alexwolf
lurks in the shadows
Introduction
Hi everyone! This is my second RMT; again with a Rain team (it just happens I am not using only rain). I have been using this team for around 2 months now and it has been really successful reaching the 5th place on the smogon OU ladder with 1551 points.
My favorite battling style is balance/bulky offense, as is this team. I also try to have a way to deal with most popular cores and strategies in the meta, while not derailing from my own strategy of 'course. This team is all about chipping away at the opponent's team via SR, Toxic and Burn damage and walling the opposing team with the awesome defensive prowess that steels have in rain, while occasionally Dugtrio traps problematic pokes and Shaymin offers some offensive presence and some much needed resistances to the team. Then sometimes Scizor comes for a sweep, and some other times I just continue to stall 'till the game is over. Enough talk, it's time to present you my team (changes and additions will be in bold only, and telling only because i have some words in bold and underlined, which are not changes or additions):
Koum Kapi,a place of mysteries!
The team in details
Politoed (F) @
Trait: Drizzle
EVs: 252 HP / 164 Def / 92 SpA
Bold Nature
- Scald
- Encore
- Hidden Power Electric
- Rest
Politoed is the rain summoner and an utility poke in general. His role is to make sure that he manages to outlast opposing weather inducers, so that rain prevails, as a lot of my pokes rely on rain to do their job. The ChestoRest set is chosen so that I have as much survivability possible to win weather wars, which most of the times I do. When facing an opposing weather team, I play very carefully with Toed, and only bring him in when necessary, and most of the times I immediately switch out afterwards. Against weatherless teams, he is usually the most expendable member and is often sacrificed to scout movesets and safely bring another team member.
I run enough HP and Def to guaranteed survive a CB Outrage from Adamant Haxorus and Dragonite, and hit them with a Scald, letting me revenge kill them with Dugtrio later. This is very crucial against DragMag teams, which usually lead with CB dragons, as i can’t use my Skarmory. Then the rest evs are put in SpA to hit Gyarados as hard as possible and also to ohko Terrakion in rain after burn damage, if it gets burned.
The moveset is fairly simple. Scald is a standard stab move that has the amazing ability to burn pokes that love to switch in against Toed, such as Rotom-W and Ferrothorn. Encore is an amazing move, which for some strange reason not many people are using... This move prevents Toed from becoming set-up fodder for pokes such as Toxicroak, CM Latios, Volcarona, CM Jirachi, CM Reuniclus and more. Rest is obvious for insta-heal, and in the last slot I use HP Electric for the sole reason to deal with DD Gyarados better, especially SubDD, which is by far the biggest threat to my team.
Tentacruel (F) @
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Toxic
- Protect
You all know Tentacruel and what he does... That’s why he is one of the most valuable pokes in my team. The poisonous jellyfish offers to my team some much needed rapid spin support, while also walling some stuff that no other poke in the team can, such as Volcarona, Scizor and Lucario. With Rain Dish and wonderful typing, Tentacruel is able to survive almost always through the entire game and make sure that my team doesn’t succumb to entry hazards. I run Toxic to beat Jellicent and Volcarona, which would be difficult to take down otherwise. Toxic is also my only way to kill last mon Bulky DDNite, so if I see one, I must make sure to keep Tenta healthy. Finally when i see Chansey/Blissey in the opposing team I usually use Toxic as they come in, and then bring my Dugtrio in, to 2hko them with the help of Toxic damage, or leave them with 5-10% life, unable to switch in again.
The evs are very standard, giving to Tentacruel the best physical bulk possible and Protect is chosen in the last slot for the added survivability and Toxic stalling. 16 Spe evs with a Timid nature were given to outspeed and Toxic Adamant DD Gyara, before it subs, which is a big threat for my team.
