Completed Korski Vs Shadoo! Battle on the Frozen Throne!

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#1
Challenge 2:
2vs2 Singles
2-day DQ
Infinite Recoveries / Infinite Chills
Arena: Acceptor's choice
Accepting challenge 2.

Switch = OK
Items = No
Abilities = 1
Arena: The Frozen Throne
Field Type: Ground
Complexity: Moderate
Format: Multiples
Restriction: No Water Source




The Frozen Throne, the dreaded seat of power of the Lich King, is a large ice platform upon the top of a giant spire. An invisible wall surrounds the platform, preventing any Pokémon from falling below. However, it is highly unadvisable to fly too much above the arena, because the strong winds generally cause the unfortunate mon to be blown away (which would result in the Pokémon being effectively knocked out).

An interesting feature of the Frozen Throne is its soul siphon. Whenever a Pokémon deals 30 or more damage in a single round, he acquires a Soul Fragment at the end of the round. The Fragment can be used at the start of the next round to get one of the following effects:

- Restoring 10 Energy. This effect does not consume an action.
- Powering up an attack, causing it to deal 3 more damage. The user must declare which attack will be powered up (for example, he could issue the following order: Tackle - Thunder Wave - Tackle (powered up) ).

The Soul Fragment must be used in the round it gets available or it is lost (so, you cannot store it up). If the Soul Fragment is not used in the turn it is available, the user takes 10 flat damage caused by the fragment exploding.
Team Korski:

Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Crunch
Megahorn

Aqua Tail
Encore
Fake Out
Sucker Punch

Superpower

Roar
Toxic
Taunt
Protect
Dig
Torment
Stone Edge
Knock Down
U-turn
Substitute
Earthquake

Hydreigon* Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Levitate
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)

EC: 9/9
MC: 1

Attacks:

Double Hit
Tri Attack
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Dragon Pulse
Outrage

Dark Pulse*
Earth Power*
Head Smash
Screech*
Thunder Fang

Draco Meteor

Taunt*
Protect
Earthquake
Reflect
Fire Blast
Torment
Focus Blast
Acrobatics
Stone Edge
Thunder Wave*
Rock Slide
Work Up*
U-turn
Substitute
Fly
Surf

Team Son of Shadoo:

Mr. Mime "Lil SoS" (M)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Attacks:
Levelup:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute

BW TM:
Thunderbolt
Protect
Shadow Ball

Egg:
Nasty Plot
Fake Out
Charm

Voodoom (Fiyero) (M)
Nature: Rash - adds rank to special attack, subtracts rank from special defense.

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Levelup:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute
Revenge
Night Slash
Wrap
Aura Sphere

BW TM:
Toxic
Psychic
Double Team
Protect

Egg:
Mach Punch
Perish Song
Psycho Cut


-Korski sends out mon
-SoS sends out mon and gives orders
-Korski gives orders
-I ref
-Korski gives orders
-SoS gives orders
-I ref

Good Luck Trainers!
 

Korski

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#2
Yeah well I suppose If I can get past that Voodoom I have a shot.

Start us off strong, Turvy!


You'll have Levitate, of course!
 
#5

Turvy (Hydreigon) (F)
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 113 (15)
Ability: Levitate
Actions: Fly~Acrobatics~Substitute (20 HP)

Fiyero (Voodoom) (M)
HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2
Spe: 110
Ability: Volt Absorb
Actions: Aura Sphere~Pin Missile~Revenge


We arrive at the infamous, Frozen Throne. Korski starts by sending out Turvy the Hydreigon, and Shadoo responds by sending out Fiyero the Voodoom. Fiyero kicks things off with an Aura Sphere, but Turvy Flies high into the air. The strong winds buffet her, almost knocking her off-course, but she manages to mantain control as she crashes into Fiyero. Turvy then decides to show off some of her Acrobatic skills and manages to gain a Soul Shard from the damage. Fiyero then retaliates with a Pin Missile and then tries to get Revenge on Turvy, but she quickly sets up a Substitute to take the blows.

Flew up high = [7 Energy]
Aura Sphere - Miss = [6 Energy]
Fly - [9+(4-3)x1.5]x1.5 = [16 Damage]

Acrobatics - [11+(4-3)x1.5]x1.5 = [19 Damage] [7 Energy]
Pin Missile - [2x2+(3-2)x1.5 = [8 Damage] [4 Energy]

Substitute = [18 Energy [-20 HP]
Revenge - [6+3+(3-2)x1.5]x1.5 = [16 Damage (Sub)] [7 Energy]



Turvy (Hydreigon) (F)
HP: 72
Energy: 68
Stats: 4/2/5/3/113 (15)
Status: Substitute (4 HP), Soul Shard
Ability: Levitate

Fiyero (Voodoom) (M)
HP: 65
Energy: 83
Stats: 3/3/5/2/110
Status: N/A
Ability: Volt Absorb

Korski, you're up.
 

Korski

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#6
Alright then first off let's go ahead and use that Soul Fragment to get some energy back. Ideally we'll be getting another one after this Round.

