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Completed Korski vs Gerard 4v4 littlemon singles (and a metal bagon will ref)

Discussion in 'ASB' started by Metal Bagon, Sep 10, 2011.

?

Who do you think will win this battle?

  1. Korski

    5 vote(s)
    71.4%
  2. Gerard

    1 vote(s)
    14.3%
  3. It will tie

    1 vote(s)
    14.3%
Thread Status:
Not open for further replies.
  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    OK, well, not much to say here, tourney arena blah blah blah, can't really put much flvour in so blah blah blah. O wait, instead of saying "blah blah blah" I can bore you all with rules and other boring stuff! Woohoo!

    Yay! Gerard forgot to post his part in the Battle Tower so we'll just go with the standard...

    Switch=KO
    All Abilities
    No items

    Now, I guess the teams will be shown on the giant screens around this arena.
    Team Korski
    Edgar Stalwart (open)
    [​IMG]
    Onix Edgar Stalwart, Jr. (M)




    Type: Rock/Ground
    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rock Head, Sturdy
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Nature: Adamant (+1 Atk, -1 SpA)


    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70

    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (17):

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam

    Defense Curl
    Heavy Slam
    Rollout

    Taunt
    Protect
    Dig
    Empire the MONOHM (open)
    [​IMG]
    Monohm Empire (F)




    Type: Electric/Dragon
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Shield Dust, Static
    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 2
    DC: 3/5

    Attacks (19):

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Spark
    Slack Off
    Hurricane

    Heal Bell
    Hydro Pump
    Magnet Rise

    Protect
    Thunderbolt
    Fire Blast
    Mosquixote the SYCLAR (open)

    [​IMG]
    Syclar Mosquixote (M)




    Type: Ice/Bug
    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Abilities: Compoundeyes, Mountaineer
    • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    • Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    • Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
    Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)

    Size Class: 1
    Weight Class: 2

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks (18):

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Bug Buzz

    Earth Power
    Spikes
    Superpower

    Counter

    Taunt
    Blizzard
    Protect
    Substitute
    Vanity the CARVANHA (open)
    [​IMG]
    Carvanha Vanity (F)




    Type: Water/Dark
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities: Rough Skin
    • Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    • Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Nature: Mild (+1 SpA, -1 SpD)


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 0 (-)
    Spe: 65

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 4/5

    Attacks (17):

    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Crunch
    Aqua Jet


    Brine
    Double-edge
    Hydro Pump


    Taunt
    Ice Beam
    Protect

    Team Gerard
    ]
    Kurt (open)

    Slowpoke (Kurt) {M}
    [​IMG]

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water/Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:



    • Oblivious: (Innate)
    This Pokemon is incapable of being effected by Attract or Cute Charm.
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.

    • Regenerator (DW) : (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 13 (15/1.15)
    SC: 2
    WC: 3
    BST: 14


    EC: 1/6
    MC: 4
    DC: 1/5


    Attacks:
    29

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psyquic
    Rain Dance
    Zen Headbutt

    Safeguard
    Sleep Talk
    Mud Sport

    Fire Blast
    Flamethrower
    Ice Beam
    Earthquake
    Trick Room
    Grass Knot
    Light Screen
    Substitute
    Reflect

    Protect
    Endure

    Scald
    Surf
    Bide
    Vogue (open)

    Staryu (Vogue) {O}
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Water

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:



    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW): (Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 85
    SC: 2
    WC: 3
    BST: 19


    EC 3/6
    MC 8
    DC 3/5


    Attacks: 16

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Light Screen
    Minimize
    Hydro Pump

    Surf
    Ice Beam
    Thunderbolt

    Aurora Beam
    Barrier
    Supersonic
    Katherine (open)

    Ralts (Katherine) {F}
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Abilities:



    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy (DW): (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 90
    Atk: 0 (-)
    Def: 1
    SpA: 3 (+)
    SpD: 2
    Spe: 40
    SC: 1
    WC: 1
    BST: 10


    EC 3/9
    MC 7
    DC 3/5


    Attacks: 14

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Thunderbolt
    Shadow Ball
    Will-O-Wisp

