/ Kirikizian Power Rangers? IN MY POKEMONS? You know, random story. Once I had a dream where a Pokemon evolved into a Power Ranger; I believe it was Magneton. Guess I was close on predicting both of them existing but just in different times. [Overview] <p>This Power Ranger doesn't play nice like the ones that you watched on T.V. when you were five years old! Unlike a Power Ranger, Kirikizan is not agile, but it is able to withstand some devastating blows that aren't super effective such as Palkia's Aqua Tail in the rain. It also can't fight up close very well for some reason seeing as it is x4 weak to Fighting and weak to Fire- and Ground-type attacks. Kirikizan plays dirty; knowing tactics such as STAB Sucker Punch, Thunder Wave, Stealth Rock, and Ankle Sweep. Much like a Power Ranger, Kirikizan has Competitive Spirit to help boost its offense greatly when the opponent wants to try to Intimidate it with their immense power. Kirikizan boasts immunity to Toxic Spikes, resists Stealth Rock, and has a grand total of nine resistances; Dragon being one of them. With an above average Attack base of 125, Kirikizan can pose a threat behind its STAB Sucker Punch so long as it finds a situation to set up Swords Dance, or simply go with Choice Band and forego setting up altogether. Just remember what happened to the bad guys when they didn't take the Power Rangers seriously and you'll realize that Kirikizan can cause trouble to offensive teams; both OU and Uber.</p> [SET] name: Swords Dance move 1: Swords Dance move 2: Sucker Punch move 3: Brick Break / Ankle Sweep move 4: Stone Edge / Night Slash / item: Life Orb nature: Adamant evs: 252 HP / 252 Atk / 4 Spe [SET COMMENTS] <p> Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide [Overview] Interesting typing. Dark/Steel has 3 weaknesses (Fire, Ground, x4 weak to Fighting) while x2 resisting Normal, Grass, Ice, Flying, Rock, Steel, Dragon, and Rock, x4 resists Dark and Ghost, and finally immune to Psychic and Poison. Only Water, Electric, and Bug-types hit it for neutral damage. 125 Attack, 100 Defense, and 70 base Speed. Perfect ingredients for a Rock Polish Pokemon, though it is weaker than Metagross when it comes to Rock Polish. Competitive Spirit, which acts like a pseudo-Clear Body in that it nullifies Intimidate and boosts its Attack if any of its stats are lowered (note that Intimidate nullifies the Attack boost). STAB Sucker Punch. Weak HP and Special Defense to really take advantage of its typing. 65 and 70; respectively. Semi-lacking movepool. [SET] name: Offensive move 1: Swords Dance move 2: Sucker Punch move 3: Brick Break move 4: Stone Edge / Night Slash / Iron Head item: Life Orb ability: Competitive Spirit nature: Adamant evs: 4 HP / 252 Atk / 252 Spe Set Comments STAB Sucker Punch only loses to Absol with "strongest" priority user. Brick Break gives Kirikizan a way to bust through Steel-types. Night Slash is to keep Kirikizan reliable offensively. Since Sucker Punch doesn't always work, Night Slash will pick up some of the slack. Stone Edge is just another reason for Zapdos to stay the fuck out. Iron Head is there mainly for another coverage move that's slightly stronger than Night Slash while slamming on the Fighting trio that have Justice Heart as their ability. Pursuit also works well alongside Sucker Punch. It's funny because it can set up on Scarf Garchomp (or any Dragon really) locked onto Outrage. Outrage does 36.2% - 42.8% to 0/0 Kirikizan, and +2 Outrage does 67.7% - 80.2% to 68 HP / 0 Def Kirikizan. The latter is with Life Orb, by the way. Additional Comments Ankle Sweep makes Jaroda on down slower than Kirikizan. Jolly can be used to outpseed Shaymin-S on down, but at the cost of loss of power. If you want to use Adamant Tyranitar as a benchmark, 68 EVs of Speed can go into HP. Hell, you can even go as far as maxing HP on the set. Brave Bird from Skarmory now does 17.4% - 20.7%, while Surf from Life Orb Starmie won't OHKO (67.7% - 79.9% vs. 83.4% - 98.5%, which means there is a significant chance of a OHKO after Life Orb recoil and Stealth Rock damage). This means Brick Break is needed as an option over Ankle Sweep. Teammates & Counters Pokemon like Infernape help make Kirikizan's life easier as Infernape punctures through physical walls better with its mixed attacking stats and powerful STABs. Heatran also is a great partner for roasting many Steel-types since Ankle Sweep is pretty ineffective versus Skarmory. Paralysis support is welcome on the set. Not a lot is necessary thanks to Ankle Sweep, but nevertheless useful. While Darkrai is weak to Ankle Sweep, it resists Sucker Punch and Night Slash, can use Dark Void to cripple Kirikizan, then set up Nasty Plot on its own. The Fighting trio have Justice