This is a team I had a lot of fun playing with in RU. I built it about a month ago to learn the tier and the process of team building went so much more smoothly than it does in OU for me, I eventually got to the point where every loss I was taking on ladder was because I wasn't playing well enough, and the games were a lot of fun to play. The goal of this team was to build a nice offensive team that could do just that and for a good while it achieved that goal. However, when Aerodactyl and Cresselia came into the tier, at the same time as the usage of Durant and NP Cofagrigus skyrocketed, I found games I couldn't have won just by playing better. Here is the lineup- Brief Team Building Process- Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide I originally started the team out as an attempt at dragon spam, with Aggron, Scolipede, a Steel, and Dragons. The dragons were DD Altaria, CB Zweilous, and a couple others I can't remember which is partly why I'm not making a pretty team building picture for it. I attempted bird spam as well which also wasn't satisfying. Moving the dragons around and choosing stronger options that provided resistances is how the team got to where it is now. @ Ability- Sturdy Nature- Jolly EVs- 252 atk, 4 spD, 252 spe -Taunt -Stealth Rock -Head Smash -Ice Punch Yes, this is probably the weirdest set I've ever used in any tier. The idea behind this set was to have an Aerodactyl for my offensive team and this was the most appealing option for me. Sturdy essential gives it a Focus Sash and it has (or had) a reasonably fast Taunt before Qwilfish and Gligar started running so much speed. Taunt is rather valuable still for stopping things like FEARgle from setting up on me early. Head Smash is pretty much Explosion with a Rock Gem, when people see Aggron screwing around with Taunt they never expect to get slammed by the equivalent of a Banded Head Smash. Ice Punch isn't nearly as important as the other moves but it does let me kill slower Gligar and at least hurt Claydol if I need to. @ Ability- Swarm Nature- Jolly EVs- 252 atk, 4 spD, 252 spe -Spikes -Megahorn -Earthquake -Rock Slide Why this set isn't seen more is completely beyond me. It's even worse that the analysis doesn't even mention it. What I wanted was another hazard user that could blow up a Claydol and this fit the job perfectly. This thing sets up Spikes blazing quick without being a stupid looking Accelgor, who's name isn't helping it's case at all. Megahorn does satisfying damage to anything that doesn't resist it, and even more so with a Swarm boost. Earthquake and Rock Slide were a great selling point because together they have really good coverage and collectively revenge a ton of threats, including Moltres. Overall, another very useful poke. @ Ability- Rough Skin Nature- Adamant EVs- 252 atk, 4 spD, 252 spe -Taunt -Outrage -Superpower -Sucker Punch This guy is a boss tank. His goal is to make sure nothing dumb is setting on me early game while blasting with Outrage. Oftentimes this guy breaks down a Regirock or a Rhydon while preventing them from setting up SR. It can take a decent hit and can give a great one back with Outrage; only Gligar and Cressy (fuck you) were avoiding the 2HKO while recovering off the damage. Superpower has perfect coverage alongside it and breaks down some of the problematic walls for this team while Sucker Punch serves as valuable priority. @ Ability- Pressure Nature- Adamant EVs- 252 atk, 4 spD, 252 spe -Flare Blitz -Stone Edge -Extremespeed -Protect Entei is definitely one of the best overall pokemon in the tier. Because of this I didn't want it killing itself from Flare Blitz, or even dying in the first place. Leftovers combined with Protect is an underrated source of recovery IMO, especially when a pokemon switches out as you Protect and you can grab another one for free. It also lets me scout Choiced mons and ends up doing a ton of tanking duty for my team. For example, this is my counter to opposing Entei. Besides this is does basic Entei stuff which I'm sure you're all familiar with. @ Ability- Compoundeyes Nature- Timid EVs- 4 def, 252 spA, 252 spe -Thunder -Bug Buzz -Energy Ball -Hidden Power Ice Galvantula is yet another boss at what it does. I don't understand why so many people are using Rotom as their offensive Electric-type, this thing is so much better! This was originally a Life Orb set which was capable of sweeping much more easily for obvious reasons, but I kept getting 6-0ed by Scarf Krookodile with EQ so I switched to Air Balloon. In the end I decided I was too weak to weather boosted sweepers, the reason I wanted to venture from OU in the first place -__-. I did get a bunch of surprise KOes on things like Durant and Aerodactyl that just think they're so fast. Hidden Power Ice is there because there really isn't much I can do to hurt Gligar with this team. I doubted Scarfing this thing in the first place but it has easily proven it's worth. @ Ability- Don't even know Nature- Naughty EVs- 132 HP, 252 atk, 124 spe -Shift Gear -Gear Grind -Return -Hidden Power Ground Easily the most underrated pokemon based on what I've heard in IRC. In the lategame this guy takes over with it's awesome triple boosting move, great STAB and decent coverage. It outspeeds pretty much anything you can think of so I haven't bothered tweaking the standard EV spread because it's bulk is very nice for Honchkrow and other birds. So many times Klingklang has just swept a team clean, it even pulled me out of a 5-1 disadvantage during this team's strong run for the win. I originally used Substitute to avoid getting seeded by Ferroseed, but I found it was absolutely not worth getting destroyed by Magneton, especially when Gear Grinding makes you take Iron Barb damage twice (user Dittocrow will tell you all about this). There's not much else to say about this team, I'm happy with it as is and is currently my 2nd favorite creation. If there are actually any people out there who would like to rate it the biggest threats to this team I have found are definitely Rhydon of all kinds and NP Cofagrigus.