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Completed Korski beating Little Battler in an extremly unfair battle! [1v1 Singles]

Discussion in 'ASB' started by Fire Blast, Jul 26, 2011.

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  1. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Little Battler's Squad (open)

    [​IMG]
    Bumblebee the Weedle (Male)

    Nature : Adamant (+1 atk -1 sp.atk)
    Type :
    Bug : Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities :
    Shield Dust (innate) : This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW, Innate, Locked) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)(?)
    SpD: Rank 1
    Spe: 50

    EC:0 / 6
    MC:0
    DC:0

    Attacks :
    Poison Sting
    String Shot
    Bug Bite

    Korski's Squad (open)

    [​IMG]
    Rhyperior* Crumbles (M)






    Type: Ground/Rock
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities: Lightningrod, Solid Rock, Reckless
    • Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    • Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Nature: Careful (+1 SpD, -1 SpA)


    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Poison Jab
    Horn Attack*
    Stomp*
    Tail Whip*
    Fury Attack*
    Scary Face*
    Rock Blast*
    Hammer Arm
    Stone Edge
    Earthquake
    Megahorn
    Rock Wrecker

    Counter*
    Crush Claw*
    Swords Dance*

    Bide

    Focus Punch
    Toxic*
    Protect
    Dig*
    Sandstorm
    Payback
    Rock Polish*
    Stealth Rock
    Substitute

    [​IMG]
    Colossoil Sucker (M)






    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)


    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Bounce
    Crunch
    Dig

    Encore
    Fake Out
    Sucker Punch
    Aqua Tail

    Protect
    Taunt
    Substitute
    Earthquake

    [​IMG]
    Hydreigon* Turvy (F)






    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Levitate
    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    EC: 9/9
    MC: 0

    Attacks:

    Double Hit
    Tri Attack
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*
    Dragon Pulse
    Outrage

    Dark Pulse*
    Earth Power*
    Head Smash
    Screech*
    Thunder Fang

    Draco Meteor

    Taunt*
    Protect
    Earthquake
    Reflect
    Fire Blast
    Focus Blast
    Acrobatics
    Stone Edge
    Thunder Wave*
    Work Up*
    Substitute
    Fly
    Surf


    Korski send out his pokemon and choose the ability/item rulings.
    Little Battler issues actions.
    Korski issues action.
    REFEREE
  2. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,135
    Oh right.

    One Ability
    Items=Off
    Switch=OK (do it. switch.)

    I suppose I'll send out Colossoil @ GUTS. Poison it with Poison Sting. See how that works out.

    BOUNCEBOUNCEBOUNCE wreck that bug. And land on the bridge, you goon; I don't even have any idea what happens if you miss.

    EDIT: And yeah, since I accepted the challenge I issue Actions first.
  3. Little Battler

    Little Battler

    Joined:
    Dec 13, 2009
    Messages:
    252
    I am screwed :V

    Try to string shot him till he can't move... if you can hit him that is.

    stringshot x 3
  4. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    [​IMG]
    HP: 120
    Energy: 100
    Speed: 100
    Status: None
    Boosts: +14% Accuracy
    Other: None

    [​IMG]
    HP: 90
    Energy: 100
    Speed: 50
    Status: None
    Boosts: None
    Other: None


    ROUND 1:

    On the bridge, Korski decided to be an idiot, and sent out a Colossoil aganst a puny Weedle! Korski took advantage of Weedle's weakness, and just order Colossoil to BOUNCE. The beast continually jumped into the air, and whenever the poor Weedle tried to fire any string at him, it missed because how how high Collosoil was. On the third hit, he had gained so much momentum that it hit Weedle extremely hard, doing extra damage. With Weedle barely surviving, and Colossoil at full HP, it was clear who would win this battle!

    END ROUND 1

    [​IMG]
    HP: 120
    Energy: 67
    Speed: 100
    Status: None
    Boosts: +14% Accuracy
    Other: None

    [​IMG]
    HP: 25
    Energy: 76
    Speed: 50
    Status: None
    Boosts: None
    Other: None


    Calcs (open)

    Bounce | Damage: 20, Energy: 7
    Bounce | Damage: 20, Energy: 11
    Bounce (Crit) | Damage: 25, Energy: 15

    String Shot (Miss) | Energy: 4
    String Shot (Miss) | Energy: 8
    String Shot (Miss) | Energy: 12
  5. Little Battler

    Little Battler

    Joined:
    Dec 13, 2009
    Messages:
    252
    can we surrender?

    weedle, try to hide under a rock or something :V

    hide > dodge > cower in fear
  6. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,135
    No you cannot hide we're on a bridge.
    Fake Out~Bounce~Bounce
  7. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    [​IMG]
    HP: 120
    Energy: 67
    Speed: 100
    Status: None
    Boosts: +14% Accuracy
    Other: None

    [​IMG]
    HP: 25
    Energy: 76
    Speed: 50
    Status: None
    Boosts: None
    Other: None


    ROUND 2:

    Collosoil immediately crushed the Weedle with his horn, leaving him at critical health, and flinched. The Collosoil bounced into the air once more, and landed on top of Weedle, who failed to dodge. Weedle fainted, and Korski won! Before leaving, Korski yelled something at Liitle Battler. "Sorry for using such a strong pokemon! I was just teaching you a lesson about specifying Beginner Battles when issuing challenges!"

    END ROUND 2

    [​IMG]
    HP: 120
    Energy: 56
    Speed: 100
    Status: None
    Boosts: +14% Accuracy
    Other: None

    [​IMG]
    HP: 0
    Energy: 71
    Speed: 50
    Status: None
    Boosts: None
    Other: None


    Calcs (open)

    Fake Out | Damage: 9, Energy: 4
    Weedle: Flinch

    Bounce | Damage: 20, Energy: 7
    Dodge | Energy: 5


    Rewards

    Collosoil: 3 MC, 1 KOc
    Weedle: 1 EC, 2 MC, 1 DC
    Trainers: 2 TC
    Me: 2 RC

    The stuff Korski yelled is true.
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