Monotype Kommo-o (Fighting)

Funbot28

Banned deucer.

QC Stamps: Misaka Mikoto / Eien / Vid
AM QC Stamps: HNBL
GP Stamps: GatoDelFuego / P Squared

[OVERVIEW]

Kommo-o's usable Special Attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams alongside Keldeo. Additionally, Dragon typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric. Kommo-o's solid bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. It also possesses useful coverage options in Flash Cannon and Flamethrower, helping it fare against certain types much more easily by allowing it to target threats such as Mimikyu and Doublade. Bulletproof allows Kommo-o to switch in versus Pokemon such as Gengar and Mega Venusaur, since the aforementioned threats often carry ballistic moves.

However, its secondary typing eaves Kommo-o with a nasty 4x weakness to Fairy-type attacks. It also does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks. Kommo-o's lackluster Speed lets it be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard X if it does not acquire Speed boosts from Autotomize, diminishing its utility as a wallbreaker. While its Special Attack stat is high, it can also have a difficult time breaking through certain defensive threats such as Mandibuzz, Toxapex, and Mantine if it lacks Choice Specs.

[SET]
name: All-out Attacker (Fighting)
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs / Life Orb
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Clanging Scales deals great damage to any target that does not resist it and can go through Substitutes, but it lowers its Defense in return. Focus Blast is another great STAB move, allowing Kommo-o to target Steel-types such as Heatran and Empoleon for super effective damage. Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Tapu Bulu. Flamethrower is a great coverage option that allows Kommo-o to dent certain Steel-types such as Magearna, Mega Scizor, and Celesteela.

Set Details
========

Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone. Life Orb can be used as an alternative option to prevent Kommo-o from being locked into a move, but it comes with the cost of power, preventing Kommo-o from 2HKOing threats such as Mantine and Assault Vest Araquanid. Bulletproof gives Kommo-o immunity to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Mega Venusaur, Gengar, and Chandelure effectively. EVs are fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities and let it outspeed as many threats as possible. A Modest nature can be run instead to increase Kommo-o's damage output and gives it the chance to OHKO threats such as Keldeo and Landorus-T after Stealth Rock damage; however, this leaves it outsped by threats such as Heatran.

Usage Tips
========

Kommo-o is best used as an early-game wallbreaker that can weaken physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much easier time breaking through the opposing team. It usually prefers to spam Clanging Scales due to the lack of resistances the move has, meaning that Kommo-o can hit a majority of neutral targets extremely hard. Focus Blast can be used to target Steel-types like Heatran. However, Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can exploit its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's usefulness. Kommo-o should be brought in with the support of VoltTurn teammates in most instances, as although it is quite bulky, it does not appreciate repeatedly switching in versus even resisted hits.

Avoid status conditions such as paralysis and poison, since they can hamper Kommo-o's potential to wallbreak. Kommo-o must be wary of locking itself into one of its STAB moves, since it can be used as setup bait from Fairy- and Ghost-types such as Azumarill, Tapu Koko, and Doublade. Its coverage moves allow it to act as a great lure for Fighting teams, since it can lure in common Fairy- and Steel-types such as Clefable, Celesteela, and Doublade that can all otherwise be a nuisance to its teammates. Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, so it should switch out against when facing these threats.

Team Options
========

Teammates that can switch into Fairy-type attacks are necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners because they not only check Fairy-types but can also set up Stealth Rock, helping Kommo-o break through walls much more easily. Cobalion can also provide Volt Switch support, bringing in Kommo-o more safely. Potent physical attackers such as Terrakion, Buzzwole, and Choice Scarf Heracross are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Terrakion is useful, since it can also check Flying-types, while Buzzhole and Heracross can help check Psychic-types. Heracross is also beneficial because it can absorb status moves with Guts. Keldeo is also a great partner, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword. Setup sweepers such as Breloom, Hawlucha, and Lucario can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Breloom can take on Ground- and Water-type threats such as Hippowdon and Azumarill, while Hawlucha can help check Mega Venusaur for Kommo-o.

[SET]
name: Autotomize (Fighting)
move 1: Autotomize
move 2: Clanging Scales
move 3: Focus Blast
move 4: Flash Cannon / Flamethrower
item: Life Orb
ability: Bulletproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Autotomize allows Kommo-o to outspeed the entire unboosted metagame after one use, turning it into a potent sweeper. Clanging Scales enables Kommo-o to severely dent most targets. Focus Blast is Kommo-o's secondary STAB move that complements Clanging Scales greatly, hitting Steel-types such as Heatran and Magnezone. Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir. Flamethrower enables Kommo-o to hit specific threats such as Doublade, Mega Scizor, and Magearna.

Set Details
========

Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily. Bulletproof is the preferred ability, allowing Kommo-o to switch in versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. EVs are fully invested in Special Attack and Speed with a Modest nature in order to augment Kommo-o's sweeping potential.

Usage Tips
========

Kommo-o should be used as a late-game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened. Kommo-o can also have a difficult time setting up an Autotomize if it has taken too much damage early-game, preventing it from pulling off a sweep. However, Kommo-o can still fire off powerful attacks early on in the match to weaken down physical walls for its teammate. Its useful resistances and great natural bulk serve it many opportunities to setup an Autotomize. Kommo-o must be wary of certain priority users such as Mamoswine and Mega Scizor if it has garnered several Defense drops from Clanging Scales, meaning that it can be easily revenge killed. Certain defensive threats such as Mega Venusaur and Zapdos can take advantage of the turn used to set up Autotomize and status Kommo-o, preventing it from sweeping later on. This is why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. As a sweeper, Kommo-o does not appreciate being paralyzed due to the decreased Speed stat.

