Klinklang (Analysis)

Discussion in 'Locked / Outdated Analyses' started by Wild Eep, Oct 12, 2010.

  1. Wild Eep

    Wild Eep pet pet pet
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    [​IMG]
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    Klinklang Dex

    [Overview]
    <p>Klinklang is a curious Pokemon with two signature moves that work well together. The first is Shift Gear, a move that raises its Attack by one stage and its Speed by two stages. Its other signature move, Gear Grind, is a physical Steel attack with similar damage output and accuracy to Meteor Mash. Unlike Meteor Mash, though, Gear Grind hits in two parts, so if the first half breaks a Substitute, the second deals damage to the target directly. Defensively, Klinklang benefits from a Steel typing and decent physical bulk, but its special survivability is subpar. The one glaring flaw with Klinklang would have to be its movepool - it only learns 36 different moves, most of which are non-competitive.</p>

    [SET]
    name: Shift Gear
    move 1: Shift Gear
    move 2: Gear Grind
    move 3: Return
    move 4: Volt Switch
    nature: Adamant
    item: Life Orb / Leftovers
    evs: 132 HP / 252 Atk / 124 Spe

    [SET COMMENTS]
    <p>This is the best moveset available for Klinklang; it differentiates Klinklang from other Steel-types by utilizing its two signature moves in tandem. Klinklang with +2 Speed and +1 Attack is faster than +2 Speed Metagross and hits harder with Gear Grind than Metagross does with Meteor Mash. Return is the best option for additional coverage because Klinklang's movepool is so shallow. The fourth move Volt Switch is useful for escaping Pokemon with Magnet Pull, as Klinklang's options against Steel-types are very limited. The choice of item is between Life Orb for more power or Leftovers for added survivability.</p>

    <p>The EV configuration above allows Klinklang to outspeed base 100 Speed Pokemon that either hold a Choice Scarf or have a +1 boost from the likes of Dragon Dance. Most Pokemon faster than that are Pokemon that Klinklang is not equipped to deal with, even if Klinklang could outspeed them. Attack is maxed to get as much damage out of Gear Grind as possible, and the rest of the EVs are placed in HP to take advantage of Klinklang's decent bulk. Alternatively, some or all of the remaining EVs could be used to increase Speed further to outspeed specific threats; the benchmark that Klinklang should hit is up to you.</p>

    [ADDITIONAL COMMENTS]
    <p>Klinklang has trouble against priority moves, which go before Klinklang regardless of how many Speed boosts Klinklang has. Using Substitute on a predicted switch-in can help address this problem. Rock Smash is another option for hitting other Steel-types, but a 2x effective Rock Smash is only slightly more powerful than a 2x resisted STAB Gear Grind. Other options for items include Shed Shell in order to escape from Magnet Pull Pokemon for sets without Volt Switch and Air Balloon to switch in on and set up against Pokemon using Choice-locked Earthquake.</p>

    <p>A mixed Shift Gear set is viable, using Thunderbolt and Hidden Power Ground instead of Return and Volt Switch. The 132 HP EVs should be moved into Special Attack, and a Naughty nature should be used. This set gives Klinklang a better chance against Skarmory and Magnezone. The Special Attack EVs and a Life Orb allow Klinklang's Hidden Power Ground to OHKO Magnezone that have no HP or Special Defense investment. This OHKO is important because even one Thunderbolt from Magnezone would leave Klinklang in danger of being knocked out by its own Life Orb recoil.</p>

    [Other Options]
    <p>Klinklang could run a more defensive moveset to utilize its base 115 Defense, but its special survivability is limited, and its only noteworthy support moves are the common Substitute, Toxic, and Thunder Wave. It is also a potentially noteworthy user of Trick Room, as it is the only Pokemon in OU to learn the move and resist both Ghost and Dark attacks. However, its base 90 Speed is too fast for Trick Room. It learns Charge Beam to boost its Special Attack, but its special movepool is poor, and there are stronger Steel-types that learn the more effective Calm Mind. Choice items can be used to improve its power or Speed, but Klinklang doesn't learn any moves worth being locked into that would help it in case of Magnet Pull Pokemon.</p>