Heart to switch into Night Slash while receiving a free boost (at the cost of damage of course) and can knock Kirikizan's lights out with STAB Close Combat. Choice Scarf Garchomp will always be faster than Kirikizan, barring Sucker Punch getting the first hit. Even so, Ankle Sweep does 26.8% - 31.6% and Night Slash does 46.4% - 54.7%. Sucker Punch does 52.8% - 62.3%. Watch out for Swords Dance Sucker Punches. Non-Hasty Dialga can take two Ankle Sweeps and OHKO Kirikizan back with Fire Blast. Hippowdon and Gliscor royally screw up this set. Randorosu as well, though it lacks recovery. "Mindgames with Sucker Punch". [SET] name: Rock Polish move 1: Rock Polish move 2: Night Slash move 3: Brick Break move 4: Iron Head / Stone Edge / Swords Dance item: Life Orb / Balloon ability: Competitive Spirit nature: Jolly / Adamant evs: 4 HP / 252 Atk / 252 Spe Set Comments Adamant reaches 478 Speed after a Rock Polish, which is enough to outspeed most Pokemon that don't wield a Choice Scarf. Jolly gets 524 Speed after a Polish, which is just enough to outspeed Scarf Infernape on down. Brick Break is superior to Ankle Sweep since Kirikizan is boosting its own Speed. Iron Head is for assurance versus Terakkion and Birijion. Iron Head deals 66.4% - 78.3% to 0/0 Birijion. Competitive Spirit nullifies Intimidate, so it does have its niche for being one of the few Rock Polishing Pokemon that can nullify Intimidate (the other is Metagross). Stone Edge is more for defensive Zapdos in general. Swords Dance + Balloon is an interesting combo. Since many of Kirikizan's "counters" involve bulky Ground-type Pokemon, they will flinch when they find out their Earthquake isn't affecting Kirikizan. Additional Comments Sadly, without Night Slash, it is pretty inferior to Metagross in most, if not all regards when it comes to a Rock Polish sweeper. Rotom-A losing its Ghost-typing was the big nail against this set having a superior reason to use. There is one way that Kirikizan can be superior to Metagross though, but it is a risky set-up and definitely involves Kirikizan scaring something off on the switch. Swords Dance and Rock Polish can work, in theory, so long as Kirkizan is built to withstand damage. You would probably have to nullify Life Orb to pull it off though, and maybe take away Attack EVs for HP. Don't try this though; it simply doesn't have the bulk. Teammates & Counters Obviously, you -need- Stealth Rock and possibly every other entry hazard to make this set work. Any Phyiscal wall can take this set pretty well. Just make sure they're not weak to Night Slash or Brick Break. If it's not late game at all... this set really isn't too hard to handle sadly. It really relies on the team being weakened. Mach Punch and Vacuum Wave are huge priorities against this thing. [SET] name: Choice Band move 1: Sucker Punch move 2: Ankle Sweep / Brick Break move 3: Stone Edge move 4: Pursuit / Iron Head item: Choice Band ability: Competitive Spirit nature: Adamant evs: 4 HP / 252 Atk / 252 Spe Set Comments Sports an above average Attack stat of 574 after Choice Band. Sucker Punch, while somewhat unreliable, gives Kirikizan a priority attack to accommodate its low Speed. Brick Break can be used over Ankle Sweep; however, Ankle Sweep gives Kirikizan an advantage of pulling faster Pokemon down a peg. Stone Edge is for, once again, giving Zapdos another reason to stay out of its way. Pursuit is definitely an option here since it can force Pokemon out, though Iron Head gives Kirikizan a secondary STAB move. Additional Comments Nothing much to add other than Payback or Night Slash can work. Teammates & Counters Once again, "Sucker Punch mindgames" suck. Very slow outside of priority and not strong enough to bust through walls. If it's not locked onto Sucker Punch, Dugtrio can easily shut it down on the revenge kill. Magnezone can take it down if Kirikizan isn't locked onto Ankle Sweep. [SET] name: Choice Scarf move 1: Night Slash move 2: Brick Break move 3: Pursuit move 4: Stone Edge / Iron Head item: Choice Scarf ability: Competitive Spirit nature: Jolly EVs: 4 HP / 252 Atk / 252 Spe Set Comments Outspeeds Shaymin-S on down. Pursuit is still pretty threatening on Azelf, Starmie, Alakazam, Latias, Latios, and Gengar. Night Slash is for a consistent STAB attack. Sadly, Iron Head does a lot worse against a lot of the new Pokemon. Stone Edge is to target Zapdos and Borutorosu. Iron Head can be used as a secondary STAB option. It has the added benefit of hitting Birijion neutral while hitting Terakkion for Super Effective damage. Additional Comments Sadly, Adamant is still short on Positive 115s. Kirikizan ends at 358 Speed, though it does outspeed Jaroda on down. Still fairly significant as its Pursuit is more