    Disable
    Confuse Ray
    Encore
    Isis (open)

    Meowth (Isis) {F}
    [​IMG]

    Nature: Rash (+1 SpA, -1 SpD)
    Type: Normal

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:



    • Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    • Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Unnerve (DW):(Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 3 (+)
    SpD: 2 (-)
    Spe: 90
    SC: 1
    WC: 1
    BST: 13


    EC: 4/6
    MC: 4
    DC: 4/5


    Attacks: 19

    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Screech
    Taunt

    Hypnosis
    Assist
    Snatch

    Hone Claws
    Body Slam
    Thunderbolt
    Double Team
    Water Pulse
    Dig


    Ooo, a Meowth, do I predict some pay day SPAM?

    Anyway, Korski sends out, then Gerard sends out and issues actions, finally Korski will also issue actions.

    Finally, before the battle starts, Korski has issued me an extention in the ref DQ to 3 days, just so you know Gerard.

    Now GO GO GO !!!
  2. Korski

    Korski Distilled, 80 proof
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    I'll start with Edgar Stalwart, Jr.!
    [​IMG]
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,352
    Vogue, you're the best gal for this job
    [​IMG]

    We should be able to pull of some stuff before he can do anything, so we better use that, you're going to reduce yourself, that way we can at least prevent him from hitting us with his enormous tail, then we can use the water surrounding us to shot some really strong attacks, just make sure you attack him before he tries to pull off some sand

    Vogue: Minimize - Hydro Pump - Surf
    *If he uses Sandstorm A1 switch Hydro Pump and Minimize
  4. Korski

    Korski Distilled, 80 proof
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    Well this one's a lost cause.

    Dig~Stay Underground~Attack w/Dig
  5. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 1

    Pre-Round
    Korski
    [​IMG]
    Onyx – Edgar Stalwart, Jr (M)
    HP: 90
    Energy: 100
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    Score (by KO’s) 0-0

    The match starts by Korski sending out an Oynx called Edgar Stalwart Jr, but we’ll just call it Edgar; and Gerard sends out a Staryu called Vogue. The type advantage is heavily in Gerard and Vogues favour but let’s see what Korski can pull off.

    The match starts by Edgar digging underground and Vogue minimiz(e)ing.

    Next up Vogue fires off a Hydro Pump but it misses because Edgar is still underground.

    Vogue then uses Surf which looked like it was going to miss but some of the water went down the hole Edgar digged for some damage (BAP: 1, this move was ref discretion)! Edgar then finally strikes Vogue for some damage with a dig. The water seemed to push Edgar up extra fast as well though, causing a crit!
    Post-Round
    Korski
    [​IMG]
    Onyx – Edgar Stalwart, Jr (M)
    HP: 79
    Energy: 80
    Stats Changes:
    Other:

    VS
    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 73
    Energy: 76
    Stat Changes: +1 evasion
    Other: size class reduced to 1

    calcs (open)

    Onyx
    Dig 3 energy
    Stay Underground 7 energy
    Attack 10 energy 17 damage RNG rolled 1/16 for a crit
    Vogue
    Minimize 9 energy +1 Evasion
    Hydro Pump 8 energy missed because of dig
    Surf 7 energy (ref discretion) some water goes down the hole and strikes Edgar Stalwart Jr with a BAP of 1. 11 damage


    Korski is first this round.
  6. Korski

    Korski Distilled, 80 proof
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    Oh god this is a switch=KO match why :/

    Here's a sprite.
    [​IMG]
    Rock Tomb~Sandstorm~Dig
    IF Rock Tomb misses, THEN use it again A2.
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
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    4,352
    Cause I'm an idiot and I forgot to put the specifications (altough i'm kind of enjoying it now)

    Your job is a little easier, we must use our full power now, first shot all the water you missed last round, starting with big Hydro Pump, and following with another one, that should really make him sorry for slowing us dowm, after tht use your crystal powers to create a barrier to protect us from his powerful attack

    Vogue: Hydro Pump - Hydro Pump - Reflect
  8. Metal Bagon

    Metal Bagon

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    May 27, 2011
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    Round 2

    Pre-Round
    Korski
    [​IMG]
    Onyx – Edgar Stalwart, Jr (M)
    HP: 79
    Energy: 83
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 73
    Energy: 78
    Stat Changes: +1 evasion
    Other: size class reduced to 1

    As the new round starts, let’s see what the two battlers have in store.
    Gerard’s Staryu, Vogue, uses Hydro Pump to capitalise on Edgar’s quadruple weakness to water. Edgar then tries to use Rock Tomb to it just misses Vogues body. “If only that Staryu was a little bit bigger,” Korski mutters. He was right, if minimize was not in effect, the attack would have hit!