    <p>It is worth noting that almost any set not involving Shift Gear runs the risk of being outclassed by fellow Steel-types Bronzong and Jirachi, who have similar or better stats and significantly better movepools.</p>

    [Checks and Counters]
    <p>Steel-types are a major problem for Klinklang. They resist Gear Grind, and many of them are easily able to defeat Klinklang in return. Magnezone is notable for being able to trap Klinklang with Magnet Pull, while Excadrill is immune to Electric attacks and can take advantage of Klinklang to start a sweep. Bulky Water-types also resist Gear Grind, but they need to watch out for Electric attacks from Klinklang unless the Water-types in question are of the all-too-common Water/Ground variety.</p>

    <p>Priority users can bypass Shift Gear's Speed boost and cause major damage, especially with the super effective Fighting-type Mach Punch and Vacuum Wave. Mixed Klinklang without Return have trouble taking down Zapdos and Rotom-H.</p>

    [Dream World]
    <p>Klinklang's Dream World ability Clear Body should be the default ability for any moveset. It is the only ability Klinklang can have that has any effect in singles, and it also allows Klinklang to bypass Intimidate as an added bonus.</p>
  2. Wild Eep

    Wild Eep pet pet pet
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    I am ready to submit this for review. When there's only one set, it isn't too hard to get the analysis done.
  3. Rising_Dusk

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    Fixed spacing errors, marked as done.
  4. Setsuna

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    Very nice stuff in here, Wild Eep. I think this 'mon is very legit, and I certainly believe this set is very effective. Good work ;)

    QC APPROVED (1/2)
  5. Bloo

    Bloo
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    I am definitely going to give this an approval for you. I wasn't even aware of this Pokemon's existence prior to seeing this thread, and after reading through the content of your OP (which I must say was excellently done and explained), I'm going to give this guy a go on Pokemon Online in the near future. He looks very interesting and I can't wait to try him out. I wish he could do more than just Gear Change, though.

    Good job, Eep.

    QC APPROVED (2/2)
  6. Fatecrashers

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    klinklang
    the witch is dead

    GP CHECK ONE

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    [Overview]
    <p>Klinklang is a curious Pokémon with two signature moves that work well together. The first is Gear Change, a move that raises its Attack by one stage and its Speed by two stages. Its other signature move, Gear Saucer, is a Steel attack with similar damage output and accuracy to Meteor Mash. Unlike Meteor Mash, though, Gear Saucer hits in two parts, so if the first half breaks a Substitute, the second deals damage to the target directly. Defensively, Klinklang benefits from a Steel typing and decent physical bulk, but its special survivability is subpar. However, The one glaring flaw with Klinklang would have to be is its movepool - it only learns 36 different moves, most of which are non-competitive.</p>

    [SET]
    name: Gear Change
    move 1: Gear Change
    move 2: Gear Saucer
    move 3: Return
    move 4: Volt Change
    nature: Adamant
    item: Life Orb / Leftovers
    evs: 132 HP / 252 Atk / 124 Spe

    [SET COMMENTS]
    <p>This is the best moveset available for Klinklang; This set it differentiates Klinklang from other Steel-types by utilizing its two signature moves in tandem. Klinklang with +2 Speed and +1 Attack is faster than +2 Speed Metagross and hits harder with Gear Saucer than Metagross does with Meteor Mash. Return is the best option for additional coverage because Klinklang's movepool is so shallow. The fourth move Volt Change is useful for escaping Pokémon with Magnet Pull, as Klinklang's options against Steel-types are very limited. The choice of item is between Life Orb for more power or Leftovers for added survivability.</p>

    <p>The EV configuration above allows Klinklang to outspeed base 100 Speed Pokémon that either hold a Choice Scarf or have a +1 boost like from the likes of Dragon Dance. Most Pokémon faster than that are Pokémon that Klinklang is not equipped to deal with, even if Klinklang could outspeed them. Attack is maxed to get as much damage out of Gear Saucer as possible, and the rest of the EVs are placed in HP to take advantage of Klinklang's decent bulk. Alternatively, some or all of the remaining EVs could be used to increase Speed further to outspeed specific threats, the benchmark that Klinklang should hit is up to you even faster threats after a Gear Change or to outspeed more Pokémon before using Gear Change.</p>

