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Pokémon Klefki

Discussion in 'OverUsed' started by Kirbles, Oct 14, 2013.

  1. Kirbles

    Kirbles

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    [​IMG]
    Klefki #707


    Types -[​IMG] /[​IMG]
    Base Stats - 57/80/91/80/87/75 (470 BST)

    Abilities
    Ability 1 - Prankster: Increases the priority of non-attacking moves by 1. However, moves still circumvent Quick Guard. If a move such as Assist or Metronome calls a two-turn attack such as Fly, the second turn of the move does not fall under the effect of Prankster.

    Level-Up Movepool
    Lv1 - Fairy Lock
    Lv1 - Tackle
    Lv5 - Fairy Wind
    Lv8 - Astonish
    Lv12 - Metal Sound
    Lv15 - Spikes
    Lv18 - Draining Kiss
    Lv23 - Crafty Shield
    Lv27 - Foul Play
    Lv32 - Torment
    Lv34 - Mirror Shot
    Lv36 - Imprison
    Lv40 - Recycle
    Lv43 - Play Rough
    Lv44 - Magic Room
    Lv50 - Heal Block

    TM & HM Compatibility
    TM03 Psyshock
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM32 Double Team
    TM33 Reflect
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM68 Giga Impact
    TM73 Thunder Wave
    TM77 Psych Up
    TM87 Swagger
    TM88 Sleep Talk
    TM90 Substitute
    TM91 Flash Cannon
    TM99 Dazzling Gleam
    TM100 Confide
    HM01 Cut


    General Analysis of Pokemon (concerns itself with the general aspects and positive qualities of the pokemon).
    Klefki is a pokemon to look out for in gen 6, its typing makes it immune to Poison type moves which otherwise would be super effective on fairy and immune to Dragon type moves. Not to mention the handful of useful resistances Steel has. Not only that but it has an amazingly useful ability in Prankster and a movepool (as far as we know) that goes well with it, Prankster hazards was something people were hoping for since Prankster was released.


    Potential Movesets

    Suicide lead


    Klefki @ Focus Sash/Mental herb
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    - Imprison
    - Draining Kiss / Toxic
    - Spikes
    - Foul Play

    Guaranteed to get down two layers of spikes, this set is perfect for hyper offense teams. Prankster imprison and spikes on the same team can shut down certain pokemon such as Frolass and Skarmory while setting up spikes of its own. Draining kiss, while a weak 50BP move, recovers 75% of the damage done and can help if Klefki isn't at full health but the sash was not broken, toxic could be used over this as its non invested attack isn't great and is able to put mons that don't care about foul play on a timer of sorts. Foul play is to stop certain pokemon that could come in on Klefki and set up, despite not getting STAB from this move it is still a great asset.
    Focus sash is to allow Klefki to take a hard hit and still be able to lay down spikes, while mental herb would help it in case of taunt. It really comes down to your preference

    Klefki could run Dazzling gleam/Play rough over Draining kiss but other than that there isn't really anything it could use with the current known movepool.
    Of course if it got Taunt, that would go over Imprison.

    Dual screens

    Klefki @ Light clay
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    - Reflect
    - Light screen
    - Spikes / Toxic / Thunder wave
    - Foul Play

    The first prankster-mon to get both screens and with perfect typing for it, this thing can come in on a variety of moves set up and switch out. The third mmove is really what you need, do you want to cripple opposing mons or do you want hazards up while foul play is in the fourth spot to take some threats down.


