Team Korski: Sucker the COLOSSOIL (Move your mouse to reveal the content) Sucker the COLOSSOIL (open) Sucker the COLOSSOIL (close) Colossoil Sucker (M) Type: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound, Guts, Pressure Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA) Stats: HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 110 (+) EC: 6/6 MC: 0 DC: 5/5 Attacks: Leer Peck Horn Attack Bite Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Magnitude Pursuit Body Slam Bounce Crunch Megahorn Aqua Tail Encore Fake Out Sucker Punch Superpower Roar Toxic Taunt Protect Dig Torment Stone Edge Knock Down U-turn Substitute Earthquake Turvy the HYDREIGON (Move your mouse to reveal the content) Turvy the HYDREIGON (open) Turvy the HYDREIGON (close) Hydreigon* Turvy (F) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Levitate Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) EC: 9/9 MC: 1 Attacks: Double Hit Tri Attack Tackle* Dragon Rage* Focus Energy* Bite* Headbutt* Dragonbreath* Roar* Crunch* Dragon Pulse Outrage Dark Pulse* Earth Power* Head Smash Screech* Thunder Fang Draco Meteor Taunt* Protect Earthquake Reflect Fire Blast Torment Focus Blast Acrobatics Stone Edge Thunder Wave* Rock Slide Work Up* U-turn Substitute Fly Surf Team Son of Shadoo: Lil SoS the Mr. Mime (Move your mouse to reveal the content) Lil SoS the Mr. Mime (open) Lil SoS the Mr. Mime (close) Mr. Mime "Lil SoS" (M) Nature: Modest - adds rank to SpA, subtracts rank from Atk. Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 5 Spe: 90 EC: 6/6 MC: 2 DC: 5/5 Abilities: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate) Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate) Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate) Attacks: Levelup: Tickle Barrier Confusion Copycat Meditate Encore Doubleslap Mimic Light Screen Reflect Psybeam Magical Leaf Quick Guard Wide Guard Power Swap Guard Swap Substitute BW TM: Thunderbolt Protect Shadow Ball Egg: Nasty Plot Fake Out Charm Fiyero the Voodoom (Move your mouse to reveal the content) Fiyero the Voodoom (open) Fiyero the Voodoom (close) Voodoom (Fiyero) (M) Nature: Rash - adds rank to special attack, subtracts rank from special defense. Type: Fighting/Dark Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 110 EC: 6/6 MC: 0 DC: 2/5 Attacks: Levelup: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Dark Pulse Substitute Revenge Night Slash Wrap Aura Sphere BW TM: Toxic Psychic Double Team Protect Egg: Mach Punch Perish Song Psycho Cut -Korski sends out mon -SoS sends out mon and gives orders -Korski gives orders -I ref -Korski gives orders -SoS gives orders -I ref Good Luck Trainers!