    [ADDITIONAL COMMENTS]
    <p>Klinklang has trouble against Pokémon with priority moves, who can attack before Klinklang regardless of how many Speed boosts Klinklang has even with a Gear Change boost. Using Substitute on a predicted switch-in can help address this problem. Rock Smash is another option for hitting other Steel-types, but a 2x effective Rock Smash is only slightly more powerful than a 2x resisted STAB Gear Saucer. Other options for items include Shed Shell in order to switch away from to escape Magnet Pull Pokémon for sets without Volt Change, and Balloon to switch in on and set up against Pokemon using Choice-locked Earthquake Earthquakes from Pokémon with choice items.</p>

    <p>A mixed Gear Change set is viable, using Thunderbolt and Hidden Power Ground instead of Return and Volt Change. Additionally, In that case, the 132 HP EVs should be moved into Special Attack, and a Naughty nature should be used. This set gives Klinklang a better chance against Skarmory and Magnezone. The Special Attack EVs and a Life Orb allow Klinklang's Hidden Power Ground to OHKO Magnezone that have with no HP or Defense investment. This OHKO is important because even one Thunderbolt from Magnezone would leave Klinklang in danger of being knocked out by its own Life Orb recoil.</p>

    [Team Options]
    <p>Klinklang has problems with taking out other Steel-types; and a Dragon-type partner would be are capable of luring and defeating these threats without adding common weaknesses to Fire, Fighting, or Ground. Salamence in particular is a Dragon-type that resists all three. Grass-types and Electric-types (especially Rotom-W, who also resists or is immune to all of Klinklang's weaknesses) can help remove pesky bulky Water-types that also resist Klinklang's Gear Saucer. Klinklang is bound to cause switches to its many counters, so entry hazards support can help rack up the damage.</p>

    [Optional Changes]
    <p>Klinklang could run a more defensive moveset to utilize its base 115 Defense, but its special survivability is limited, and its only noteworthy support moves are the common Substitute, Toxic, and Thunder Wave. It is also a potentially noteworthy user of Trick Room, as it is the only Pokémon allowed in OU to learn the move and resist both Ghost and Dark attacks. However, its base 90 Speed is too high for Trick Room. It learns Charge Beam to boost its Special Attack, but even its special movepool is also poor, and there are stronger Steel-types that learn the more effective Calm Mind. Choice items can be used to improve its power or Speed, but Klinklang doesn't learn any moves worth being locked into that would help it against in case of Magnet Pull Pokémon if it were to be trapped.</p>

    <p>It is worth noting that almost any set not involving Gear Change runs the risk of being outclassed by Bronzong and Jirachi, who have similar or better stats and significantly better movepools.</p>

    [Counters]
    <p>Steel-types are a major problem for Klinklang. They resist Gear Saucer, and many of them are easily able to defeat Klinklang in return. Magnezone is notable for being able to trap Klinklang with Magnet Pull, and while Excadrill is immune to Electric attacks and can take advantage of Klinkang to start a sweep start a sweep from Klinklang. Bulky Water-types also resist Gear Saucer, but they need to watch out for Electric attacks from Klinklang unless the Water-types in question are of the all-too-common Water/Ground variety Swampert or any of the other Water/Ground-types.</p>

    <p>Priority users can bypass Gear Change's Speed boost and cause major damage, especially with the super effective Mach Punch or Vacuum Wave. Mixed Klinklang without Return have trouble taking down Zapdos and Rotom-H.</p>

    [Dream World]
    <p>Klinklang's Dream World ability Clear Body should be the default ability for any moveset. It is the only ability Klinklang can have that has any effect in singles battles, and it also allows Klinklang to bypass Intimidate as an added bonus.</p>


    ja das ist gut

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  7. Wild Eep

    Wild Eep pet pet pet
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    I just made the changes from GP 1, I think with Fate's blessing.
  8. DragonFireKazekage

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    This is cool. I'm thinking this guy is gonna be UU or something. That's a really nice set. However, I would personally switch Return with Facade or Canon.
  9. NatGeo

    NatGeo sun's coming up
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    remove
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    Goin' to try a GP check here.


