VGC 17 Kommo-o


MY SHINY IS FUCKING FABULOUS AND YOU CANNOT ARGUE WITH THAT

[OVERVIEW]

* Has access to spammable 110 Base Powder STAB spread move, Clanging Scales.
* Is the only special attacker in the metagame (apart from All-Out Pummeling Pheromosa) with ability to OHKO some variants of Porygon2
* 75 / 125 / 105 defenses makes it quite bulky and allows Kommo-o to tank some strong moves like Garchomp's Dragon Claw
* Kommo-o also has few cool coverage moves like Flamethrower
* Kommo-o faces basically no competition due to unique typing and as there are almost no other special attacking Fighting-types in the metagame.
* A 4x weakness to Fairy makes it hard to use effectively as Fairy-types are very common in this metagame.
* While it can hit hard, its Special Attack isn't that high
* Kommo-o sits at an akward speedtier, being too fast for Trick Room but not very fast outside of it.

[SET]
name: Fightnium-Z
move 1: Focus Blast
move 2: Clanging Scales
move 3: Flamethrower
move 4: Protect
item: Fightnium-Z
ability: Bulletproof / Overcoat
nature: Modest
evs: 244 HP / 252 SpA / 12 Spe

[SET COMMENTS]
Moves
========

* All-Out Pummeling is the main attack of Kommo-o, giving it one fully accurate nuke that can potentially OHKO even Porygon2. Focus Blast itself, while inaccurate, can still function as very strong STAB move if the Z-move has been used
* Clanging Scales is a strong STAB spread move that can hit Dragon-types like Garchomp and Salamence very hard
* Flamethrower rounds up Kommo-o's coverage quite nicely, allowing it to OHKO Kartana and do solid amount to Celesteela
* Protect is used to scout opponent's attack and protect Kommo-o from dangerous moves.

Set Details
========

* Max Special attack investment and Modest nature are to hit as hard as possible, allowing Kommo-o to OHKO 4HP Salamence with Clanging Scales most of time
* Fightnium-Z allows Kommo-o to use All-Out Pummeling
* Max HP increases bulk, while 20 Spe EVs allows Kommo-o to outspeed 4 Spe Tapu Fini
* A spread of 196 HP / 4 Def / 252 SpA / 44 SpD / 12 Spe can be used if Kommo-o is paired with Tapu Fini, allowing it to tank Devasting Drake from Salamence with Misty Terrain on and have small chance to OHKO back with Clanging Scales as Salamence is not affected by Misty Terrain
* Overcoat should be used if Kommo-o is used on sand or hail team. It also allows Kommo-o to shut down Torkoal + Lilligant very effectively, as Kommo-o is immune to Sleep Powder with Overcoat.
* Bulletproof gives Kommo-o immunity to certain moves like Shadow Ball and Sludge Bomb.

Usage Tips
========

* Kommo-o is generally most effective mid- or late-game, when its biggest threats are removed and it can finish off weakened targets with Clanging Scales. Leading with Kommo-o is not bad option however if opponent has Porygon2. Make sure to switch Kommo-o out if opponent happens to lead with Fairy-type like Tapu Koko.
* Use All-Out Pummeling to take out single bulky target. After that generally just spam Clanging Scales.