    Next Edgar uses Rock Tomb again but Vogue simply cartwheels out of the way and the attack misses. It then launches a Hydro Pump. Despite being dizzy because of the cartwheel’s Vogue hits Edgar square in the chest; that might have even been a crit!

    Edgar then digs underground but Vogue sets up a reflective barrier to buffer the damage.

    Post-Round
    Korski
    [​IMG]
    Onyx – Edgar Stalwart, Jr (M)
    HP: K
    Energy: O
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 71
    Energy: 52
    Stat Changes: +1 evasion
    Other: size class reduced to 1


    calcs (open)

    Onyx
    Rock Tomb 3 energy RNG rolled 84/100 for a miss (remember +1 evasion)
    KOed
    Staryu
    Hydro Pump 7 energy 41 damage
    Hydro Pump 11 energy 47 damage RNG rolled 1/16 for a crit


    EDIT:
    Your right Gerad, sorry. I don't know what happened her.

    Korski Sends out.
    Gerard issues actions
    Korski Issues actions.
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
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    4,352
    mmm...

    (12 + 3 + 3) x 2.25 = 40.5 -> 41 damage
    (12 + 3 + 3 + 3) x 2.25 = 47.25 -> 47 damage
    = 88 damage = KOed
  10. Korski

    Korski Distilled, 80 proof
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    grah this is why Switch=KO matches are fading away into obscurity.

    Anyway, go, Empire!
    [​IMG]
  11. Gerard

    Gerard

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    4,352
    We must be really careful, this thing is actually a treath, so we better use our powers to do as much damage as we can, first begin using your crystal powers once again to create anothe barrier, this will make up for the SE attacks, and then use your own SE attack, we won't go down without fighting!

    Vogue: Light Screen - Ice Beam - Ice Beam
    *If she uses Protect then Chill yourself a little bit
  12. Korski

    Korski Distilled, 80 proof
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    Charge~Thunderbolt~Thunderbolt
  13. Metal Bagon

    Metal Bagon

    Joined:
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    1,677
    Round 3

    Pre-Round
    Korski
    [​IMG]
    Monohm - Empire (F)
    HP: 90
    Energy: 100
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 64
    Energy: 52
    Stat Changes: +1 evasion
    Other: size class reduced to 1

    Before this round starts Korski will have to send out a new pokemon, and that pokemon will be empire the Monohm!

    Both Pokemon decide to start out on defence. With Vogue setting up a light screen and Empire using Charge to boost attack power and Sp.Def!

    Both Pokemon then start SPAMing thunderbolt and Ice Beam twice each. Those bolts where fired by Empire while those beams came from Vogue the Staryu!

    Vogue is not faring to well under Empires pressure and probably won’t be able to salvage another KO, but it may be able to do a dent in Empire in the next round!
    Post-Round
    Korski
    [​IMG]
    Monohm - Empire (F)
    HP: 48
    Energy: 76
    Stats Changes:
    Other: Charged for three (3) more actions

    VS
    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 12
    Energy: 26
    Stat Changes: +1 evasion
    Other: size class reduced to 1 Light Screen for three (3) more actions
    calcs (open)

    Monohm
    Charge 8 energy +1 Sp.Def and Monohm is now Charged
    Thunderbolt 6 energy 26 damage
    Thunderbolt 10 energy 26 damage
    Staryu
    Light Screen 8 energy Staryu will have a light screen for six (6) actions
    Ice Beam 7 energy 21 damage
    Ice Beam 11 energy 21 damage

