 1.5) * 1.5 = 21.75 Damage
    -6 En

    Revenankh used Glare!
    The attack missed!
    -10 En

    Gliscor resurfaced under Lucario!
    5634 No Crit
    Lucario: (9 + 4 + 3 + 1) * 1.5 = 25.5 Damage (Total 47 Lucario)


    ---
    Post Round 1
    [​IMG]
    (Am I bird? Am I a plane? No, I'm Gliscor!)
    --
    Knight
    #Poison Heal
    3 / 6 / 1 / 3
    95 Speed
    Size 3 / Weight 3
    HP: 100
    EN: 77
    Buffs: Power Trick (4a)
    Debuffs: -

    [​IMG]
    (I see everything! Extrasensory can't flinch me!)
    --
    Bishop
    #Levitate
    3 / 5 / 3 / 5
    65 Speed / -10 Evade
    Size 3 / Weight 5
    HP: 78
    EN: 81
    Buffs: -
    Debuffs: -

    [​IMG]
    (Those were some pretty cool moves, right?)
    --
    Naromus
    #?

    4 / 3 / 4 / 2
    104 Speed / +12 Accuracy
    Size 3 / Weight 4

    HP: 33
    EN: 59
    Buffs: -
    Debuffs: -

    [​IMG]
    (Rocks can't hinder me!)
    --
    Casalimai
    #?

    5 / 3 / 2 / 4
    65 Speed
    Size 3 / Weight 3
    HP: 70
    EN: 75
    Buffs: -
    Debuffs: Speed -1

    ---
    You're up, Deck.
  5. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    There are several mistakes in your reffing.

    First, Metal Sound is a single target attack, so it can't hit both foes. The Royal Guard forgot to target the attack, actually...

    Second, Dig has the same priority on its hit as Lucario's combination does (Both are -2), so Lucario's combo occurs before Claydol comes up from Dig because Claydol's speed is lower.

    Data Audit Thread Data (open)
    Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional three (3) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise.

    Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

    Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring


    The Priority has been underlined in these hide tags.

    Also, Revenank's HP was not adjusted properly. Looks like you forgot to include the Acrobatics damage.
  6. Box

    Box

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    Damn. I could have sworn Metal Sound was multitarget and the Dig hit was -1 Priority.

    Edit: Sorry for the blunder(s) Deck, they're fixed now.
  7. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Time to break out the offense on this mother.

    Alright Knight, Bishop, lets get ready for some great shakes.

    Knight: Begin with Earthquake, then Sand Tomb Lucario, and finish up with Acrobatics on Revenankh.
    IF Lucario uses Endure on action 1, use Sand Tomb, then target Revenankh with Acrobatics on your second and third actions.

    Bishop: Use Earthquake, followed by Earthquake, and finish with Psychic on Revenankh.
    IF Lucario uses Detect on action 1, use Extrasensory on Revenankh instead, and proceed with attacks as normal.
  8. The Royal Guard

    The Royal Guard

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    Naromus: Endure-Counter- Extremespeed(Bishop)

    Casailmai: Shadow Punch-Shadow Punch-Shadow Sneak(All on Bishop)
  9. Box

    Box

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    I somehow unsubscribed from this thread. This is #1 priority now, sorry.
  10. Box

    Box

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    Round 2 Calculations (open)

    Lucario - Gliscor - Claydol - Revenankh

    A1
    Lucario used Endure!
    -15 En

    Gliscor used Sand Tomb!
    Hit
    No Crit
    Lucario: (4 + 4 + 4) * 1.5 = 18 Damage
    Lucario is trapped in a sand tomb!
    -3 En

    Claydol used Earthquake!
    No Crits
    Lucario: Blabla 1 HP
    Lucario endured the hit!
    Revenankh: 8.25 + 4 = 12.25 Damage (Rev 12 DMG)
    -6 En

    Revenankh used Shadow Punch!
    341 Crit
    Claydol: (6 + 3 + 3) * 1.5 = 18 Damage (Claydol 18 DMG)
    -3 En

    Lucario was hurt by the sand!
    -2 HP

    Lucario fainted!

    --
    A2
    Gliscor used Acrobatics!
    No Crit
    Revenankh: (11 + 3 + 3 + 1) * 1.5 = 27 Damage
    -6 En

    Claydol used Earthquake!
    No Crit
    Revenankh: 11 + 4 = 15 Damage
    -10 En

    Revenankh used Shadow Punch!
    No Crit
    Claydol: (6 + 3) * 1.5 = 13.5 Damage (Claydol 14 DMG)
    -7 En

    --
    A3
    Revenankh used Shadow Sneak!
    No Crit
    Claydol: (4 + 3) * 1.5 = 10.5 Damage (Rev 11 DMG)
    -2 En

    Gliscor used Acrobatics!
    No Crit
    Revenankh: (11 + 3 + 3 + 1) * 1.5 = 27 Damage
    -6 En

    Revenankh fainted!


    ---
    The Conclusion
    [​IMG]
    (We told you so.)
    --
    Knight
    -VICTORIOUS-
    [​IMG]
    (We really did.)
    --
    Bishop
    -VICTORIOUS-

    ---
    Rewards already? Why thank you.

    I get 5 UC

    You each get 2 CC

    Deck Knight's Pokemon receive 3 MC and 1 KOC each.

    The Royal Guard's Pokemon receive 2 MC and 1 DC each. Lucario's DW Ability is unlocked.

    Enjoy!

    precious UC...
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