Team Options
========

* Having partners to deal with Fairy-types is necessary.
* Steel-types such as Kartana, Metagross, and Celesteela are great partners for Kommo-o as they can threaten Fairy-types fairly nicely.
* Ninetales is great partner as it can use Aurora Veil to make Kommo-o very bulky, with giving Kommo-o ability to survive Life Orb Tapu Koko's Dazzling Gleam. The combination of Blizzard and Clanging Scales can do devastating spread damage. Kommo-o is also immune to hail with Overcoat.
* While Tapu Fini weakens Clanging Scales, it's still good partner as it allows Kommo-o to tank opposing Dragon-type attacks more effectively. Tapu Fini also appreciates Kommo-o's ability to threaten Kartana, one of the biggest threats to Tapu Fini.
* Wide Guard support can be useful to block Dazzling Gleam from some Fairy-types that relies on it as a STAB move, such as Tapu Koko. Pelipper gets special mention as it has access to Tailwind, a move that Kommo-o greatly appreciates.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Specs is alternate set as it makes Kommo-o very powerful spread attacker. Choice Specs Clanging Scales can OHKO Garchomp, for example. However, not being able to switch between coverage makes Choice Specs Kommo-o very situnational, and in order to use coverage moves it is necessary to have Pokemon that can switch into Kommo-o's slot, such as Steel-types.
* If Choice Specs is used, Protect should be dropped for a fourth attacking move. Draco Meteor is a one-time attack that enables Kommo-o to OHKO Alolan Marowak and deal huge damage to anything that doesn't resist it. Flash Cannon is other option to have some kind of attack against Fairy-types, but apart from Alolan Ninetales it fails to OHKO any relevant Fairy-type Pokemon even with Choice Specs.
* Soundproof gives Kommo-o immunity to Snarl and Perish Song, as well as immunity to Clanging Scales from opposing Kommo-o, but generally has no other use than that, as there are no Aerilate, Pixilate, or Refrigerate Hyper Voice users in VGC 17.
* A mixed set with Life Orb, -SpDef or -Def nature, Poison Jab, and 124 Atk EVs can be used to OHKO Max HP Tapu Bulu. It also enables Kommo-o to hit other Fairy-types hard, as well as use boosted Clanging Scales while still being able to switch moves. However, using a mixed EV spread and negatively affecting nature on either of its defenses greatly sacrifices Kommo-o's bulk, and using Poison Jab means that Kommo-o needs to either drop its Fighting STAB move or Flamethrower for it, which results in general loss of coverage.
* It is not recommended to use a physical set in VGC even if using Dragon Dance or Belly Drum, as Kommo-o's physical STAB moves are mediocre at best and this physical set is widely outclassed by Garchomp, which is faster, has higher Attack, and has STAB Earthquake.

Checks and Counters
===================

**Fairy-types**: Tapu Koko, Tapu Lele, and Tapu Fini can easily tank anything Kommo-o throws in and OHKO back with Fairy-STAB. While Moonblast is not commonly used on Alolan Ninetales, it can still hit Kommo-o hard with Blizzard. All Fairy-Types are also immune to Kommo-o's Clanging Scales, so any of them can easily switch into predicted Clanging Scales.

**Psychic-types**: Metagross can tank even All-Out Pummeling, and possibly OHKO back with Zen Headbutt. While Oranguru doesn't OHKO Kommo-o, it has enough bulk to tank Kommo-o's attacks. It also can set up Trick Room.

**Flying-types**: Talonflame can OHKO Kommo-o with Supersonic Skystrike, and Pelipper can hit hard with Hurricane and potentially has Wide Guard to block Clanging Scales.

**Dragon-types**: While no Dragon-type Pokemon likes to get hit by Clanging Scales, they still pose a threat for Kommo-o. Garchomp outspeeds Kommo-o, can avoid getting killed by Clanging Scales with Focus Sash, and can 2HKO with Dragon Claw. Salamence can OHKO Kommo-o with Devasting outside of Misty Terrain. Drampa can easily OHKO Kommo-o with Draco Meteor, though it gets outsped and OHKOed by All-Out Pummeling outside of Trick Room.

**Wide Guard**: While not as common as in earlier years, Wide Guard can be annoying for Kommo-o as it means Kommo-o cant use its strongest STAB move. Araquanid gets special mention, as even though it isn't that threatening for Kommo-o offensively, it has huge Special Defense and resists all Kommo-o's moves expect Clanging Scales, which it can potentially block with Wide Guard.

**Snarl**: Snarl lowers Kommo-o's Special Attack, which Kommo-o needs to hit as hard as possible.
 
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Ready for QC!

As for Soundproof, im not sure if it should be even listed. The only use for it i can imagine is to beat certain Perish Song mons or tp counter opposing Kommo-o, but im not sure. Doesnt sound like good enough reason to use over Bulletproof or Overcoat.
 
Overview
  • You mentioned its weakness to Fairies, but state that this is important specifically because of their prevailance.
  • When mentioning its Special Attack, say this is important because spread attackers deal mostly neutral damage.
  • Note a lack of competition is key to its viability. No other spread Dragons, and Fighting-types near non-existant.
Set
  • Make Bulletproof the first slash. Set Details already makes it sounds like Overcoat is a more team specific option.
Moves
  • Talk about Protect. For example, it shields while a partner KOs a threat/switches, and stalls out field conditions.
Set Details
  • You already mentioned Fightinium-Z elsewhere, but you need to do so here as well.
Other Options
  • Expand on Soundproof. Sound moves less common than before, but immunity to Snarl/Perish Song is still neat.
Checks and Counters
  • Add sections for Flying- and Psychic-types. Pelipper, Talonflame, Oranguru, and Metagross are a few examples.

Relatively one-dimensional Pokemon, so there isn't too much to comment on.