    Weather starter

    Klefki @ Damp rock / Heat rock
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    - Rain dance / Sunny day
    - Toxic / Thunder wave
    - Spikes
    - Foul Play / Draining kiss / Any attack

    Weather played a big role in gen V OU and with the nerf to permament weather manual weather will be more common, Klefki allows weather to be set up first almost every turn allowing sweepers such as Kabutops to come in and finish up. The last three moves are really up to choice, toxic / thunder wave to cripple mons, spikes to help sweepers get certain OHKOs and foul play / draining kiss stop it being taunt bait


    Personal Opinion of the pokemon and conclusion (roughly one paragraph)
    Despite that being the only set that Klefki can really run with its current movepool, there is hope that it will get some other nice moves through breeding such as Stealth rocks and taunt to make it the premier lead. Its typing could also abuse encore to allow set up for itself and other team mates. Of course this is just me being hopeful.
    With its current movepool i feel that Klefki will be a threat in UU allowing sweepers to come in and finish up other pokemon, but with the right movepool may find a nice spot in OU
    Last edited: Oct 19, 2013
    Lord Ghetsis, ROFLz, dedic and 3 others like this.
  2. ArkWelder

    ArkWelder

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    While I haven't personally used Klefki, I got messed around by a set gay_clint_eastwood used. He used metal sound (i think in place of imprison on your set) which forced a switch on me after I had killed Klefki, letting him set up. Reminds me a bit of perish song Politoed in how it can gain momentum.
  3. Robert Alfons

    Robert Alfons I love this music. Isn't it too dreamy?
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    One thing I would opt over Draining Kiss on your set is Toxic. Recovery isn't really necessary when you're a suicide lead (and Draining Kiss is weak as shit without investment), and Prankster Toxic can help in eliminating things that can set up on Klefki without fearing Foul Play.
  4. Oddish is the best

    Oddish is the best

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    I've been trying it out as a focus sash lead and it has been working out pretty well. It's attacking stats arn't that great so some 'mons can set up subs/set up on it. I don't think it will be OU but it could be very nice in RU or UU.

    Edit: This could also change if it gets taunt.
  5. poonta

    poonta

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    Red card + recycle + substitute allows it to be used as a gimmicky phazer.
    Lord Ghetsis, Venom and Sir Lemongrab like this.
  6. TwoBit

    TwoBit

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    This thing would have been perfect if it learned taunt and stealth rocks. Oh well.

    Recycle+Rest+Chesto/Lum Berry is an interesting combination for stalling. It's rather gimmicky, but when it works it can be very annoying against anything that can't 2HKO it.

    Immortal Klefki

    Klefki @ Chesto/Lum Berry
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    - Toxic
    - Rest
    - Recycle
    - Foul Play/Drain Kiss/Spikes
    Galladium and Lord Ghetsis like this.
  7. Pokemon Trainer: Shadow

    Pokemon Trainer: Shadow

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    This thing only has two weaknesses right? Fire and Ground?
  8. Kirbles

    Kirbles

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    Okay, i added a dual screens set and a weather starter set as well as updated the TMs list. I may do a calm mind set but its attacking sets are not that great

    And yea, i believe only fire and ground
  9. wiithepeople

    wiithepeople

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    If only this little guy learned Trick Room. A Prankster Trick Room setter would be amazing for the new metagame.
  10. WrightOfWay

    WrightOfWay

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    Even with Prankster, Trick Room is -6 priority. I guess you can out speed slow phasing moves?
    Lord Ghetsis likes this.
  11. Thorhammer

    Thorhammer

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    From what I understand, it's not quite clear. Someone got Prankster Wonder Room to work with priority, so there's questions of if the Room moves all got a priority increase or could otherwise work faster with Prankster if it gives larger bonuses to lower-priority moves or something.

    Not sure if these questions have been resolved already; they don't seem like they'd take too long to test.
  12. DTC

    DTC ˢᵉʳᶦᵒᵘˢ
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    Klefki does not get Will-o-Wisp or Taunt; however, Prankster Spikes + Thunder Wave with that sexy defensive typing should be enough to cause a great deal of trouble. Thundurus is notorious in VGC (I realize this is for OU, and there were nerfs to paralysis in XY, but it is still a relevant example) partly for its Prankster Thunder Wave, while Klefki gets a better typing and slightly more bulk to take advantage of it.

    Also, its base stats are mostly figured out.

