[OVERVIEW]
name: Belly Drum
move 1: Substitute
move 2: Belly Drum
move 3: Drain Punch
move 4: Poison Jab / Shadow Claw
item: Salac Berry
ability: Soundproof
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
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Set Details
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Team Options
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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Close Combat
move 3: Poison Jab
move 4: Outrage / Ice Punch
item: Fightinium Z / Dragonium Z / Icium Z
ability: Soundproof
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
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[SET]
name: Swords Dance Stealth Rock
move 1: Stealth Rock
move 2: Swords Dance
move 3: Close Combat
move 4: Outrage
item: Dragonium Z
ability: Soundproof
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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[STRATEGY COMMENTS]
Other Options
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Checks and Counters
===================
**Fairy-types**: Kommo-o is 4x weak to Fairy, meaning that most moves will KO it easily. Kommo-o also has no good option to hit Fairies if it is running Fire Punch or Earthquake instead of Poison Jab. Mega Altaria is particularly dangerous as it completely walls the non-Substitute variants of Kommo-o.
**Priority**: Scizor's Bullet Punch and a banded Entei's Extreme Speed can Revenge kill Kommo-o while it is at low health and prevent it from sweeping.
**Doublade**: If Kommo-o is not running Fire Punch or Earthquake, it will have no options to hit Doublade, who takes minimal damage from Devastating Drake.
**Bulky Pokemon**: Physically Bulky Pokemon such as Hippowdon can survive a +6 Drain Punch and phaze Kommo-o out with Whirlwind, and while Gliscor does not beat Kommo-o 1v1 it can be able to throw off a crippling toxic on Kommo-o.
- Kommo-o's access to Swords Dance, Belly Drum, and Dragon Dance for setup combined with powerful STAB attacks in Close Combat and Outrage as well as useful coverage make it a fearsome physical attacker.
- Kommo's decent Attack stat along with above-average bulk give it the potential to set-up.
- Kommo-o boasts a decent typing that allows it to set up on many common Pokemon such as Empoleon and Suicune 1v1, or Magneton, especially if it is choice-locked into an Electric-type move or Hidden Power Fire.
- Kommo-o's ability, Soundproof, allows it to comfortably set up a sub while also beating one of the most common Fairy-types in the tier, Sylveon, due to it being immune to Hyper Voice. It also blocks Roar which further allows it to set-up without as much risk.
- Kommo-o has difficulty beating Fairy-types because they resist both of Kommo-o's STABs, or other Pokemon such as Doublade, as Kommo-o often sacrifices one coverage move for another.
name: Belly Drum
move 1: Substitute
move 2: Belly Drum
move 3: Drain Punch
move 4: Poison Jab / Shadow Claw
item: Salac Berry
ability: Soundproof
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
========
- Substitute allows Kommo-o to have a buffer to set-up on whatever might come in, as well as being useful to absorb potentially crippling status.
- Belly Drum maximizes Kommo-o's attack, turning it into an incredibly powerful attacker.
- Drain Punch is a relatively powerful STAB attack that regains Kommo-o's health and thus making it less vulnerable to priority attacks. It also allows it to set up a Substitute a few more times throughout the match given it recovers enough HP.
- Poison Jab allows Kommo-o to hit Fairy-types like Mega-Altaria and Primarina for super-effective damage.
- Shadow Claw covers Doublade, Latias, and Metagross, as well as hitting Chandelure.
Set Details
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- Salac Berry boosts Kommo-o's Speed by one stage once it is at 25% or lower of its total HP, making it difficult to revenge kill except for priority or faster Choice Scarf Pokemon.
- Soundproof incredibly useful on this set, making Kommo-o immune to Pixilate-boosted Hyper Voice from Sylveon and Mega Altaria which would normally ignore substitutes, as well as being immune to being phazed out by Roar. It also makes Kommo-o immune to Perish Song from Sap Sipper Azumaril, all which would threaten sweeps.
- Maximum Speed and Attack EVs make Kommo-o hit as hard and fast as possible. 4 HP gives Kommo-o an even total HP, ensuring that Salac Berry will activate after Belly Drum and one Substitute.
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- Kommo-o should be used to setup in the mid- to late-game once all checks are appropriately weakened or KO'd.
- Set up a Substitute on forced switches to avoid taking an unnecessary extra turn of damage when setting up, which would render Kommo-o more vulnerable to priority.