    Korski, you are first.
  14. Korski

    Korski Distilled, 80 proof
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    Thunderbolt to death.
  15. Gerard

    Gerard

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    We must annoy him 'till we go down, show no mercy,we only need one miss, and we have two chances so let hope luck is in our side, recover yourself, tht shall give us another live, but don't forget to damage that little dragon, no matter how poerful hit attacks are, you're not gonna let him stop you from finishing on top

    Vogue: Recover - Ice Beam - Ice Beam
  16. Metal Bagon

    Metal Bagon

    Joined:
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    Pre-Round
    Korski
    [​IMG]
    Monohm - Empire (F)
    HP: 48
    Energy: 76
    Stats Changes:
    Other: Charged for three (3) more actions

    VS
    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: 12
    Energy: 26
    Stat Changes: +1 evasion

    Other: size class reduced to 1 Light Screen for three (3) more actions
    Before I get a chance to do a pointless intro Vogue the Staryu recovers some health and then gets a scare from Empire’s thunderbolt, which only just misses!

    Vogue then goes on a wild rampage shooting an Ice Beam at Empire only to get 100,100 watts in the face from a thunderbolt.

    Vogue then uses its last drop of energy to fire off an ice beam before fainting from exhaustion.

    Post-Round
    Korski
    [​IMG]
    Monohm - Empire (F)
    HP: 6
    Energy: 44
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Staryu - Vogue (X)
    HP: K
    Energy: O
    Stat Changes:
    Other:
    calcs (open)

    Monohm
    Thunderbolt 14 energy RNG rolled 87/100 for a miss
    Thunderbolt 18 energy 26 damage
    Staryu
    Recover 11 energy +20 HP
    Ice Beam 7 energy 21 damage
    Ice Beam 11 energy 21 damage
    KO’d

    Gerard releases a new pokemon and issues actions, then Korski issues his which will most likely involve some form of suicide.
  17. Gerard

    Gerard

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    4,352
    Let's Finish this up Isis, we have to do this as quick as we can (we don't want that slacker to survive another turn), and you know what move would be nice to finish her up... yeah, that's the one!
    [​IMG]
    Isis: Pay Day - Pay Day - Pay Day
    *If she uses Protect use Double Team (3)
    *If Empire is not gone by A3 use Fake Out
  18. Korski

    Korski Distilled, 80 proof
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    2,133
    bs hax

    Focus all your energy into making Static activate~Chill~Chill
  19. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 5

    Pre-Round
    Korski
    [​IMG]
    Monohm - Empire (F)
    HP: 6
    Energy: 44
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Meowth – Isis (F)
    HP: 90
    Energy: 100
    Stat Changes:

    Score (by KO’s): 1-1

    OK, easy round here. Isis the Meowth in sent out and uses Pay Day, KOing Empire but like a good little troll Static activates.

    Post-Round
    Korski
    [​IMG]
    Monohm - Empire (F)
    HP: K
    Energy: O
    Stats Changes:
    Other:


    VS
    Gerard
    [​IMG]
    Meowth – Isis (F)
    HP: 90
    Energy: 95
    Stat Changes:
    Other: Paralysis 20%

    calcs (open)

    Meowth
    Pay Day 5 energy 6 damage
    Static activates RNG rolled 28/100 for this to happen.

    Korski send out a new pokemon and issue actions.
    Then Gerard issue actions.
  20. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Go, Mosquixote!
    [​IMG]
    Taunt~Spikes~Blizzard
    IF Meowth uses Fake Out and isn't fully paralyzed, push Actions back.
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,352
    mmm... Pay Day doesn't even make contact so there's NO reason for Isis to be paralized

    We're in a great position in here, you're in great shape and that little bug won't be doing a lot if all he is trying to do is make you attack him, so we better do our best to complete his wishes, use your body to hit him with everything you have, this will help you to slow him down, if we get a little lucky (around 51%) we will be looking to a lot easier match
    [​IMG]
    Isis: Body Slam - Body Slam - Fury Swipes
    *If he is Paralysed A3 use Dig
  22. Metal Bagon

    Metal Bagon

    Joined:
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    1,677
    Round

    Pre-Round
    Korski
    [​IMG]
    Syclar - Mosquixote (M)
    HP: 90
    Energy: 100
    Stats Changes:
    Other:

    VS
    Gerard
    [​IMG]
    Meowth – Isis (F)
    HP: 73
    Energy: 77
    Stat Changes:
    Other: Taunted for three (3) actions, 1 layer of spikes

    Score (by KO's): 2-1 to Gerard

    Korski sends out Mosquixote the Syclar and with that the next round begins.