Acrobatics~Draco Meteor~Acrobatics

IF Voodoom is ordered to use Pain Split AND Hydreigon does not have an intact Substitute, THEN use Fly on that Action and push Actions back.
 
#8

Turvy (Hydreigon) (F)
HP: 72
Energy: 78
Stats: 4/2/5/3/113 (15)
Status: Substitute (4 HP)
Ability: Levitate
Actions: Acrobatics~Draco Meteor~Acrobatics

Fiyero (Voodoom) (M)
HP: 65
Energy: 83
Stats: 3/3/5/2/110
Status: N/A
Ability: Volt Absorb
Actions: Pin Missile~Revenge~Pin Missile


Still being a bit of a show-off, Turvy continues to show off her Acrobatic skills, crashing into Fiyero in the process. Fiyero then attacks with another Pin Missile, launching one, shattering Turvy's Substitute, then proceeds to fire four more. Turvy then lets loose a mighty roar, as (Draco) Meteors begin to fall from the sky, plummeting onto Fiyero. Fiyero is quick to get his Revenge, as he throws punches and kicks with power we have yet to see from the Voodoll. It seems we have repeat of the first exchange now, as Turvy slams into Fiyero with another Acrobatics, and Fiyero retaliates by launching fourPin Missiles at Turvy, and they both earn themselves a Soul Shard.

Acrobatics - [11+(4-3)x1.5]x1.5 = [19 Damage] [7 Energy]
Pin Missile - [2x1+(3-2)x1.5]x1.5 = [5 Damage (Sub)] [4 Energy]
Pin Missile - [2x4]x1.5 = [12 Damage]

Draco Meteor - 14+3+(5-2)x1.5 = [22 Damage] [9 Energy]
Revenge - [12+3+(3-2)x1.5]x1.5 = [25 Damage] [7 Energy]

Acrobatics - [11+(4-3)x1.5]x1.5 = [19 Damage] [7 Energy]
Pin Missile - [2x4+(3-2)x1.5]x1.5 = [14 Damage] [4 Energy]



Turvy (Hydreigon) (F)
HP: 19
Energy: 55
Stats: 4/2/5/3/113 (15)
-2 SpAtt
Status: Soul Shard
Ability: Levitate

Fiyero (Voodoom) (M)
HP: 5
Energy: 68
Stats: 3/3/5/2/110
Status: Soul Shard
Ability: Volt Absorb

 
#9
Mach Punch + Mach Punch combo (powered up) >>> Cooldown >>> Mach Punch
If Protect is used on action 1, chill A1 and shift actions down.

Unless I'm mistaken, the above combo will do 19 damage with the fragment powering it up, assuming dmtc rounds up. Daaaaaamn, too close.
 
#11

Turvy (Hydreigon) (F)
HP: 19
Energy: 55
Stats: 4/2/5/3/113 (15)
-2 SpAtt
Status: Soul Shard
Ability: Levitate
Actions: Outrage

Fiyero (Voodoom) (M)
HP: 5
Energy: 68
Stats: 3/3/5/2/110
Status: Soul Shard
Ability: Volt Absorb
Actions: Mach Punch+Mach Punch


Not wanting to waste any time, Fiyero rushes in with a Super Mach Punch, boosted by the Soul Shard, and knocks Turvy out. Although Korski has one less Pokemon, he has a much more favourable match-up.

Mach Punch - [4x2.25+3+((3-2)x1.5]x1.5+3 = [23 Damage] [16 Energy]



Turvy (Hydreigon) (F)
HP: 0
Energy: 55
Stats: 4/2/5/3/113 (15)
Status: KOed
Ability: Levitate

Fiyero (Voodoom) (M)
HP: 5
Energy: 52
Stats: 3/3/5/2/110
Status: N/A
Ability: Volt Absorb
Korski, your mon and orders
 
#14

Sucker (Colossoil) (M)

HP: 120
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110 (14)
Ability: Pressure
Actions: Fake Out~Fake Out~Fake Out


Fiyero (Voodoom) (M)
HP: 5
Energy: 52
Stats: 3/3/5/2/110
Status: N/A
Ability: Volt Absorb
Actions: Mach Punch+Mach Punch~Struggle

Korski sends out Sucker the Colossoil to avenge the fallen Turvy, and with one swift motion, Sucker lands a Fake Out that knocks Fiyero out. Although the score is even at 1-1, Korski appears to have a significant advantage for the remainder of the battle.

Fake Out - 4+(5-3)x1.5 = [7 Damage] [4 Energy]



Sucker (Colossoil) (M)

HP: 120
Energy: 96
Stats: 5/3/2/3/110 (14)
Status: N/A
Ability: Pressure


Fiyero (Voodoom) (M)
HP: 0
Energy: 52
Stats: 3/3/5/2/110
Status: KOed
Ability: Volt Absorb
 
#15
Curse you Fake Out priority! Lil SoS, take the field! I doubt Filter will be much use here, so show Sucker what a Technician you are!

Reflect >>> Charm >>> Magical Leaf
If Taunted, replace remaining actions with Magical Leaf.
 

Korski

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#16
Here we go! I guess I didn't say it buy I'm going to go with Pressure as Colossoil's ability.

