QC Stamps: / / GP Stamps: / [OVERVIEW] Kommo-o's high special attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams. An additional Dragon-typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric, aiding Fighting teams by checking a majority of other popular archetypes. Kommo-o's solid 75 / 125 / 105 bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. However, its secondary typing does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks. It also leaves Kommo-o with a nasty 4x weakness to Fairy-type attacks as well. Although Kommo-o holds a respectable Speed stat, it can still be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard-Y if it does not acquire Speed boosts from Autotomize. [SET] name: Choice Specs move 1: Clanging Scales move 2: Focus Blast move 3: Flamethrower move 4: Flash Cannon item: Choice Specs ability: Bulletproof nature: Timid / Modest evs: 4 HP / 252 SpA / 252 Spe [SET COMMENTS] Moves ======== Clanging Scales is Kommo-o's main Dragon-type STAB move that deals a great amount of damage to any unresisted target and has the benefited factor of going trough Substitutes, however it lowers its Defense in return. Focus Blast is another great Fighting-type STAB move, rounding off Kommo-o's coverage nearly perfectly alongside its other STAB moves, since it allows it to target Steel-types such as Heatran and Empoleon for super effective damage. Flamethrower is a great coverage option that allows Kommo-o to demt certain Steel- and Fairy-types such as Magearna, Tapu Bulu, and Celesteela. Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Mimikyu. Set Details ======== Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone. Bulletproof is placed, allowing Kommo-o to be immune to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Gengar and Chandelure effectively. Overcoat can be used instead, leaving Kommo-o to be immune to status moves such as Spore and Stun Spore alongside being immune to Sandstorm recoil. EVs have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities. A Modest nature can be equipped instead to increase Kommo-o's damage output, however it leaves it outspeed by threats such as Heatran, Tapu Bulu, and Diggersby. Usage Tips ======== Kommo-o is best used as an early game that can weaken down physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much more easier time breaking through the opposing team. Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can abuse its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's sustainability. Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, therefore it should switch out against when facing these threats. Team Options ======== Teammates that can switchin to Fairy-type attacks is necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners since they not only check Fairy-types, but can also set up Stealth Rocks, helping Kommo-o break through walls much more easily. Physical wallbreakers such as Mega Medicham, Terrakion, Heracross, Pangoro are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Keldeo is also useful, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword. Setup sweepers such as Breloom, Hawlucha, and Toxicroak can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Toxicroak is especially useful since it can also break through Fairy-types that Kommo-o struggles with. [SET] name: Autotomize move 1: Autotomize move 2: Clanging Scales move 3: Focus Blast move 4: Flamethrower / Flash Cannon item: Life Orb ability: Bulletproof nature: Modest evs: 4 HP / 252 SpA / 252 Spe [SET COMMENTS] Moves ======== Autotomize is the main setup boosting move of this set, letting Kommo-o outspeed the entire unboosted metagame after one use. Clanging Scales is Kommo-o's main Dragon-type STAB move, enabling it to severely dent most unresisted targets. Focus Blast is Kommo-o's secondary STAB move that compliments Clanging Scales greatly, since it allows it to target Steel-types such as Heatran and Magnezone. Flamethrower is a great coverage option that enables Kommo-o to hit specific threats such as Doublade, Tapu Bulu, and Magearna. Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir. Set Details ======== Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily. Soundproof is the preferred ability of choice, enabling Kommo-o to switchin versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. Dragonium Z can be used instead, enabling Kommo-o to have the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rocks chip damage. EVs have been fully invested in Special Attack and Speed with a Modest nature in order to capitalize on Kommoo's sweeping potential. Usage Tips ======== Kommo-o should be used as a late game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened. Clanging Scales can severely hamper Kommo-o's sweeping capabilities, since the Defense drops can leave it prone to be revenge killed by priority users such as Mamoswine and Mega Scizor. Therefore, it should pivot out when facing these threats in order to prevent it from being taken down early. Certain defensive threats such as Amoonguss and Zapdos can take advantage of the turn used to set up Autotomize and can threaten to status Kommo-o, preventing it from sweeping later on. Hence why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. Team Options ======== Wallbreakers such as Mega Medicham and Terraikon can help Kommo-o break through specially defensive walls such as Chansey and Mantine, while Kommo-o can help weaken physically defensive walls in return. Stealth Rocks setters such as Infernape and Cobalion are also useful since the entry hazard chip damage can help break through Kommo-o's checks. They also can help check Fairy-types. Keldeo is a great partner since it can apply more offensive pressure from the specially attacking spectrum and can also help break through specially defensive walls with Secret Sword. Choice Scarf users such as Heracross can also help Kommo-o check Psychic-types and offensive threats such as Greninja and Tapu Koko. [STRATEGY COMMENTS] Other Options ============= A Dragon Dance set with Dragonium Z can be utilized to turn Kommo-o into a physically offensive wallbreaker, although it generally offers more utility as a special attacker. In a similar vein, a Substitute + Belly Drum set with a Salac Berry equipped can also turn Kommo-o into an extremely powerful physical attacker. However, it is not as optimal with the same reasons mentioned previously. Checks and Counters =================== **Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switchin versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon. **Psychic-types**: Psychic-types such as Alakazam, Mega Medicham, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales. **Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. Although, Autotomize sets can threaten to outspeed all of them after a single boost. **Specially defensive walls**: Bulky walls such as Chansey, Mantine, and Mandibuzz can all avoid the 2HKO from Kommo-o's attacks if Stealth Rocks are not up and can threaten to cripple it with status moves. **Faster threats**: Faster offensive threats such as Greninja, Landorus-I, and Mega Charizard-X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of the aforementioned threats and dent them hard if it manages to set up an Autotomize.