powerful than Jolly Tyranitar's (and note that Adamant Tyranitar can't even outspeed Garchomp). Adamant can use Sucker Punch to attempt to make up for the loss of outspeeding base 115s. Teammates & Counters This thing is pretty weak. Hell, Choice Scarf Garchomp can outspeed it or take 32.7% - 38.5% from one Night Slash. Yeah, it's pretty bad. It's even easier to counter since, if it can get a kill, it will be locked onto a move that has either an immunity or resist often. [SET] name: Stealth Rock move 1: Stealth Rock move 2: Night Slash / Payback move 3: Ankle Sweep / Brick Break move 4: Stone Edge / Pursuit / Toxic item: Leftovers / Life Orb ability: Competitive Spirit nature: Adamant evs: 4 HP / 252 Atk / 252 Spe Set Comments It is an interesting Pokemon in that it learns both Stealth Rock and STAB Sucker Punch, but sadly neither are compatible with each other (fuck you Gamefreak). It even has Inner Focus as an ability; making it a viable Anti-Lead. Ankle Sweep is for after Stealth Rock has already been laid and other Pokemon switch into Kirikizan. Stone Edge is to keep Zapdos out while Pursuit allows it to trap Pokemon such as Ghost-types slower than Kirikizan. Sadly, of the new ones, Shandera is faster than Kirikizan. Since Kirikizan is a big magnet for Ground-type Pokemon, Toxic is a great move to cripple the bulky Ground-type when it switches into Kirikizan. Leftovers gives Kirikizan some recovery while Life Orb makes Kirikizan an offensive Stealth Rock layer. Additional Comments Brick Break can work over Ankle Sweep if Dual Screens prove to be a bigger problem. Ankle Sweep helps on non-Scarf Heatran though as even without Life Orb Ankle Sweep does 41.5% - 48.9%. Thunder Wave (or Scary Face) are options to consider, but when bulky Ground-types such as Hippowdon are harmed more by status being induced onto it Toxic is better. You can fore go Ankle Sweep and stick with max HP / max Atk Kirikizan if you'd like. Remember that Kirikizan is still bulky enough to take a Life Orb Surf from Timid Starmie, which despite seeming like a weak benchmark, is good enough to threaten Starmie with Pursuit as it is a common Pokemon that utilizes Rapid Spin. Pursuit 2HKOes max HP / 4 Def Starmie while Surf can fail to 2HKO max HP Kirkizan! It takes 41.3% - 48.8% damage from Starmie's Surf. Spinners such as Tentacruel and Forretress can take advantage of Kirikizan sadly, so Taunt is an option to keep them from laying any other entry hazard. Teammates & Counters Doryuuzu resists Night Slash, isn't OHKOed by Ankle Sweep, and can spin away Kirikizan's entry hazard while threatening to OHKO Kirikizan with STAB Earthquake. Usual Physical Walls still wreck this set, though Bulky Ground-types need to be aware of Toxic screwing them up. [Team Options] Anything to take down Physical Walls. Infernape and Heatran, despite their weaknesses being shared with Kirikizan, do well with taking care of those. Heatran has to beware from Blissey and Bulky Water-types in particular, but is a decent target for many other threats. Choice Scarf Pokemon that has a goal of cleaning up Pokemon with moves that allow it to set-up while Sucker Punch is being used. Scarf Garchomp is a good Pokemon thanks to its natural bulk, excellent Dual STABs, 102 Speed, and good power. Bulky Water-types are a good answer for Bulky Ground-types. Vaporeon has the benefit of being able to pass Wish onto Kirikizan, while Swampert will lay Stealth Rock. [Optional Changes] Psycho Cut can be used to exterminate Fighting-types. It learns Mean Look, which could prove interesting with niche sets. Metal Burst can work in theory by bouncing back an Earthquake from Gliscor or Hippowdon. [Counters] Bulky walls such as Skarmory, Hippowdon, and Gliscor work very well. Skarmory will have to resort to using Whirlwind, while Hippowdon and Gliscor can slam at Kirikizan with STAB Earthquake. Groudon is a great counter as well since it can set up on certain Kirikizan sets. Sucker Punch's downfall on failing in some circumstances. Mach Punch / Vacuum Wave Pokemon make great checks for this thing thanks to its x4 weakness to Fighting-type attacks. Roobushin and Lucario make Kirikizan's life miserable. Terakkion, Birijion, and Kobaruan outspeed Kirikizan, resist its Dark-type attacks (while receiving a free Attack boost) and shuns Kirikizan out with STAB Close Combat. In general, Fighting-types become a huge threat for Kirikizan as its only answer to them is Aerial Ace. Nageki, Hariyama, and Roobushin don't mind taking unboosted attacks from Kirikizan. [Dream World] Kirikizan gains Pressure as a Dream World ability. Yeah... nothing very useful in comparison to an ability that nullifies Intimidate's effect or Inner Focus being useful for Anti-Suicidal Leads.