1/2 QC
 

GatoDelFuego

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aasimursu3

REMOVE CHANGE COMMENTS

[OVERVIEW]

* Has access to spammable 110 Base Power STAB spread move, Clanging Scales. (add periods to all sentences please)
* Is the only special attacker in the metagame (apart from Z-Focus Blast All-Out Pummeling Pheromosa) with ability to OHKO some variants of Porygon2
* 75 / 125 / 105 defenses makes it quite bulky and allows Kommo-o to tank some strong moves like Garchomp's Dragon Claw
* Kommo-o also has a few cool coverage moves like Flamethrower
* Having Kommo-o faces basically no competition due to unique typing and as there are almost no other special attacking Fighting-types in the metagame.
* A 4x weakness to Fairy makes it hard to use effectively as Fairy-types are very common in this metagame.
* While it can hit hard, its Special Attack isn't that high
* Kommo-o sits on at an awkward Speed tier, (AC) being too fast for Trick Room TR but not very fast outside of it

[SET]
name: Fightnium-Z
move 1: Focus Blast
move 2: Clanging Scales
move 3: Flamethrower
move 4: Protect
item: Fightnium-Z
ability: Bulletproof / Overcoat
nature: Modest
evs: 244 HP / 252 SpA / 12 Spe

[SET COMMENTS]
Moves
========

* Fightnium-Z Focus Blast All-Out Pummeling is the main attack of Kommo-o, giving it one time fully accurate nuke that can potentially OHKO even infamously bulky Porygon2. Focus Blast itself, while inaccurate, can still function as very strong STAB move if the Z-move has been used
* Clanging Scales is a strong STAB spread move that can hit Pokemon Dragon-types like Garchomp and Salamence very hard
* Flamethrower rounds up Kommo-o's coverage quite nicely, allowing it to OHKO Kartana and do solid amount to Celesteela
* Protect is used to scout opponent's attack and protect Kommo-o from dangerous moves.

Set Details
========

* Max Special Attack investment and Modest nature are to hit as hard as possible, (comma) allowing Kommo-o to OHKO 4HP Salamence with Clanging Scales most of time
* Fightnium-Z allows Kommo-o to use All-Out Pummeling
* Max HP increases bulk, while 20 Spe EVs allows Kommo-o to outspeed 4 Spe Tapu Fini
* A spread of 196 HP / 4 Def / 252 SpA / 44 SpD / 12 Spe can be used if Kommo-o is paired with Tapu Fini, allowing it to tank Devasting Drake from Salamence with Misty Terrain on and have small chance to OHKO back with Clanging Scales, (AC) as Salamence is not affected by Misty Terrain This seems counterintuitive, why would you pair this with Tapu Fini if Misty Terrain doesn't do anything?
* Overcoat should be used if Kommo-o is used on sand or hail team. It also allows Kommo-o to shut down Torkoal + Lilligant very effectively, as Kommo-o is immune to Sleep Powder with Overcoat.
* Bulletproof gives Kommo-o immunity to certain moves like Shadow Ball and Sludge Bomb.

Usage Tips
========

* Kommo-o is generally most effective mid- or late-game, when its biggest threats are removed and it can finish off weakened targets with Clanging Scales. Leading with Kommo-o is not bad option however if opponent has Porygon2. Make sure to have possibility to switch Kommo-o out if opponent happens to lead with Fairy-type like Tapu Koko.
* Use Fightnium-Z Focus Blast as nuke when you get good opportunity for that to take out a single bulky target. After that generally just spam Clanging Scales.