    Mosquixote taunts Isis the Meowth into only using attacking moves and Isis responds with a body slam.

    Mosquixote the Sylcar sets up a layer of spikes to damage foes being sent out but Isis doesn’t give a s*** and Body Slams again.

    Finally Mosquixote finally goes on the offensive with a Blizzard, making the arena into a winter wonderland. Isis tries to use fury swipes but simply can’t find Mosquixote in all of the snow, so she uses the attack on the snow in frustration to no avail. The attack missed obviously.

    (The snow was just for the flavour, I did the RNG rolls and the attack actually missed)

    Post-Round
    Korski
    [​IMG]
    Syclar - Mosquixote (M)
    HP: 64
    Energy: 75
    Stats Changes:
    Other:

    VS
    Gerard
    [​IMG]
    Meowth – Isis (F)
    HP: 73
    Energy: 77
    Stat Changes:
    Other: Taunted for three (3) actions, 1 layer of spikes

    calcs (open)

    Meowth
    Body Slam 5 energy 13 damage
    Body Slam 9 energy 13 damage
    Fury Swipes 4 energy RNG rolled 89/100 for miss
    Syclar
    Taunt 10 energy Meowth is taunted for 6 actions
    Spikes 8 energy a layer of spikes was scattered around Gerard’s team
    Blizzard 7 energy 17 damage


    Gerard is first.
  23. Gerard

    Gerard

    Joined:
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    We still need to get our edge back, and since the coin wasn't with us now we have to try again, if we manage to paralyse that little bug we can at least have a very nice chance to get a better hand next round, even better, that little bug puts into jeopardy our remaining team so we better do something to remove him before he gets the chance
    [​IMG]
    Isis: Body Slam - Thunderbolt - Body Slam
    *If he uses a Substitute use Fury Swipes on the action before you attacked the substitute (if he uses sub A1 use the respective move and A2 use Fury Swipes)
  24. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Spikes~Blizzard~Superpower
  25. Metal Bagon

    Metal Bagon

    Joined:
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    1,677
    Round 7

    Pre-Round
    Korski
    [​IMG]
    Syclar - Mosquixote (M)
    HP: 64
    Energy: 75
    Stats Changes:
    Other:

    VS

    Gerard
    [​IMG]
    Meowth – Isis (F)
    HP: 73
    Energy: 77
    Stat Changes:
    Other: Taunted for three (3) actions, 1 layer of spikes

    This round starts quickly as Isis the Meowth leaps up into the and comes down on top of Mosquixote with a Body Slam. Mosquixote responds with some helpless spikes.

    Following that up Isis summons a thunderbolt from the cloud’s which is bang on target! Mosquixote’s Blizzard misses though. Haha!

    Finally Isis Body Slam’s again while Mosquixote tries to use superpower but parahax kicks in. Parahax really should get its own theme song sometime soon.

    Post-Round
    Korski
    [​IMG]
    Syclar - Mosquixote (M)
    HP: 26
    Energy: 60
    Stats Changes:
    Other: 15% paralyse

    VS
    Gerard
    [​IMG]
    Meowth – Isis (F)
    HP: 73
    Energy: 60
    Stat Changes:
    Other: 2 layers of spikes

    calcs (open)

    Meowth
    Body Slam 5 energy 13 damage RNG rolled 24/100 for paralyse
    Thunderbolt 7 energy 12 damage
    Body Slam 5 energy 13 damage
    Syclar
    Spikes 8 energy 1 layer of spikes is on Gerard’s side of the field
    Blizzard 7 energy RNG rolled 95/100 for a miss
    Superpower RNG rolled a 52/100 for full paralyse


    Korski is first by the way.
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