Shaymin (M) @
Trait: Natural Cure
EVs: 192 HP / 248 SpA / 68 Spe
Modest Nature
- Seed Flare
- Air Slash
- Hidden Power Fire
- Rest
Most people chose Celebi when looking for a sturdy grass type for their team, but Shaymin is my choice for a few reasons... Here are some advantages it has over his big OU brother (Celebi):
- The ability to stop most Volt-turn chains, easily tanking even U-turn from EB Landorus for around 50% life with some HP investement, and ohkoing Scizor and Rotom-W with the appropriate move
- A powerful STAB move, that can actually ohko things weak to it (Max SpA Modest Celebi cannot even 3hko Mixed Ttar with Giga Drain, while Shaymin usually 2hkoes after SR, or surely 2hkoes if the first hit lowers his SpD)
- Is not weak to Pursuit, which means that he doesn't have to waste a slot for BP, if it wants to survive throughout the game
- Has Air Slash, which handles many pokes that usually give trouble to rain teams. For example Air Slash has a 87,5% chance to unconditionally ohko BU Breloom. It also has 79.3% to 2hko offensive Celebi after SR, doing 43.85 - 52.04% to 4 HP Celebi. It also easily 3hkoes max HP variants, so this means that if you get a flinch (30% chance) then Celebi is dead as you outspeed. Of 'course to get these 2hkoes-3hkoes we are assuming that Celebi switches in against you and you hit with Air Slash on the switch. Finally Virizion loses 75.3 - 88.88% from Air Slash at +0, and 49.38 - 59.25% at +1, so Virizion cannot even dream of setting up on you (unlike Celebi which is huge set-up bait for Virizion)
- Is not afraid of Gengar and Hydreigon as much as Celebi, and doesn't let either get a sub up. SubDisable Gengar's sub breaks by both Air Slash and Seed Flare in rain, and even from HP Fire outside of rain. Actually if Gengar comes in against you, more often than not you manage to beat it.
192 HP evs are used so that Shaymin can always survive 2 Ice Beams from Leftovers Starmie without SR, and to almost always survive 3 rain boosted Hydro Pump from Timid Rotom-W(only 1,37% chance to 3hko, without factoring HP’s accuracy). Enough speed to outspeed and ohko Scizor outside of Rain, or do around 50% in rain, and rest put into SpA with a Modest nature to hit as hard as possible.
Seed Flare is a strong stab move that ohkoes Jellicent and Politoed after SR most of the time, always ohkoes Rotom-W, Starmie, Gastrodon, Terrakion outside of sand (it does 80.24 - 95.06% in sand) and 2hkoes Mixed Ttar after SR most of the times. HP Fire is chosen to reliably beat Volt-Turn teams, and since most of them use sand, all I have to do is let them keep their weather up and beat their Scizor with HP Fire. Outside of rain HP Fire also prevents Shaymin from being set-up bait for Forretress, Skarmory and Ferrothorn, while even in rain Scizor and Forretress are ohkoed by HP Fire if Seed Flare lowers their SpD as they come in. Air Slash is chosen to ohko BU Breloom, which would be a problem otherwise as my Skarmory is specially defensive, and after taking a Drain Punch and the recoil from BB, Skarmory would be easy prey against any other physical attacker. It also 2hkoes offensive Celebi, and 3hkoes defensive ones, while also maiming Virizion and Volcarona on the switch. Rest means that Shaymin is almost immortal and lives long enough to shield my team from annoying pricks such as Jolteon and Rotom-W.
Dugtrio (M) @
Trait: Arena Trap
EVs: 44 HP / 240 Atk / 224 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Sucker Punch
Dugtrio is an assassin! He comes unnoticed, kills something and then disappears. I chose CB, so that my Dugtrio could actually kill things, and I don’t care if he becomes set-up fodder later, as anything that can set-up on him is covered from the rest of the team (except Specs Tornadus and Gyarados). With CB, 252 HP Ttar loses a minimum of 80% life (80.19 - 95.04%), Tenta loses 92,3% life (92.3 - 108.79%) and has a 50% chance of getting ohkoed unconditionally, 4 HP Starmie loses 81.99 - 97.31% from Sucker Punch, which means that after SR and 1 round of LO recoil it is dead, and finally 252 HP Jirachi loses 86.63 - 102.47%, so after a bit of prior damage he is as good as dead. Dugtrio, except from doing obvious things, such as helping me win the weather war, also helps against some pokes that would be problematic otherwise, such as SubCM Jirachi, CB Terrakion,Tentacruel, Blissey, Chansey, Starmie and Volcarona.
