Rules Format: 1v1 DQ: 3 Days Restrictions: 2 Recovers/5 Chills Items: None Abilities: All Switch: (assuming) KO, let me know if it's not. EDIT: Duh, of course you can't switch. My bad. Arena: On a stormy meadow, at the end of each round a lighting as a chance to strike to combatants DFrog's Pokemon (Move your mouse to reveal the content) DFrog's Pokemon (open) DFrog's Pokemon (close) Monohm (Gale) F Nature:Calm Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 90 Atk (-1): Rank 1 Def: Rank 3 SpA: Rank 3 SpD (+1): Rank 3 Spe: 60 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Moves: Tackle* Growl* Leer* Dragon Rage* Charge* Thundershock* Rain Dance* Twister* Spark* Hydro Pump* Dragon Breath* Magnet Rise* Flamethrower* Thunderbolt* Thunder wave* EC: 0/9 DW: 0/5 MC: 0 Korski's Pokemon (Move your mouse to reveal the content) Korski's Pokemon (open) Korski's Pokemon (close) ooh a shiny one! Magikarp(*) Topsy (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 1 Spe: 80 EC: 0/6 MC: 0 DC: 0/5 Attacks: Splash(*) Tackle(*) Bubble(*) Reversal(*) Bounce(*) Deino(*) Turvy (F) Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% on this Pokemon's attacks; Defense reduced by *) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (38x1.15^) (+) EC: 0/9 MC: 0 Attacks: Tackle(*) Dragon Rage(*) Focus Energy(*) Bite(*) Headbutt(*) Dragonbreath(*) Roar(*) Crunch(*) Dark Pulse(*) Screech(*) Earth Power(*) Taunt(*) Thunder Wave(*) Work Up(*) Rhyhorn(*) Crumbles (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Ground/Rock Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 25 EC: 0/9 MC: 0 DC: 0/5 Attacks: Horn Attack(*) Stomp(*) Tail Whip(*) Fury Attack(*) Scary Face(*) Rock Blast(*) Counter(*) Swords Dance(*) Crush Claw(*) Dig(*) Rock Polish(*) Toxic(*) Order of Operations 1. DFrog posts Pokemon 2. Korski posts Pokemon and actions 3. DFrog posts actions 4. I ref Let the battle begin!