Korski vs. DFrog, one on one battle!

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Rules
Format: 1v1
DQ: 3 Days
Restrictions: 2 Recovers/5 Chills
Items: None
Abilities: All
Switch: (assuming) KO, let me know if it's not. EDIT: Duh, of course you can't switch. My bad.
Arena: On a stormy meadow, at the end of each round a lighting as a chance to strike to combatants


Monohm (Gale) F
Nature:Calm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk (-1): Rank 1
Def: Rank 3
SpA: Rank 3
SpD (+1): Rank 3
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle*
Growl*
Leer*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Twister*
Spark*

Hydro Pump*
Dragon Breath*
Magnet Rise*

Flamethrower*
Thunderbolt*
Thunder wave*

EC: 0/9
DW: 0/5
MC: 0




ooh a shiny one!
Magikarp(*) Topsy (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash(*)
Tackle(*)

Bubble(*)
Reversal(*)
Bounce(*)


Deino(*) Turvy (F)

Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% on this Pokemon's attacks; Defense reduced by *)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38x1.15^) (+)

EC: 0/9
MC: 0

Attacks:

Tackle(*)
Dragon Rage(*)
Focus Energy(*)
Bite(*)
Headbutt(*)
Dragonbreath(*)
Roar(*)
Crunch(*)

Dark Pulse(*)
Screech(*)
Earth Power(*)

Taunt(*)
Thunder Wave(*)
Work Up(*)


Rhyhorn(*) Crumbles (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)

Counter(*)
Swords Dance(*)
Crush Claw(*)

Dig(*)
Rock Polish(*)
Toxic(*)




Order of Operations
1. DFrog posts Pokemon
2. Korski posts Pokemon and actions
3. DFrog posts actions
4. I ref


Let the battle begin!​
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Btw, it's Korski, not Koroski.

Okay Crumbles, let's see what we can do.

Let's hope we don't get too many Hydro Pumps coming our way, and in the process Dig, followed by a Swords Dance for power and another Dig

Dig~Swords Dance~Dig
 
Lets avoid this digs, now shall we with Magnet Rise then well do a dance of our own, a Rain Dance and then lets blast him with a Hydro Pump

Magnet Rise > Rain Dance > Hydro Pump
 
Round 1

DFrog's Monohm

Monohm (Gale) F
Nature:Calm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk (-1): Rank 1
Def: Rank 3
SpA: Rank 3
SpD (+1): Rank 3
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle*
Growl*
Leer*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Twister*
Spark*

Hydro Pump*
Dragon Breath*
Magnet Rise*

Flamethrower*
Thunderbolt*
Thunder wave*

EC: 0/9
DW: 0/5
MC: 0

VS.​

Korski's Rhyhorn

Rhyhorn Crumbles (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)

Counter(*)
Swords Dance(*)
Crush Claw(*)

Dig(*)
Rock Polish(*)
Toxic(*)




Welcome to this one on one battle between Gale the Monohm and Crumbles the Rhyhorn! Let's get things started.

Gale opens up by rising of the ground with Magnet Rise! Oblivious to this fact, Crumbles burrows underground and attempts to hit Gale with Dig. Crumbles hurls himself upwards towards Gale, but falls short and misses!

Now, Gale responds by dancing in Crumble's face, humiliating him with a taunting Rain Dance! Crumble's responds by dancing back at Gale, with Swords Dance! A rather boring action, let's hope the next one is a litter more exciting...

And woe is Crumbles, for Gale has now unleashed a devastating Hydro Pump! The move almost misses, but still deals massive damage. Crumbles, apparently oblivious to Gale's levitation, tries once more to attack with Dig, with similar results.

A lightning bolt streaks from the heavens, attracted by Crumbles' Lightningrod. Crumbles takes no damage from that, for some odd reason...



Monohm (Gale) F
HP: 90
Energy: 78
Status: Levitating in the rain. (3 actions left)


Rhyhorn Crumbles (M)
HP: 63
Energy: 83
Status: None
Boosts: +2 Atk (1 round left)

DFrog, your up!

EDIT: Fix damage, I did Hydro Pump as 1.5 times damage instead of 2.25.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Dang, we're in a tight spot! Start off with a Rock Blast while your attack's still high, then Toxic. Finally, Dig underground, stay there, and await further instructions.

Rock Blast~Toxic~Dig and stay underground
 

Monohm (Gale) F
HP: 67
Energy: 78
Status: Levitating in the rain. (3 actions left)


Rhyhorn Crumbles (M)
HP: 63
Energy: 83
Status: None
Boosts: +2 Atk (1 round left)

Things are not looking good for Crumbles right now as we begin round 2 and Gale makes things even worse with another devastating Hydro Pump!
Crumbles responds by firing off 5 Rock Blasts, each one manages to strike its target!

But Gale strikes back, delivering another Hydro Pump, and Crumbles crumples.



Monohm (Gale) F
HP: 90
Energy: 58
Status: Levitating in the rain. (3 actions left)


Rhyhorn Crumbles (M)
HP: 0
Energy: 78
Status: XX

Congratulations to both of you!

Korski and DFrog get 2 TC each
Crumbles and Gale get 1 EC, 2 MC, and 1 DC
Gale also gets 1 DOC
I get 2 RC
 
gg, thanks for reffing and Korski for the great game (even if it was a tad one sided). um doesn't gale get a koc for winning? no problem but it says DOC
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Yeah poor Crumbles didn't stand a chance. GG, though, DFrog, and thanks for reffing the shortest battle ever, Master_Bane!
 
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