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Completed Korski Vs Shadoo! Battle on the Frozen Throne!

Discussion in 'ASB' started by danmantincan, Aug 19, 2011.

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  1. danmantincan

    danmantincan

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    Team Korski:
    Sucker the COLOSSOIL (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Bounce
    Crunch
    Megahorn

    Aqua Tail
    Encore
    Fake Out
    Sucker Punch

    Superpower

    Roar
    Toxic
    Taunt
    Protect
    Dig
    Torment
    Stone Edge
    Knock Down
    U-turn
    Substitute
    Earthquake
    Turvy the HYDREIGON (open)
    [​IMG]
    Hydreigon* Turvy (F)

    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Levitate
    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    EC: 9/9
    MC: 1

    Attacks:

    Double Hit
    Tri Attack
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*
    Dragon Pulse
    Outrage

    Dark Pulse*
    Earth Power*
    Head Smash
    Screech*
    Thunder Fang

    Draco Meteor

    Taunt*
    Protect
    Earthquake
    Reflect
    Fire Blast
    Torment
    Focus Blast
    Acrobatics
    Stone Edge
    Thunder Wave*
    Rock Slide
    Work Up*
    U-turn
    Substitute
    Fly
    Surf

    Team Son of Shadoo:
    Lil SoS the Mr. Mime (open)
    [​IMG]
    Mr. Mime "Lil SoS" (M)
    Nature: Modest - adds rank to SpA, subtracts rank from Atk.

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 90

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities:
    Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
    Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
    Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

    Attacks:
    Levelup:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Substitute

    BW TM:
    Thunderbolt
    Protect
    Shadow Ball

    Egg:
    Nasty Plot
    Fake Out
    Charm
    Fiyero the Voodoom (open)
    [​IMG]
    Voodoom (Fiyero) (M)
    Nature: Rash - adds rank to special attack, subtracts rank from special defense.

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Levelup:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Substitute
    Revenge
    Night Slash
    Wrap
    Aura Sphere

    BW TM:
    Toxic
    Psychic
    Double Team
    Protect

    Egg:
    Mach Punch
    Perish Song
    Psycho Cut


    -Korski sends out mon
    -SoS sends out mon and gives orders
    -Korski gives orders
    -I ref
    -Korski gives orders
    -SoS gives orders
    -I ref

    Good Luck Trainers!
  2. Korski

    Korski Distilled, 80 proof
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    Yeah well I suppose If I can get past that Voodoom I have a shot.

    Start us off strong, Turvy!

    [​IMG]
    You'll have Levitate, of course!
  3. Son_of_Shadoo

    Son_of_Shadoo

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    ... Well, Lil SoS is deadweight! GODDAMN IT. Go Fiyero, take Volt Absorb, I guess?

    Aura Sphere >>> Pin Missile >>> Revenge
  4. Korski

    Korski Distilled, 80 proof
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    Fly~Acrobatics~20 HP Substitute
  5. danmantincan

    danmantincan

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    [​IMG]
    Turvy (Hydreigon) (F)
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (15)
    Ability: Levitate
    Actions: Fly~Acrobatics~Substitute (20 HP)
    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 100
    Energy: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Spe: 110
    Ability: Volt Absorb
    Actions: Aura Sphere~Pin Missile~Revenge


    We arrive at the infamous, Frozen Throne. Korski starts by sending out Turvy the Hydreigon, and Shadoo responds by sending out Fiyero the Voodoom. Fiyero kicks things off with an Aura Sphere, but Turvy Flies high into the air. The strong winds buffet her, almost knocking her off-course, but she manages to mantain control as she crashes into Fiyero. Turvy then decides to show off some of her Acrobatic skills and manages to gain a Soul Shard from the damage. Fiyero then retaliates with a Pin Missile and then tries to get Revenge on Turvy, but she quickly sets up a Substitute to take the blows.

    Calcs (open)

    Flew up high = [7 Energy]
    Aura Sphere - Miss = [6 Energy]
    Fly - [9+(4-3)x1.5]x1.5 = [16 Damage]

    Acrobatics - [11+(4-3)x1.5]x1.5 = [19 Damage] [7 Energy]
    Pin Missile - [2x2+(3-2)x1.5 = [8 Damage] [4 Energy]

    Substitute = [18 Energy [-20 HP]
    Revenge - [6+3+(3-2)x1.5]x1.5 = [16 Damage (Sub)] [7 Energy]


    [​IMG]
    Turvy (Hydreigon) (F)
    HP: 72
    Energy: 68
    Stats: 4/2/5/3/113 (15)
    Status: Substitute (4 HP), Soul Shard
    Ability: Levitate
    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 65
    Energy: 83
    Stats: 3/3/5/2/110
    Status: N/A
    Ability: Volt Absorb

    Korski, you're up.
  6. Korski

    Korski Distilled, 80 proof
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    Alright then first off let's go ahead and use that Soul Fragment to get some energy back. Ideally we'll be getting another one after this Round.