- While Roar cannot force Kommo-o out, Whirlwind can, and as the main users Hippowdon and Mandibuzz can survive a +6 Drain Punch they should be weakened thoroughly, however this is often difficult to prevent because of their instant recovery in Slack Off and Roost, respectively.
- Priority, such as Scizor's Bullet Punch or Extreme Speed from Entei, need to be KO'd or Kommo-o needs to have recovered enough HP with Drain Punch to be able to survive a priority attack.
- Kommo-o can set up on many common Pokemon in the tier, such as Empoleon or a Choice-locked Magneton, letting it get off a Belly Drum or a Substitute to prepare a sweep.
- Belly Drum should be prioritized over a Substitute as a Substitute can be set up later once HP has been recovered. However, sometimes it is beneficial to set up a Substitute to get the Salac Berry boost even without the attack boost.
Team Options
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- Steel-types have great synergy with Kommo-o as they resist all five of Kommo-o's natural weaknesses.
- Fairy-types such as Klefkei and Sylveon check the Dragon-types that plague Kommo-o.
- Magneton in particular is a useful partner for its ability to trap and remove Scizor, the tiers best and most common priority.
- Kommo-o gets worn down easily by hazards, particularly Toxic Spikes, and thus appreciates Poison-types such as Tentacruel or Nihilego to absorb them or defoggers such as Gliscor or Latias to remove them. Poison-types are also able to check many of the Fairy-types that can plague Kommo-o.
- Pursuit trappers such as Alolan-Muk can Pursuit trap troublesome Ghost and Psychic-types such as Latias or Chandelure and remove an immediate threat to Kommo-o.
- Pokemon that outspeed Mega Aerodactyl at +1 are useful because they can threaten faster Pokemon that prevent Kommo-o from setting up.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Close Combat
move 3: Poison Jab
move 4: Outrage / Ice Punch
item: Fightinium Z / Dragonium Z / Icium Z
ability: Soundproof
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
- Dragon Dance boosts Kommo-o's Attack and Speed by one stage, turning it into a potent sweeper.
- Close Combat is a powerful STAB-boosted attack that has the sole drawback of lowering Kommo-o's defensive stats. When used with Fightinium Z, it will turn it into an incredibly powerful attack that allows it to break even the bulkiest of walls when boosted.
- Poison Jab provides Kommo-o with necessary coverage against Fairy-types such as Mega Altaria and Sylveon.
- Outrage is a powerful STAB-boosted attack, however it will lock Kommo-o into the move for 2-3 turns. Outrage is able to OHKO Latias and Crobat at +1, while also 2HKOing Amoonguss.
- Ice Punch is optional coverage to hit Dragon-types without being locked in, as well as hitting defensive Pokemon that resist Fighting, like Gliscor. A +1 Ice Punch will 2HKO Amoonguss, but will only OHKO Latias and Crobat after Stealth Rock damage, but does not have the drawback of getting locked in.
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- Soundproof is Kommo-o's most useful ability, making it immune to being phazed out by Roar as well as Hyper Voice from Sylveon and some varients of Mega Altaria.
- Fightinium Z turns Close Combat into a powerful All Out Pummeling that is boosted by STAB, and can be used regardless if Kommo-o opts to run Outrage or Ice Punch. It can also be helpful when Kommo-o does not want to lower its defenses with Close Combat.
- Dragonium Z, when paired with Outrage, allows Kommo-o to use a powerful Dragon-type Z move that doesn't lock Kommo-o in.
- Icium Z provides Kommo-o with a stronger Ice-type coverage attack if it opts to use run Ice Punch.
- Poisinium Z can be run for Sylveon if Kommo-o is running Overcoat to help deal with Breloom or Amoognuss' Spore, but generally is extremely niche.
- Maximum Attack and Speed investment is used to allow Kommo-o to hit as hard and be as fast as possible.
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- Kommo-o is most effectively used as a late-game setup sweeper once its checks are weakened down, but it can also use its Z move early game to help break down teams.
- Kommo-o should look to set up at the most opportune time, such as versus a very passive Pokemon or something that cannot damage it significantly, like Sylveon or a Mega Altaria that has already been revealed to be a special variant with Hyper Voice.
- Kommo-o should mostly want to use Close Combat if there are Fairy- or Steel-types left on the opposing side, as getting locked into a resisted or immune attack can lead to Kommo-o being removed itself or becoming setup fodder.
- Try to bring in Kommo-o without harm using a pivot or a sack, as the less damage it takes, the more opportunity it will have to set up and break holes in the opponent's team.