    Show Hide

    [Overview]
    <p>Klinklang is a curious Pokémon with two signature moves that work well together. The first is Gear Change, a move that raises its Attack by one stage and its Speed by two stages. Its other signature move, Gear Saucer, is a physical Steel attack with similar damage output and accuracy to Meteor Mash. Unlike Meteor Mash, though, Gear Saucer hits in two parts, so if the first half breaks a Substitute, the second deals damage to the target directly. Defensively, Klinklang benefits from a Steel typing and decent physical bulk, but its special survivability is subpar. The one glaring flaw with Klinklang would have to be its movepool - it only learns 36 different moves, most of which are non-competitive.</p>

    [SET]
    name: Gear Change
    move 1: Gear Change
    move 2: Gear Saucer
    move 3: Return
    move 4: Volt Change
    nature: Adamant
    item: Life Orb / Leftovers
    evs: 132 HP / 252 Atk / 124 Spe

    [SET COMMENTS]
    <p>This is the best moveset available for Klinklang; it differentiates Klinklang from other Steel-types by utilizing its two signature moves in tandem. Klinklang with +2 Speed and +1 Attack is faster than +2 Speed Metagross and hits harder with Gear Saucer than Metagross does with Meteor Mash. Return is the best option for additional coverage because Klinklang's movepool is so shallow. The fourth move Volt Change is useful for escaping Pokémon with Magnet Pull, as Klinklang's options against Steel-types are very limited. The choice of item is between Life Orb for more power or Leftovers for added survivability.</p>

    <p>The EV configuration above allows Klinklang to outspeed base 100 Speed Pokémon that either hold a Choice Scarf or have a +1 boost from the likes of Dragon Dance. Most Pokémon faster than that are Pokémon that Klinklang is not equipped to deal with, even if Klinklang could outspeed them. Attack is maxed to get as much damage out of Gear Saucer as possible, and the rest of the EVs are placed in HP to take advantage of Klinklang's decent bulk. Alternatively, some or all of the remaining EVs could be used to increase Speed further to outspeed specific threats; the benchmark that Klinklang should hit is up to you.</p>

    [ADDITIONAL COMMENTS]
    <p>Klinklang has trouble against Pokémon with priority moves, who which can attack go before Klinklang regardless of how many Speed boosts Klinklang has. Using Substitute on a predicted switch-in can help address this problem. Rock Smash is another option for hitting other Steel-types, but a 2x effective Rock Smash is only slightly more powerful than a 2x resisted STAB Gear Saucer. Other options for items include Shed Shell in order to escape from Magnet Pull Pokémon for sets without Volt Change and Balloon to switch in on and set up against Pokemon using Choice-locked Earthquake.</p>

    <p>A mixed Gear Change set is viable, using Thunderbolt and Hidden Power Ground instead of Return and Volt Change. In that case, the The 132 HP EVs should be moved into Special Attack, and a Naughty nature should be used. This set gives Klinklang a better chance against Skarmory and Magnezone. The Special Attack EVs and a Life Orb allow Klinklang's Hidden Power Ground to OHKO Magnezone that have no HP or Defense investment. This OHKO is important because even one Thunderbolt from Magnezone would leave Klinklang in danger of being knocked out by its own Life Orb recoil.</p>

    [Team Options]
    <p>Klinklang has problems with taking out other Steel-types; a Dragon-type partner would be capable of luring and defeating these threats without adding common weaknesses to Fire, Fighting, or Ground. Salamence in particular is a Dragon-type an example that resists all three. Grass-types and Electric-types (especially Rotom-W, who also resists or is immune to all of Klinklang's weaknesses) can help remove pesky bulky Water-types that resist Klinklang's Gear Saucer. Klinklang is bound to cause switches to its many counters, so entry hazard support can help rack up the damage.</p>