Team Options
========

Terrakion can help Kommo-o break through specially defensive walls such as Chansey and Flying-types such as Zapdos and Mantine, while Kommo-o can help weaken physically defensive walls in return. Stealth Rock setters such as Infernape and Cobalion are also useful, since the entry hazard chip damage can help break through Kommo-o's checks and can also help check Fairy-types. Cobalion is notable because it can cripple opposing threats with Thunder Wave and Taunt. It also provides momentum with Volt Switch, aiding Kommo-o immensely with switching in. Keldeo can apply more offensive pressure with its special attacks and can also help break through specially defensive walls such as Chansey and Alolan Muk with Secret Sword. Bug-types such as Heracross and Buzzhole can also help Kommo-o check Psychic-types, and Choice Scarf Heracross can also check offensive threats such as Greninja and Tapu Koko. Setup sweepers such as Hawlucha and Breloom can help Kommo-o break through Grass- and Water-types such as Mega Venusaur, Tapu Fini, and Azumarill.

[STRATEGY COMMENTS]

Other Options
=============

Draco Meteor can be used over Clanging Scales for the extra boost in power and also avoids the Defense drop. However, Kommo-o risks turning itself into setup bait due to the severe decrease in Special Attack after every use. Dragonium Z can be used on Autotomize sets, giving Kommo-o the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rock. However, Kommo-o must trade away the consistent damage output from holding a Life Orb, making the option unfavorable in most instances.

Checks and Counters
===================

**Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switch in versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon.

**Psychic-types**: Psychic-types such as Alakazam, Mew, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales.

**Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. However, they fear switching into Kommo-o's Dragon-type attacks. Autotomize sets can also threaten to outspeed all of them after a single boost.

**Specially Defensive Walls**: Bulky walls such as Chansey, Mantine, and Alolan Muk can all avoid the 2HKO from Kommo-o's attacks if Stealth Rock is not up and can threaten to cripple it with status or coverage moves.

**Faster Threats**: Faster offensive threats such as Greninja, Landorus, and Mega Charizard X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of them and dent them hard if it manages to set up an Autotomize.

**Physical Priority Moves**: Priority moves such as Ice Shard, Bullet Punch, and Extreme Speed can threaten to revenge kill Kommo-o after it has garnered enough Defense drops from Clanging Scales.

**Status**: Kommo-o is prone to being crippled by paralysis and poison, as paralysis neutralizes the Speed boosts gained from Autotomize, while poison can wear Kommo-o with residual damage alongside Life Orb recoil, preventing it from possibly sweeping.
 
Last edited:

Funbot28

Banned deucer.
Ok lol i promise this will get done by tommorow, if not then i guess you can reassign. My apologies.
 

Dharma

komorebi
is a Top Artist
Amcheck, does not count for 1/3, implement what you agree with or wait for QC feedback.

QC Stamps: / /
GP Stamps: /
[OVERVIEW]
  • Kommo-o's high special attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams.
  • An additional Dragon-typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric, aiding Fighting teams by checking a majority of other popular archetypes.
  • Kommo-o's solid 75 / 125 / 105 bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. No need to mention stats, stating that it has great bulk for a sweeper is enough.
  • However, its secondary typing does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks. It also leaves Kommo-o with a nasty 4x weakness to Fairy-type attacks as well.
  • Although Kommo-o holds a respectable Speed stat, it can still be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard-Y if it does not acquire Speed boosts from Autotomize. I think you mean Mega Charizard X.

[SET]
name: Choice Specs
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Clanging Scales is Kommo-o's main Dragon-type STAB move that deals a great amount of damage to any unresisted target and has the benefited factor of going trough Substitutes, however it lowers its Defense in return.
  • Focus Blast is another great Fighting-type STAB move, rounding off Kommo-o's coverage nearly perfectly alongside its other STAB moves, since it allows it to target Steel-types such as Heatran and Empoleon for super effective damage. It doesn't have near perfect coverage with it's "STAB" moves, I think you mean coverage moves.
  • Flamethrower is a great coverage option that allows Kommo-o to dent certain Steel- and Fairy-types such as Magearna, Tapu Bulu, and Celesteela.
  • Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Mimikyu. Kommo-o doesn't beat mimikyu, so replace it with Tapu Bulu instead.
Set Details
========
  • Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone.
  • Bulletproof is placed, allowing Kommo-o to be immune to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Gengar and Chandelure effectively. Mega Venusaur is definitely the best thing that is checked by Bulletproof, it should be mentioned before anything else. Gengar can still hit it with Sludge Wave.
  • Overcoat can be used instead, leaving Kommo-o to be immune to status moves such as Spore and Stun Spore alongside being immune to Sandstorm recoil.
  • EVs have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities. A Modest nature can be equipped instead to increase Kommo-o's damage output, however it leaves it outspeed by threats such as Heatran, Tapu Bulu, and Diggersby.
Usage Tips
========
  • Kommo-o is best used as an early game wallbreaker that can weaken down physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much more easier time breaking through the opposing team.
  • Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can abuse its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's sustainability.
  • Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, therefore it should switch out against when facing these threats.
Team Options
========
  • Teammates that can switchin to Fairy-type attacks is necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners since they not only check Fairy-types, but can also set up Stealth Rocks, helping Kommo-o break through walls much more easily.
  • Physical wallbreakers such as Mega Medicham, Terrakion, Heracross, Pangoro are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Remove Pangoro, it isn't relevant.
  • Keldeo is also useful, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword.
  • Setup sweepers such as Breloom, Hawlucha, and Toxicroak can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Toxicroak is especially useful since it can also break through Fairy-types that Kommo-o struggles with.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Clanging Scales
move 3: Focus Blast
move 4: Flash Cannon / Flamethrower
item: Life Orb
ability: Bulletproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Autotomize is the main setup boosting move of this set, letting Kommo-o outspeed the entire unboosted metagame after one use.
  • Clanging Scales is Kommo-o's main Dragon-type STAB move, enabling it to severely dent most unresisted targets.
  • Focus Blast is Kommo-o's secondary STAB move that compliments Clanging Scales greatly, since it allows it to target Steel-types such as Heatran and Magnezone.
  • Flamethrower is a great coverage option that enables Kommo-o to hit specific threats such as Doublade, Tapu Bulu, and Magearna.
  • Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir.
Set Details
========
  • Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily.
  • Soundproof is the preferred ability of choice, enabling Kommo-o to switchin versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. Soundproof? Don't you mean Bulletproof? Also Gengar can still hit it with Sludge Wave.
  • Dragonium Z can be used instead, enabling Kommo-o to have the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rocks chip damage. Move this to Other Options
  • EVs have been fully invested in Special Attack and Speed with a Modest nature in order to capitalize on Kommo-o's sweeping potential.
Usage Tips
========
  • Kommo-o should be used as a late game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened.
  • Clanging Scales can severely hamper Kommo-o's sweeping capabilities, since the Defense drops can leave it prone to be revenge killed by priority users such as Mamoswine and Mega Scizor. Therefore, it should pivot out when facing these threats in order to prevent it from being taken down early.
  • Certain defensive threats such as Amoonguss and Zapdos can take advantage of the turn used to set up Autotomize and can threaten to status Kommo-o, preventing it from sweeping later on. Hence why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. Amoonguss isn't really relevant, you could replace it with Sleep Powder Mega Venusaur.
Team Options
========
  • Wallbreakers such as Mega Medicham and Terraikon can help Kommo-o break through specially defensive walls such as Chansey and Mantine, while Kommo-o can help weaken physically defensive walls in return.
  • Stealth Rocks setters such as Infernape and Cobalion are also useful since the entry hazard chip damage can help break through Kommo-o's checks. They also can help check Fairy-types.
  • Keldeo is a great partner since it can apply more offensive pressure from the specially attacking spectrum and can also help break through specially defensive walls with Secret Sword.
  • Choice Scarf users such as Heracross can also help Kommo-o check Psychic-types and offensive threats such as Greninja and Tapu Koko.
[STRATEGY COMMENTS]
Other Options
=============
  • A Dragon Dance set with Dragonium Z can be utilized to turn Kommo-o into a physically offensive wallbreaker, although it generally offers more utility as a special attacker. Split this into two, a bullet for Dragon Z and a bullet for Dragon Dance.
  • In a similar vein, a Substitute + Belly Drum set with a Salac Berry equipped can also turn Kommo-o into an extremely powerful physical attacker. However, it is not as optimal with the same reasons mentioned previously. This set is too reliant on team support, I don't think it deserves to be in OO.
Checks and Counters
===================

**Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switchin versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon.

**Psychic-types**: Psychic-types such as Alakazam, Mega Medicham, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales.

**Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. Although, Autotomize sets can threaten to outspeed all of them after a single boost.

**Specially defensive walls**: Bulky walls such as Chansey, Mantine, and Mandibuzz can all avoid the 2HKO from Kommo-o's attacks if Stealth Rocks are not up and can threaten to cripple it with status moves.

**Faster threats**: Faster offensive threats such as Greninja, Landorus-I, and Mega Charizard-X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of the aforementioned threats and dent them hard if it manages to set up an Autotomize.

**Status**: paralysis neutralizing it, poison and burn dealing constant chip damage and affecting it's longevity alongside Life Orb recoil.
 
[OVERVIEW]
* Kommo-o's high special attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams.
- Not really considering there's still Keldeo with higher base Special Attack stat and its base 100 Special Attack stat is pretty meh as well.
- Talk about its ability Bulletproof, how it's useful in allowing Kommo-o to be immune to ball and bomb moves and get a free switch into things like Shadow Ball, Sludge Bomb, and Focus Blast.
- Discuss its coverage moves things like Flamethrower and Flash Cannon helping it check certain types.
- While its Special Attack stat is high, it still makes Kommo-o somewhat difficult to wallbreak other mons. 100 Special Attack stat is not bad but it's not good either.
* Although Kommo-o holds a respectable Speed stat, it can still be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard-X if it does not acquire Speed boosts from Autotomize.
- Kommo-o's base 85 Speed stat is pretty bad, especially for a wallbreaker.

[SET]
name: Choice Specs (Change to All-Out Attacker or something since Life Orb is being slashed)
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flamethrower
move 4: Flash Cannon
item: Choice Specs / Life Orb
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

Moves:
* Flamethrower is a great coverage option that allows Kommo-o to demt certain Steel- and Fairy-types such as Magearna, Tapu Bulu, and Celesteela.
- You mentioned Tapu Bulu twice and Flash Cannon is what hits Fairy-types, I would give a different example like Mega Scizor instead.

Set Details:
* EVs have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities. A Modest nature can be equipped instead to increase Kommo-o's damage output, however it leaves it outspeed by threats such as Heatran, Tapu Bulu, and Diggersby.
- Talk about what Timid nature can help it outspeed or just add that it allowed Kommo-o to be as fast as possible.
- Diggersby does not outspeed Kommo-o because it usually runs a Choice Band set so its speed hits 255 and Kommo-o hits 269 for Modest nature. Also, I would use a different example of Tapu Bulu because it would usually run Jolly with Scarf to outspeed Kommo-o anyway, if not, it'll be Adamant Banded. Say something like...Adamant nature + Choice Band Dragonite instead.
* Overcoat can be used instead, leaving Kommo-o to be immune to status moves such as Spore and Stun Spore alongside being immune to Sandstorm recoil.
- Overcoat isn't really reliable in my opinion, you'll be using Bulletproof anyway and I highly don't think that powder moves are really any trouble for it when you're only dealing with Mega Venusaur and Breloom.
- Discuss about Life Orb and explain its job (not being locked into a move and such) and why Specs is better.

Usage Tips:
- Should add how Clanging Scales is a very spammable move despite the Defense drops each time it uses it, it's powerful and can hit anything that is neutral to it hard.
- Talk about it being kept away from paralysis because that puts a hindrance on Kommo-o's Speed.
- Utilize pivots of Volt Switch to bring in Kommo-o safely. Even though it has exceptional bulk, it just doesn't appreciate taking repeated hits anyway.
- Kommo-o should be careful locking itself into one of its coverage moves because it can end up being setup bait and give examples.
- Talk about its other attacks, what are Flamethrower and Flash Cannon mainly for that gives Fighting teams trouble?
- When is it best to use Focus Blast?