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- Kommo-o appreciates teammates who can handle Fairy-types like Sylveon, Primarina, and Mega Altaria, and therefore appreciate Steel-types such as Empoleon and Scizor or Poison-types such as Tentacruel or Alolan Muk.
- Pursuit Trappers, including Krookodile and Alolan Muk, can remove Psychic- and Ghost-types which resist or are immune to Close Combat and immediately threaten Kommo-o.
- Bulky pivots such as Scizor and Gliscor can also be helpful to bring in Kommo-o safely and start setting up.
- Kommo-o appreciates Stealth Rock support from Pokemon like Hippowdon and Gliscor, as it helps secure some crucial KOs and makes Kommo-o's sweeping job easier.
[SET]
name: Swords Dance Stealth Rock
move 1: Stealth Rock
move 2: Swords Dance
move 3: Close Combat
move 4: Outrage
item: Dragonium Z
ability: Soundproof
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- Stealth Rock is a move mandatory for all competitively viable teams, and Kommo-o can set it up with reliability because of its ability to force switches.
- Swords Dance boosts Kommo-o's already impressive attack to even higher levels.
- Close Combat is a powerful STAB fighting type attack that hits Steel-types that resist Kommo-o's Dragon-type STAB attack.
- Outrage is a powerful Dragon-type attack with the drawback of getting locked in for 2-3 turns.
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- Dragonium Z turns Outrage into a powerful 190-BP move with no drawbacks of getting locked in.
- Soundproof is Kommo-o's most useful ability, making it immune to Pixilate-boosted Hyper Voice from Sylveon and Mega Altaria, as well as being immune to being phazed out by Roar. It also makes Kommo-o immune to Perish Song from Sap Sipper Azumaril.
- Maximum Attack and Speed EVs with a Jolly nature make Kommo-o as fast as possible while maximizing damage output.
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- Kommo-o is able to compress roles well with this set, being able to set up Stealth Rock due to the amount of switches it forces, while also being a powerful breaker after a Swords Dance boost.
- Due to the locking nature of Outrage, all Fairy-types need to be eliminated and Steel-types need to be thoroughly weakened before Kommo-o can safely use it without its Z-move.
- Kommo-o's mediocre speed leaves it vulnerable to faster threats such as Mega Aerodactyl and Latias, so it should not set-up unless facing a move bulky team or the faster threats have been removed.
- Kommo-o hates getting burned and should not risk switching into potential Scalds or Will-o-Wisps.
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- Steel-types, such as Empoleon or Mega Aggron, resist all five of Kommo-o's natural weaknesses, particularly Fairy-types, and has great synergy with Kommo-o.
- Poison-types such as Tentacruel, Nidoking, and Amoonguss are also able to check the Fairy-types that plague Kommo-o while absorbing Toxic Spikes that cripple it.
- Pursuit trappers such as Alolan-Muk can Pursuit trap Psychic types such as Latias and remove what would be a threat to Kommo-o.
[STRATEGY COMMENTS]
Other Options
=============
- Bulletproof can be used as an ability to allow Kommo-o to check Stakataka, as Gyro Ball is a ballistic move, and Stone Edge will only do minimal damage. The drawback of this is that it is not immune to Sylveon's Hyper Voice or the phazing effects of Roar.
- A set consisting of Dragon Dance and three attacks is a possible set, however it is generally outclassed by Haxorus and Mega-Altaria for a Dragon Dance sweeper.
- Kommo-o has a generous special movepool and a decent Special Attack, including Clanging Scales, Focus Blast, and Flash Cannon to hit Fairy-types.
Checks and Counters
===================
**Fairy-types**: Kommo-o is 4x weak to Fairy, meaning that most moves will KO it easily. Kommo-o also has no good option to hit Fairies if it is running Fire Punch or Earthquake instead of Poison Jab. Mega Altaria is particularly dangerous as it completely walls the non-Substitute variants of Kommo-o.
**Priority**: Scizor's Bullet Punch and a banded Entei's Extreme Speed can Revenge kill Kommo-o while it is at low health and prevent it from sweeping.
**Doublade**: If Kommo-o is not running Fire Punch or Earthquake, it will have no options to hit Doublade, who takes minimal damage from Devastating Drake.
**Bulky Pokemon**: Physically Bulky Pokemon such as Hippowdon can survive a +6 Drain Punch and phaze Kommo-o out with Whirlwind, and while Gliscor does not beat Kommo-o 1v1 it can be able to throw off a crippling toxic on Kommo-o.
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