Klinklang [Overview] Klinklang looks cool and plays cooler. Shift Gear is a great boosting move, Gear Grind can break subs. Decent Speed and Attack stats are bolstered. Good defenses and Steel typing ensure it stays around for a while. Its movepool is as varied as the inside of a ping-pong ball. Gets hard countered by several Pokemon. [SET] name: Shift Gear move 1: Shift Gear move 2: Gear Grind move 3: Return move 4: Substitute / Hidden Power [Ground] item: Leftovers / Life Orb nature: Adamant / Naughty evs: 100 HP / 252 Atk / 156 Spe [SET COMMENTS] Shift Gear boosts Klinklang’s decent Attack and Speed stats Gear Grind for STAB and to break subs. Return for neutral coverage (because KK has no physical movepool) Substitute helps with prediction and protects against status. Hidden Power Ground and Fire give coverage against Steels and other walls. However, it is better to wait till all Steel-types are gone. [ADDITIONAL COMMENTS] Outspeeds everything up to and including Timid Choice Scarf Manectric. (I increased the speed because there are only two 100 base Speed Pokemon in RU and only one uses Choice Scarf.) Spread can be tinkered to beat Choice Scarf Archeops but it’s generally Adamant. Spread can be changed to 216 HP / 252 Atk / 40 Spe to outspeed Scarf Rotom-C and +1 Jolly Feraligatr after a boost and to grant Klinglang more bulk. Life Orb increases damage output and is better with Hidden Power Leftovers increases longevity and is a must with Substitute Entry hazards help Klingklang out a lot (especially Stealth Rock and Spikes and especially when using Life Orb.) After Stealth Rock Entei is 2HKOed and Tangrowth is 2HKOed 100% of the time with 2 layers of Spikes. (Chance is still there for the 2HKO with just Spikes + SR but is much lower.) When not using Hidden Power Magnet Rise Magneton is great teammate being able to take out Steelix, Ferroseed and Agron. Sandslash can wall the aforementioned threats and spin hazards as well as setting them up. [SET] name: Chesto Rest move 1: Shift Gear move 2: Gear Grind move 3: Return move 4: Rest item: Chesto Berry nature: Adamant evs: 100 HP / 252 Atk / 156 Spe [SET COMMENTS] Klinklang can run a good ChestoRest set thanks to its great physical bulk and decent special bulk. Rest, in conjunction with Shift Gear, allows Klinklang to set up more than once. Rest also gets rid of any annoying status. Gear Grind for STAB and breaking subs. Return for neutral coverage. [ADDITIONAL COMMENTS] This can set up on weak walls such as Ferroseed, Drapion, Clefable and Uxie without worrying about status. Toxic Spikes helps to stall out walls as Klinklang Rests and Shift Gears. Max Attack because Klinklang isn’t outrageously strong, even at +1. Again, the spread enables Klinklang to outspeed all positive natured Choice Scarf users with 108 base Speed or less. This cannot get past Steel-types, so a teammate who can remove them with ease (Magneton), or can take advantage of their presence (Hitmonlee, Entei) is almost a necessity. [Other Options] Calling Klinklangs movepool ‘barren’ would be an understatement. Thunder Wave and Toxic can be used to spread status Special set with Charge Beam is ridiculously outclassed, slow and weak. (I don’t want to even mention it, but I left this in, in case anyone thinks it deserves a mention). Klinklang can set up Trick Room but is too fast to abuse it. [Checks and Counters] Klinklang has few counters, but the ones it has wall it completely. Bulky Water-types and Steel-types rain on its parade. Magneton can set up with Charge Beam, Substitute and Magnet Rise. Ferroseed can come and lay hazards all over the place (and paralyse Klingklang with Thunderwave. Steelix kills it with Earthquake and can lay down the rocks. Alomomola can burn it with Scald and Qwilfish can set up Toxic Spikes on it. Entei is a good, albeit slightly shaky, check thanks to good bulk and STAB Flare Blitz. Rhydon can take a Gear Grind an hit back with Earthquake. [Unreleased] If you don’t use Clear Body when it’s released you need your head examined. Also, it blocks Qwilfish’s Intimidate.