beej
everybody walk the dinosaur
Update: Everything's done.
Thanks go out to Magmortified, Plus and UmbreonDan for helping with the Scarf set, counters section and team options, respectively. Also thanks to Katherine and tennisace for checking grammar.
[SET]
name: Life Orb Attacker
move 1: ShadowStrike
move 2: Ice Punch
move 3: U-turn
move 4: Superpower / Earthquake
item: Life Orb
nature: Adamant / Jolly
ability: Limber
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Kitsunoh is a natural candidate for a Life Orb set, considering it has a high Attack stat, a good Speed stat, and a decent physical movepool. ShadowStrike is quite potent on this set, as it has a 50% chance to drop the opponent’s Defense, making it difficult for even the bulkiest Pokemon to switch in without fear of being 2HKOed. Ice Punch is very useful, as it allows you to OHKO Salamence and 2HKO Bold Zapdos 82% of the time with a Jolly nature. U-turn is one of Kitsunoh’s most valuable moves, allowing you to scout for its common switch-ins and deal free damage to them as you switch to a counter.</p>
<p>The choice between Superpower and Earthquake on this set depends a lot upon the choice between using either Adamant or Jolly for its nature. Adamant is the main option, as it allows for maximum damage output and will also net you an OHKO on all but the most physically bulky Blissey with Superpower, and even then there is a 46.15% chance to OHKO with an Adamant nature and Stealth rock support. However, Jolly is still quite viable on Kitsunoh and will allow you to outrun positive base 100s and Infernape, who is defeated by Earthquake. Jolly also ties with Latias, but leaving Kitsunoh in isn’t a risk you will necessarily wish to take, as this set is not nearly as good at taking Surfs as other sets due to the Life Orb recoil.</p>
<p>You could use this same set with a Choice Band instead of Life Orb to increase the damage output. However, in most cases the difference is negligible and the ability to switch between moves is very useful.</p>
<p>This Kitsunoh set is more sweeper-oriented than the last set, and such, you will want to give the opponent as few opportunities to respond to your offensive assault as possible. As it's been said, Kitsunoh attracts many bulky Steel and Water-types that won't hesitate to use your switching turn to support their team, or worse, heal. As such, wall-breakers make very good teammates when used in tandem with U-turn. Mixed Salamenceand mixed Dragonite come in easily on many of these bulky support Pokemon and threaten to OHKO or 2HKO all of them with Draco Meteor, Fire Blast and Outrage. Mixed Infernape works similarly, though it is more difficult to switch in and may have trouble with some Water-types. Defense drops from ShadowStrike really help here, as they allow Infernape to get some extra 2HKOs with Close Combat. Mixed Electivire can 2HKO bulky Water-types more reliably than Salamence or Dragonite and has Flamethrower for Steel-types. Swampert can be dispatched with a surprise Hidden Power Grass.</p>
[Team Options]
<p>As previously mentioned, Kitsunoh is quite good at wearing down its counters. It is therefore worth using other Pokemon on your team that have similar counters. This mainly consists of offensive Steel-types. Arghonaut and Swampert will be able to stand up to Kitsunoh if they are at full health, but adding Metagross and Scizor to the equation puts constant pressure upon these Pokemon. Magnezone can be used on your team to take out Skarmory, Forretress, and Bronzong. If you use Magnezone for this purpose, Hidden Power Grass could be very useful for surprising Swampert. Heatran, while unable to trap Steel-types with Magnet Pull, can function similarly to Magnezone. Both of these Pokemon are capable of Exploding on potential counters for Kitsunoh.</p>
<p>Defensively, Kitsunoh needs to watch for faster users of Fire and Ground-type moves. This means Gyarados and Salamence are both good choices to pair with Kitsunoh, especially because many Pokemon using those moves will need a Choice Scarf in order to outspeed Kitsunoh, and be locked into the move. Gyarados and Salamence, meanwhile, can set up with Dragon Dance. Surprisingly, Flygon can also be used for this purpose with U-turn, serving as a sort of "double scout" strategy. Flygon's immunity to Electric moves is also of some assistance here, though unfortunately Flygon doesn't resist Water (unlike Salamence and Gyarados). Latias and Stratagem with Levitate resist Fire-type moves, are immune to Ground-type moves, and can set up Calm Mind. Arghonaut, Swampert, and Hippowdon are bulkier Pokemon that can also switch into Fire and Ground-type moves and are worth noting because they can easily switch (or U-turn) into Tyranitar if you don't have Superpower. Due to a lack of recovery and Kitsunoh's frequent switching, Wish support can improve Kitsunoh's performance considerably, especially the Life Orb variant. Consider using Blissey or Vaporeon for this purpose.</p>