    Acrobatics~Draco Meteor~Acrobatics

    IF Voodoom is ordered to use Pain Split AND Hydreigon does not have an intact Substitute, THEN use Fly on that Action and push Actions back.
  7. Son_of_Shadoo

    Son_of_Shadoo

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    Oh my. This is going to suck.

    Pin Missile >>> Revenge >>> Protect
  8. danmantincan

    danmantincan

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    [​IMG]
    Turvy (Hydreigon) (F)
    HP: 72
    Energy: 78
    Stats: 4/2/5/3/113 (15)
    Status: Substitute (4 HP)
    Ability: Levitate
    Actions: Acrobatics~Draco Meteor~Acrobatics
    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 65
    Energy: 83
    Stats: 3/3/5/2/110
    Status: N/A
    Ability: Volt Absorb
    Actions: Pin Missile~Revenge~Pin Missile


    Still being a bit of a show-off, Turvy continues to show off her Acrobatic skills, crashing into Fiyero in the process. Fiyero then attacks with another Pin Missile, launching one, shattering Turvy's Substitute, then proceeds to fire four more. Turvy then lets loose a mighty roar, as (Draco) Meteors begin to fall from the sky, plummeting onto Fiyero. Fiyero is quick to get his Revenge, as he throws punches and kicks with power we have yet to see from the Voodoll. It seems we have repeat of the first exchange now, as Turvy slams into Fiyero with another Acrobatics, and Fiyero retaliates by launching fourPin Missiles at Turvy, and they both earn themselves a Soul Shard.

    Calcs (open)

    Acrobatics - [11+(4-3)x1.5]x1.5 = [19 Damage] [7 Energy]
    Pin Missile - [2x1+(3-2)x1.5]x1.5 = [5 Damage (Sub)] [4 Energy]
    Pin Missile - [2x4]x1.5 = [12 Damage]

    Draco Meteor - 14+3+(5-2)x1.5 = [22 Damage] [9 Energy]
    Revenge - [12+3+(3-2)x1.5]x1.5 = [25 Damage] [7 Energy]

    Acrobatics - [11+(4-3)x1.5]x1.5 = [19 Damage] [7 Energy]
    Pin Missile - [2x4+(3-2)x1.5]x1.5 = [14 Damage] [4 Energy]


    [​IMG]
    Turvy (Hydreigon) (F)
    HP: 19
    Energy: 55
    Stats: 4/2/5/3/113 (15)
    -2 SpAtt
    Status: Soul Shard
    Ability: Levitate
    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 5
    Energy: 68
    Stats: 3/3/5/2/110
    Status: Soul Shard
    Ability: Volt Absorb

  9. Son_of_Shadoo

    Son_of_Shadoo

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    Mach Punch + Mach Punch combo (powered up) >>> Cooldown >>> Mach Punch
    If Protect is used on action 1, chill A1 and shift actions down.

    Unless I'm mistaken, the above combo will do 19 damage with the fragment powering it up, assuming dmtc rounds up. Daaaaaamn, too close.
  10. Korski

    Korski Distilled, 80 proof
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    Whatever.

    Outrage/Die
  11. danmantincan

    danmantincan

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    [​IMG]
    Turvy (Hydreigon) (F)
    HP: 19
    Energy: 55
    Stats: 4/2/5/3/113 (15)
    -2 SpAtt
    Status: Soul Shard
    Ability: Levitate
    Actions: Outrage
    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 5
    Energy: 68
    Stats: 3/3/5/2/110
    Status: Soul Shard
    Ability: Volt Absorb
    Actions: Mach Punch+Mach Punch


    Not wanting to waste any time, Fiyero rushes in with a Super Mach Punch, boosted by the Soul Shard, and knocks Turvy out. Although Korski has one less Pokemon, he has a much more favourable match-up.