Team Options:
Physical wallbreakers such as Mega Medicham, Terrakion, and Heracross are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return.
- Remove Mega Medi from here and the other team options below this one and from Checks and Counters, add how Terrakion can take on Flying-types too. Herracross is not a wallbreaker more of a revenge killer since it usually runs Choice Scarf for Fighting. But talk about Choice Scarf Heracross and Buzzwole checking Psychic types and give examples. Add Heracross being a status absorber thanks to Guts.
- Add that Cobalion can provide Volt Switch support in bringing in Kommo-o safely.
- I'm not entirely sure about Toxicroak since there's mainly better options anyway.
- Add Breloom taking on Ground- and Water-types as well as give examples.
- Hawlucha being able to take on Mega Venusaur for Kommo-o.

Autotomize

Usage Tips:
* Kommo-o should be used as a late game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened.
- Mention that if it takes damage early-game it'll be hard for it to set up Autotomize and prevent it from pulling off a sweep.
- Should mention that Kommo-o can utilize its resistances to types coupled with its bulk to find opportunities to set up Autotomize.
* Clanging Scales can severely hamper Kommo-o's sweeping capabilities, since the Defense drops can leave it prone to be revenge killed by priority users such as Mamoswine and Mega Scizor. Therefore, it should pivot out when facing these threats in order to prevent it from being taken down early.
- In my defense, Clanging Scales is basically one of your best moves to use. Perfect accuracy, powerful BP coupled with LO Modest.
- You should say however, it needs to be wary of revenge killers such as Mega Scizor and Mamoswine from the Defense drops after Clanging Scales.
- As a sweeper, Kommo-o doesn't appreciate being paralyzed because it just makes it difficult to sweep.

Team Options:
* Keldeo is a great partner since it can apply more offensive pressure from the specially attacking spectrum and can also help break through specially defensive walls with Secret Sword.
- Mention examples.
- Cobalion with Volt Switch and is able to paralyze foes with Thunder Wave. Providing Taunt as well to keep entry hazards from being on their side of the field to keep Kommo-o from taking damage upon switching in.
- Hawlucha
- Breloom
- Buzzwole

Other Options:
- Add Draco Meteor here.

Checks and Counters:
**Specially defensive walls**: Bulky walls such as Chansey, Mantine, and Mandibuzz can all avoid the 2HKO from Kommo-o's attacks if Stealth Rocks are not up and can threaten to cripple it with status moves.
- Mandibuzz is more physically defensive.
**Status**: Kommo-o is prone to being crippled by paralysis, poison, and burn, as the first mentioned status condition neutralizes the Speed boosts gained from Autotomize, while the last two can chip Kommo-o with residual damage alongside Life Orb recoil, preventing it from possibly sweeping.
- Remove burns, it's not really a problem for Kommo-o being a special attacker.

Tag me once you implement this check so I can read over it again and make any changes. Then I'll give it the approval.
 
Last edited:

Funbot28

Banned deucer.
Ok so I had already started implementing the QC... but it did not save my process. Will restart and try to get it done in the next couple of days.

Rip in text editor
 
Kommo-o is a Mega Venusaur check itself, so Hawlucha isn't mainly important for beating it. And at max Speed, Kommo-o actually does outspeed Adamant Dragonite since it hits 269 and Adamant Dragonite hits 259.
 
Please wait until after a complete check to comment on things that seem out of place thank you.

All-out Attacker

Set Details:
* EVs have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities and lets it outspeed as many threats as possible. A Modest nature can be equipped instead to increase Kommo-o's damage output, however it leaves it outspeed by threats such as Heatran and Adamant Dragonite.
- My mistake here since I have no idea why I thought Kommo-o wouldn't outspeed, must been sleeping so yeah remove Adamant Dragonite but thanks for pointing that out.

Usage Tips:
* Kommo-o must be wary from locking itself into one of its STAB moves, since it can be used as setup bait from Fairy- and Psychic and Ghost-types such as Azumarill, Mew, and Alolan-Marowak.
- I would try a different example. Kommo-o is never going to use Focus Blast against a Psychic team and Alolan Marowak would be more directed towards battling a Fire team; however, it's rarely seen.

Team Options:
- Hawlucha is fine, it helps capitalize in taking on Mega Venusaur and other threats easier for Kommo-o.

QC 1/3
 
Choice Specs:
Set Details:
- With Modest, should note a KO or two it nets.

Autotomize:
Moves:
- Flash Cannon hits Tapu Bulu too?

Usage Tips:
- I'd definitely add firing off attacks early-game to wear down checks. It should also be noted that Kommo-o is still a pretty decent wallbreaker here and can deal serious damage to physical walls as well.

Other Options:
- Honestly, the more I see it, the less I like Dragon Dance. I'd honestly just remove it here.

Checks and Counters:
- Mega Medicham is banned now.
- Physical Priority should be noted (or perhaps even physical attackers in general, but I don't prefer that as much). Clanging Scales will easily put Kommo-o into range of those physical priority users.

Nice job QC 2/3
 

Vid

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QC Stamps: Misaka Mikoto / Eien /
AM QC Stamps: HNBL
GP Stamps: /
[OVERVIEW]
Kommo-o's usable Special Attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams alongside Keldeo. An additional Dragon-typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric, aiding Fighting teams by checking a majority of other popular archetypes talking about arcehtypes doesn't really seem necessary because most Fighting teams can't easily take any of those attacks. Kommo-o's solid bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. It also possesses useful coverage options in Flash Cannon and Flamethrower, helping it fair against certain types much more easily what would normal wall it without these coverage moves?. Abilities in Bulletproof allows Kommo-o to switchin versus Pokemon such as Gengar and Mega Venusaur, since the aforementioned threats often carry ballistic moves.

However, its secondary typing does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks This really doesn't fit in. It also leaves Kommo-o with a nasty 4x weakness to Fairy-type attacks as well This is a better first sentence since Fairy weakness is big. Kommo-o's lackluster Speed lets it still be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard-X if it does not acquire Speed boosts from Autotomize, diminishing its utility as a wallbreaker. While it's Special Attack stat is high, it can also have a difficult time breaking through certain defensive threats such as Mandibuzz, Toxapex, and Mantine if it lacks Choice Specs.