Team Options
========

* Having partners to deal with Fairy-types is necessary.
* Steel-types such as Kartana, Metagross, (AC) and Celesteela are great partners for Kommo-o as they can threaten Fairy-types fairly nicely.
* Ninetales is great partner as it can use Aurora Veil to make Kommo-o very bulky, with even ability able to survive Life Orb Tapu Koko's Dazzling Gleam. The combination of Blizzard and Clanging Scales can do devastating spread damage. Kommo-o is also immune to hail with Overcoat.
* While Tapu Fini weakens Clanging Scales, it's still good partner as it allows Kommo-o to survive Devasting Drake from Salamence. Tapu Fini also appreciates Kommo-o's ability to threaten Kartana, one of the biggest nemesis of threats to Tapu Fini.
* Wide Guard support can be useful to block Dazzling Gleam from some Fairy-types that relies on it as a STAB move, such as Tapu Koko. Pelipper gets special mention as it has access to Tailwind, a move that Kommo-o greatly appreciates.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Specs is alternate set as it makes Kommo-o very powerful spread attacker. Choice Specs Clanging Scales can OHKO Garchomp, for example. However, not being able to switch between coverage makes Choic Specs Kommo-o very situational, and requires good switching synergy. With which Pokemon?
* If Choice Specs is used, Protect should be dropped for 4th a fourth attacking move. Draco Meteor is a one-time nuke attack that enables Kommo-o to OHKO Alolan Marowak and deal huge damage to anything that doesn't resist it. Flash Cannon is other option to have some kind of attack against Fairies Fairy-types, but apart from Alolan Ninetales it fails to OHKO any relevant Fairy-type Pokemon even with Choice Specs.
* Soundproof gives Kommo-o immunity to Snarl and Perish Song, as well as immunity to Clanging Scales from opposing Kommo-o, but generally has no other use than that, as there are no Aerilate, Pixilate, (AC) or Refrigerate Hyper Voice users in VGC 17.
* A mixed set with Life Orb, -SpDef or -Def nature, Poison Jab, (AC) and 124 Atk EVs can be used to OHKO Max HP Tapu Bulu. It also enables Kommo-o to hit other Fairies Fairy-types hard, as well as use boosted Clanging Scales while still being able to switch moves. However, using a mixed EV spread and negatively affecting nature on either of its defenses greatly sacrifices Kommo-o's bulk, and using Poison Jab means that Kommo-o needs to either drop its Fighting STAB move or Flamethrower for it, which results in general loss of coverage.
* It is not recommended to use a physical set in VGC; (remove) even if using Dragon Dance or Belly Drum is tempting, as Kommo-o's physical STAB moves are mediocre at best and this physical set is widely outclassed by Garchomp, which is faster, has higher Attack, (AC) and has STAB Earthquake.

Checks and Counters
===================

**Fairy-types**: Tapu Koko, Tapu Lele, (AC) and Tapu Fini can easily tank anything Kommo-o throws in and OHKO back with their Fairy STAB moves. While Moonblast is not commonly used on Alolan Ninetales, it might still have it, and even if it doesn't have one it can still hit Kommo-o hard with Blizzard. All Fairy-Types are also immune to Kommo-o's Clanging Scales, so any of them can easily switch into predicted Clanging Scales.

**Psychic-types**: Metagross can tank even All-Out Pummeling, and possibly OHKO back with Zen Headbutt. While Oranguru doesn't even close OHKO Kommo-o, it has enough bulk to tank Kommo-o's attacks. It also can set up Trick Room to slow Kommo-o down.

**Flying-types**: Talonflame can OHKO Kommo-o with Flynium-Z Brave Bird Supersonic Skystrike, and Pelipper can hit hard with Hurricane, (RC) and potentially has Wide Guard to block Clanging Scales.

**Dragon-types**: While none of them likes to get Clanging Scales at their face no Dragon-type likes to get hit by Clanging Scales, they still pose a threat for Kommo-o. Garchomp outspeeds Kommo-o, can avoid getting killed by Clanging Scales with Focus Sash, and can 2HKO with Dragon Claw. Salamence can OHKO Kommo-o with Devasting Drake Draco Meteor outside if of Misty Terrain. I thought you said it wasn't affected by the terrain though? Drampa can easily OHKO Kommo-o with Draco Meteor, though it gets outsped and OHKOed by All-Out Pummeling outside of Trick Room.

**Wide Guard**: While not as common as in earlier years, its still there and Wide Guard can be annoying for Kommo-o as it means Kommo-o can't use its strongest STAB move. Araquanid gets special mention, as even though it isn't that threatening for Kommo-o offensively, it has huge Special Defense and resists all of Kommo-o's moves expect Clanging Scales, which it can potentially block with Wide Guard.

**Snarl**: Snarl lowers Kommo-o's Special Attack, which can be very annoying for it as Kommo-o needs to hit as hard as possible.

1/1

Some simple things here that need to be fixed, like contractions, Z-moves, and making sure everything is a complete sentence.
 
Last edited:
Changes done, this is ready to be uploaded! Paging Carbonific

Also, GatoDelFuego, as for Misty Terrain:

Misty Terrain doesnt give Kommo-o immunity to Dragon-type moves, it reduces their power by 50% against grounded Pokemon. The point of the spread is that it allows Kommo-o to survive Devasting Drake from Salamence when Misty Terrain is on. As Salamence is part Flying type, it takes full damage from Clanging Scales even with Misty Terrain on. Sorry if i made it bit unclear.
 
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