    Calcs (open)

    Mach Punch - [4x2.25+3+((3-2)x1.5]x1.5+3 = [23 Damage] [16 Energy]


    [​IMG]
    Turvy (Hydreigon) (F)
    HP: 0
    Energy: 55
    Stats: 4/2/5/3/113 (15)
    Status: KOed
    Ability: Levitate
    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 5
    Energy: 52
    Stats: 3/3/5/2/110
    Status: N/A
    Ability: Volt Absorb
    Korski, your mon and orders
  12. Korski

    Korski Distilled, 80 proof
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    Let's go, Sucker! Finish this.

    [​IMG]

    Fake Out x3

    IF Voodoom uses Protect on A1, use that time to set up a 20 HP Substitute!
  13. Son_of_Shadoo

    Son_of_Shadoo

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    Great job Fiyero, you put up one hell of a fight. But there's nothing we can do...

    Mach Punch + Mach Punch >>> Die.
  14. danmantincan

    danmantincan

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    [​IMG]
    Sucker (Colossoil) (M)

    HP: 120
    Energy: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110 (14)
    Ability: Pressure
    Actions: Fake Out~Fake Out~Fake Out

    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 5
    Energy: 52
    Stats: 3/3/5/2/110
    Status: N/A
    Ability: Volt Absorb
    Actions: Mach Punch+Mach Punch~Struggle

    Korski sends out Sucker the Colossoil to avenge the fallen Turvy, and with one swift motion, Sucker lands a Fake Out that knocks Fiyero out. Although the score is even at 1-1, Korski appears to have a significant advantage for the remainder of the battle.

    Calcs (open)

    Fake Out - 4+(5-3)x1.5 = [7 Damage] [4 Energy]


    [​IMG]
    Sucker (Colossoil) (M)

    HP: 120
    Energy: 96
    Stats: 5/3/2/3/110 (14)
    Status: N/A
    Ability: Pressure

    [​IMG]
    Fiyero (Voodoom) (M)
    HP: 0
    Energy: 52
    Stats: 3/3/5/2/110
    Status: KOed
    Ability: Volt Absorb
  15. Son_of_Shadoo

    Son_of_Shadoo

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    Curse you Fake Out priority! Lil SoS, take the field! I doubt Filter will be much use here, so show Sucker what a Technician you are!

    Reflect >>> Charm >>> Magical Leaf
    If Taunted, replace remaining actions with Magical Leaf.
  16. Korski

    Korski Distilled, 80 proof
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    Here we go! I guess I didn't say it buy I'm going to go with Pressure as Colossoil's ability.

    Fake Out~20 HP Substitute~Crunch
  17. danmantincan

    danmantincan

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    [​IMG]
    Sucker (Colossoil) (M)

    HP: 120
    Energy: 96
    Stats: 5/3/2/3/110 (14)
    Status: N/A
    Ability: Pressure
    Actions: Fake Out~Substitute (20 HP)~Crunch
    [​IMG]
    Lil SoS (Mr. Mime) (M)
    HP: 90
    Energy: 100
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5
    Spe: 90
    Ability: Technician
    Actions: Taunt~Charm~Magical Leaf


    Not wasting any time, Sucker Fakes Lil SoS Out, making the Mr. Mime flinch! Lil SoS then tries to show off his Charm, but Sucker doesn't seem to be responding. Oh wait, that's not the real Sucker, that's a Substitute. Lil SoS still doesn't seem to realize, as he launches a Magical Leaf at the Sub. Sucker then sneaks up behind Lil SoS and Crunches down on him. Lil SoS recoils from the impact and winces away as Sucker then retreats behind his Substitute.

    Calcs (open)

    Fake Out - 4+(5-3)x1.5 = [7 Damage] [4 Energy]

    Substitute = [18 Energy] [-20 HP]
    Charm - Fail = [8 Energy]

    Crunch - [8+3+(5-3)x1.5]x1.5 = [21 Damage] [5 Energy]
    Magical Leaf - [6x1.5+(5-3)x1.5]x1.5 = [18 Damage (Sub)] [7 Energy]

    [​IMG]
    Sucker (Colossoil) (M)

    HP: 100
    Energy: 69
    Stats: 5/3/2/3/110 (14)
    Status: Substitute (2 HP)
    Ability: Pressure
    [​IMG]
    Lil SoS (Mr. Mime) (M)
    HP: 69
    Energy: 85
    Stats: 1/3/5/5/90
    Status: N/A
    Ability: Technician
    Korski, you're up.
  18. Korski

    Korski Distilled, 80 proof
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    Crunch~Megahorn~Crunch
    IF opponent uses Protect AND you don't have an intact Substitute, THEN create a 20 HP Substitute on that Action (only once)
  19. Son_of_Shadoo

    Son_of_Shadoo

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    Well, we fought as best we could. Colossoil so strongth.