[SET]
name: All-Out-Attacker
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs / Life Orb
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Clanging Scales is Kommo-o's main Dragon-type STAB move that deals a great amount of damage to any unresisted target and has the benefited factor of going trough Substitutes, however it lowers its Defense in return. Focus Blast is another great Fighting-type STAB move, rounding off Kommo-o's coverage nearly perfectly alongside its other coverage moves, since it allows it to target Steel-types such as Heatran and Empoleon for super effective damage. Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Tapu Bulu. Flamethrower is a great coverage option that allows Kommo-o to dent certain Steel-types such as Magearna, Mega Scizor and Celesteela.

Set Details
========

Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone. Life Orb can be used as an alternative option to prevent Kommo-o from being locked into a move, but it comes with the cost of power. Preventing Kommo-o from 2HKOing threats such as Mantine and Assault Vest Araquanid. Bulletproof is placed, allowing Kommo-o to be immune to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Mega Venusaur, Gengar and Chandelure effectively. EVs have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities and lets it outspeed as many threats as possible. A Modest nature can be equipped instead to increase Kommo-o's damage output and gives it the chance to OHKO threats such as Keldeo and Landorus-T after Stealth Rocks chip damage, however it leaves it outspeed by threats such as Heatran.

Usage Tips
========

Kommo-o is best used as an early game wallbreaker that can weaken down physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much more easier time breaking through the opposing team. It usually prefers to spam Clanging Scales due to the lack of resistances the move has, meaning that Kommo-o can hit a majority of neutral targets extremely hard. Focus Blast can be used to target Steel-types like Heatran. However, Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can abuse its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's sustainability. Avoid status conditions such as paralysis and poison, since they can hamper Kommo-o's potential to wallbreak. Kommo-o must be wary from locking itself into one of its STAB moves, since it can be used as setup bait from Fairy- and Ghost-types such as Azumarill, Tapu Koko, and Doublade. It's coverage moves acts as a great lure for Fighting teams, since it can lure in common Fairy- and Steel-types such as Clefable, Celesteela, and Doublade that can all otherwise be a nuisance to its teammates. Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, therefore it should switch out against when facing these threats. Kommo-o also should be brought in from the support of VoltTurn teammates in most instances, as although it is quite bulky, it does not appreciate repeatedly switching in versus even resisted hits.

Team Options
========

Teammates that can switchin to Fairy-type attacks is necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners since they not only check Fairy-types, but can also set up Stealth Rocks, helping Kommo-o break through walls much more easily. Cobalion can also provide Volt Switch support, bringing in Kommo-o more safely. Potent Psychical attackers such as Terrakion, Buzzhole, and Choice Scarf Heracross are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Terrakion is useful, since it can also check Flying-types, while Buzzhole and Heracross can help check Psychic-types. Heracross is also beneficial since it can absorb status moves with Guts. Keldeo is also a great partner, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword. Setup sweepers such as Breloom, Hawlucha, and Lucario can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Breloom can take on Ground- and Water-type threats such as Hippowdon and Azumarill, while Hawlucha can help check Mega Venusaur for Kommo-o.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Clanging Scales
move 3: Focus Blast
move 4: Flash Cannon / Flamethrower
item: Life Orb
ability: Bulletproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Autotomize is the main setup boosting move of this set, letting Kommo-o outspeed the entire unboosted metagame after one use it's only set up move in this set so the statement before this doesn't make sense?. Clanging Scales is Kommo-o's main Dragon-type STAB move, enabling it to severely dent most unresisted targets. Focus Blast is Kommo-o's secondary STAB move that compliments Clanging Scales greatly, since it allows it to target Steel-types such as Heatran and Magnezone. Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir. Flamethrower is a great coverage option that enables Kommo-o to hit specific threats such as Doublade, Mega Scizor, and Magearna.

Set Details
========

Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily. Bulletproof is the preferred ability of choice, enabling Kommo-o to switchin versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. EVs have been fully invested in Special Attack and Speed with a Modest nature in order to capitalize on Kommoo's sweeping potential.

Usage Tips
========

Kommo-o should be used as a late game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened. Kommo-o can also have a difficult time setting up an Autotomize if it has taken too much damage early-game, preventing it from pulling off a sweep. However, Kommo-o can still fire off powerful attacks early on in the match to weaken down physical walls for its teammate. It's useful resistances and great natural bulk serves it many opportunities to setup an Autotomize however. Kommo-o must be wary of certain priority users such as Mamoswine and Mega Scizor if it has garnered several Defense drops from Clanging Scales, meaning that it can be easily revenge killed. Certain defensive threats such as Mega Venusaur and Zapdos can take advantage of the turn used to set up Autotomize and can threaten to status Kommo-o, preventing it from sweeping later on. Hence why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. As a sweeper. Kommo-o does not appreciate being paralyzed due to the decreased Speed stat making it more difficult to sweep.

Team Options
========

Terraikon can help Kommo-o break through specially defensive walls such as Chansey and Mantine and can also check Flying-types maybe just put Mantine and Zapdos as examples for Flying-types it checks, while Kommo-o can help weaken physically defensive walls in return. Stealth Rocks setters such as Infernape and Cobalion are also useful since the entry hazard chip damage can help break through Kommo-o's checks and can also help check Fairy-types. Cobalion is notable since it can cripple opposing threats with Thunder Wave and Taunt. It also provides momentum with Volt Switch, aiding Kommo-o immensely when switching in. Keldeo is a great partner since it can apply more offensive pressure from the specially attacking spectrum and can also help break through specially defensive walls such as Chansey and Alolan Muk with Secret Sword. Bug-types such as Heracross and Buzzhole can also help Kommo-o check Psychic-types, while Choice Scarf Heracross can also check offensive threats such as Greninja and Tapu Koko. Setup sweepers such as Hawlucha and Breloom can help Kommo-o break through Grass- and Water-types such as Mega Venusaur, Tapu Fini, and Azumarill.