The Spe evs allow Dugtrio to outspeed ScarfTar, the HP evs allow Dugtrio to always survive a Crunch from mixed Ttar without SR and a Flash Cannon from Magnezone with SR, meaning I can come in without worries and trap them, and the rest are put to Atk for obvious reasons.
As for the moves, EQ is standard, Stone Edge is to trap and kill Volcarona on a double switch, or if it kills something and it is unboosted, and also to revenge kill Outraging CBNites, Aerial Ace is used to trap and revenge kill Virizion and even Breloom if for some reason Shaymin goes down and lastly, Sucker Punch is mainly to do as much damage as possible to Starmie and to possibly ohko Alakazam with only attacking moves, and having priority never hurts anyway. Anything except EQ is filler anyway, since 90% of the times I just kill stuff with EQ.
Skarmory (F) @
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
While specially defensive Skarmory seems weird, and is almost never seen outside of Ubers, in my team he works wonders! In the rain he is capable of walling almost every single OU Dragon!!! Yeah you heard right! Skarmory is never 2hkoed from even Specs Latios’s DM, the strongest special dragon move in OU, while taking easily Fire Blasts from Salamence and non Specs Hydreigon. It can still take on the more popular dragon in OU, DD LumNite, as in the rain Fire Punch only 3hkoes at +1. Specially defensive Skarmory also checks/counters pokes such as SubDisable Gengar, CM Reuniclus and NP Celebi very good as they all fail to do more than 50% to Skarmory even at +2 in Celebi’s case, and at +1 in Reuniclus’s case. Another nice plus he has is that against Volt-turn teams, which almost always lead with Rotom-W, especially against Rain teams, Skarmory can tank one Volt-Turn losing around 55% of its life and set-up SR, to begin harassing the opponent’s team right from the start of the game, as most Volt-turn teams don’t carry a Rapid Spinner. Finally Skarmory is my only answer to Specs Tornadus, and a poor one, as if Hurricane confuses I am screwed, and Skarmory cannot do anything back to Tornadus except from WW it out. On a last note, SpDefensive Skarmory is also the only true counter to EB Abomasnow, which is getting more and more popular.
The moveset and the ev spread are self explainable and are needed to do what Skarmory usually does: phase, set-up hazards and heal.
Scizor (F) @
Trait: Technician
EVs: 248 HP / 40 Atk / 200 SpD / 20 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
The last member of the team, and the poke that the whole team was supposed to be build around, is the king of OU himself! Sometimes Scizor is great and cleans for me, while other times it is simply a pivot that eases the burden of Skarmory against dragons and offers weak priority. I am using the specially defensive variant with enough speed to outspeed any CB Scizor and with U-turn instead of Bug Bite for a few reasons. First of all I couldn’t let my poor steel bird handle all the pressure from the special dragons of ou, especially Lati@s. This is because Latios occasionally carries Tbolt/Thunder, which just murders Skarmory, but Scizor can easily take a couple of those, and Skarmory cannot do anything to last mon CM Latias, while Scizor just sets up and ohkoes. Also Scizor is the go-to-man against most Reuniclus as Skarmory cannot come in many times, because he can’t heal in fear of a super effective FB, while Scizor can simply heal off the damage, boost, and ohko with U-turn. Against TR Reuniclus I simply spam Roost, taking 56% damage max from FB, and when TR is over, I either boost or U-turn to scout the switch-in. Against CM Reuniclus, I SD twice while Reuniclus cannot 2hko with a +1 FB and I ohko with U-turn. Scizor also is my team’s answer to last mon SubDDnite and to Scarf Terrakion if I don’t want Tenta to take a hit or he is too weakened or even dead.