<p>Due to Kitsunoh's habit of forcing switches, it is effective to use entry hazards alongside it. Stealth Rock in particular should be set up as early in the battle as possible to maximize the damage Kitsunoh can do, particularly to Pokemon like Zapdos and Gyarados who you may have trouble with otherwise. Spikes and Toxic Spikes are also very effective, as bulky Water-types are some of Kitsunoh's best counters and they are devastated by these hazards.</p>
[Other Options]
<p>Rock Slide is a decent move to use on a pure attacking Kitsunoh, as it allows you to deal fair damage to Gyarados without losing coverage on Salamence and Zapdos. ThunderPunch OHKOs Gyarados and will hit bulky Waters pretty hard on the Life Orb set, although it has little merit otherwise. Meteor Mash is a 100 base power STAB move with a small chance to raise Kitsunoh's Attack, but the coverage it giv es is generally redundant on the main sets.</p>
<p>Kitsunoh gets Taunt, which can be of some use on a lead set to stop slower set up leads. It also has access to Psycho Shift, which it can use somewhat effec tively in tandem with Trick and a Flame Orb. However, it is perfectly capable of running Will-O-Wisp, which is usually superior. Finally, Kitsunoh can use Knock Off on the Substitute set to punish its switch-ins as an alternative to Will-O-Wisp and Yawn. It is particularly useful in that Skarmory and Forretress, two great answers to most Kitsunoh, can have their Shed Shells removed, so that they can be trapped by Magnezone.</p>
[EVs]
<p>Kitsunoh generally gets the most use out of a simple 252 Attack and Speed EV spread, as most of its sets have little use for any Defense and its SpA is useless. However, an alternate EV spread of 252 HP, 16 Attack, 100 Speed, 140 SpD with a Careful nature can be useful on the Sub + Status set. Most defensive Latias are unable to break its Substitutes with Surf, while you easily 2HKO them with Shadow Strike even without Defense drops. Kitsunoh will also outrun Naive
[Opinion]
<p>While it may be a stretch to call Kitsunoh “the ultimate scout”, it is definitely adept at forcing switches with its great resists and wide array of powerful attacks. Even Pokemon that resist its common moves won’t like having their Defense dropped by ShadowStrike, which leaves them vulnerable to other powerful attackers. With 110 Speed, Kitsunoh outpaces much of the metagame and is more than capable of forcing them into submission. Furthermore, it is not a glass cannon like many of its fast brethren like Gengar and Azelf, and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reve Heatran and Adamant Lucario and hit them with Superpower for a 2HKO and OHKO, respectively.</p> als team members.</p>
Thanks go out to Magmortified, Plus and UmbreonDan for helping with the Scarf set, counters section and team options, respectively. Also thanks to Katherine and tennisace for checking grammar.
[SET]
name: Life Orb Attacker
move 1: ShadowStrike
move 2: Ice Punch
move 3: U-turn
move 4: Superpower / Earthquake
item: Life Orb
nature: Adamant / Jolly
ability: Limber
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Kitsunoh is a natural candidate for a Life Orb set, considering it has a high Attack stat, a good Speed stat, and a decent physical movepool. ShadowStrike is quite potent on this set, as it has a 50% chance to drop the opponent’s Defense, making it difficult for even the bulkiest Pokemon to switch in without fear of being 2HKOed. Ice Punch is very useful, as it allows you to OHKO Salamence and 2HKO Bold Zapdos 82% of the time with a Jolly nature. U-turn is one of Kitsunoh’s most valuable moves, allowing you to scout for its common switch-ins and deal free damage to them as you switch to a counter.</p>
<p>The choice between Superpower and Earthquake on this set depends a lot upon the choice between using either Adamant or Jolly for its nature. Adamant is the main option, as it allows for maximum damage output and will also net you an OHKO on all but the most physically bulky Blissey with Superpower, and even then there is a 46.15% chance to OHKO with an Adamant nature and Stealth rock support. However, Jolly is still quite viable on Kitsunoh and will allow you to outrun positive base 100s and Infernape, who is defeated by Earthquake. Jolly also ties with Latias, but leaving Kitsunoh in isn’t a risk you will necessarily wish to take, as this set is not nearly as good at taking Surfs as other sets due to the Life Orb recoil.</p>
<p>You could use this same set with a Choice Band instead of Life Orb to increase the damage output. However, in most cases the difference is negligible and the ability to switch between moves is very useful.</p>
<p>This Kitsunoh set is more sweeper-oriented than the last set, and such, you will want to give the opponent as few opportunities to respond to your offensive assault as possible. As it's been said, Kitsunoh attracts many bulky Steel and Water-types that won't hesitate to use your switching turn to support their team, or worse, heal. As such, wall-breakers make very good teammates when used in tandem with U-turn. Mixed Salamenceand mixed Dragonite come in easily on many of these bulky support Pokemon and threaten to OHKO or 2HKO all of them with Draco Meteor, Fire Blast and Outrage. Mixed Infernape works similarly, though it is more difficult to switch in and may have trouble with some Water-types. Defense drops from ShadowStrike really help here, as they allow Infernape to get some extra 2HKOs with Close Combat. Mixed Electivire can 2HKO bulky Water-types more reliably than Salamence or Dragonite and has Flamethrower for Steel-types. Swampert can be dispatched with a surprise Hidden Power Grass.</p>
