Rules Pokemon: 3v3 Format: Triples DQ: 2 Days Items: None Switch: NO Abilities: One 0 Recoveries/0 Chills Arena ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Korski's Team Ichabod the SCRAGGY (Move your mouse to reveal the content) Ichabod the SCRAGGY (open) Ichabod the SCRAGGY (close) Scraggy Ichabod (M) Type: Dark/Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin, Moxie Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (LOCKED): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Nature: Adamant (+1 Atk, -1 SpA) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Attacks (14): Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Counter Drain Punch Ice Punch Taunt Protect Rock Slide Mosquixote the SYCLAR (Move your mouse to reveal the content) Mosquixote the SYCLAR (open) Mosquixote the SYCLAR (close) Syclar Mosquixote (M) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes, Mountaineer Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def) Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 105 (+) Size Class: 1 Weight Class: 2 EC: 2/6 MC: 0 DC: 2/5 Attacks (17): Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Earth Power Spikes Superpower Counter Blizzard Protect Substitute Vanity the CARVANHA (Move your mouse to reveal the content) Vanity the CARVANHA (open) Vanity the CARVANHA (close) Carvanha Vanity (F) Type: Water/Dark Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Rough Skin Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Nature: Mild (+1 SpA, -1 SpD) Stats: HP: 90 Atk: Rank 3 Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 0 (-) Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks (15): Leer Bite Rage Focus Energy Scary Face Crunch Ice Fang Screech Swagger Brine Double-edge Hydro Pump Taunt Ice Beam Protect Mr.L Shoals the Oshawott (Move your mouse to reveal the content) Shoals the Oshawott (open) Shoals the Oshawott (close) Oshawott [Shoals] (Male) Nature: Brave (+1 Atk, -15% speed, -10% evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 38 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves: -Tackle -Tail Whip -Water Gun -Water Sport -Focus Energy -Razor Shell -Fury Cutter -Water Pulse -Revenge -Air Slash -Night Slash -Brine -Ice Beam -Grass Knot -Facade Auron the Riolu (Move your mouse to reveal the content) Auron the Riolu (open) Auron the Riolu (close) Riolu (*) [Auron] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster [DW UNLOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: Riolu HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 51 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 4/6 MC: 2 DC: 5/5 Attacks: -Quick Attack (*) -Foresight (*) -Endure (*) -Counter (*) -Force Palm (*) -Feint (*) -Reversal (*) -Screech (*) -Copycat -Hi Jump Kick (*) -Circle Throw (*) -Iron Defence (*) -Magic Coat -Dig (*) -Substitute (*) -Shadow Claw (*) -Rock Slide Scorchfoot the Chimchar (Move your mouse to reveal the content) Scorchfoot the Chimchar (open) Scorchfoot the Chimchar (close) Chimchar [Scorchfoot] (Female) Nature: Serious (No Change) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 61 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/9 MC: 0 DC: 0/5 Moves: -Scratch -Leer -Ember -Taunt -Fury Swipes -Flame Wheel -Nasty Plot -Torment -Thunderpunch -Encore -Fake Out -Acrobatics -Overheat -Dig Turn Order Korski selects the abilities of his Pokemon Mr. L selects abilities and issues action Korski issues actions I referee Just a note, as you guys didn't specify in the Battle Tower I'm running with positioning off. Good luck!