    Reflect >>> Magical Leaf >>> Magical Leaf.
  20. danmantincan

    danmantincan

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    [​IMG]
    Sucker (Colossoil) (M)

    HP: 100
    Energy: 69
    Stats: 5/3/2/3/110 (14)
    Status: Substitute (2 HP)
    Ability: Pressure
    Actions: Crunch~Reflect~Crunch
    [​IMG]
    Lil SoS (Mr. Mime) (M)
    HP: 69
    Energy: 85
    Stats: 1/3/5/5/90
    Status: N/A
    Ability: Technician
    Actions: Reflect~Magical Leaf~Magical Leaf


    Continuing to go on the offensive, Sucker comes out from behind his Substitute and Crunches down on Lil SoS. Lil SoS knows that he can't take many more hits like that, so he decides to set up a Reflective barrier to weaken Sucker's attacks. This doesn't seem to faze Sucker, and he rams his (Mega)Horn into Lil SoS, sending him sprawling backwards. Lil SoS then unleashes another Magical Leaf, and it once again hits Sucker's Substitute. The Sub wasn't able to withstand the force this time, as it shattered upon impact. Now defenseless, Lil SoS launches another Magical Leaf, this time hitting Sucker dead on. Scuker quickly retaliates with another Crunch, biting down so hard that Lil SoS appears to have teeth marks on him.

    Calcs (open)

    Crunch - [8+3+(5-3)x1.5]x1.5 = [21 Damage] [9 Energy]
    Reflect = [9 Energy]

    Megahorn - [12+(5-3)x1.5-5]x1.5 = [15 Damage] [8 Energy]
    Magical Leaf - [6x1.5+(5-3)x1.5]x1.5 = [18 Damage (Sub)] [7 Energy]

    Crunch - [8+3+(5-3)x1.5-5]x1.5 = [14 Damage] [5 Energy]
    Magical Leaf - [6x1.5+(5-3)x1.5]x1.5 = [18 Damage] [11 Energy]

    [​IMG]
    Sucker (Colossoil) (M)

    HP: 82
    Energy: 47
    Stats: 5/3/2/3/110 (14)
    Status: Soul Shard
    Ability: Pressure
    [​IMG]
    Lil SoS (Mr. Mime) (M)
    HP: 19
    Energy: 58
    Stats: 1/3/5/5/90
    Status: Reflect (3a)
    Ability: Technician

    SoS, you're up.
  21. Son_of_Shadoo

    Son_of_Shadoo

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    Yay, I get to survive two more actions...

    Magical Leaf+Magical Leaf combo - cooldown - die
  22. Korski

    Korski Distilled, 80 proof
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    No you don't.

    Sucker Punch x2 Combo~Cooldown~Earthquake

    Thing's got two fists.
  23. danmantincan

    danmantincan

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    [​IMG]
    Sucker (Colossoil) (M)

    HP: 82
    Energy: 47
    Stats: 5/3/2/3/110 (14)
    Status: Soul Shard
    Ability: Pressure
    Actions: Sucker Punch+Sucker Punch~Earthquake
    [​IMG]
    Lil SoS (Mr. Mime) (M)
    HP: 19
    Energy: 58
    Stats: 1/3/5/5/90
    Status: Reflect (3a)
    Ability: Technician
    Actions: Magical Leaf+Magical Leaf


    Seeing that Lil SoS is going for a powerful combo to try and finish him off, Sucker decides to counter that with a Super Sucker Punch, that knocks Lil SoS out before he gets a chance to fire off his Super Magical Leaf.

    Calcs (open)

    Sucker Punchx2 - [8x2.25+3+(5-3)x1.5-5]x1.5 = [29 Damage] [32 Energy]


    Rewards:
    2 TC: Korski, Son of Shadoo
    2 MC, 1 DC: Voodoom
    3 MC: Hydreigon, Colossoil, Mr. Mime
    KOC: Voodoom (1), Colossoil (2)

    4 RC for me
  24. Son_of_Shadoo

    Son_of_Shadoo

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    Apr 13, 2009
    Messages:
    2,958
    GG Korski. I like to think I played well despite my disadvantage, but you were an excellent opponent. Colossoil so strongth.

    danman, thanks for reffing this so well.
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