About the moveset... BP is standard for any Scizor and is invaluable priority against many foes such as Terrakion, Lati@s, Mamo, Alakazam and more else. U-turn is chosen firstly because, early game and if Scizor is at full health, I can bluff CB, and lure opposing Magnezone thinking I am choiced, only to be trapped by Dugtrio. Also with U-turn, Scizor becomes Dugtrio’s partner in crime, luring Heatran and Tentacruel for Dugtrio to OHKO. With U-tun, Scizor also becomes my SubCM Jirachi counter, as Scizor can come in as SubCM Jirachi subs, take the Thunder while losing around 25% health, U-turn to break the sub, and go to Dugtrio for the ohko with EQ. Finally U-turn is always a useful scouting move early game to have, and I have never been disappointed by it. The last 2 moves give to Scizor the power to sweep through teams after his checks/counters are gone/weakened, and the ability to survive ‘till late game to be able to sweep and check the stuff it is supposed to.
Closing words and the most dangerous threats for the team
While the team has an answer for almost anything, Specs Tornadus and SubDD Gyarados are the biggest problems of this team, especially Gyarados.
Against Tornadus my only solution is to put up SR asap, and trap asap the Starmie that will most likely be with Tornadus, and then putting up SR again. Yeah it sucks i know. Politoed, Tentacruel and Scizor can all take a hit from full health if the need arises and thankfully Scizor's BP 2hkoes, after SR. Skarmory avoids the 2hko after SR, but if i get confused, which is a very likely concept things are going to be difficult.
Now the fucker called SubDD Gyara,
I decided to keep the 16 Spe evs with a Timid nature on Tentacruel, which means that now i can outspeed Gyara and Toxic him before he subs, so now Gyara is a bit less of a threat, but a big one regardless.
Also another huge threat that i forgot to mention is non choiced Zapdos, especially variants with HP Ice and Heat Wave, as they can 3hko Shaymin, while it fails to do anything back, and 2hkos Scizor in rain (or even ohko if fully offensive). I can't really do anything to him, except from trying to Toxic him with Tenta or burn him while he comes in with Scald, and then trying to stall out all it's Roost pps. A huge threat, but luckily it is rare...
There are some other minor threats such as Sunny Day Ninetales, Ferrothorn, Starmie and Jolteon, but they can be taken care off with decent prediction, so i am not going to address them specifically.
I have had a lot of fun with this team, and battled with some very good players such as Stone_Cold (from whom i lost, what you expected),Taylor and lacerta (Rips Lizards is too afraid to battle me btw) so i am very glad i made it! Also crashing Volt-turn teams with Shaymin is simply too satisfying and funny to do, because many players in the ladder really lack creativity and the ladder gets very predictable and boring. So Shaymin is god's divine wrath to them :D .
I don't know if i will retire this team yet, as i want to see if i get any good advice that helps me conquer the ladder and make the team even better, but for the most part, i think that the team has reached her full or almost full potential (in my hands at least). So now it's your turn to do your duty and read, enjoy, rate, steal and hate away!!!
Politoed (F) @ Chesto Berry
Trait: Drizzle
EVs: 252 HP / 164 Def / 92 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Encore
- Hidden Power [Electric]
- Rest
Scizor (M) @ Leftovers
Trait: Technician
EVs: 248 HP / 40 Atk / 200 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Rapid Spin
- Protect
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 192 HP / 248 SAtk / 68 Spd
Modest Nature (+SAtk, -Atk)
- Seed Flare
- Air Slash
- Hidden Power [Fire]
- Rest
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 44 HP / 240 Atk / 224 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
Trait: Drizzle
EVs: 252 HP / 164 Def / 92 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Encore
- Hidden Power [Electric]
- Rest
Scizor (M) @ Leftovers
Trait: Technician
EVs: 248 HP / 40 Atk / 200 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Rapid Spin
- Protect
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 192 HP / 248 SAtk / 68 Spd
Modest Nature (+SAtk, -Atk)
- Seed Flare
- Air Slash
- Hidden Power [Fire]
- Rest
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 44 HP / 240 Atk / 224 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
Also here are some logs that show how this team is played, and what is each poke's role and contribution to the team:
http://pokemon.aesoft.org/replay-Geniessen-vs-koum-kapi--25--2012-at-21h29
http://pokemon.aesoft.org/replay-koum-kapi-vs-Ambient--26--2012-at-03h11
http://pokemon.aesoft.org/replay-koum-kapi-vs--HBK---07--2012-at-21h29-1
http://pokemon.aesoft.org/replay-koum-kapi-vs-Van-Helsing--26--2012-at-17h04