[STRATEGY COMMENTS]
Other Options
=============

Draco Meteor can be used over Clanging Scales for the extra boost in power and can also avoids the Defense drop. However, Kommo-o risks itself from turning into setup bait due to the severe decrease in Special Attack after every use. Dragonium Z can be used on Autotomize sets, enabling Kommo-o to have the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rocks chip damage. explain why it's OO

Checks and Counters
===================

**Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switchin versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon.

**Psychic-types**: Psychic-types such as Alakazam, Mew, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales.

**Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. Although, Autotomize sets can threaten to outspeed all of them after a single boost. mention how they can't switch in so people know they're checks

**Specially defensive walls**: Bulky walls such as Chansey, Mantine, and Alolan Muk can all avoid the 2HKO from Kommo-o's attacks if Stealth Rocks are not up and can threaten to cripple it with status or coverage moves.

**Faster threats**: Faster offensive threats such as GFreninja, Landorus-I, and Mega Charizard-X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of the aforementioned threats and dent them hard if it manages to set up an Autotomize.

**Physical Priority Moves**: Priority moves such as Ice Shard, Bullet Punch, and Extreme Speed can threaten to revenge kill Kommo-o after it has garnered enough Defense drops from Clanging Scales.

**Status**: Kommo-o is prone to being crippled by paralysis and poison, as paralysis neutralizes the Speed boosts gained from Autotomize, while poison can wear Kommo-o with residual damage alongside Life Orb recoil, preventing it from possibly sweeping.
QC 3/3
 

GatoDelFuego

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Funbot28

REMOVE CHANGE COMMENTS

[OVERVIEW]
Kommo-o's usable Special Attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams alongside Keldeo. An additional Additionally, Dragon typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric. Kommo-o's solid bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. It also possesses useful coverage options in Flash Cannon and Flamethrower, helping it fair against certain types much more easily by allowing it to target certain threats such as Mimikyu and Doublade. Abilities in Bulletproof allows Kommo-o to switch in versus Pokemon such as Gengar and Mega Venusaur, since the aforementioned threats often carry ballistic moves.

However, its secondary typing eaves Kommo-o with a nasty 4x weakness to Fairy-type attacks. It also does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks. It also as well. Kommo-o's lackluster Speed lets it still be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard X if it does not acquire Speed boosts from Autotomize, diminishing its utility as a wallbreaker. While its Special Attack stat is high, it can also have a difficult time breaking through certain defensive threats such as Mandibuzz, Toxapex, and Mantine if it lacks Choice Specs.

[SET]
name: All-out Attacker
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs / Life Orb
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Clanging Scales is Kommo-o's main Dragon-type STAB move that deals a great amount of damage to any unresisted target that does not resist it and has the benefited factor of going trough can go through Substitutes, however it lowers its Defense in return. Focus Blast is another great Fighting-type STAB move, rounding off Kommo-o's coverage nearly perfectly alongside its other coverage moves, since it allows it allowing Kommo-o to target Steel-types such as Heatran and Empoleon for super effective damage. Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Tapu Bulu. Flamethrower is a great coverage option that allows Kommo-o to dent certain Steel-types such as Magearna, Mega Scizor, (AC) and Celesteela.

Set Details
========

Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone. Life Orb can be used as an alternative option to prevent Kommo-o from being locked into a move, but it comes with the cost of power, (AC) preventing Kommo-o from 2HKOing threats such as Mantine and Assault Vest Araquanid. Bulletproof is placed, allowing allows Kommo-o to be immune to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Mega Venusaur, Gengar, (AC) and Chandelure effectively. EVs have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities and lets it outspeed as many threats as possible. A Modest nature can be equipped instead to increase Kommo-o's damage output and gives it the chance to OHKO threats such as Keldeo and Landorus-T after Stealth Rocks chip damage, however it this leaves it outspeed by threats such as Heatran.

Usage Tips
========

Kommo-o is best used as an early-game wallbreaker that can weaken down physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much more easier time breaking through the opposing team. It usually prefers to spam Clanging Scales due to the lack of resistances the move has, meaning that Kommo-o can hit a majority of neutral targets extremely hard. Focus Blast can be used to target Steel-types like Heatran. However, Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can abuse its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's sustainability usefulness. Kommo-o should be brought in from the support of VoltTurn teammates in most instances, as although it is quite bulky, it does not appreciate repeatedly switching in versus even resisted hits.
space
Avoid status conditions such as paralysis and poison, since they can hamper Kommo-o's potential to wallbreak. Kommo-o must be wary from of locking itself into one of its STAB moves, since it can be used as setup bait from Fairy- and Ghost-types such as Azumarill, Tapu Koko, and Doublade. Its coverage moves acts as a great lure for Fighting teams, since it can lure in common Fairy- and Steel-types such as Clefable, Celesteela, and Doublade that can all otherwise be a nuisance to its teammates. Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, therefore so it should switch out against when facing these threats. Kommo-o also should be brought in from the support of VoltTurn teammates in most instances, as although it is quite bulky, it does not appreciate repeatedly switching in versus even resisted hits.

Team Options
========

Teammates that can switch into Fairy-type attacks is necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners since they not only check Fairy-types, but can also set up Stealth Rocks, helping Kommo-o break through walls much more easily. Cobalion can also provide Volt Switch support, bringing in Kommo-o more safely. Potent Psychical physical attackers such as Terrakion, Buzzhole, and Choice Scarf Heracross are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Terrakion is useful, since it can also check Flying-types, while Buzzhole and Heracross can help check Psychic-types. Heracross is also beneficial since it can absorb status moves with Guts. Keldeo is also a great partner, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword. Setup sweepers such as Breloom, Hawlucha, and Lucario can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Breloom can take on Ground- and Water-type threats such as Hippowdon and Azumarill, while Hawlucha can help check Mega Venusaur for Kommo-o.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Clanging Scales
move 3: Focus Blast
move 4: Flash Cannon / Flamethrower
item: Life Orb
ability: Bulletproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Autotomize allows Kommo-o to outspeed the entire unboosted metagame after one use, turning it into a potent sweeper. Clanging Scales is Kommo-o's main Dragon-type STAB move, enabling it enables Kommo-o to severely dent most unresisted targets. Focus Blast is Kommo-o's secondary STAB move that compliments Clanging Scales greatly, since it allows it to target hitting Steel-types such as Heatran and Magnezone. Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir. Flamethrower is a great coverage option that enables Kommo-o to hit specific threats such as Doublade, Mega Scizor, and Magearna.