Fake Out~20 HP Substitute~Crunch
 
#17

Sucker (Colossoil) (M)

HP: 120
Energy: 96
Stats: 5/3/2/3/110 (14)
Status: N/A
Ability: Pressure
Actions: Fake Out~Substitute (20 HP)~Crunch

Lil SoS (Mr. Mime) (M)
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 90
Ability: Technician
Actions: Taunt~Charm~Magical Leaf


Not wasting any time, Sucker Fakes Lil SoS Out, making the Mr. Mime flinch! Lil SoS then tries to show off his Charm, but Sucker doesn't seem to be responding. Oh wait, that's not the real Sucker, that's a Substitute. Lil SoS still doesn't seem to realize, as he launches a Magical Leaf at the Sub. Sucker then sneaks up behind Lil SoS and Crunches down on him. Lil SoS recoils from the impact and winces away as Sucker then retreats behind his Substitute.

Fake Out - 4+(5-3)x1.5 = [7 Damage] [4 Energy]

Substitute = [18 Energy] [-20 HP]
Charm - Fail = [8 Energy]

Crunch - [8+3+(5-3)x1.5]x1.5 = [21 Damage] [5 Energy]
Magical Leaf - [6x1.5+(5-3)x1.5]x1.5 = [18 Damage (Sub)] [7 Energy]


Sucker (Colossoil) (M)

HP: 100
Energy: 69
Stats: 5/3/2/3/110 (14)
Status: Substitute (2 HP)
Ability: Pressure

Lil SoS (Mr. Mime) (M)
HP: 69
Energy: 85
Stats: 1/3/5/5/90
Status: N/A
Ability: Technician
Korski, you're up.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#18
Crunch~Megahorn~Crunch
IF opponent uses Protect AND you don't have an intact Substitute, THEN create a 20 HP Substitute on that Action (only once)
 
#20

Sucker (Colossoil) (M)

HP: 100
Energy: 69
Stats: 5/3/2/3/110 (14)
Status: Substitute (2 HP)
Ability: Pressure
Actions: Crunch~Reflect~Crunch

Lil SoS (Mr. Mime) (M)
HP: 69
Energy: 85
Stats: 1/3/5/5/90
Status: N/A
Ability: Technician
Actions: Reflect~Magical Leaf~Magical Leaf


Continuing to go on the offensive, Sucker comes out from behind his Substitute and Crunches down on Lil SoS. Lil SoS knows that he can't take many more hits like that, so he decides to set up a Reflective barrier to weaken Sucker's attacks. This doesn't seem to faze Sucker, and he rams his (Mega)Horn into Lil SoS, sending him sprawling backwards. Lil SoS then unleashes another Magical Leaf, and it once again hits Sucker's Substitute. The Sub wasn't able to withstand the force this time, as it shattered upon impact. Now defenseless, Lil SoS launches another Magical Leaf, this time hitting Sucker dead on. Scuker quickly retaliates with another Crunch, biting down so hard that Lil SoS appears to have teeth marks on him.

Crunch - [8+3+(5-3)x1.5]x1.5 = [21 Damage] [9 Energy]
Reflect = [9 Energy]

Megahorn - [12+(5-3)x1.5-5]x1.5 = [15 Damage] [8 Energy]
Magical Leaf - [6x1.5+(5-3)x1.5]x1.5 = [18 Damage (Sub)] [7 Energy]

Crunch - [8+3+(5-3)x1.5-5]x1.5 = [14 Damage] [5 Energy]
Magical Leaf - [6x1.5+(5-3)x1.5]x1.5 = [18 Damage] [11 Energy]


Sucker (Colossoil) (M)

HP: 82
Energy: 47
Stats: 5/3/2/3/110 (14)
Status: Soul Shard
Ability: Pressure

Lil SoS (Mr. Mime) (M)
HP: 19
Energy: 58
Stats: 1/3/5/5/90
Status: Reflect (3a)
Ability: Technician

SoS, you're up.
 
#23

Sucker (Colossoil) (M)

HP: 82
Energy: 47
Stats: 5/3/2/3/110 (14)
Status: Soul Shard
Ability: Pressure
Actions: Sucker Punch+Sucker Punch~Earthquake

Lil SoS (Mr. Mime) (M)
HP: 19
Energy: 58
Stats: 1/3/5/5/90
Status: Reflect (3a)
Ability: Technician
Actions: Magical Leaf+Magical Leaf


Seeing that Lil SoS is going for a powerful combo to try and finish him off, Sucker decides to counter that with a Super Sucker Punch, that knocks Lil SoS out before he gets a chance to fire off his Super Magical Leaf.

Sucker Punchx2 - [8x2.25+3+(5-3)x1.5-5]x1.5 = [29 Damage] [32 Energy]


Rewards:
2 TC: Korski, Son of Shadoo
2 MC, 1 DC: Voodoom
3 MC: Hydreigon, Colossoil, Mr. Mime
KOC: Voodoom (1), Colossoil (2)

4 RC for me
 
#24
GG Korski. I like to think I played well despite my disadvantage, but you were an excellent opponent. Colossoil so strongth.

danman, thanks for reffing this so well.
 
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