    [​IMG]

    Nothing amazing, but the stats here are slightly better than the ones in the OP.
  13. Strokes fanboy

    Strokes fanboy

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    I bred one with a male gigalith, the child inherited Iron Defense.
  14. AccidentalGreed

    AccidentalGreed HOMERUN, CABRONES
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    Man, if this thing had Taunt, everything would be just PERFECT.

    But before I get into a really long rant, I'll just ask this question rhetorically: Does it have Taunt? Seemingly, no. It can't stop Skarmory or Ferrothorn from setting hazards alongside it, it can't stop other Taunt users, and it can't even stop its fellow Prankster users.

    Point is, if you don't care about Toxic or paralysis, you're pretty much set to take this thing on. Aside from priority spikes and Thunder Wave, I don't think this thing is gonna take the metagame by storm. It's too bad considering its REALLY good typing and general cuteness :T
  15. ArkWelder

    ArkWelder

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    Well it does have imprison to stop them setting up spikes.
  16. Age of Kings

    Age of Kings of the Ash Legion
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    Not top-tier but I can see this can really fuck up unprepared teams. Amazing typing, immune to Poison, neutral to Steel, neutral to Fighting, only weak to Fire and Ground with the rest of the perks Steel provides plus immunity to Dragon. You can run a Sub / Spikes / Thunder Wave / Draining Kiss (depending on how hard it hits, if it doesn't then Foul Play) @ Lefties set to be as obnoxious as possible. Screens with Spikes are another option, I can even see Torment being viable with its set of resistances.
  17. Kirbles

    Kirbles

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    Thanks, i updated the OP to the highest percentage stat.
    And yea its a shame it doesn't get taunt, that would probably make it go up a tier from wherever it will be. But there is hoping that it gets fixed in the third version/sequel(If there is one)
  18. TwoBit

    TwoBit

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    Ground/Fairy is a nearly unresisted attack combination. I can see it running a Calm Mind, HP Ground, Dazzling Gleam, Draining Kiss. Klefki's SpA isn't too hsabby and priority Calm mind would make it bulky on the special side. The main issue with this set is that the most threatening Ground and Fire attacks are on the physical side and Klefki is definitely not fast enough to outspeed the users of those attacks.
  19. Megaron

    Megaron

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    This is gonna sound weird--but I had mild success running 252 HP, 126 Def, 130 Spdef, Toxic, Thunder Wave, Torment and Protect. I managed to cripple a setup sweeper and a tank in the same match, keeping Klefki alive in the process. Torment and Protect weren't used, I'm still raising it, but I'm in love with this thing already despite the unorthodox moveset.
    So yeah... I think I'm gonna be running this general cripple set in the future, probably with leftovers, a mental herb (to prevent taunt) or an eject button (to immediately get to safety after getting the status off, provided I get directly attacked).
  20. Reikai

    Reikai

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    Regarding the Dual Screens setup, I am thinking of using one for myself in the near future. However, I would like to ask a few questions regarding a few details that hopefully some of you may be able to help me out with.

    Why the Bold nature and 252 in Defense?

    It just seems like with a setup like this, a more "balanced," approach might work out better. Perhaps Bold Nature and 252 SpD, or something similar to have similar/equal amounts of Def and SpD.

    Or is there any particular reason to max out on defense like in Kirbles' setup?
    Last edited: Oct 16, 2013
  21. Kirbles

    Kirbles

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    In all fairness i just copied the same EVs in all three sets. But i guess a more balanced set would work better.
  22. BlueCookies

    BlueCookies April Fools 2009 Participant
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    I bred a 31/x/31/x/31/x keys and checked its stats at lv.50, it has base HP/Def/SpDef of 57/91/87 not 58/91/88
  23. Count Bleck

    Count Bleck

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    Okay, it was really early in the morning when this happened, but I'm pretty sure an enemy Klefki used Magic Room and had priority. Can someone test this?
    Last edited: Oct 16, 2013
  24. GDK

    GDK

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    Yup just saw that too.
  25. Thorhammer

    Thorhammer

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    The bigger question is, what effect does it have on Wonder Room and Trick Room? Was it just a change to Magic Room or can those work at an accelerated pace as well?

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