The Challenge The teams: The Deck Knights Knight (Move your mouse to reveal the content) Knight (open) Knight (close) Knight [Gliscor] (M) Nature: Impish (+1 Def, -1 SpA) Type: Ground/Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: Rank 3 Def: Rank 6 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Thunder Fang Ice Fang Fire Fang Poison Jab Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Screech Slash Night Slash Acrobatics Swords Dance U-turn X-Scissor Guillotine Counter Power Trick Sand Tomb Hone Claws Earthquake Dig Stone Edge Total: 26 Bishop (Move your mouse to reveal the content) Bishop (open) Bishop (close) Claydol [Bishop] (U) Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.) Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 5 Spe: 65 (75/1.15v) (-) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: N/A Attacks: Teleport Confusion Harden Rapid Spin Mud Slap Psybeam Rock Tomb Selfdestruct Ancientpower Sandstorm Hyper Beam Extrasensory Cosmic Power Earth Power Power Trick Heal Block Explosion Zen Headbutt Ice Beam Telekinesis Light Screen Protect Smack Down Psychic Earthquake Dig Reflect Skill Swap Rock Slide Trick Room Total: 30 The Royal Guardians Naromus the Lucario (Move your mouse to reveal the content) Naromus the Lucario (open) Naromus the Lucario (close) *<Lucario> [Naromus] (Male) Nature: Naive Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) (+12% Accuracy & Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 6 DC: 4/5 Attacks:(24) *Foresight *Endure *Reversal *Feint *Force Palm *Quick Attack *Counter *Screech Dark Pulse Bone Rush Detect Metal Claw Metal Sound Close Combat Heal Pulse Aura Sphere Extremespeed *Blaze Kick *Agility *Vacuum Wave *Brick Break *Shadow Claw *Earthquake *Rock Slide Casalimai the Revenankh (Move your mouse to reveal the content) Casalimai the Revenankh (open) Casalimai the Revenankh (close) <Revenankh> [Casalimai] (Male) Nature: Adamant Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 2 DC: 1/5 Attacks:(15) Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Counter Drain Punch Shadow Sneak Taunt Protect Rock Slide Let the crushing begin! TRG orders Deck orders I ref Reverse, repeat, rewards. GO!