Set Details
========

Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily. Bulletproof is the preferred ability of choice, enabling Kommo-o to switch in versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. EVs have been fully invested in Special Attack and Speed with a Modest nature in order to capitalize on boost Kommoo's sweeping potential.

Usage Tips
========

Kommo-o should be used as a late-game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened. Kommo-o can also have a difficult time setting up an Autotomize if it has taken too much damage early-game, preventing it from pulling off a sweep. However, Kommo-o can still fire off powerful attacks early on in the match to weaken down physical walls for its teammate. Its useful resistances and great natural bulk serves it many opportunities to setup an Autotomize however. Kommo-o must be wary of certain priority users such as Mamoswine and Mega Scizor if it has garnered several Defense drops from Clanging Scales, meaning that it can be easily revenge killed. Certain defensive threats such as Mega Venusaur and Zapdos can take advantage of the turn used to set up Autotomize and can threaten to status Kommo-o, preventing it from sweeping later on. Hence why This is why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. As a sweeper, (comma) Kommo-o does not appreciate being paralyzed due to the decreased Speed stat making it more difficult to sweep.

Team Options
========

Terraikon can help Kommo-o break through specially defensive walls such as Chansey and Flying-types such as Zapdos and Mantine, while Kommo-o can help weaken physically defensive walls in return. Stealth Rocks setters such as Infernape and Cobalion are also useful, (AC) since the entry hazard chip damage can help break through Kommo-o's checks and can also help check Fairy-types. Cobalion is notable since it can cripple opposing threats with Thunder Wave and Taunt. It also provides momentum with Volt Switch, aiding Kommo-o immensely when with switching in. Keldeo is a great partner since it can apply more offensive pressure from the specially attacking spectrum with its special attacks and can also help break through specially defensive walls such as Chansey and Alolan Muk with Secret Sword. Bug-types such as Heracross and Buzzhole can also help Kommo-o check Psychic-types, while and Choice Scarf Heracross can also check offensive threats such as Greninja and Tapu Koko. Setup sweepers such as Hawlucha and Breloom can help Kommo-o break through Grass- and Water-types such as Mega Venusaur, Tapu Fini, and Azumarill.

[STRATEGY COMMENTS]
Other Options
=============

Draco Meteor can be used over Clanging Scales for the extra boost in power and can also avoids the Defense drop. However, Kommo-o risks itself from turning into setup bait due to the severe decrease in Special Attack after every use. Dragonium Z can be used on Autotomize sets, enabling Kommo-o to have the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rocks chip damage. However, Kommo-o trades consistent damage output from holding a Life Orb, making the option unfavorable in most instances. (period)

Checks and Counters
===================

**Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switch in versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon.

**Psychic-types**: Psychic-types such as Alakazam, Mew, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales.

**Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. Although, they fear switching into Kommo-o's Dragon-type attacks. (period) Autotomize sets can also threaten to outspeed all of them after a single boost.

**Specially Defensive Walls**: Bulky walls such as Chansey, Mantine, and Alolan Muk can all avoid the 2HKO from Kommo-o's attacks if Stealth Rocks are is not up and can threaten to cripple it with status or coverage moves.

**Faster Threats**: Faster offensive threats such as Greninja, Landorus-I, and Mega Charizard X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of the aforementioned threats and dent them hard if it manages to set up an Autotomize.

**Physical Priority Moves**: Priority moves such as Ice Shard, Bullet Punch, and Extreme Speed can threaten to revenge kill Kommo-o after it has garnered enough Defense drops from Clanging Scales.

**Status**: Kommo-o is prone to being crippled by paralysis and poison, as paralysis neutralizes the Speed boosts gained from Autotomize, while poison can wear Kommo-o with residual damage alongside Life Orb recoil, preventing it from possibly sweeping.

1/2
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2

[OVERVIEW]

Kommo-o's usable Special Attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams alongside Keldeo. Additionally, Dragon typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric. Kommo-o's solid bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. It also possesses useful coverage options in Flash Cannon and Flamethrower, helping it fare fair against certain types much more easily by allowing it to target certain threats such as Mimikyu and Doublade. Bulletproof allows Kommo-o to switch in versus Pokemon such as Gengar and Mega Venusaur, since the aforementioned threats often carry ballistic moves.

However, its secondary typing eaves Kommo-o with a nasty 4x weakness to Fairy-type attacks. It also does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks. Kommo-o's lackluster Speed lets it still be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard X if it does not acquire Speed boosts from Autotomize, diminishing its utility as a wallbreaker. While its Special Attack stat is high, it can also have a difficult time breaking through certain defensive threats such as Mandibuzz, Toxapex, and Mantine if it lacks Choice Specs.

[SET]
name: All-out Attacker (Fighting)
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs / Life Orb
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Clanging Scales deals great damage to any target that does not resist it and can go through Substitutes, but however it lowers its Defense in return. Focus Blast is another great STAB move, allowing Kommo-o to target Steel-types such as Heatran and Empoleon for super effective damage. Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Tapu Bulu. Flamethrower is a great coverage option that allows Kommo-o to dent certain Steel-types such as Magearna, Mega Scizor, and Celesteela.

Set Details
========

Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone. Life Orb can be used as an alternative option to prevent Kommo-o from being locked into a move, but it comes with the cost of power, preventing Kommo-o from 2HKOing threats such as Mantine and Assault Vest Araquanid. Bulletproof gives allows Kommo-o immunity to be immune to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Mega Venusaur, Gengar, and Chandelure effectively. EVs are have been fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities and lets let it outspeed as many threats as possible. A Modest nature can be run equipped instead to increase Kommo-o's damage output and gives it the chance to OHKO threats such as Keldeo and Landorus-T after Stealth Rock damage; however, this leaves it outsped outspeed by threats such as Heatran.