[Team Options]
<p>As previously mentioned, Kitsunoh is quite good at wearing down its counters. It is therefore worth using other Pokemon on your team that have similar counters. This mainly consists of offensive Steel-types. Arghonaut and Swampert will be able to stand up to Kitsunoh if they are at full health, but adding Metagross and Scizor to the equation puts constant pressure upon these Pokemon. Magnezone can be used on your team to take out Skarmory, Forretress, and Bronzong. If you use Magnezone for this purpose, Hidden Power Grass could be very useful for surprising Swampert. Heatran, while unable to trap Steel-types with Magnet Pull, can function similarly to Magnezone. Both of these Pokemon are capable of Exploding on potential counters for Kitsunoh.</p>
<p>Defensively, Kitsunoh needs to watch for faster users of Fire and Ground-type moves. This means Gyarados and Salamence are both good choices to pair with Kitsunoh, especially because many Pokemon using those moves will need a Choice Scarf in order to outspeed Kitsunoh, and be locked into the move. Gyarados and Salamence, meanwhile, can set up with Dragon Dance. Surprisingly, Flygon can also be used for this purpose with U-turn, serving as a sort of "double scout" strategy. Flygon's immunity to Electric moves is also of some assistance here, though unfortunately Flygon doesn't resist Water (unlike Salamence and Gyarados). Latias and Stratagem with Levitate resist Fire-type moves, are immune to Ground-type moves, and can set up Calm Mind. Arghonaut, Swampert, and Hippowdon are bulkier Pokemon that can also switch into Fire and Ground-type moves and are worth noting because they can easily switch (or U-turn) into Tyranitar if you don't have Superpower. Due to a lack of recovery and Kitsunoh's frequent switching, Wish support can improve Kitsunoh's performance considerably, especially the Life Orb variant. Consider using Blissey or Vaporeon for this purpose.</p>
<p>Due to Kitsunoh's habit of forcing switches, it is effective to use entry hazards alongside it. Stealth Rock in particular should be set up as early in the battle as possible to maximize the damage Kitsunoh can do, particularly to Pokemon like Zapdos and Gyarados who you may have trouble with otherwise. Spikes and Toxic Spikes are also very effective, as bulky Water-types are some of Kitsunoh's best counters and they are devastated by these hazards.</p>
[Other Options]
<p>Rock Slide is a decent move to use on a pure attacking Kitsunoh, as it allows you to deal fair damage to Gyarados without losing coverage on Salamence and Zapdos. ThunderPunch OHKOs Gyarados and will hit bulky Waters pretty hard on the Life Orb set, although it has little merit otherwise. Meteor Mash is a 100 base power STAB move with a small chance to raise Kitsunoh's Attack, but the coverage it giv es is generally redundant on the main sets.</p>
<p>Kitsunoh gets Taunt, which can be of some use on a lead set to stop slower set up leads. It also has access to Psycho Shift, which it can use somewhat effec tively in tandem with Trick and a Flame Orb. However, it is perfectly capable of running Will-O-Wisp, which is usually superior. Finally, Kitsunoh can use Knock Off on the Substitute set to punish its switch-ins as an alternative to Will-O-Wisp and Yawn. It is particularly useful in that Skarmory and Forretress, two great answers to most Kitsunoh, can have their Shed Shells removed, so that they can be trapped by Magnezone.</p>
[EVs]
<p>Kitsunoh generally gets the most use out of a simple 252 Attack and Speed EV spread, as most of its sets have little use for any Defense and its SpA is useless. However, an alternate EV spread of 252 HP, 16 Attack, 100 Speed, 140 SpD with a Careful nature can be useful on the Sub + Status set. Most defensive Latias are unable to break its Substitutes with Surf, while you easily 2HKO them with Shadow Strike even without Defense drops. Kitsunoh will also outrun Naive
[Opinion]
<p>While it may be a stretch to call Kitsunoh “the ultimate scout”, it is definitely adept at forcing switches with its great resists and wide array of powerful attacks. Even Pokemon that resist its common moves won’t like having their Defense dropped by ShadowStrike, which leaves them vulnerable to other powerful attackers. With 110 Speed, Kitsunoh outpaces much of the metagame and is more than capable of forcing them into submission. Furthermore, it is not a glass cannon like many of its fast brethren like Gengar and Azelf, and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reve Heatran and Adamant Lucario and hit them with Superpower for a 2HKO and OHKO, respectively.</p> als team members.</p>