    [Optional Changes]
    <p>Klinklang could run a more defensive moveset to utilize its base 115 Defense, but its special survivability is limited, and its only noteworthy support moves are the common Substitute, Toxic, and Thunder Wave. It is also a potentially noteworthy user of Trick Room, as it is the only Pokémon in OU to learn the move and resist both Ghost and Dark attacks. However, its base 90 Speed is too high fast for Trick Room. It learns Charge Beam to boost its Special Attack, but its special movepool is also poor, and there are stronger Steel-types that learn the more effective Calm Mind. Choice items can be used to improve its power or Speed, but Klinklang doesn't learn any moves worth being locked into that would help it in case of Magnet Pull Pokémon.</p>

    <p>It is worth noting that almost any set not involving Gear Change runs the risk of being outclassed by fellow Steel-types Bronzong and Jirachi, who have similar or better stats and significantly better movepools.</p>

    [Counters]
    <p>Steel-types are a major problem for Klinklang. They resist Gear Saucer, and many of them are easily able to defeat Klinklang in return. Magnezone is notable for being able to trap Klinklang with Magnet Pull, while Excadrill is immune to Electric attacks and can take advantage of Klinklang to start a sweep. Bulky Water-types also resist Gear Saucer, but they need to watch out for Electric attacks from Klinklang unless the Water-types in question are of the all-too-common Water/Ground variety.</p>

    <p>Priority users can bypass Gear Change's Speed boost and cause major damage, especially with the super effective Fighting-type priority moves Mach Punch or and Vacuum Wave. Mixed Klinklang without Return have trouble taking down Zapdos and Rotom-H.</p>

    [Dream World]
    <p>Klinklang's Dream World ability Clear Body should be the default ability for any moveset. It is the only ability Klinklang can have that has any effect in singles, and it also allows Klinklang to bypass Intimidate as an added bonus.</p>


    Very neat and clean analysis!
  10. Fatecrashers

    Fatecrashers acta est fabula
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    NatGeo's check can count as 2/2

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  11. ParaChomp

    ParaChomp

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    As a reward for your good work, I present to you an animated GIF.
    [​IMG]
  12. Wild Eep

    Wild Eep pet pet pet
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    Put in NatGeo's fixes for GP 2 and marked the analysis as Done.

    I am now spinning like Klinklang with glee. [​IMG]
  13. Skydra

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    The link's broken, just gets a 404 error on the Veekun page.
  14. AccidentalGreed

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    Meh, it doesn't matter much now that the analysis is done, so the link is just a convenient reference and isn't all that necessary.
  15. Sphyxius

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  16. Oglemi

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    Eep, can I please ask you to delete the accent on the e in Pokemon? Thanks!
  17. Wild Eep

    Wild Eep pet pet pet
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    All instances of "é" in the original post have been removéd.
  18. ParaChomp

    ParaChomp

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    LOL. Well, that was fast.
  19. heatwave88

    heatwave88

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    what about a defensive set with a base 115 he should be good enough 2 do so
  20. NatGeo

    NatGeo sun's coming up
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    Common weakness combined with its low Special Defense don't pan out too well given it has all of no recovery.
  21. Abacus

    Abacus

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    "The Special Attack EVs and a Life Orb allow Klinklang's Hidden Power Ground to OHKO Magnezone that have no HP or Defense investment."

    Shouldn't that be Special Defense investment?
  22. Wild Eep

    Wild Eep pet pet pet
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    "Klinklang could run a more defensive moveset to utilize its base 115 Defense, but its special survivability is limited, and its only noteworthy support moves are the common Substitute, Toxic, and Thunder Wave."

    and

    "It is worth noting that almost any set not involving Shift Gear runs the risk of being outclassed by fellow Steel-types Bronzong and Jirachi, who have similar or better stats and significantly better movepools."

    Yes.
  23. lmitchell0012

    lmitchell0012

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    It should be noted that steelix walls him completely. He can't cripple him with t-wave or toxic either thanks to his typing.

    Also, I know it states that he should run an adamant nature, but are there any advantages to using a jolly nature instead??
  24. SuicuneScale

    SuicuneScale

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    Only thing from it being outclassed are Gear Shift and Gear Grind, or it is outclassed by Ferrothorn completely
  25. Wild Eep

    Wild Eep pet pet pet
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    In the analysis already:
    IMO Ferrothorn and Klinklang play differently enough that "outclass" isn't really the best word for that comparison. For one thing, Klinklang actually has speed, and it learns and should often use Volt Change.

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