Usage Tips
========

Kommo-o is best used as an early-game wallbreaker that can weaken physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much more easier time breaking through the opposing team. It usually prefers to spam Clanging Scales due to the lack of resistances the move has, meaning that Kommo-o can hit a majority of neutral targets extremely hard. Focus Blast can be used to target Steel-types like Heatran. However, Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can exploit abuse its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's usefulness. Kommo-o should be brought in with from the support of VoltTurn teammates in most instances, as although it is quite bulky, it does not appreciate repeatedly switching in versus even resisted hits.

Avoid status conditions such as paralysis and poison, since they can hamper Kommo-o's potential to wallbreak. Kommo-o must be wary of locking itself into one of its STAB moves, since it can be used as setup bait from Fairy- and Ghost-types such as Azumarill, Tapu Koko, and Doublade. Its coverage moves allow it to act acts as a great lure for Fighting teams, since it can lure in common Fairy- and Steel-types such as Clefable, Celesteela, and Doublade that can all otherwise be a nuisance to its teammates. Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, so it should switch out against when facing these threats.

Team Options
========

Teammates that can switch into Fairy-type attacks are is necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners because since they not only check Fairy-types, (RC) but can also set up Stealth Rock, helping Kommo-o break through walls much more easily. Cobalion can also provide Volt Switch support, bringing in Kommo-o more safely. Potent physical attackers such as Terrakion, Buzzwole Buzzhole, (lol) and Choice Scarf Heracross are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Terrakion is useful, since it can also check Flying-types, while Buzzhole and Heracross can help check Psychic-types. Heracross is also beneficial because since it can absorb status moves with Guts. Keldeo is also a great partner, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword. Setup sweepers such as Breloom, Hawlucha, and Lucario can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Breloom can take on Ground- and Water-type threats such as Hippowdon and Azumarill, while Hawlucha can help check Mega Venusaur for Kommo-o.

[SET]
name: Autotomize (Fighting)
move 1: Autotomize
move 2: Clanging Scales
move 3: Focus Blast
move 4: Flash Cannon / Flamethrower
item: Life Orb
ability: Bulletproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Autotomize allows Kommo-o to outspeed the entire unboosted metagame after one use, turning it into a potent sweeper. Clanging Scales enables Kommo-o to severely dent most targets. Focus Blast is Kommo-o's secondary STAB move that complements compliments Clanging Scales greatly, hitting Steel-types such as Heatran and Magnezone. Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir. Flamethrower enables Kommo-o to hit specific threats such as Doublade, Mega Scizor, and Magearna.

Set Details
========

Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily. Bulletproof is the preferred ability of choice, allowing enabling Kommo-o to switch in versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. EVs are have been fully invested in Special Attack and Speed with a Modest nature in order to augment (or something? missing a word here) Kommo-o's sweeping potential.

Usage Tips
========

Kommo-o should be used as a late-game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened. Kommo-o can also have a difficult time setting up an Autotomize if it has taken too much damage early-game, preventing it from pulling off a sweep. However, Kommo-o can still fire off powerful attacks early on in the match to weaken down physical walls for its teammate. Its useful resistances and great natural bulk serve serves it many opportunities to setup an Autotomize. Kommo-o must be wary of certain priority users such as Mamoswine and Mega Scizor if it has garnered several Defense drops from Clanging Scales, meaning that it can be easily revenge killed. Certain defensive threats such as Mega Venusaur and Zapdos can take advantage of the turn used to set up Autotomize and status Kommo-o, preventing it from sweeping later on. This is why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. As a sweeper, Kommo-o does not appreciate being paralyzed due to the decreased Speed stat.

Team Options
========

Terrakion Terraikon can help Kommo-o break through specially defensive walls such as Chansey and Flying-types such as Zapdos and Mantine, while Kommo-o can help weaken physically defensive walls in return. Stealth Rock setters such as Infernape and Cobalion are also useful, (AC) since the entry hazard chip damage can help break through Kommo-o's checks and can also help check Fairy-types. Cobalion is notable because since it can cripple opposing threats with Thunder Wave and Taunt. It also provides momentum with Volt Switch, aiding Kommo-o immensely with switching in. Keldeo can apply more offensive pressure with its special attacks and can also help break through specially defensive walls such as Chansey and Alolan Muk with Secret Sword. Bug-types such as Heracross and Buzzhole can also help Kommo-o check Psychic-types, and Choice Scarf Heracross can also check offensive threats such as Greninja and Tapu Koko. Setup sweepers such as Hawlucha and Breloom can help Kommo-o break through Grass- and Water-types such as Mega Venusaur, Tapu Fini, and Azumarill.

[STRATEGY COMMENTS]
Other Options
=============

Draco Meteor can be used over Clanging Scales for the extra boost in power and can also avoids the Defense drop. However, Kommo-o risks itself from turning itself into setup bait due to the severe decrease in Special Attack after every use. Dragonium Z can be used on Autotomize sets, giving enabling Kommo-o to have the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rock. However, Kommo-o must trades away the consistent damage output from holding a Life Orb, making the option unfavorable in most instances.

Checks and Counters
===================

**Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switch in versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon.

**Psychic-types**: Psychic-types such as Alakazam, Mew, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales.

**Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. However, Although, they fear switching into Kommo-o's Dragon-type attacks. Autotomize sets can also threaten to outspeed all of them after a single boost.

**Specially Defensive Walls**: Bulky walls such as Chansey, Mantine, and Alolan Muk can all avoid the 2HKO from Kommo-o's attacks if Stealth Rock is not up and can threaten to cripple it with status or coverage moves.

**Faster Threats**: Faster offensive threats such as Greninja, Landorus, and Mega Charizard X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of them aforementioned threats and dent them hard if it manages to set up an Autotomize.

**Physical Priority Moves**: Priority moves such as Ice Shard, Bullet Punch, and Extreme Speed can threaten to revenge kill Kommo-o after it has garnered enough Defense drops from Clanging Scales.

**Status**: Kommo-o is prone to being crippled by paralysis and poison, as paralysis neutralizes the Speed boosts gained from Autotomize, while poison can wear Kommo-o with residual damage alongside Life Orb recoil, preventing it from possibly sweeping.
 
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